Troiga the level 2 Yeek Necromancer by Rurach

Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.37
NameTroiga
SexFemale
TypeYeek Necromancer
CampaignMaj'Eyal
DifficultyNormal
PermadeathAdventure
Level2
Exp68%
Gold17
Died
  • Killed by Troiga at level 2 on the 79th Pyre 122nd year of Ascendancy at 02:04
  • Killed by yaech mindslayer at level 2 on the 79th Pyre 122nd year of Ascendancy at 17:15
  • Killed by yaech mindslayer at level 2 on the 79th Pyre 122nd year of Ascendancy at 17:16
3 times (now dead)
Primary Stats
Strength13
Dexterity9
Magic21
Willpower20
Cunning16
Constitution10

Resources
Life-13/95
Mana157/157
Inscriptions (3/3)
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
Regeneration
Rune
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana.
Manasurge

Offense
Accuracy (main Hand)3
Damage (main Hand)11
APR (main Hand)2
Crit (main Hand)4%
Speed (main Hand)1.00
Spellpower21
Spell Crit3
Spell Speed1
Defense
Fatigue0
Armour0
Armour Hardiness30
Defense0
Ranged Defense0
Physical Save14
Spell Save17
Mental Save15
All Resists(cap) 0%( 70%)
Blight Resist(cap) 5%( 70%)
Poison Resistance10%
Confusion Resistance35%

Talents
Race / Yeek(mastery 1.00)
  • Dominant Will (generic)
Effective talent level: 1.0
Use mode: Activated
Range: 4.00
Cooldown: 47
Travel Speed: instantaneous
Usage Speed: instant
Description: Shatters the mind of your victim, giving you full control over its actions for 6 turns.
When the effect ends you pull out your mind and the victim's body collapses dead.
This effect does not work on elite or undeads.
The duration will increase with the Willpower stat.
1/5
  • Unity (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your mind becomes more attuned to the Way and is shielded from outside effects.
Increase confusion and silence immunities by 0% and your mental save by +0.
0/5
  • Quickened (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Yeeks live fast, think fast, and sacrifice fast for the Way.
Increase global speed by 0%.
0/5
  • Wayist (generic)
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: instant
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side.
0/5
Cunning / Survival(mastery 0.90)
  • Trap Detection (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your attention to detail allows you to detect traps around you (0 detection 'power').
0/5
  • Heightened Senses (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius.
This is not telepathy though, and is still limited to line of sight.
0/5
  • Trap Disarm (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learnt to disarm traps (0 disarm power).
0/5
  • Evasion (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wit allows you to see attacks before they come, granting you a 6% chance to completely evade them for 7 turns.
Duration increases with Willpower, and chance to evade with Cunning and Dexterity.
0/5
Spell / Conveyance(mastery 1.20)
  • Phase Door (generic)
Effective talent level: 2.4
Use mode: Activated
Mana cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teleports you randomly with a small range of up to 7 grids.
At level 4 it allows you to specify which creature to teleport.
At level 5 it allows you to choose the target area (radius 5). If the target area is not in line of sight there is a chance the spell will fizzle.
The range will increase with your Spellpower.
2/5
  • Teleport (generic)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teleports you randomly with a large range (121), with a minimum range of 15.
At level 4 it allows you to specify which creature to teleport.
At level 5 it allows you to choose the target area (radius 20).
The range will increase with your Spellpower.
0/5
  • Displacement Shield (generic)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 8.00
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: This intricate spell erects a space distortion around the caster that is linked to another one around a target.
Any time the caster should take damage there is a 40% chance that it will instead be warped by the shield and hit the designated target.
Once the maximum damage (65) is absorbed, the time runs out (10 turns), or the target dies, the shield will crumble.
Max damage shield can absorb will increase with your Spellpower.
0/5
  • Probability Travel (generic)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 200
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When you hit a solid surface this spell tears down the laws of probability to make you instantly appear on the other side.
Teleports up to 4 grids.
Range will improve with your Spellpower.
0/5
Spell / Divination(mastery 1.20)
  • Arcane Eye (generic)
Effective talent level: 1.2
Use mode: Activated
Mana cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Summons an ethereal magical eye at the designated location that lasts for 13 turns.
The eye can not be seen or attacked by other creatures and possesses magical vision that allows it to see any creature in a 5 range around it.
It does not require light to do so but it can not see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4 if cast on a creature it will follow it until it expires or until the creature dies.
At level 5 its vision can see through invisibility, stealth and all other sight affecting effects.
1/5
  • Keen Senses (generic)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your senses, getting information from moments in the future.
Improves see invisible +1
Improves see through stealth +0
Improves critical spell chance +0%
The effects will improve with your Spellpower.
0/5
  • Vision (generic)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Form a map of your surroundings in your mind in a radius of 5
0/5
  • Premonition (generic)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 120
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Echoes of the future flash before your eyes, allowing you to sense some incoming attacks.
If the attack is elemental or magical you will erect a temporary shield that reduces all damage of this type by 11% for 5 turns.
This effect can only happen once every 5 turns and happens before damage is taken.
The bonus will increase with your Spellpower.
0/5
Spell / Necrotic Minions(mastery 1.30)
  • Create Minions (class)
Effective talent level: 3.9
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura you will raise an undead minion (up to 3 minions). These minions will be raised within a cone that extends to the edge of your necrotic aura.
The minions level is your level -2.
Each minion has a chance to be:
Degenerated skeleton warrior: 24%
Skeleton warrior: 15%
Armoured skeleton warrior: 5%
Skeleton archer: 20%
Skeleton master archer: 4%
Skeleton mage: 10%
Ghoul: 15%
Ghast: 5%
Ghoulking: 2%

3/5
  • Aura Mastery (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by 0 and reduces the decay rate of your minions outside the aura by 0%.
0/5
  • Surge Of Undeath (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A surge of power radiates to all your minions, increasing their combat power, spellpower and accuracy by 2, their armour penetration by 1 and their critical hit chance by 1 for 6 turns.
The effects will increase with your Spellpower.
0/5
  • Dark Empathy (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You share your powers with your minions, granting them 3% of your resistances and saves.
The effect will increase with your Spellpower.
0/5
Spell / Nightfall(mastery 1.30)
  • Invoke Darkness (class)
Effective talent level: 2.6
Use mode: Activated
Mana cost: 12
Range: 10.00
Cooldown: 4
Travel Speed: 2000% of base
Usage Speed: 1 turn
Description: Conjures up a bolt of darkness, doing 74.86 darkness damage.
At level 3 it will create a beam of shadows.
At level 5 none of your Nightfall spells will hurt your minions any more.
The damage will increase with your Spellpower.
2/5
  • Circle Of Death (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 45
Range: 6.00
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Dark fumes erupts from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
Only one bane can affect a creature.
Banes last for 4 turns and also deal 1.27 darkness damage.
The damage will increase with your Spellpower.
0/5
  • Fear The Night (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Invoke a cone dealing 7.03 darkness damage in a radius of 3. Any creatures caught inside must make a mental save or be knocked back 4 grids away.
The damage will increase with your Spellpower.
0/5
  • Rigor Mortis (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 60
Range: 7.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Invoke a ball of darkness that deals 11.85 darkness damage in a radius of 1. Every creature hit will start to become closer to death and thus reduce global speed by 0%.
Necrotic minions' damage against those creatures is increased by 11%.
The effects last for 3 turns.
The damage done and minions' damage increase will increase with your Spellpower.
0/5
Spell / Necrosis(mastery 1.30)
  • Blurred Mortality (class)
Effective talent level: 1.3
Use mode: Sustained
Mana cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The line between life and death blurs for you; you can only die when you reach -50 life.
However, when below 0 you cannot see how much life you have left.
1/5
  • Impending Doom (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 7.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your target's doom draws near. It cannot regenerate or heal at all and will take 53% of its remaining life (or 237.62, whichever is lower) over 10 turns as arcane damage.
The damage will increase with your Spellpower.
0/5
  • Undeath Link (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 35
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Absorb 22% of all your minions' life (possibly destroying them) and use this energy to heal you for 22% of your total life.
The healing will increase with your Spellpower.
0/5
  • Lichform (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 150
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your true goal. The purpose of all necromancy, to become a powerful and everliving Lich!
If you are killed while this spell is active the arcane forces you unleash will be able to rebuild your body into Lichform.
All liches gain the following intrinsics:
- Poison, cut, fear immunity
- Disease resistance 50%
- Stun resistance 50%
- Cold and darkness resistance 20%
- No need to breathe
- Infusions do not work
Also:
At level 1: -3 to all stats, -10% to all resistances. Such meagre devotion!
At level 2: Nothing
At level 3: +3 Magic and Willpower, +1 life rating (not retroactive)
At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves
At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%
At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%. Fear my power!
The undead cannot use this talent.
While active it will drain 4 mana per turn.
0/5
Spell / Grave(mastery 1.30)
  • Chill Of The Tomb (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: 7.00
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: 1 turn
Description: Conjures up a bolt of cold moving toward the target that explodes into a chilly circle of death doing 11.85 cold damage in a radius of 1.
The damage will increase with your Spellpower.
0/5
  • Will O' The Wisp (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 60
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a 30% chance to create a will o' the wisp.
The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for 32.22 cold damage.
The damage will increase with your Spellpower.
0/5
  • Cold Flames (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 5.00
Cooldown: 22
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Cold Flames slowly spread from 5 spots in a radius of 3 around the targeted location. The flames deal 2.65 cold damage and has a chance of freezing.
Damage improves with your Spellpower.
0/5
  • Vampiric Gift (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 250
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Vampiric energies fill you; each time you deal damage you have 20% chance to heal for 6% of the damage done.
The absorption percent will increase with your Spellpower.
0/5
Current Effects
Quests
Achievements
That Was Close
Kill your target while having only 1 life left.
By Troiga the Yeek Necromancer level 1
78th Pyre 122nd year of Ascendancy at 17:56

Equipment
In Main Hand
elm staff (5-6 power, 2 apr, nature damage)

Staves designed for wielders of magic, by the greats of the art.

Requires:
- Magic 11
5.00 Encumbrance.

Type: weapon / staff
It must be held with both hands.

Base power: 5.0 - 6.0
Uses stat: 100% Mag
Damage type:
Nature
Armour Penetration:
+2
Physical crit. chance:
+2.5%
Attack speed:
100%
When wielded/worn:
Spellpower:
+1
Spell crit. chance:
+1%
elm staff (5-6 power, 2 apr, nature damage)
On Fingers
gladiator's copper ring

Rings can have magical properties.

Crafted by a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Physical power:
+5
Changes stats:
+4 Str / +5 Con
gladiator's copper ring
Light Source
brass lantern

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+2
brass lantern
Main Armor
linen robe (0 def, 0 armour)

A cloth vestment. It offers no intrinsic protection but can be enchanted.

2.00 Encumbrance.

Type: armor / cloth

linen robe (0 def, 0 armour)
On Head
purifying linen wizard hat of warding (1 def, 0 armour)

A pointy cloth hat, very wizardly...

Infused by nature
2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Defense:
+1
Changes resistances:
+5% blight
Physical save:
+3
Poison immunity:
+10%
Disease immunity:
+10%
It can be used to activate talent Circle of Warding (costing 50 power out of 80/80) :
Effective talent level: 3.0
Use mode: Activated
Power cost: 50 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Description: Creates a circle of radius 3 at your feet, it slows incoming projectiles 4% and attempts to push all creatures other then yourself out of its radius, inflicting 3.78 light damage and 3.78 darkness damage per turn as it does so. The circle lasts 6 turns.
The slow effect and damage will increase with the Magic stat.
purifying linen wizard hat of warding (1 def, 0 armour)
Around Waist
skylord's rough leather belt

A belt that goes around your waist.

Crafted by a master
1.00 Encumbrance.

Type: armor / belt

When wielded/worn:
Changes stats:
+2 Str / +1 Dex / +1 Wil / +1 Cun
Physical save:
+3
Spell save:
+3
Mental save:
+3
skylord's rough leather belt
Inventory
rough leather belt of burglary

A belt that goes around your waist.

Crafted by a master
1.00 Encumbrance.

Type: armor / belt

When wielded/worn:
Changes stats:
+3 Dex
Trap disarming bonus:
+5
Infravision radius:
+2
rough leather belt of burglary
Transmogrification Chest

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
Transmogrification Chest
citrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Light radius:
+1
When used to imbue an object:
Light radius:
+1
citrine

Last Messages

Electric eel hits Troiga for 25 lightning damage.
Troiga uses Infusion: Regeneration.

Troiga starts regenerating health quickly.

Troiga casts Invoke Darkness.

Troiga hits yaech diver for
75 darkness damage.
Electric eel casts Lightning.

Yaech diver hits Troiga for
20 physical, 6 acid damage (total 26.00).
Electric eel hits Troiga for
39 lightning damage.
Yaech mindslayer hits Troiga for
17 physical, 17 lightning damage (total 32.27).
Troiga hits yaech mindslayer for
12 nature damage.
Yaech mindslayer killed Troiga!
Troiga the level 2 yeek necromancer was pierced to death by an yaech mindslayer on level 3 of Murgol Lair.
Yaech mindslayer hits Troiga for
21 physical damage.
You have no more lives left.
Troiga deactivates Blurred Mortality.

Troiga deactivates Necrotic Aura.

Troiga stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

You are sent back to the material plane!
Yaech diver misses Troiga.

Yaech mindslayer hits Troiga for
14 physical, 4 lightning, 17 physical, 17 lightning damage (total 50.27).
Talent Invoke Darkness is ready to use.
Yaech mindslayer killed Troiga!
Saving done.

Saving done.

Saving game...