All Moss talents can not crit their durations anymore (still can crit their damage)
Nourishing Moss healing factor reduced a little
Reduced Slippery Moss fail chance a little
Reduced Slime Roots range
Number of bloated oozes limited to the Mitosis talent level
Reabsorb damage reduction reduced to 40%
Mitosis chance increases with talent level
Call of the Ooze max life is dependent on Mitosis level
Upgraded to LuaJIT 2.0.1
Lowered Shalore exp penalty to 25%
Increased Call of the Ooze cooldown
Golem's starting equipment comes identified
Alchemist potion reward are identified
Vor Armoury main room is a no teleport zone
Fixed Shadow's Blindside description
Buffed Shaloren: Grace of the Eternals scales with dex or mag, Magic of the Eternals also increase crit power, Secrets of the Eternals triggers more easily, Timeless also reduces cooldowns
Willful Combat correctly states it affects physical power
New Game:idling(focus) method to detect gaining/losing OS focus
Ego inscriptions are suffixes, so they all sort by inscription kind
Fixed alchemist golem resurect
Rogue poisons can be applied with slings too
Level 5 Trap Launcher also lets traps be placed without breaking stealth
Increased Bear Trap and Nigthshade Trap damage
Reduced Lure cooldown
Dexterity now also gives a chance to shrug off all kinds of critical damage (just like the oozemancer maleable body talent)
Sticky Smoke does not affect the rogue anymore
Fixed online charsheet ESP
Temporal Form paradox boost reduced to 400
Fixed blindness on NPCs
Siding with the Assassin Lord also teaches you the Flash Bang Trap, if you know trapping
If siding with the merchant you can still get the Flash Bang Trap, only the merchant will sell it .. for a price
Fixed psiblades
Oozemancer rares are .. rarer
Solipsists rare are back !
Running and resting are stopped when a dialog pops up
Off-balance reduces damage by 15% instead of global speed
Fixed Blunt Thrust description
Big bad popup after the ambush to direct the player to Last Hope
Limmir will not cry too early
Lightning daze, acid blind, ice damage now use either spellpower or mindpower for power application
Fixed Coral Spray gfx effect when blocking a ranged attack
Low level npcs should be a little more interresting
Fixed a weird death bug
Born into Magic arcane damage bonus replaced with a proc on spell damage to buff the damage type
Overseer of Nations increases blindness resist
Higher's Bloom duration increased
You Shall Be My Weapon! starts cooling down even if it missed or kill the target
Ruined dungeon guardians can not be preset uniques
Some factions now have symbols, which you can see in store & chats in towns
Many new artifacts
Fix errors when running/resting with special events that make you switch characters
Last Stand won't heal when auto-reactivated by leveling up
New option to change the speed of flying texts
Randboss/randelites kills are not recorded in the uniques kill list
Autouse talents will not trigger sounds
Echoes from the Past description correctly displays temporal damage bonus
Naga and Fearscape portals will always popup when walked/rushed/teleported/... on
Dreamscape can not happen on random bosses
Addons will stay active if the game's patch version is over the required one. So addons for 1.0.1 will work on 1.0.2 (but would not on 1.1.0)
Maelstrom will not destroy the stairs from killing the assassin lord
Breeding pits reduced to entrance + 2 levels
Psi-wielding a twohanded weapon does not prevent dual-wielding
Damage Affinity is displayed on charsheet
The rhaloren camp is sometimes partly overground
Walls will not look weird when near trees
Doors will not look weird when near trees
Sometimes the last level of Nur will be flooded by a failing barrier
Sometimes the Old Forest is overrun by crystals
The Grand Corruptor leaves the mark of the spellblaze when you go to Zigur
Sometimes the Maze will have been destroyed by a quake, leaving holes in the floor leading to deeper maze levels
Sometimes the scintillating caves hold too much magic which distort them into weird angles
Sometimes Murgol Lair is being attacked by nagas from the Vargh Republic
Rungof got his own artifact!
Sometimes the trollmire is flooded by the rain, leaving it filled with muddy water and some aquatic life
Norgos lair is sometimes invaded by shivgoroth
Levitation correctly makes you immune to pinning instead of making you more vulnerable to it
Sometimes the ruins of Kor'Pul have been invaded by a group of thieves and bandits
Sometimes an old volcano erupts at the center of the Daikara
All resource cost for talents can now be functions
Sometimes the Heart of the Gloom has been purified from the corruption, only to fall pray to a powerful solipsist
Changed Rak'Shor pride tileset to be more .. flavorful
Sometimes the sandworm lair has a different layout and a different "guide" .. don't fall of the trail !
Melee range talents that require a target will now react to direction keys directly instead of using the classic targetting cursor
Slime Roots can not reset passives or ubers
Acid Splash radius reduced by 1
Indiscernible Anatomy lost confusion resistance
Speeds are always limited to 10% (can never go to 0)
Game options are now organized by tabs
Rak'Shor Pride now has some new layout and new "fun" monsters inside !
Dark Portal correctly triggers on teleport effects
Electric Eels do not fire lightnings at low level but are buffed
I have changed the way the server handles addon md5 versions, now if you upload a new version of your addon for the same ToME version it wont invalidate the savefiles of people using a previous version.
Today I have decided to add a new, *awesome*, event online!
Be sure to play while logged in, you might get a new quest from a certain Anne Buryset.
But beware you will only have 40 *real time* minutes to finish it!
Trust me, the rewards are well worth the effort!
Enjoy, my minions, for your DarkGod never fails to provide!
This is the first release since V1 and it brings you much new goodness and improvements!
Enjoy and have fun in Eyal!
Note for windows users: the download link is now a download of the launcher/installer which will take care of keeping your game up to date for the next versions. If you place it in your V1 folder (the music version) it will update it to V1.0.1 with a much smaller download. Enjoy!
Improved UI, notably the chat, allowing you to join custom channels, read multiple channels at once, ...
New spell effects
The Oozemancer: a new class, inherently antimagic, dedicated to protect Nature against the assaults of arcane forces
New zone: the sludgenest
A huge list of improvements to many classes and features!
Expanded changelist:
Lowered damage taken requirements of Corrupted Shell and Cauterize to 15k
Marauders start with Combat Veteran tree unlocked
Meteoric Crash doesnt stun the caster
Sun Paladins in Arena mode have a tile
Temporal Form in addition to increasing paradox also increases the willpower for determining failures & paradox effects by +600
Reflection Shield rune got it's own icon
Glowing Chests will not interrupt AE after being openned
Gesture of Pain correctly checks stun resistance
Slaves in the Ring of Blood will have all status effects removed when freed
Disarming Trap now does acid damage too
When a trap expires without being triggered it refunds 80% of its stamina cost
Aligned field in registration form
Fixed Gestures description
Added a lore popup when wielding an antimagic item as an arcane user
Added a lore note when killing Ukruk in the ambush, explaining what and why he does what he does
New lore inthe caverns leading to the valley of the moon
Added a paper on why sea travel is impossible to the library of Last Hope
The Demonic Orb of Many Ways can not be used on the High Peak farportals
All cleansing egos are antimagic
Stoning Poison does not turn to stone is removed early
Impending Doom is affected by spell save
Can swap position with patrols
Buffed some lesser used artifacts
Prevent adding more points into Lichform once transformed, as it is useless
Petrified Wood can be used by the golem with bonuses
Elemental Surge correctly tiggers from 200 damage, not 300
Alchemists can not loose Create Alchemist Gems by unlearning Extract Gem
Talents can be set to require confirmation before use
Improved talents display to show if a talent has been set with automatic use or confirmation
Hide In Plain Sight correctly state it takes no turn
Trapped! quest fails if you somehow escape without killing the assassin or siding with him
Learning a talent from tree still locked from an escort will not reset mastery
Note that Fearscape drains vim and ends when reaching 0
Fixed Flexible Combat to work with weapons
Great Mummy Lord learnt the Tricks of the Trade prodigy
Made it clear Nightmare achievements are only when playing Roguelike
Lowered Irresistible Sun damage a bit
Easy, Normal and Nightmare mode players are immune to instadeath attacks (but not Insane ones, they are insane after all)
You Shall Be My Weapon! now only requires being 'big' but ad additional benefits for sizes over it
No need to use the orb of scrying to id artifacts anymore
Fixed You Shall Be My Weapon! not triggering its cooldown
Fixed ambient music in Gorbat Pride
Increased zigur parties rarity a bit
Better blood of life description
Fixed permanent accuracy loss from "Disable" status effect
Circle of Death and Rigor Mortis can crit
Impending Doom now "only" reduces healing factor by 100% instead of outright preventing healing
Doomed talents can now proc mind procs
Crystaline Focus correctly removes spell save bonus
Added a failsafe to the staff of absorption quest
Glyph of Paralysis checks for stun resistance
Added an ignore option to the chat
Orc Corruptor in the antimagic test can not crit anymore with spells
Dream Crusher now (correctly) gives bonus damage and physical power to the dream hammer
Thought Form Defender resist all bonus from thought form unity reduced
Dream Forge tree is now generic
Forge Shield block value reduced, sustain cost increased
Forge Armor armor and defense values decreased, psi on hit increased
Reduced Solipsism conversion ratios
Reduced Balance conversion ratios
Reduced the save check power on Dismissal
When the Master resurrects he gloats a bit
When reaching 0 air you now start suffocating instead of outright dying. Suffocating makes you loose life very quickly and can not be prevented by shields/absorbs/...
Alchemist gems are now transmogrifiable
Fixed lore not registering in the library
Defiled wands now increase max vim instead of procing vim restoration
Brawlers now get the Mobility tree at 1.2
Added a confirmation prompt when entering the High Peak
Added chat channel number aliases (1, 2, 3, ..) and usable quickly by /1 /2 /3 ...
/r in the talkbox will switch to talking to the last person whispering you
in the talkbox when whispering will cycle between all last whisperers
Changed the color and format of whispers when displayed
Fixed wrong order of loading chained superloads of addons
Fixed loss of resists/... in some rare conditions when being fed upon
Sustained talents can now have a "callbackOnAct" method that gets automatically called each turn when sustained
Drain does not restore vim from your own summons
Added /join and /part commands to the chat; you can join(and create) any channel you wish (name must be letters & - _ only)
Added a list of current channels to the options
Channels are now remembered and will reconnect when the game starts
Checkboxes now have the box before the text (this is reversable by adding a check_last=true parameter when creating them)
Fix wild summon:spider healing reduction
Mind Speed will correctly apply to wild gifts too
Smoke Bomb cost reduces with level
Maybe fix the invulnerable after death bug
Blighted summoning adds Magic to necrotic summons
Can not drop plot items
Can not give items to Norgan anymore
No NPC use talents can not be automatically used either
Phase Door Rune now also grants a buff that increases defense, resist all and reduces status effects duration
Invisibility Rune does not prevent healing anymore
Taint of Telepathy now only reduces mindsave by 10 but also increases mindpower by 35
Acid Wave Rune now also corrodes the targets
Lichform does not change donator tile if used
Can not give items to escorts
Screen will turn greenish when healing is impossible
New option to save & exit
Escorts will never run away further than 10 tiles
Fixed unlearning talents
Heat Beam rune now also removes a random physical effect
Frozen Spear rune now also removes a random mental effect
Vision runes now also grant ESP for a certain type of creature
Insidious Poison infusion now also removes one detrimental magical effect
Greatly increased damage of Wild Growth infusion, it also provides a big boost to armour & hardiness
Halved the cooldowns of Wild Growth infusion and Taint of Telepathy
Lightning rune has a higher max potention damage than other runes
Boss NPCs that can move through walls will have easier time tracking the player; so they wont get lost in walls so much
Lethality crit chance bonus works for all kinds of weapons
Fixed Cease To Exist effect tooltip
Wearing the cloak of deception will make NPC call you human instead of undead
Slime Tunnels generator will not validate the level unless the 4 pedestals are present
The Slime Tunnel pedestals now have a nice friendly popup when steped upon to activate them: I'm so nice!
The Slime Tunnel pedestals now invoke a powerful nasty guardian when activated: I'm so evil!
Lacerating Strikes is now a costless sustain
Shivgoroth Form on autocast will not error out in the ring of blood
Dig spell has turned into Pulverizing Auger; a beam of physical damage that also digs. It switched places with Mudslide in the tree to become tier2
Stone Wall now also deals damage, cooldown and mana cost slightly lowered
Body of Stone now also affects Pulverizing Auger and is instant cast
Can not teleport to the farportal rooms on the side of the last battle
Irresistible Sun has a particle effect
Sending an item to a party member correctly marks it as removed from the chest
Last Stand now also heals you of the amount it increases life and augments the point at which you die (going below 0 like a heroism infusion)
2handed weapons now show up with a different tile on the player doll
Glowing chests are displayed open once opened
New achievement for saving all the lumberjacks
Increased cooldown of Spell Feedback
New UISet:Minimalist:Toolbar hook
Dominating a headless horror eye will not make the player blind
Randarts dropped by randbosses should be better
Reset UI positions requires a confirmation now
Combat:attackTargetWith now gets a crit parameter
Improved Body of Fire tooltip
Dream characters do not get saved to the vault
Fix Shadow Veil
Fixed Energy Absorption description
Glowing chest guardians are hostile in the dark crypt even if you previously sided with the Grand Corruptor
Restart as same character will preserve addons used
Having many addons may be faster now
Harkor Zun fragments have independant health bars
Deflection tooltip updates correctly
Upstairs from the temple of creation (2) correctly connects
Can not recall from Tannen Tower
BigNews displays higher up on the screen
Pacification hex checks for stun immunity
Sacrificing oneself at the endgame is now duly noted in the death message
Wards are not spells anymore
Can not loose the savefile by saving on a golem while the master is dead
New invis shader on the actor
Player can always see her/himself when invis
The Grand Corruptor wont trigger his chat while the timeline is fractured
Unlocking the UI will prevent mouse actions on the map
The transmogrification chest can be found in Bill's lair too
Cauterize and Corrupted Shell only require 7500 damage taken
Becoming a Lich while wielding the Scepter of the Archlich will not give you lower mastery than normal on Star Fury
Thaloren talents are marked as nature gifts
Yeek talents are considered psionic
Devourers' Gnashing Teeth can not make the target bleed if it failed to hit
Hydra's Grand Arrival will not damage other summons
New command line parameter to change where TE4 stores data: --home /foor/bar
Wearing antimagic items as an arcane character will give you a visible debuff to notice of the spell failure
Psiblades now increases mindpower/willpower/cunning on the mindstars by a % too
Lure is immune to poison
Zones can have a "on_loaded" code
Passive talents can be placed in the hotkey bar, they cant be used obviously but they'll show their cooldowns if any
Swift Hands prodigy also makes wearing/taking off items not take a turn
Fixed transfering stacks of items between party members
Fungal Blood is now instant use, scales more with Constitution and allows on heal effects (such as fungal growth)
Staff Mastery is trainable in Angolwen
Mindstar Mastery is trainable in Zigur
Pearls when used as alchemist bomb do a much more powerful liting effect, able to remove magical darkness
Correctly flagged some non-metallic artifacts as non-metallic
New icon in the "main bar" to access talents
Fixed meteors making staris disappear in the temporal rift
Fix golem getting multiple stacking high peak buffs
New particle effects for Warshout, Battle Cry, Shattering Shout, Aura of Silence, Bellowing Roar and Mind Sear
Smarter autoexplore
Diagonal targetting in a single dug out line should work
Storming the City quest will note when urkis is dead
Sped up parts of the movement algorithm
Fixed Elemental Surge lightning description
Revisionist History switches to a special talent to cancel the effect so that you can set revisionist history on auto-use
New temporal tier 5 artifact staff
Buffed thorny skin totem, wands of firewall and conjuration, torques of the clear mind, mindblast, thermal shield, charged shield and kinetic shield
Funfacts do not show for modules unless requested
Through the Crowd talent can now also prevent all friendlyfire
Dragonskull now has acid resistance
Buffed a few artifacts
Two new nature oriented artifacts
New class: Oozemancers, who are Nature's answer to archmagi, able to use slime and ooze against their foes, they are also inherently antimagic
New zone: the sludgenest, it can randomly appear on the worldmap after level 30, Thaloren always get it. Beware you'll be slimed to death!
Elemental Split can not be used while already split
Dwarven Unity Crystal Half attack will not hit the caster
Eldritch Vines now add arcane damage
Volcanic Rock now makes Deeprock Form also increase arcane dam/pen
Boulder Throw now makes Deeprock Form also increase nature dam/pen
Stone Spikes can crit (all 4 separate components)
Rockwalk and Rockswallow cooldown is reduced by talent level