Gannon the level 7 Dwarf Bulwark by aeolar

Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.38
NameGannon
SexMale
TypeDwarf Bulwark
CampaignMaj'Eyal
DifficultyNormal
PermadeathAdventure
Level7
Exp86%
Gold90
Died
  • Killed by xorn at level 6 on the 3rd Acquisition 122nd year of Ascendancy at 11:59
  • Killed by grannor'vin at level 7 on the 11st Profit 122nd year of Ascendancy at 18:13
2 times (now alive)
Primary Stats
Strength27
Dexterity10
Magic8
Willpower13
Cunning10
Constitution30

Resources
Life302/302
Stamina126/126
Inscriptions (2/3)
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
Regeneration

Offense
Accuracy (main Hand)24
Damage (main Hand)16
APR (main Hand)2
Crit (main Hand)2%
Speed (main Hand)1.00
Spellpower8
Spell Crit1
Spell Speed1
All Damage0%
Blight Damage3%
Defense
Fatigue31
Armour22
Armour Hardiness62
Defense7
Ranged Defense11
Physical Save19
Spell Save7
Mental Save8
All Resists(cap) 0%( 70%)
Nature Resist(cap) 11%( 70%)
Blight Resist(cap) 6%( 70%)
Temporal Resist(cap) 6%( 70%)
Teleport Resistance20%

Talents
Race / Dwarf(mastery 1.00)
  • Resilience Of The Dwarves (generic)
Effective talent level: 4.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Description: Call upon the legendary resilience of the Dwarven race to increase your armor(+11), spell(+16) and physical(+16) saves for 8 turns.
The bonus will increase with the Constitution stat.
4/5
  • Stoneskin (generic)
Effective talent level: 0.0
Use mode: Passive
Description: Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.
15% chance when hit in melee to increase armour total by 0 for 5 turns.
0/5
  • Power Is Money (generic)
Effective talent level: 0.0
Use mode: Passive
Description: Money is the heart of the dwarven Empire, it rules over all other considerations.
Increases physical, mental and spell saves based on the amount of gold you possess.
+1 save every 90 gold, up to +0.
0/5
  • Stone Walking (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: While the origins of the dwarves remain clouded in mysteries to the other races it is obvious they share strong ties to the stone.
You can target any wall and immediately enter it and appear on the other side of the obstacle.
Works up to 2 grids away (increases with Constitution and talent level).
0/5
Technique / Shield Offense(mastery 1.30)
  • Shield Pummel (class)
Effective talent level: 2.6
Use mode: Activated
Stamina cost: 10.48
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with two shield strikes doing 150% and 185% shield damage. If it hits a second time it stuns target for 3 turns
The damage multiplier increases with your Strength and second strike with Shield Expertise talent level.
2/5
  • Riposte (class)
Effective talent level: 0.0
Use mode: Passive
Description: When you block/avoid a melee blow you have a 0% chance to get a free, automatic melee attack against your foe. Your chances increase with dexterity.
0/5
  • Overpower (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 28.82
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your weapon doing 80% and two shield strikes doing 80% damage, trying to overpower your target.
If the last attack hits, the target is knocked back. The chance for knock back increases with talent level.
0/5
  • Assault (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 20.96
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your shield doing 100% damage. If it hits, you follow up with two weapon strikes which are automatic critical hits.
0/5
Technique / Shield Defense(mastery 1.30)
  • Shield Wall (class)
Effective talent level: 6.5
Use mode: Sustained
Stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Enter a protective battle stance, increasing defense by 14 and armor by 14 at the cost of -20% physical damage. The defense and armor increase is based on dexterity.
It also grants resistance to stunning and knockback (65%).
5/5
  • Repulsion (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 39.3
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Let all your foes pile up on your shield, then put all your strength in one mighty thrust and repel them all away 2 grids.
In addition all creature knocked back will also be dazed for 5 turns.
The distance increases with talent level and the daze with Strength.
0/5
  • Shield Expertise (class)
Effective talent level: 0.0
Use mode: Passive
Description: Improves your damage with shield attacks and increases your spell(+0) and physical(+0) saves.
0/5
  • Last Stand (class)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 90
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You brace yourself for the final stand, increasing defense by 5 and maximum life by 0, but making you unable to move.
The increase in defense is based on Dexterity and life on Constitution.
0/5
Technique / Combat Techniques(mastery 1.30)
  • Precise Strikes (class)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 30
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your strikes, reducing your attack speed by 10% and increasing your accuracy by 4 and critical chance by 4%.
The effects will increase with your Dexterity stat.
0/5
  • Rush (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 28.82
Range: 5.00
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage.
If the attack hits the target is dazed for 3 turns.
You must rush from at least 2 tiles away.
0/5
  • Perfect Strike (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 13.1
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Description: You have learned to focus your blows to hit your target, granting +100 accuracy and allowing you to attack creatures you can not see without penalty for the next 1 turns.
0/5
  • Blinding Speed (class)
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 32.75
Range: melee/personal
Cooldown: 55
Travel Speed: instantaneous
Usage Speed: instant
Description: Through rigorous training you have learned to focus your actions for a short while, increasing your speed by 0% for 5 turns.
0/5
Technique / Combat Veteran(mastery 1.30)
  • Quick Recovery (class)
Effective talent level: 1.3
Use mode: Passive
Description: Your combat focus allows you to regenerate stamina faster (+0.50 stamina/turn).
1/5
  • Fast Metabolism (class)
Effective talent level: 2.6
Use mode: Passive
Description: Your combat focus allows you to regenerate life faster (+2.00 life/turn).
2/5
  • Spell Shield (class)
Effective talent level: 0.0
Use mode: Passive
Description: Rigorous training allows you to be more resistant to some spell effects. (+0 spell save).
0/5
  • Unending Frenzy (class)
Effective talent level: 0.0
Use mode: Passive
Description: You revel in the death of your foes, regaining 0 stamina with each death.
0/5
Technique / Combat Training(mastery 1.30)
  • Thick Skin (generic)
Effective talent level: 0.0
Use mode: Passive
Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0%
0/5
  • Armour Training (generic)
Effective talent level: 6.5
Use mode: Passive
Description: Teaches the usage of armours. Increases armour value by 9 and reduces chance to be critically hit by 12% when wearing a heavy mail armour or a massive plate armour.
It also increases armour hardiness by 32%.
At level 1 it allows you to wear gauntlets, helms and heavy boots.
At level 2 it allows you to wear heavy mail armour.
At level 3 it allows you to wear shields.
At level 4 it allows you to wear massive plate armour.

5/10
  • Combat Accuracy (generic)
Effective talent level: 1.3
Use mode: Passive
Description: Increases accuracy of unarmed, melee and ranged weapons by 6.
1/10
  • Weapons Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0%
0/10
  • Knife Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Description: Increases Physical Power by 0. Also increases damage done with knives by 0%
0/10
Technique / Conditioning(mastery 1.30)
  • Vitality (generic)
Effective talent level: 0.0
Use mode: Passive
Description: You recover faster from poisons, diseases and wounds; reducing the duration of all such affects by 0%. Additionally you gain 0.62 life regen and 2% healing modifier for 2 turns when your life drops below 50%.
The healing modifier and life regen will scale with your Constitution stat.
0/5
  • Daunting Presence (generic)
Effective talent level: 0.0
Use mode: Sustained
Stamina cost: 20
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Enemies are intimidated by how composed you remain under fire. When you take more then 5% of your maximum life in a single hit all enemies in a radius of 0 will be intimidated, reducing their physical power, mind power, and spellpower by 1 for 4 turns.
If your health drops below 151 you'll be unable to maintain your daunting presence and the sustain will deactivate. The power of the intimidation effect will scale with your Constitution stat.
0/5
  • Unflinching Resolve (generic)
Effective talent level: 0.0
Use mode: Passive
Description: You've learned to recover quickly from effects that would disable you. Each turn you have a 3% chance to recover from a single stun effect.
At talent level 2 you may also recover from blindness, at level 3 confusion, level 4 pins, and level 5 slows.
Only one effect may be recovered from each turn and the chance to recover from an effect scales with your Constitution stat.
0/5
  • Adrenaline Surge (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: instant
Description: You release a surge of adrenaline that increases your physical power by 1 for 2 turns. While the effect is active you may continue to fight beyond the point of exhaustion.
Your stamina based sustains will not be disabled if your stamina reaches zero and you may continue to use stamina based talents while at zero stamina at the cost of life.
The attack power increase will scale with your Constitution stat.
Using this talent does not take a turn.
0/5
Cunning / Survival(mastery 1.00)
  • Trap Handling (generic)
Effective talent level: 0.0
Use mode: Passive
Description: Your attention to detail allows you to detect traps around you (0 detection 'power').
At level 3 you learn to disarm known traps (0 disarm 'power').
0/5
  • Heightened Senses (generic)
Effective talent level: 0.0
Use mode: Passive
Description: You notice the small things others do not notice, allowing you to "see" creatures in a 4 radius even outside of light radius.
This is not telepathy though, and is still limited to line of sight.
0/5
  • Piercing Sight (generic)
Effective talent level: 0.0
Use mode: Passive
Description: You look at your surroundings with more intensity than most people, allowing you to see stealthed or invisible creatures.
Increases stealth detection by 5 and invisibility detection by 5.
The detection power increases with Cunning.
0/5
  • Evasion (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your quick wit allows you to see attacks before they come, granting you a 5% chance to completely evade them for 6 turns.
Duration increases with Willpower, and chance to evade with Cunning and Dexterity.
0/5
Current Effects
Quests
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.
By Gannon the Dwarf Bulwark level 7
4th Profit 122nd year of Ascendancy at 19:04

Equipment
In Main Hand
iron longsword of accuracy (8-11.2 power, 2 apr)

Sharp, long, and deadly.

Requires:
- Strength 11
Crafted by
a master
3.00 Encumbrance.

Type: weapon / longsword

Base power: 8.0 - 11.2
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+2
Physical crit. chance:
+2.5%
Attack speed:
100%
When wielded/worn:
Accuracy:
+7
iron longsword of accuracy (8-11.2 power, 2 apr)
In Off Hand
blood-runed iron shield of nature resistance (4 def, 2 armour)

Handheld deflection devices

Requires:
- Strength 11
- Talent Armour Training (level 3)
Infused by
nature
Crafted by
a master
7.00 Encumbrance.

Type: armor / shield

When used to attack (with talents):
Base power: 8.0 - 9.6
Uses stat: 100% Str
Damage type:
Physical
Physical crit. chance:
+2.5%
When wielded/worn:
Armour:
+2
Defense:
+4
Ranged Defense:
+4
Fatigue:
+6%
Changes stats:
+3 Con
Changes resistances:
+11% nature
Life regen:
+0.50
Healing mod.:
+10%
blood-runed iron shield of nature resistance (4 def, 2 armour)
Light Source
brass lantern

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+2
brass lantern
Main Armor
anchoring iron plate armour (3 def, 7 armour)

A suit of armour made of metal plates.

Requires:
- Strength 22
- Talent Armour Training (level 4)
Crafted by
a master
17.00 Encumbrance.

Type: armor / massive

When wielded/worn:
Armour:
+7
Defense:
+3
Fatigue:
+20%
Changes resistances:
+6% temporal
Teleport immunity:
+20%
anchoring iron plate armour (3 def, 7 armour)
On Head
iron helm of constitution (+2) (0 def, 3 armour)

A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.

Requires:
- Talent Armour Training
Crafted by
a master
3.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour:
+3
Fatigue:
+5%
Changes stats:
+2 Con
iron helm of constitution (+2) (0 def, 3 armour)
On Hands
blighted iron gauntlets of attack (0 def, 1 armour)

Metal gloves protecting the hands up to the middle of the lower arm.

Requires:
- Talent Armour Training
Powered by
arcane forces
Crafted by
a master
1.50 Encumbrance.

Type: armor / hands

When wielded/worn:
Accuracy:
+10
Armour:
+1
Changes resistances:
+6% blight
Changes damage:
+3% blight
blighted iron gauntlets of attack (0 def, 1 armour)
Inventory
duelist's manasurge rune (653% regen over 10 turns; 33 instant mana)

Magical runes may be inscribed onto your body, granting you an on-demand ability.

Powered by arcane forces
0.10 Encumbrance.

Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 26
Travel Speed: instantaneous
Usage Speed: 1 turn
Is Spell: true
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 653% over 10 turns and instantly restoring 33 mana.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the rune..
duelist's manasurge rune (653% regen over 10 turns; 33 instant mana)
sneak's phase door rune (range 6)

Magical runes may be inscribed onto your body, granting you an on-demand ability.

Powered by arcane forces
0.10 Encumbrance.

Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Is Spell: true
Description: Activate the rune to teleport randomly in a range of 6.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the rune..
sneak's phase door rune (range 6)
shocking steel battleaxe of accuracy (16.5-24.75 power, 2 apr)

Massive two-handed battleaxes.

Requires:
- Strength 16
Powered by
arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: weapon / battleaxe
It must be held with both hands.

Base power: 16.5 - 24.8
Uses stat: 120% Str
Damage type:
Physical
Armour Penetration:
+2
Physical crit. chance:
+5.0%
Attack speed:
100%
Damage when this weapon hits:
+7 lightning
When wielded/worn:
Accuracy:
+5
shocking steel battleaxe of accuracy (16.5-24.75 power, 2 apr)
opal

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
opal
Orb of Scrying

This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Scrying
amethyst

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / violet

When wielded/worn:
Changes damage:
+4% all
When used to imbue an object:
Changes damage:
+4% all
amethyst
Rod of Annulment

You can feel magic draining out around this rod. Even nature itself seems affected.

Powered by arcane forces
2.00 Encumbrance.

Type: wand / wand

It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30.
Rod of Annulment
Rod of Recall (1/1)

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: wand / wand

It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
Rod of Recall (1/1)

Last Messages

Grannor'vin hits Gannon for 2 darkness damage.
Shadow casts Blindside.

Shadow misses Gannon.

Grannor'vin misses Gannon.

Shadow hits Gannon for
3 physical damage.
Grannor'vin misses Gannon.

Shadow hits Gannon for
3 physical damage.
Grannor'vin uses Dark Torrent.

Grannor'vin killed Gannon!
Gannon the level 7 dwarf bulwark was shadowed to death by a grannor'vin on level 1 of The Deep Bellow.
Grannor'vin hits Gannon for
22 darkness damage.
You have 2 life(s) left.
Gannon deactivates Shield Wall.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

There is a Iron Council (Town) here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving done.

Saving game...

You are sent back to the material plane!
Saving done.

Saving done.