Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references.
Adds the White Monk, a warrior subclass.
The White Monk is an ascetic martial artist and healer, trained by the masters of their way in their secluded homeland. Monks are generally peaceful, and practice ancient healing arts using the power of their will. However, when their community is threatened, they can use their immense willpower to enhance their martial prowess, and defend themselves with deadly power. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon.
Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike all targets in a beam, cone, or ranged ball, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers.
Includes five new talent trees and incorporates trees from existing Warrior and Rogue classes.
Full details in the forum thread.
A complete rework for Archer.
Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields.
They learn many techniques for use with Axes, Maces, Swords and even more exotic weapons. Gladiators are able to quickly swap weapons and stack numerous detrimental effects on their foes, then finish them off with skills that grow more deadly the more devastated their enemies become.
Includes six new class trees and one new generic tree, allowing for a variety of builds. Will you wield maces and shields and wear your foes down while sheltered inside your armor or put defense aside, pick up a pair of waraxes and become The Axebutcher?
A complete rework for Bulwark.
Adds the Deathknight class. See forum thread for details.
"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.",
"You were one of the brave (or foolish) few who dared enter, only to find themselves suddenly able to speak to various plant life.",
"Taming (or even befriending) many different forms of plant life have given you various powers.",
Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques.
A lifetime of training in archery, hand-to-hand combat, and stealth
has given rise to the Commando, a warrior of unparalleled cunning and tenacity.
Fighting tactically, they pick off key targets from hiding with their bow before
moving in and announcing their presence to demoralize the survivors.
Whatever remains is swiftly put down with a combination of grappling techniques and weapon strikes.
Adds a new class that's focus is raising defense and dual weapons. And the name contains a pun.
A battlemage class. Viking/warlock something something dualwielding elemental magician with Ragnarök and Manacalypse.
Note: no sounds or effects currently
If you try this, please leave some feedback and bugs you may have found.
Talent preview available in the forum thread below!