Tome

Winner table for user accounts are available!

Player accounts on http://te4.org/ now have a new tab that lists which race/class/difficulty combo they have won with.
Collect'em all ! :)

Example for our good SageAcrin: http://te4.org/user/10195/wins

New Tales of Maj'Eyal Wiki !

For a few days now the old wiki was set to read only while transitioning content to the new one.

Most important things are now there and thus http://te4.org/wiki/ points to it.

This is a real wiki software (mediawiki) so it should be much more usable than the old one. Have a look and improve it!

Now go my minions, and spread the word!

Tales of Maj'Eyal 1.0.4 aka "Cabalistic Gesture"

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.4 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote for ToME on Steam Greenlight!

 

Release highlights:

  • Performance improvements
  • Many bugfixes and improvements

 

Expanded changelist:

  • Zones can now be defined inside an addons /data folder and called upon like that: "addonname+zonename"
  • Preternatural Senses now provide stealth and invisibility vision
  • Corrosive Seeds use mindpower
  • Removed eidolon protection as it was not really working anyway
  • Fixed underwater door tiles
  • New option (on by default) to make the immediate melee targetting mode autoselect when there is only one foe
  • In immediate melee targetting mode '5' will select self
  • Huge Sandworm Tunneler will try very very hard to get to the exit. It truly is relentless !
  • Timed died/lifes left are shown on textual chardump
  • Psibalde mindpower & stats bonus work correctly when first activated
  • Conduit damage from Mindlash respects range
  • Fixed Acid Wave rune description
  • Trap cost is not refunded if the trap was triggered
  • Reload can be used while stealthed
  • The Possessed correctly drops an artifact
  • Entering the Iron Council from the worldmap places the player correctly
  • Adventurers start with a bow, sling and ammo for both
  • Reverted binaries to 1.0.1 ones to fix slugishness
  • Bone Shield does not deactivates when empty, instead bones regenerate slowly
  • Retribution goes on cooldown when it explodes
  • Fixed zero hp creatures sometimes not dying
  • Fixed Morrigor
  • Norgos the Frozen should be a bit more dangerous
  • Fixed Shadow Blindeside tooltip
  • Worn items in the hotkeys toolbar will be outlined as yellow
  • Fixed some randart powers not being applied
  • Clarified that Corrupted Negation requires a spell save check
  • Achievements are now classified in three kinds (important, first time, others) which can be filtered independantly
  • Achievements filtering config reseted to account for the new classification
  • Movement infusions and Lightning Speed can not be used while pinned down
  • Learning Flash Bang Trap from the merchant correctly removes gold
  • Fixed Gravitic Trap after a reload
  • Burning Hex doesnt make you explode on the levelup screen
  • Distortion effects now reduce physical resist
  • Reduced Forge Bellows and Dream Forge damage
  • Reduced Dream Forge radius
  • Solipsism now reduces a percentage of psi damage taken
  • Psinic channeling does not break on item or talent use anymore
  • Time Shield changed to heal you instead of damage you
  • Fixed Abyssal Horror tile
  • Syntax errors in superloaded files will correctly report in the log
  • Resting will wait for Bone Shield to replenish
  • Morrigor is now a one handed weapon
  • Whips have a 80% attack speed; also added whipping sounds for them

Have fun!

Tales of Maj'Eyal 1.0.3 aka "A New Dawn"

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.3 ! See http://te4.org/

Your launcher should automatically update your game so no need to redownload it all.

Enjoy and have fun in Eyal!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote for ToME on Steam Greenlight!

 

Release highlights:

  • Rebalancing of many races and classes
  • Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
  • Most tier1/2 zones can now have alternate layout/stories/... brings some fresh air
  • Rak'Shor pride looks more .. necromancy, and is more interresting
  • More direct melee-range talent UI
  • Many bugfixes and improvements

 

Expanded changelist:

  • Made sure the transmo chest always spawn
  • Creepding Darkness will try harder to disappear
  • Psychic Lobotomy no longer ignores confusion immunity
  • Fixed Conduit when used by a NPC
  • Moss now use mindcrit for duration instead of spellcrit
  • Fix for OpenGL rendering bug on release builds
  • Using a Moss talent will correctly put other Moss talents on cooldown even if they were at 1 or 2 CD already
  • Antimagic indicator debuff doesnt prevent worldmap access anymore
  • Thalore exp penalty back to 35% (from 30%)
  • All Moss talents can not crit their durations anymore (still can crit their damage)
  • Nourishing Moss healing factor reduced a little
  • Reduced Slippery Moss fail chance a little
  • Reduced Slime Roots range
  • Number of bloated oozes limited to the Mitosis talent level
  • Reabsorb damage reduction reduced to 40%
  • Mitosis chance increases with talent level
  • Call of the Ooze max life is dependent on Mitosis level
  • Upgraded to LuaJIT 2.0.1
  • Lowered Shalore exp penalty to 25%
  • Increased Call of the Ooze cooldown
  • Golem's starting equipment comes identified
  • Alchemist potion reward are identified
  • Vor Armoury main room is a no teleport zone
  • Fixed Shadow's Blindside description
  • Buffed Shaloren: Grace of the Eternals scales with dex or mag, Magic of the Eternals also increase crit power, Secrets of the Eternals triggers more easily, Timeless also reduces cooldowns
  • Willful Combat correctly states it affects physical power
  • New Game:idling(focus) method to detect gaining/losing OS focus
  • Ego inscriptions are suffixes, so they all sort by inscription kind
  • Fixed alchemist golem resurect
  • Rogue poisons can be applied with slings too
  • Level 5 Trap Launcher also lets traps be placed without breaking stealth
  • Increased Bear Trap and Nigthshade Trap damage
  • Reduced Lure cooldown
  • Dexterity now also gives a chance to shrug off all kinds of critical damage (just like the oozemancer maleable body talent)
  • Sticky Smoke does not affect the rogue anymore
  • Fixed online charsheet ESP
  • Temporal Form paradox boost reduced to 400
  • Fixed blindness on NPCs
  • Siding with the Assassin Lord also teaches you the Flash Bang Trap, if you know trapping
  • If siding with the merchant you can still get the Flash Bang Trap, only the merchant will sell it .. for a price
  • Fixed psiblades
  • Oozemancer rares are .. rarer
  • Solipsists rare are back !
  • Running and resting are stopped when a dialog pops up
  • Off-balance reduces damage by 15% instead of global speed
  • Fixed Blunt Thrust description
  • Big bad popup after the ambush to direct the player to Last Hope
  • Limmir will not cry too early
  • Lightning daze, acid blind, ice damage now use either spellpower or mindpower for power application
  • Fixed Coral Spray gfx effect when blocking a ranged attack
  • Low level npcs should be a little more interresting
  • Fixed a weird death bug
  • Born into Magic arcane damage bonus replaced with a proc on spell damage to buff the damage type
  • Overseer of Nations increases blindness resist
  • Higher's Bloom duration increased
  • You Shall Be My Weapon! starts cooling down even if it missed or kill the target
  • Ruined dungeon guardians can not be preset uniques
  • Some factions now have symbols, which you can see in store & chats in towns
  • Many new artifacts
  • Fix errors when running/resting with special events that make you switch characters
  • Last Stand won't heal when auto-reactivated by leveling up
  • New option to change the speed of flying texts
  • Randboss/randelites kills are not recorded in the uniques kill list
  • Autouse talents will not trigger sounds
  • Echoes from the Past description correctly displays temporal damage bonus
  • Naga and Fearscape portals will always popup when walked/rushed/teleported/... on
  • Dreamscape can not happen on random bosses
  • Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
  • Maelstrom will not destroy the stairs from killing the assassin lord
  • Breeding pits reduced to entrance + 2 levels
  • Psi-wielding a twohanded weapon does not prevent dual-wielding
  • Damage Affinity is displayed on charsheet
  • The rhaloren camp is sometimes partly overground
  • Walls will not look weird when near trees
  • Doors will not look weird when near trees
  • Sometimes the last level of Nur will be flooded by a failing barrier
  • Sometimes the Old Forest is overrun by crystals
  • The Grand Corruptor leaves the mark of the spellblaze when you go to Zigur
  • Sometimes the Maze will have been destroyed by a quake, leaving holes in the floor leading to deeper maze levels
  • Sometimes the scintillating caves hold too much magic which distort them into weird angles
  • Sometimes Murgol Lair is being attacked by nagas from the Vargh Republic
  • Rungof got his own artifact!
  • Sometimes the trollmire is flooded by the rain, leaving it filled with muddy water and some aquatic life
  • Norgos lair is sometimes invaded by shivgoroth
  • Levitation correctly makes you immune to pinning instead of making you more vulnerable to it
  • Sometimes the ruins of Kor'Pul have been invaded by a group of thieves and bandits
  • Sometimes an old volcano erupts at the center of the Daikara
  • All resource cost for talents can now be functions
  • Sometimes the Heart of the Gloom has been purified from the corruption, only to fall pray to a powerful solipsist
  • Changed Rak'Shor pride tileset to be more .. flavorful
  • Sometimes the sandworm lair has a different layout and a different "guide" .. don't fall of the trail !
  • Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor
  • Slime Roots can not reset passives or ubers
  • Acid Splash radius reduced by 1
  • Indiscernible Anatomy lost confusion resistance
  • Speeds are always limited to 10% (can never go to 0)
  • Game options are now organized by tabs
  • Rak'Shor Pride now has some new layout and new "fun" monsters inside !
  • Dark Portal correctly triggers on teleport effects
  • Electric Eels do not fire lightnings at low level but are buffed

Have fun!

Multiple addon versions validating

I have changed the way the server handles addon md5 versions, now if you upload a new version of your addon for the same ToME version it wont invalidate the savefiles of people using a previous version.

Have fun in Eyal!

Tales of Maj'Eyal 1.0.1 available on OSX

My dear OSX minions,

You too can now enjoy 1.0.1 on your favorite OS !
Go download it: http://te4.org/download

Have fun!

New awesome, timed, ingame event!

My fellow minions,

Today I have decided to add a new, *awesome*, event online!
Be sure to play while logged in, you might get a new quest from a certain Anne Buryset.
But beware you will only have 40 *real time* minutes to finish it!

Trust me, the rewards are well worth the effort!

Enjoy, my minions, for your DarkGod never fails to provide!

Tales of Maj'Eyal is available on Shiny Loot!

Hi my fellow minions!

I am happy to announce that Tales of Maj'Eyal is now available on Shiny Loot: http://www.shinyloot.com/tales-of-majeyal

Have fun deaths in Eyal, my minions!

Evil deed: I wasted 200 years of mankind's time!

From the stats at http://te4.org/game-statistics:
Total play time: 200 years 237 day(s) 3 hour(s) 4 minute(s)

Yes, ToME made mankind lose 200 years, and it keeps counting!
I am so pround, my evil plan of world domination is coming along just fine!

Carry on my minions, carry on!

Tales of Maj'Eyal 1.0.1 aka "Nature's Wrath"

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.0.1 ! See http://te4.org/

This is the first release since V1 and it brings you much new goodness and improvements!

Enjoy and have fun in Eyal!

 

Note for windows users:  the download link is now a download of the launcher/installer which will take care of keeping your game up to date for the next versions. If you place it in your V1 folder (the music version) it will update it to V1.0.1 with a much smaller download. Enjoy!

 

Don't forget to help ToME by with donations ( http://te4.org/donate ) !

And do not forget to vote for ToME on Steam Greenlight!

 

Release highlights:

  • Improved UI, notably the chat, allowing you to join custom channels, read multiple channels at once, ...
  • New spell effects
  • The Oozemancer: a new class, inherently antimagic, dedicated to protect Nature against the assaults of arcane forces
  • New zone: the sludgenest
  • A huge list of improvements to many classes and features!

 

Expanded changelist:

  • Lowered damage taken requirements of Corrupted Shell and Cauterize to 15k
  • Marauders start with Combat Veteran tree unlocked
  • Meteoric Crash doesnt stun the caster
  • Sun Paladins in Arena mode have a tile
  • Temporal Form in addition to increasing paradox also increases the willpower for determining failures & paradox effects by +600
  • Reflection Shield rune got it's own icon
  • Glowing Chests will not interrupt AE after being openned
  • Gesture of Pain correctly checks stun resistance
  • Slaves in the Ring of Blood will have all status effects removed when freed
  • Disarming Trap now does acid damage too
  • When a trap expires without being triggered it refunds 80% of its stamina cost
  • Aligned field in registration form
  • Fixed Gestures description
  • Added a lore popup when wielding an antimagic item as an arcane user
  • Added a lore note when killing Ukruk in the ambush, explaining what and why he does what he does
  • New lore inthe caverns leading to the valley of the moon
  • Added a paper on why sea travel is impossible to the library of Last Hope
  • The Demonic Orb of Many Ways can not be used on the High Peak farportals
  • All cleansing egos are antimagic
  • Stoning Poison does not turn to stone is removed early
  • Impending Doom is affected by spell save
  • Can swap position with patrols
  • Buffed some lesser used artifacts
  • Prevent adding more points into Lichform once transformed, as it is useless
  • Petrified Wood can be used by the golem with bonuses
  • Elemental Surge correctly tiggers from 200 damage, not 300
  • Alchemists can not loose Create Alchemist Gems by unlearning Extract Gem
  • Talents can be set to require confirmation before use
  • Improved talents display to show if a talent has been set with automatic use or confirmation
  • Hide In Plain Sight correctly state it takes no turn
  • Trapped! quest fails if you somehow escape without killing the assassin or siding with him
  • Learning a talent from tree still locked from an escort will not reset mastery
  • Note that Fearscape drains vim and ends when reaching 0
  • Fixed Flexible Combat to work with weapons
  • Great Mummy Lord learnt the Tricks of the Trade prodigy
  • Made it clear Nightmare achievements are only when playing Roguelike
  • Lowered Irresistible Sun damage a bit
  • Easy, Normal and Nightmare mode players are immune to instadeath attacks (but not Insane ones, they are insane after all)
  • You Shall Be My Weapon! now only requires being 'big' but ad additional benefits for sizes over it
  • No need to use the orb of scrying to id artifacts anymore
  • Fixed You Shall Be My Weapon! not triggering its cooldown
  • Fixed ambient music in Gorbat Pride
  • Increased zigur parties rarity a bit
  • Better blood of life description
  • Fixed permanent accuracy loss from "Disable" status effect
  • Circle of Death and Rigor Mortis can crit
  • Impending Doom now "only" reduces healing factor by 100% instead of outright preventing healing
  • Doomed talents can now proc mind procs
  • Crystaline Focus correctly removes spell save bonus
  • Added a failsafe to the staff of absorption quest
  • Glyph of Paralysis checks for stun resistance
  • Added an ignore option to the chat
  • Orc Corruptor in the antimagic test can not crit anymore with spells
  • Dream Crusher now (correctly) gives bonus damage and physical power to the dream hammer
  • Thought Form Defender resist all bonus from thought form unity reduced
  • Dream Forge tree is now generic
  • Forge Shield block value reduced, sustain cost increased
  • Forge Armor armor and defense values decreased, psi on hit increased
  • Reduced Solipsism conversion ratios
  • Reduced Balance conversion ratios
  • Reduced the save check power on Dismissal
  • When the Master resurrects he gloats a bit
  • When reaching 0 air you now start suffocating instead of outright dying. Suffocating makes you loose life very quickly and can not be prevented by shields/absorbs/...
  • Alchemist gems are now transmogrifiable
  • Fixed lore not registering in the library
  • Defiled wands now increase max vim instead of procing vim restoration
  • Brawlers now get the Mobility tree at 1.2
  • Added a confirmation prompt when entering the High Peak
  • Added chat channel number aliases (1, 2, 3, ..) and usable quickly by /1 /2 /3 ...
  • /r in the talkbox will switch to talking to the last person whispering you
  • in the talkbox when whispering will cycle between all last whisperers
  • Changed the color and format of whispers when displayed
  • Fixed wrong order of loading chained superloads of addons
  • Fixed loss of resists/... in some rare conditions when being fed upon
  • Sustained talents can now have a "callbackOnAct" method that gets automatically called each turn when sustained
  • Drain does not restore vim from your own summons
  • Added /join and /part commands to the chat; you can join(and create) any channel you wish (name must be letters & - _ only)
  • Added a list of current channels to the options
  • Channels are now remembered and will reconnect when the game starts
  • Checkboxes now have the box before the text (this is reversable by adding a check_last=true parameter when creating them)
  • Fix wild summon:spider healing reduction
  • Mind Speed will correctly apply to wild gifts too
  • Smoke Bomb cost reduces with level
  • Maybe fix the invulnerable after death bug
  • Blighted summoning adds Magic to necrotic summons
  • Can not drop plot items
  • Can not give items to Norgan anymore
  • No NPC use talents can not be automatically used either
  • Phase Door Rune now also grants a buff that increases defense, resist all and reduces status effects duration
  • Invisibility Rune does not prevent healing anymore
  • Taint of Telepathy now only reduces mindsave by 10 but also increases mindpower by 35
  • Acid Wave Rune now also corrodes the targets
  • Lichform does not change donator tile if used
  • Can not give items to escorts
  • Screen will turn greenish when healing is impossible
  • New option to save & exit
  • Escorts will never run away further than 10 tiles
  • Fixed unlearning talents
  • Heat Beam rune now also removes a random physical effect
  • Frozen Spear rune now also removes a random mental effect
  • Vision runes now also grant ESP for a certain type of creature
  • Insidious Poison infusion now also removes one detrimental magical effect
  • Greatly increased damage of Wild Growth infusion, it also provides a big boost to armour & hardiness
  • Halved the cooldowns of Wild Growth infusion and Taint of Telepathy
  • Lightning rune has a higher max potention damage than other runes
  • Boss NPCs that can move through walls will have easier time tracking the player; so they wont get lost in walls so much
  • Lethality crit chance bonus works for all kinds of weapons
  • Fixed Cease To Exist effect tooltip
  • Wearing the cloak of deception will make NPC call you human instead of undead
  • Slime Tunnels generator will not validate the level unless the 4 pedestals are present
  • The Slime Tunnel pedestals now have a nice friendly popup when steped upon to activate them: I'm so nice!
  • The Slime Tunnel pedestals now invoke a powerful nasty guardian when activated: I'm so evil!
  • Lacerating Strikes is now a costless sustain
  • Shivgoroth Form on autocast will not error out in the ring of blood
  • Dig spell has turned into Pulverizing Auger; a beam of physical damage that also digs. It switched places with Mudslide in the tree to become tier2
  • Stone Wall now also deals damage, cooldown and mana cost slightly lowered
  • Body of Stone now also affects Pulverizing Auger and is instant cast
  • Can not teleport to the farportal rooms on the side of the last battle
  • Irresistible Sun has a particle effect
  • Sending an item to a party member correctly marks it as removed from the chest
  • Last Stand now also heals you of the amount it increases life and augments the point at which you die (going below 0 like a heroism infusion)
  • 2handed weapons now show up with a different tile on the player doll
  • Glowing chests are displayed open once opened
  • New achievement for saving all the lumberjacks
  • Increased cooldown of Spell Feedback
  • New UISet:Minimalist:Toolbar hook
  • Dominating a headless horror eye will not make the player blind
  • Randarts dropped by randbosses should be better
  • Reset UI positions requires a confirmation now
  • Combat:attackTargetWith now gets a crit parameter
  • Improved Body of Fire tooltip
  • Dream characters do not get saved to the vault
  • Fix Shadow Veil
  • Fixed Energy Absorption description
  • Glowing chest guardians are hostile in the dark crypt even if you previously sided with the Grand Corruptor
  • Restart as same character will preserve addons used
  • Having many addons may be faster now
  • Harkor Zun fragments have independant health bars
  • Deflection tooltip updates correctly
  • Upstairs from the temple of creation (2) correctly connects
  • Can not recall from Tannen Tower
  • BigNews displays higher up on the screen
  • Pacification hex checks for stun immunity
  • Sacrificing oneself at the endgame is now duly noted in the death message
  • Wards are not spells anymore
  • Can not loose the savefile by saving on a golem while the master is dead
  • New invis shader on the actor
  • Player can always see her/himself when invis
  • The Grand Corruptor wont trigger his chat while the timeline is fractured
  • Unlocking the UI will prevent mouse actions on the map
  • The transmogrification chest can be found in Bill's lair too
  • Cauterize and Corrupted Shell only require 7500 damage taken
  • Becoming a Lich while wielding the Scepter of the Archlich will not give you lower mastery than normal on Star Fury
  • Thaloren talents are marked as nature gifts
  • Yeek talents are considered psionic
  • Devourers' Gnashing Teeth can not make the target bleed if it failed to hit
  • Hydra's Grand Arrival will not damage other summons
  • New command line parameter to change where TE4 stores data: --home /foor/bar
  • Wearing antimagic items as an arcane character will give you a visible debuff to notice of the spell failure
  • Psiblades now increases mindpower/willpower/cunning on the mindstars by a % too
  • Lure is immune to poison
  • Zones can have a "on_loaded" code
  • Passive talents can be placed in the hotkey bar, they cant be used obviously but they'll show their cooldowns if any
  • Swift Hands prodigy also makes wearing/taking off items not take a turn
  • Fixed transfering stacks of items between party members
  • Fungal Blood is now instant use, scales more with Constitution and allows on heal effects (such as fungal growth)
  • Staff Mastery is trainable in Angolwen
  • Mindstar Mastery is trainable in Zigur
  • Pearls when used as alchemist bomb do a much more powerful liting effect, able to remove magical darkness
  • Correctly flagged some non-metallic artifacts as non-metallic
  • New icon in the "main bar" to access talents
  • Fixed meteors making staris disappear in the temporal rift
  • Fix golem getting multiple stacking high peak buffs
  • New particle effects for Warshout, Battle Cry, Shattering Shout, Aura of Silence, Bellowing Roar and Mind Sear
  • Smarter autoexplore
  • Diagonal targetting in a single dug out line should work
  • Storming the City quest will note when urkis is dead
  • Sped up parts of the movement algorithm
  • Fixed Elemental Surge lightning description
  • Revisionist History switches to a special talent to cancel the effect so that you can set revisionist history on auto-use
  • New temporal tier 5 artifact staff
  • Buffed thorny skin totem, wands of firewall and conjuration, torques of the clear mind, mindblast, thermal shield, charged shield and kinetic shield
  • Funfacts do not show for modules unless requested
  • Through the Crowd talent can now also prevent all friendlyfire
  • Dragonskull now has acid resistance
  • Buffed a few artifacts
  • Two new nature oriented artifacts
  • New class: Oozemancers, who are Nature's answer to archmagi, able to use slime and ooze against their foes, they are also inherently antimagic
  • New zone: the sludgenest, it can randomly appear on the worldmap after level 30, Thaloren always get it. Beware you'll be slimed to death!
  • Elemental Split can not be used while already split
  • Dwarven Unity Crystal Half attack will not hit the caster
  • Eldritch Vines now add arcane damage
  • Volcanic Rock now makes Deeprock Form also increase arcane dam/pen
  • Boulder Throw now makes Deeprock Form also increase nature dam/pen
  • Stone Spikes can crit (all 4 separate components)
  • Rockwalk and Rockswallow cooldown is reduced by talent level
     

Have fun!

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