MINDBULLETS the level 2 Yeek Mindslayer by disastranagant |
'MINDBULLETS the level 2 Yeek Mindslayer' by user disastranagant
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 - Great ghoul challenge in b37 3.9.37 |
| Name | MINDBULLETS |
| Sex | Female |
| Type | Yeek Mindslayer |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Adventure |
| Level | 2 |
| Exp | 56% |
| Gold | 14 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 11 |
| Dexterity | 8 |
| Magic | 12 |
| Willpower | 23 |
| Cunning | 17 |
| Constitution | 5 |
| Resources | |
|---|---|
| Life | 93/93 |
| Psi | 83/83 |
| Inscriptions (2/3) | |
|---|---|
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 2 |
| Damage (main Hand) | 8 |
| APR (main Hand) | 1 |
| Crit (main Hand) | 5% |
| Speed (main Hand) | 1.00 |
| Spellpower | 12 |
| Spell Crit | 3 |
| Spell Speed | 1 |
| All Damage | 2% |
| Defense | |
|---|---|
| Fatigue | 0 |
| Armour | 0 |
| Armour Hardiness | 30 |
| Defense | 0 |
| Ranged Defense | 0 |
| Physical Save | 5 |
| Spell Save | 14 |
| Mental Save | 14 |
| All Resists(cap) | 0%( 70%) |
| Confusion Resistance | 35% |
| Talents | |
|---|---|
| Race / Yeek | (mastery 1.00) |
|
Effective talent level: 2.0
2/5
Use mode: Activated Range: 4.00 Cooldown: 44 Travel Speed: instantaneous Usage Speed: instant Description: Shatters the mind of your victim, giving you full control over its actions for 6 turns. When the effect ends you pull out your mind and the victim's body collapses dead. This effect does not work on elite or undeads. The duration will increase with the Willpower stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your mind becomes more attuned to the Way and is shielded from outside effects. Increase confusion and silence immunities by 0% and your mental save by +0. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Yeeks live fast, think fast, and sacrifice fast for the Way. Increase global speed by 0%. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: 4.00 Cooldown: 50 Travel Speed: instantaneous Usage Speed: instant Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side. |
| Technique / Combat Training | (mastery 1.00) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 0 and reduces chance to be critically hit by 0% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 0%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 0. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with knives by 0% |
| Cunning / Survival | (mastery 1.00) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your attention to detail allows you to detect traps around you (0 detection 'power'). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius. This is not telepathy though, and is still limited to line of sight. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learnt to disarm traps (0 disarm power). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit allows you to see attacks before they come, granting you a 6% chance to completely evade them for 7 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. |
| Psionic / Absorption | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Psi cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Description: Surround yourself with a shield that will absorb 55% of any physical or acidic attack, up to a maximum of 12 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 138 point shield. Every time your shield absorbs damage, you gain two points of energy plus an additional point for every 30 points of damage absorbed. Spiked shields absorb energy more efficiently. These values scale with Willpower and Cunning. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Psi cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Description: Surround yourself with a shield that will absorb 55% of any fire or cold attack, up to a maximum of 8 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 21 point shield. Every time your shield absorbs damage, you gain two points of energy plus an additional point for every 30 points of damage absorbed. Spiked shields absorb energy more efficiently. These values scale with Willpower and Cunning. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Psi cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Description: Surround yourself with a shield that will absorb 55% of any lightning or blight attack, up to a maximum of 8 damage per attack. Deactivating the shield spikes it up to a temporary (five turns) 21 point shield. Every time your shield absorbs damage, you gain two points of energy plus an additional point for every 30 points of damage absorbed. Spiked shields absorb energy more efficiently. These values scale with Willpower and Cunning. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Psi cost: 15 Range: melee/personal Cooldown: 120 Travel Speed: instantaneous Usage Speed: instant Description: When activated, brings all shields off cooldown. Additional talent points spent in Absorption Mastery allow it to be used more frequently. |
| Psionic / Projection | (mastery 1.30) |
|
Effective talent level: 2.6
2/5
Use mode: Sustained Psi cost: 30 Range: 6.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Fills the air around you with reactive currents of force that do 22 physical damage to all who approach. All damage done by the aura will drain one point of energy per 11.00 points of damage dealt. When deactivated, if you have at least 28 energy, a massive spike of kinetic energy is released as a beam, smashing targets for 307 physical damage and sending them flying. Telekinetically wielding a gem instead of a weapon will result in improved spike efficiency. To turn off an aura without spiking it, deactivate it and target yourself. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Psi cost: 40 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Fills the air around you with reactive currents of furnace-like heat that do 15 fire damage to all who approach. All damage done by the aura will drain one point of energy per 11.00 points of damage dealt. When deactivated, if you have at least 38 energy, a massive spike of thermal energy is released as a conical blast (radius 1) of superheated air. Anybody caught in it will suffer 123 fire damage over several turns. Telekinetically wielding a gem instead of a weapon will result in improved spike efficiency. To turn off an aura without spiking it, deactivate it and target yourself. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Psi cost: 50 Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Fills the air around you with crackling energy, doing 15 lightning damage to all who stand nearby. All damage done by the aura will drain one point of energy per 11.00 points of damage dealt. When deactivated, if you have at least 48 energy, a massive spike of electrical energy jumps between up to 2 nearby targets, doing 153 lightning damage to each. Telekinetically wielding a gem instead of a weapon will result in improved spike efficiency. To turn off an aura without spiking it, deactivate it and target yourself. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Psi cost: 15 Range: melee/personal Cooldown: 120 Travel Speed: instantaneous Usage Speed: instant Description: When activated, brings all auras off cooldown. Additional talent points spent in Projection Mastery allow it to be used more frequently. |
| Psionic / Psi-fighting | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Psi cost: 10 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Gather your will and brutally smash the target with your mainhand weapon, doing 180% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine accuracy and damage. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Psi cost: 10 Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: instant Description: While active, you give your flesh and blood body a little aid in the form of precisely applied mental forces. Increases Strength and Dexterity by 0% of your Willpower and Cunning, respectively. Strength increased by 0 Dexterity increased by 0 |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Psi cost: 0 Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: 1 turn Description: When activated, turns off any active auras and uses your telekinetically wielded weapon as a conduit for the energies that were being channeled through those auras. Any auras used by Conduit will not start to cool down until Conduit has been deactivated. The damage from each aura applied by Conduit is multiplied by 1.00, and does not drain energy. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Psi cost: 30 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your telekinetically wielded weapon enters a frenzy for 0 turns, striking up to 1 targets every turn. |
| Psionic / Focus | (mastery 1.30) |
|
Effective talent level: 3.9
3/5
Use mode: Activated Psi cost: 10 Range: 5.00 Cooldown: 4 Travel Speed: instantaneous Usage Speed: 1 turn Description: Focus energies on a distant target to lash it with physical force, doing 112 damage as well as any Conduit damage. Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem as a focus will improve the effects considerably. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Psi cost: 20 Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Description: Focus energies on all foes within 5 squares, setting them ablaze. Does 61 damage over ten turns. Mindslayers do not do this sort of ranged attack naturally. The use of a telekinetically-wielded gem as a focus will improve the effects considerably. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You can extend your mental reach beyond your natural limits using a telekinetically-wielded gemstone as a focus. Increases the range of various abilities by 0% to 0%, depending on the quality of the gem used as a focus. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You can channel more energy with your auras and shields using a telekinetically-wielded gemstone as a focus. Increases the base strength of all auras and shields by 1.00 to 5.00, depending on the quality of the gem used as a focus. |
| Psionic / Voracity | (mastery 1.30) |
|
Effective talent level: 3.9
3/5
Use mode: Activated Psi cost: 0 Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Description: You suck the kinetic energy out of your surroundings, slowing all targets in a radius of 2 by 34% for four turns. For each target drained, you gain 12 energy. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Psi cost: 0 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: You leech the heat out of all targets in a radius of 1, freezing them for up to 1 turns and gaining 8 energy for each target frozen. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Psi cost: 0 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: You pull electric potential from all targets around you in a radius of 2, gaining 9 energy for each one affected and giving them a nasty shock in the process. Deals between 4 and 12 damage. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases your maximum energy by 0 |
| Psionic / Mental Discipline | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your expertise in the art of energy projection grows. Aura cooldowns are all reduced by 0 turns. Aura damage drains energy more slowly (+0.00 damage required to lose a point of energy). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your expertise in the art of energy absorption grows. Shield cooldowns are all reduced by 0 turns, and the amount of damage absorption required to gain a point of energy is reduced by 0.00. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Improves mental saves by 0 and stun immunity by 0% |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: A life of the mind has had predictably good effects on your Willpower and Cunning. Increases Willpower and Cunning by 0. |
| Current Effects | |
|---|---|
| Talent | Kinetic Aura |
| Quests |
|---|
| Achievements |
|---|
| Equipment | |
|---|---|
| In Main Hand |
iron greatsword (10.5-16.8 power, 1 apr)
iron greatsword (10.5-16.8 power, 1 apr)
Massive two-handed swords. Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword It must be held with both hands. Base power: 10.5 - 16.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% |
| Psionic Focus |
ametrine
ametrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes damage: +2% all When used to imbue an object: Changes damage: +2% all |
| On Fingers |
wizard's copper ring of see invisible
wizard's copper ring of see invisible
Rings can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +2 Mag Spell save: +2 See invisible: +5 |
| Light Source |
brass lantern
brass lantern
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. 2.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +2 |
| Main Armor |
linen robe (0 def, 0 armour)
linen robe (0 def, 0 armour)
A cloth vestment. It offers no intrinsic protection but can be enchanted. 2.00 Encumbrance. Type: armor / cloth |
| On Head |
shimmering linen wizard hat (1 def, 0 armour)
shimmering linen wizard hat (1 def, 0 armour)
A pointy cloth hat, very wizardly... Powered by arcane forces 2.00 Encumbrance. Type: armor / head When wielded/worn: Defense: +1 Maximum mana: +41.00 |
| Inventory |
|---|
|
iron greatsword (9-14.4 power, 1 apr)
iron greatsword (9-14.4 power, 1 apr)
Massive two-handed swords. Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword It must be held with both hands. Base power: 9.0 - 14.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% |
|
elm longbow
elm longbow
Longbows are used to shoot arrows at your foes. Requires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow It must be held with both hands. Attack speed: 80% Firing range: +6 Default ammo(infinite): Base power: 10.5 - 14.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% |
|
Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
|
zircon
zircon
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes resistances: +2% all When used to imbue an object: Changes resistances: +2% all |
Last Messages
MINDBULLETS hits ritch flamespitter for 100 physical damage.
You may not auto-explore with enemies in sight!
MINDBULLETS performs a critical strike!
MINDBULLETS killed white worm mass!
MINDBULLETS hits white worm mass for 14 physical damage.
Ritch flamespitter uses Flamespit.
Talent Mindlash is ready to use.
Ritch flamespitter hits MINDBULLETS for 13 fire damage.
MINDBULLETS killed ritch flamespitter!
MINDBULLETS hits ritch flamespitter for 22 physical damage.
MINDBULLETS hits chitinous ritch for 7 physical, 23 physical damage (total 28.18).
Chitinous ritch performs a critical strike!
Chitinous ritch hits MINDBULLETS for 26 blight damage.
MINDBULLETS hits chitinous ritch for 7 physical, 23 physical damage (total 28.18).
Chitinous ritch hits MINDBULLETS for 17 blight damage.
MINDBULLETS hits chitinous ritch for 8 physical, 23 physical damage (total 29.20).
Chitinous ritch killed MINDBULLETS!
MINDBULLETS the level 2 yeek mindslayer was tainted to death by a chitinous ritch , who incubated her eggs in the corpse, on level 2 of Ritches Tunnels.
Chitinous ritch hits MINDBULLETS for 17 blight damage.
You have 1 life(s) left.
MINDBULLETS deactivates Kinetic Aura.
MINDBULLETS deactivates Kinetic Shield.
A powerful kinetic shield forms around MINDBULLETS.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Saving done.
Saving done.

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