MINDBULLETS the level 2 Yeek Mindslayer by disastranagant

'MINDBULLETS the level 2 Yeek Mindslayer' by user disastranagant


Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.37
- Great ghoul challenge in b37 3.9.37
NameMINDBULLETS
SexFemale
TypeYeek Mindslayer
CampaignMaj'Eyal
DifficultyNormal
PermadeathAdventure
Level2
Exp56%
Gold14
Died
  • Killed by chitinous ritch at level 2 on the 76th Pyre 122nd year of Ascendancy at 22:08
1 times (now alive)
Primary Stats
Strength11
Dexterity8
Magic12
Willpower23
Cunning17
Constitution5

Resources
Life93/93
Psi83/83
Inscriptions (2/3)
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
Regeneration

Offense
Accuracy (main Hand)2
Damage (main Hand)8
APR (main Hand)1
Crit (main Hand)5%
Speed (main Hand)1.00
Spellpower12
Spell Crit3
Spell Speed1
All Damage2%
Defense
Fatigue0
Armour0
Armour Hardiness30
Defense0
Ranged Defense0
Physical Save5
Spell Save14
Mental Save14
All Resists(cap) 0%( 70%)
Confusion Resistance35%

Talents
Race / Yeek(mastery 1.00)
  • Dominant Will (generic)
Effective talent level: 2.0
Use mode: Activated
Range: 4.00
Cooldown: 44
Travel Speed: instantaneous
Usage Speed: instant
Description: Shatters the mind of your victim, giving you full control over its actions for 6 turns.
When the effect ends you pull out your mind and the victim's body collapses dead.
This effect does not work on elite or undeads.
The duration will increase with the Willpower stat.
2/5
  • Unity (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your mind becomes more attuned to the Way and is shielded from outside effects.
Increase confusion and silence immunities by 0% and your mental save by +0.
0/5
  • Quickened (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Yeeks live fast, think fast, and sacrifice fast for the Way.
Increase global speed by 0%.
0/5
  • Wayist (generic)
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: instant
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side.
0/5
Technique / Combat Training(mastery 1.00)
  • Thick Skin (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0%
0/5
  • Armour Training (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teaches the usage of armours. Increases armour value by 0 and reduces chance to be critically hit by 0% when wearing a heavy mail armour or a massive plate armour.
It also increases armour hardiness by 0%.
At level 1 it allows you to wear gauntlets, helms and heavy boots.
At level 2 it allows you to wear heavy mail armour.
At level 3 it allows you to wear shields.
At level 4 it allows you to wear massive plate armour.

0/10
  • Combat Accuracy (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases accuracy of unarmed, melee and ranged weapons by 0.
0/10
  • Weapons Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0%
0/10
  • Knife Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with knives by 0%
0/10
Cunning / Survival(mastery 1.00)
  • Trap Detection (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your attention to detail allows you to detect traps around you (0 detection 'power').
0/5
  • Heightened Senses (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius.
This is not telepathy though, and is still limited to line of sight.
0/5
  • Trap Disarm (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learnt to disarm traps (0 disarm power).
0/5
  • Evasion (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wit allows you to see attacks before they come, granting you a 6% chance to completely evade them for 7 turns.
Duration increases with Willpower, and chance to evade with Cunning and Dexterity.
0/5
Psionic / Absorption(mastery 1.30)
  • Kinetic Shield (class)
Effective talent level: 1.3
Use mode: Sustained
Psi cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Description: Surround yourself with a shield that will absorb 55% of any physical or acidic attack, up to a maximum of 12 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 138 point shield.
Every time your shield absorbs damage, you gain two points of energy plus an additional point for every 30 points of damage absorbed. Spiked shields absorb energy more efficiently.
These values scale with Willpower and Cunning.
1/5
  • Thermal Shield (class)
Effective talent level: 0.0
Use mode: Sustained
Psi cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Description: Surround yourself with a shield that will absorb 55% of any fire or cold attack, up to a maximum of 8 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 21 point shield.
Every time your shield absorbs damage, you gain two points of energy plus an additional point for every 30 points of damage absorbed. Spiked shields absorb energy more efficiently.
These values scale with Willpower and Cunning.
0/5
  • Charged Shield (class)
Effective talent level: 0.0
Use mode: Sustained
Psi cost: 30
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Description: Surround yourself with a shield that will absorb 55% of any lightning or blight attack, up to a maximum of 8 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 21 point shield.
Every time your shield absorbs damage, you gain two points of energy plus an additional point for every 30 points of damage absorbed. Spiked shields absorb energy more efficiently.
These values scale with Willpower and Cunning.
0/5
  • Absorption Mastery (class)
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 120
Travel Speed: instantaneous
Usage Speed: instant
Description: When activated, brings all shields off cooldown. Additional talent points spent in Absorption Mastery allow it to be used more frequently.
0/5
Psionic / Projection(mastery 1.30)
  • Kinetic Aura (class)
Effective talent level: 2.6
Use mode: Sustained
Psi cost: 30
Range: 6.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Fills the air around you with reactive currents of force that do 22 physical damage to all who approach. All damage done by the aura will drain one point of energy per 11.00 points of damage dealt.
When deactivated, if you have at least 28 energy, a massive spike of kinetic energy is released as a beam, smashing targets for 307 physical damage and sending them flying. Telekinetically wielding a gem instead of a weapon will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself.
2/5
  • Thermal Aura (class)
Effective talent level: 0.0
Use mode: Sustained
Psi cost: 40
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Fills the air around you with reactive currents of furnace-like heat that do 15 fire damage to all who approach. All damage done by the aura will drain one point of energy per 11.00 points of damage dealt.
When deactivated, if you have at least 38 energy, a massive spike of thermal energy is released as a conical blast (radius 1) of superheated air. Anybody caught in it will suffer 123 fire damage over several turns. Telekinetically wielding a gem instead of a weapon will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself.
0/5
  • Charged Aura (class)
Effective talent level: 0.0
Use mode: Sustained
Psi cost: 50
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Fills the air around you with crackling energy, doing 15 lightning damage to all who stand nearby. All damage done by the aura will drain one point of energy per 11.00 points of damage dealt.
When deactivated, if you have at least 48 energy, a massive spike of electrical energy jumps between up to 2 nearby targets, doing 153 lightning damage to each. Telekinetically wielding a gem instead of a weapon will result in improved spike efficiency.
To turn off an aura without spiking it, deactivate it and target yourself.
0/5
  • Projection Mastery (class)
Effective talent level: 0.0
Use mode: Activated
Psi cost: 15
Range: melee/personal
Cooldown: 120
Travel Speed: instantaneous
Usage Speed: instant
Description: When activated, brings all auras off cooldown. Additional talent points spent in Projection Mastery allow it to be used more frequently.
0/5
Psionic / Psi-fighting(mastery 1.30)
  • Telekinetic Smash (class)
Effective talent level: 0.0
Use mode: Activated
Psi cost: 10
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Gather your will and brutally smash the target with your mainhand weapon, doing 180% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine accuracy and damage.
0/5
  • Augmentation (class)
Effective talent level: 0.0
Use mode: Sustained
Psi cost: 10
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: While active, you give your flesh and blood body a little aid in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively.
Strength increased by 0
Dexterity increased by 0
0/5
  • Conduit (class)
Effective talent level: 0.0
Use mode: Sustained
Psi cost: 0
Range: melee/personal
Cooldown: 1
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras.
Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by 1.00, and does not drain energy.
0/5
  • Frenzied Psifighting (class)
Effective talent level: 0.0
Use mode: Activated
Psi cost: 30
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your telekinetically wielded weapon enters a frenzy for 0 turns, striking up to 1 targets every turn.
0/5
Psionic / Focus(mastery 1.30)
  • Mindlash (class)
Effective talent level: 3.9
Use mode: Activated
Psi cost: 10
Range: 5.00
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Focus energies on a distant target to lash it with physical force, doing 112 damage as well as any Conduit damage.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem as a focus will improve the effects considerably.
3/5
  • Pyrokinesis (class)
Effective talent level: 0.0
Use mode: Activated
Psi cost: 20
Range: melee/personal
Cooldown: 19
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Focus energies on all foes within 5 squares, setting them ablaze. Does 61 damage over ten turns.
Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem as a focus will improve the effects considerably.
0/5
  • Reach (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You can extend your mental reach beyond your natural limits using a telekinetically-wielded gemstone as a focus. Increases the range of various abilities by 0% to 0%, depending on the quality of the gem used as a focus.
0/5
  • Focused Channeling (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You can channel more energy with your auras and shields using a telekinetically-wielded gemstone as a focus. Increases the base strength of all auras and shields by 1.00 to 5.00, depending on the quality of the gem used as a focus.
0/5
Psionic / Voracity(mastery 1.30)
  • Kinetic Leech (generic)
Effective talent level: 3.9
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You suck the kinetic energy out of your surroundings, slowing all targets in a radius of 2 by 34% for four turns.
For each target drained, you gain 12 energy.
3/5
  • Thermal Leech (generic)
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You leech the heat out of all targets in a radius of 1, freezing them for up to 1 turns and gaining 8 energy for each target frozen.
0/5
  • Charge Leech (generic)
Effective talent level: 0.0
Use mode: Activated
Psi cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You pull electric potential from all targets around you in a radius of 2, gaining 9 energy for each one affected and giving them a nasty shock in the process. Deals between 4 and 12 damage.
0/5
  • Insatiable (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases your maximum energy by 0
0/5
Psionic / Mental Discipline(mastery 1.30)
  • Aura Discipline (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your expertise in the art of energy projection grows.
Aura cooldowns are all reduced by 0 turns. Aura damage drains energy more slowly (+0.00 damage required to lose a point of energy).
0/5
  • Shield Discipline (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your expertise in the art of energy absorption grows. Shield cooldowns are all reduced by 0 turns, and the amount of damage absorption required to gain a point of energy is reduced by 0.00.
0/5
  • Iron Will (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Improves mental saves by 0 and stun immunity by 0%
0/5
  • Highly Trained Mind (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A life of the mind has had predictably good effects on your Willpower and Cunning.
Increases Willpower and Cunning by 0.
0/5
Current Effects
TalentKinetic Aura
Quests
Achievements

Equipment
In Main Hand
iron greatsword (10.5-16.8 power, 1 apr)

Massive two-handed swords.

Requires:
- Strength 11
3.00 Encumbrance.

Type: weapon / greatsword
It must be held with both hands.

Base power: 10.5 - 16.8
Uses stat: 120% Str
Damage type:
Physical
Armour Penetration:
+1
Physical crit. chance:
+2.5%
Attack speed:
100%
iron greatsword (10.5-16.8 power, 1 apr)
Psionic Focus
ametrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes damage:
+2% all
When used to imbue an object:
Changes damage:
+2% all
ametrine
On Fingers
wizard's copper ring of see invisible

Rings can have magical properties.

Powered by arcane forces
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+2 Mag
Spell save:
+2
See invisible:
+5
wizard's copper ring of see invisible
Light Source
brass lantern

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+2
brass lantern
Main Armor
linen robe (0 def, 0 armour)

A cloth vestment. It offers no intrinsic protection but can be enchanted.

2.00 Encumbrance.

Type: armor / cloth

linen robe (0 def, 0 armour)
On Head
shimmering linen wizard hat (1 def, 0 armour)

A pointy cloth hat, very wizardly...

Powered by arcane forces
2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Defense:
+1
Maximum mana:
+41.00
shimmering linen wizard hat (1 def, 0 armour)
Inventory
iron greatsword (9-14.4 power, 1 apr)

Massive two-handed swords.

Requires:
- Strength 11
3.00 Encumbrance.

Type: weapon / greatsword
It must be held with both hands.

Base power: 9.0 - 14.4
Uses stat: 120% Str
Damage type:
Physical
Armour Penetration:
+1
Physical crit. chance:
+2.5%
Attack speed:
100%
iron greatsword (9-14.4 power, 1 apr)
elm longbow

Longbows are used to shoot arrows at your foes.

Requires:
- Dexterity 11
- Talent Shoot
4.00 Encumbrance.

Type: weapon / longbow
It must be held with both hands.

Attack speed:
80%
Firing range:
+6
Default ammo(infinite):
Base power: 10.5 - 14.7
Uses stats: 50% Str, 70% Dex
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+1.0%
elm longbow
Transmogrification Chest

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
Transmogrification Chest
zircon

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes resistances:
+2% all
When used to imbue an object:
Changes resistances:
+2% all
zircon

Last Messages

MINDBULLETS hits ritch flamespitter for 100 physical damage.
You may not auto-explore with enemies in sight!

MINDBULLETS performs a critical strike!
MINDBULLETS killed white worm mass!
MINDBULLETS hits white worm mass for
14 physical damage.
Ritch flamespitter uses Flamespit.

Talent Mindlash is ready to use.
Ritch flamespitter hits MINDBULLETS for
13 fire damage.
MINDBULLETS killed ritch flamespitter!
MINDBULLETS hits ritch flamespitter for
22 physical damage.
MINDBULLETS hits chitinous ritch for
7 physical, 23 physical damage (total 28.18).
Chitinous ritch performs a critical strike!
Chitinous ritch hits MINDBULLETS for
26 blight damage.
MINDBULLETS hits chitinous ritch for
7 physical, 23 physical damage (total 28.18).
Chitinous ritch hits MINDBULLETS for
17 blight damage.
MINDBULLETS hits chitinous ritch for
8 physical, 23 physical damage (total 29.20).
Chitinous ritch killed MINDBULLETS!
MINDBULLETS the level 2 yeek mindslayer was tainted to death by a chitinous ritch , who incubated her eggs in the corpse, on level 2 of Ritches Tunnels.
Chitinous ritch hits MINDBULLETS for
17 blight damage.
You have 1 life(s) left.
MINDBULLETS deactivates Kinetic Aura.

MINDBULLETS deactivates Kinetic Shield.

A powerful kinetic shield forms around MINDBULLETS.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.