Adds the White Monk, a warrior subclass.
The White Monk is an ascetic martial artist and healer, trained by the masters of their way in their secluded homeland. Monks are generally peaceful, and practice ancient healing arts using the power of their will. However, when their community is threatened, they can use their immense willpower to enhance their martial prowess, and defend themselves with deadly power. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon.
Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike all targets in a beam, cone, or ranged ball, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers.
Includes five new talent trees and incorporates trees from existing Warrior and Rogue classes.
Full details in the forum thread.
Adds the Berzerker class, a modified Berserker with a mix of pre- and post-1.2.0 Berserker talents.
Adds the Mobility Generic Tree to:
- Rogues (Locked, 1.3 mastery)
- Skirmishers (Unlocked, 1.1 mastery)
Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure.
In order to activate this addon, look at your Game Options for a new tab.
EXP penalty you suffer from using this addon has been modified, from 0.5 to 0.85 (You only lose 15% EXP now)
Original Author is StarKeep, all credits go to him, I do not take credit for any of his work, I only modified the EXP penalty. - Rae
Adds to glutton class, reorders class generics, and mods glutton talents. Requires orcs dlc for new steam resource
Gives Adventurers 3 more Category Points at creation, from 7 to 10.
Update V1.2: Adventurers now have access to (Locked, at 1.0 Mastery):
- All Skirmisher categories (Including Technique/Tireless Combatant)
- All Stone Warden categories
- Generic category Cursed/Cursed Aura
Credit for the original code goes to SirSlush.
Adds a number of hybridized classes. Currently only remixes existing classes and talents.
Chrono Ranger - A tinker subclass, blending chronomancer and gunslinger
Essence Reaver - An afflicted mage, turned from more conventional magics to darkness and shadow
Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields.
They learn many techniques for use with Axes, Maces, Swords and even more exotic weapons. Gladiators are able to quickly swap weapons and stack numerous detrimental effects on their foes, then finish them off with skills that grow more deadly the more devastated their enemies become.
Includes six new class trees and one new generic tree, allowing for a variety of builds. Will you wield maces and shields and wear your foes down while sheltered inside your armor or put defense aside, pick up a pair of waraxes and become The Axebutcher?
Adds the Starshot class, a celestial archer using talents from Midnight and some from the unreleased Embers class, Empyreal.
Requires Midnight and Embers of Rage to function, will error without. All credit to HousePet for Midnight.
Adds the Steamshaper, a Tinker Subclass.
Combines Steamtech and Embers Psionic talents into a Willpower/Cunning focused Steam/Psi caster.
"Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.",
"The Steamshaper combines this ability to gestalt to enhance his tinkers, all the while boiling her foes to death with steamy, mind-induced mayhem."