Achievements Working on Steam!

My dear minions,

I am happy to say that achievements should now be fully working on Steam.
Your client should automatically update the game and next time you gain an achievement it, and all the ones already stored in your client, should correctly appear in your profile on the server!

Enjoy, and go grab all those thousand of achievements ! :=)

ToME nominated for Project of the Month by Linux Game Awards

My minions,

Tales of Maj'Eyal has been nominated for Project of the Month by Linux Game Awards.

Please take a few seconds to vote:

(it requires registration but it is fast and ensures no stupid cheezing :) )

Shields up !

Random lore insight!

"Eyal's universe is probably filled with planets full of graves of civilizations whose races took the economically sound decision to not put a planetary shield up, which are studied and remembered by those that did, like the Sher'tul."

Addons Contest 2014

People of Maj'Eyal, my minions!

2013 has seen the modules contest, which brought out many new interesting games that I hope will continue to be developed into even better version of themselves by their authors.

So this year, while they work on that, I will turn my focus towards a new goal: addons.

There are already a whole lot of addons that exist and this is great, be they classes, races, UI stuff, ... but one category is still sorely lacking: quests!

So, in the spirit of promoting the creation of new, quality addon based quests for Tales of Maj'Eyal I would like to create a new contest!

During this year 2014 up until the 1st December your task will be to create new, amazing and fun quests for Tales of Maj'Eyal. Anyone can, and is welcome to, participate (except me obviously) !
When the contest closes there will be a big vote where ToME players can elect the "best" addons.
Players will be asked to rate each addon on fun, polish and integration in the game, the winner being determined by the best average of those factors.

In addition to fame and pleasure of having created a fun addon the 1st place will also grant a 300€ reward, the second a 200€ reward and the third a 100€ reward (by paypal). Additionaly if you want and if I agree your quest may be addon to the main game someday.

The rules to participate are as follows:

  • Addons must be released by the 1st December (you can, and are encouraged to continue dev on it afterwards obviously)
  • Addons are encouraged (but not required) to release often during the year. Remember for players to like your addon they must be able to play it!
  • Addons must be published on with a tag "contest2014"
  • The prime focus of each addon must be a new quest (or quests)
  • Quest/zone/.. must be at home in the existing game's lore, this is the "integration in the game" part. If in doubt ask on the forums and I'll gladly answer all your lore questions.
  • A quest will probably not require a whole year to create, the idea is that you should try to produce many of them to have more chances of ranking one in the top 3 position. Try to make one addon per quest or quest "group"
  • Eyal is a wide world, be wild, be fun, be amazing! (yes this is a rule!)

You are very welcome to join #tome on where nice people can sometimes help you and post about your addon/progress/questions in the addons section of the forums!

Now open your code editors and start coding!

Tales of Maj'Eyal included in the IndieGala bundle!

Rejoice my minions, Tales of Maj'Eyal is included in a new indie bundle, this time the good people of:

Go check out all those tasty games!
  • nom nom nom nom*

Profile Balance, Steamtech UI DLC, Voratun Coins... oh my goodness!

My minions,

Over the last days I've worked very hard to upgrade to handle donations better and to allow many new things.


Balance Tab

First thing, you may have noticed a new "Balance" tab in your user profile which list all donations, DLC purchases, game purchases (like on Steam, Desura, ...) and so on.

Check that yours seems ok, if not please report it on ToME's forums.


Voratun Coins

Voratun coins are awarded for each donation you make, for each purchase on Steam, ... for 10 coins per euros.

Voratun Coins are used to acquire DLCs and to unlock donator features.

*Every* donators get the donator features unlocked, even if they donated less than the "default" cost (60 coins), to keep in-line with the way things worked and just because I like being nice.

This means if you donated 5€ your balance will show -10 coins remaining, this is not a bug.



For people who go above the minimal donation there is now the possibility to acquire DLCs. Yes I've said the D-word!

But DarkGod I thought you were a nice guy!

Well I hope I am yes (a nice dark god of pain and withering obviously!) but this does not prevent me from thanking people that go out of their way to support the game, does it ? :)

But DarkGod, does this means you will never give anything for free anymore?

Not at all my good friend! Updates to Tales of Maj'Eyal have always happened and will keep on doing so, for it is something I like doing. New DLCs will come yes, but free will always be free as I hope I have proven more than enough :)

You can find all the available DLCs there:


Steamtech UI DLC

This is the first, and currently only, available DLC which can be found there:

This is the very same you can get on Steam (for the same price too obviously), as many people have requested to be able to grab it even though they do not have Steam. Now they can!

I wanted to have this available sooner but it required all the other stuff to be working first.


Now my minions, go donate, go grab DLCs, and most importantly, go enjoy the game (and die many deaths to fuel my Throne of Tears!)

Tales of Maj'Eyal 1.1.5 aka "Stoke Me a Clipper" is released!

Yeah this made me laugh, thanks rexo! :)


My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.5 ! See

Your launcher should automatically update your game so no need to redownload it all (on Windows).

Enjoy and have fun in Eyal!


This update already hit the servers some hours ago but I had to get out and then sleep so I couldn't post until now :/


Don't forget to help ToME by with donations ( ) !


Release highlights:

  • Some fixes


Expanded changelist:

  • Fixed unarmed display of combat speed on gloves/gauntlets
  • Fix Temporal Form prodigy
  • When the game refuses to load a savefile due to the stone warden addons being offline, it will let you force it to load -- at your own risk
  • Made the portal in the Slazish Fens more visible in ASCII mode
  • Fixed Bill's Tree Trunk
  • Changed the way the Steam builds are done, this may help reduce the download size on new patches (not thsi one thougth)
  • I've had enough trying to justify the breeding pits. Or seeing un-intended, by me - the maker of the game, references to real world terrible events. It's gone now.

Have fun!

Tales of Maj'Eyal 1.1.4 aka "Balance of Power" is released!

My minions, I am happy and pround to give you Tales of Maj'Eyal 1.1.4 ! See

Your launcher should automatically update your game so no need to redownload it all (on Windows).

Enjoy and have fun in Eyal!


Don't forget to help ToME by with donations ( ) !


Release highlights:

  • Many important fixes
  • Tons of new artifacts


Expanded changelist:

  • Altered the orc breeding pits encounter to make it a little less unconfortable and more obvious into what you're getting into
  • If the stone wardens addon can not be enabled due to failed login, savefile loading will abord instead of damaging it.
  • Buffed the rune of reflection to match the description
  • Fixed Bloodspring log message
  • Fixed Lichform doesnt preventing removing points from necrosis talents
  • Fixed weird graphical bugs on windows
  • Fixed insidious poison infusion description
  • Fix push kick
  • Name highlighting in chat works even for people with weird names
  • Store dialog should fit better on small screens
  • Melinda wont re-die randomly on the beach
  • Improved Flameshock description
  • Added BSD support
  • Vor always gets his manasurge rune
  • Fixed usable artifact gems
  • When the server receives a donation, notify & thank the player that did it
  • Tons of new artifacts to find & enjoy!
  • Madness mode now features an HP multiplier on NPCs, scaling with level and rank.
  • Insane and Madness difficulties now give random classes to fixed bosses
  • In Madness difficulty the Hunted! debuff lasts much longer
  • Added image for the No Way! achievement
  • Unified speed displays in the character sheet
  • Game will not warn you if you try to load an already tainted savefile in developer mode
  • Speedup server connection on boot by ignoring empty commands
  • Speedup hash validation

Have fun!

OSX version of Tales of Maj'Eyal 1.1.3 is available!

My minions,

I am happy to announce that ToME 1.1.3 is now available on the download page for OSX.

A huge thanks to doctornull who provided the environment to do it.

Hopefully there should now not be much delay in new versions :)

I will be away for the weekend but when I come back you can expect the Steam version to feature OSX too!

Monetize you youtubers, monetize!

I, Nicolas "DarkGod" Casalini, hereby gives permission to ANY third party to use images and sounds from Tales of Maj'Eyal in “Let’s Play” videos, reviews, or any equivalent content on YouTube (

If you do choose to use images or sounds from Tales of Maj'Eyal on a video, I hereby request that you include the following copyright notice somewhere (no need to embed it in a video):

“Copyright © 2013 Nicolas Casalini”

This authorization is given if the video is monetized or contains advertisements or other commercial goals.

Furthermore, if you are affected by administrator removal of content which you have made due to the inclusion of Tales of Maj'Eyal content in a video, please contact me at so I can work with YouTube on your behalf.


Now my minions, go forth, spread the word of ToME upon the world and get us all filthy rich in the process! :)

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