Slaur the level 10 Dwarf Reaver by rolfh

Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.36
NameSlaur
SexMale
TypeDwarf Reaver
CampaignMaj'Eyal
DifficultyNormal
PermadeathAdventure
Level10
Exp24%
Gold181
Died
  • Killed by Brotoq the Reaver at level 3 on the 18th Voratun 122nd year of Ascendancy at 15:08
  • Killed by Slaur at level 10 on the 7th Profit 122nd year of Ascendancy at 10:09
2 times (now alive)
Primary Stats
Strength30
Dexterity9
Magic33
Willpower14
Cunning10
Constitution19

Resources
Life386/386
Vim136/136
Inscriptions (3/3)
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
Regeneration
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 156 life over 5 turns.
Its effects scale with your Constitution stat.
Regeneration

Offense
Accuracy (main Hand)10
Damage (main Hand)33
APR (main Hand)12
Crit (main Hand)4%
Speed (main Hand)1.00
Accuracy (off Hand)10
Damage (off Hand)24
APR (off Hand)11
Crit(off Hand)4%
Speed(off Hand)1.00
Spellpower26
Spell Crit1
Spell Speed1
Cold Damage3%
Blight Damage4%
Defense
Fatigue22
Armour21
Armour Hardiness62
Defense4
Ranged Defense4
Physical Save21
Spell Save16
Mental Save8
All Resists(cap) 0%( 70%)
Cold Resist(cap) 6%( 70%)
Lightning Resist(cap) 5%( 70%)
Acid Resist(cap) 6%( 70%)
Blight Resist(cap) 5%( 70%)
Light Resist(cap) 5%( 70%)
Temporal Resist(cap) 6%( 70%)
Poison Resist(cap) 5%( 70%)
Poison Resistance12%
Pinning Resistance10%
Stun Resistance11%

Talents
Race / Dwarf(mastery 1.00)
  • Resilience Of The Dwarves (generic)
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: instant
Description: Call upon the legendary resilience of the Dwarven race to increase your armor(+9), spell(+14) and physical(+14) saves for 8 turns.
The bonus will increase with the Constitution stat.
1/5
  • Stoneskin (generic)
Effective talent level: 1.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.
15% chance when hit in melee to increase armour total by 6 for 5 turns.
1/5
  • Power Is Money (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Money is the heart of the dwarven Empire, it rules over all other considerations.
Increases physical, mental and spell saves based on the amount of gold you possess.
+1 save every 80 gold, up to +0.
0/5
  • Stone Walking (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: While the origins of the dwarves remain clouded in mysteries to the other races it is obvious they share strong ties to the stone.
You can target any wall and immediately enter it and appear on the other side of the obstacle.
Works up to 1 grids away (increases with Constitution and talent level).
0/5
Technique / Combat Training(mastery 1.30)
  • Thick Skin (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0%
0/5
  • Armour Training (generic)
Effective talent level: 6.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teaches the usage of armours. Increases armour value by 9 and reduces chance to be critically hit by 12% when wearing a heavy mail armour or a massive plate armour.
It also increases armour hardiness by 32%.
At level 1 it allows you to wear gauntlets, helms and heavy boots.
At level 2 it allows you to wear heavy mail armour.
At level 3 it allows you to wear shields.
At level 4 it allows you to wear massive plate armour.

5/10
  • Combat Accuracy (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases accuracy of unarmed, melee and ranged weapons by 6.
1/10
  • Weapons Mastery (generic)
Effective talent level: 5.2
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 26. Also increases damage done with swords, axes, maces by 36%
4/10
  • Knife Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with knives by 0%
0/10
Corruption / Sanguisuge(mastery 1.30)
  • Drain (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 0
Range: 5.00
Cooldown: 9
Travel Speed: 1500% of base
Usage Speed: 1 turn
Description: Fires a bolt of blight, doing 55.85 blight damage and replenishing 20% of it as vim energy.
The amount of vim regained depends on the target's rank (higher ranks give more vim).
The effect will increase with your Magic stat.
1/5
  • Bloodcasting (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 0
Range: 10.00
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Description: For 2 turns your corruption spells will consume health instead of vim if their cost is higher than your vim.
0/5
  • Absorb Life (class)
Effective talent level: 0.0
Use mode: Sustained
Vim cost: 30
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Absorbs the life force of your foes as you kill them.
As long as this talent is active vim will decrease by one per turn and increase by 0 for each kill of a non-undead creature (in addition to natural increase based on Willpower).
0/5
  • Life Tap (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 40
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Description: Tap your life force to provide a furious boost, increasing all your damage by 6% for 7 turns.
0/5
Corruption / Bone(mastery 1.30)
  • Bone Spear (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 13
Range: 10.00
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Conjures up a spear of bones doing 50.39 physical damage to all targets in line.
The damage will increase with the Magic stat
1/5
  • Bone Grab (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 28
Range: 7.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 3 turns.
The bone will also deal 4.47 physical damage.
The damage will increase with your Magic stat.
0/5
  • Bone Nova (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Fire bone spears in all directions, hitting all your foes within radius 0 for 6.20 physical damage.
The damage will increase with your Magic stat.
0/5
  • Bone Shield (class)
Effective talent level: 0.0
Use mode: Sustained
Vim cost: 150
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Bone shields start circling around you. They will each fully absorb one attack.
0 shield(s) will be generated.
0/5
Corruption / Plague(mastery 1.30)
  • Virulent Disease (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 8
Range: 5.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Fires a bolt of pure filth, diseasing your target with a random disease doing 8.51 blight damage per turns for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 4.
The effect will increase with your Magic stat.
1/5
  • Cyst Burst (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 18
Range: 7.00
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Make your target's diseases burst, doing 19.99 blight damage for each disease it is infected with.
This will also spread a random disease to any nearby foes in a radius of 1.
The damage will increase with your Magic stat.
1/5
  • Catalepsy (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 35
Range: 6.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: All your foes within a radius 2 ball infected with a disease enter a catalepsy, stunning them for 2 turns and dealing all remaining disease damage instantly.
0/5
  • Epidemic (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: 6.00
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Infects the target with a very contagious disease doing 1.93 damage per turn for 6 turns.
If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
Creatures suffering from that disease will also suffer healing reduction (40%).
The damage will increase with your Magic stat, and the spread chance increases with the blight damage.
0/5
Corruption / Scourge(mastery 1.30)
  • Rend (class)
Effective talent level: 6.5
Use mode: Activated
Vim cost: 9
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hit the target with both weapons doing 171% damage. For each hit the target will bleed for 15.00 damage each turn for 5 turns.
The bleeding effect will increase with your Magic stat.
5/5
  • Ruin (class)
Effective talent level: 2.6
Use mode: Sustained
Vim cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 12.37 blight damage (which also heals you for 4.95 each hit).
The damage will increase with your Magic stat.
2/5
  • Acid Strike (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Strike with each of your weapons, doing 121% acid weapon damage. If at least one of the strikes hits an acid splash is generated doing 27.40 acid damage to all targets adjacent to the foe you struck.
The splash damage will increase with your Magic stat.
1/5
  • Dark Surprise (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If this attack hits the target is blinded for 4 turns.
0/5
Corruption / Reaving Combat(mastery 1.30)
  • Corrupted Strength (class)
Effective talent level: 5.2
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Allows you to dual wield any type of one handed weapons and increases the damage of the off-hand weapon to 70%.
4/5
  • Bloodlust (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When you damage one of your foes you enter a bloodlust, increasing your spell power by 1 for each target, up to a maximum of 0 per turn.
The maximum reachable is +0 spell power.
The bonus decreases by one per turn.
0/5
  • Carrier (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You gain a 0% resistance to diseases and have a 0% chance on melee attacks to spread any existing diseases on your target.
0/5
  • Acid Blood (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your blood turns into an acidic mixture. When you get hit the attacker is splashed with acid.
This deals 0.90 acid damage each turn for 5 turns and reduces the attacker's accuracy by 1.
At level 3 it will also reduce armour by 1 for 5 turns.
The damage will increase with your Magic stat.
0/5
Current Effects
Quests
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.
By Slaur the Dwarf Reaver level 9
28th Voratun 122nd year of Ascendancy at 20:48
Level 10
Got a character to level 10.
By Slaur the Dwarf Reaver level 10
5th Profit 122nd year of Ascendancy at 21:56
Squadmate
Escaped from Reknor alive with your squadmate Norgan.
By Slaur the Dwarf Reaver level 5
18th Voratun 122nd year of Ascendancy at 21:25
The Arena
Unlocked Arena mode.
By Slaur the Dwarf Reaver level 9
2nd Profit 122nd year of Ascendancy at 07:31

Equipment
In Main Hand
acidic steel waraxe of paradox (10.5-14.7 power, 3 apr)

One-handed war axes.

Requires:
- Strength 16
Powered by
arcane forces
Infused by
nature
3.00 Encumbrance.

Type: weapon / waraxe

Base power: 10.5 - 14.7
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+3
Physical crit. chance:
+4.0%
Attack speed:
100%
Damage when this weapon hits:
+5 temporal / +5 acid
When wielded/worn:
Damage when the wearer is hit:
5 temporal
Changes resistances:
+6% temporal
acidic steel waraxe of paradox (10.5-14.7 power, 3 apr)
In Off Hand
shocking iron waraxe of massacre (11.5-16.1 power, 2 apr)

One-handed war axes.

Requires:
- Strength 11
Powered by
arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: weapon / waraxe

Base power: 11.5 - 16.1
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+2
Physical crit. chance:
+3.5%
Attack speed:
100%
Damage when this weapon hits:
+5 lightning
shocking iron waraxe of massacre (11.5-16.1 power, 2 apr)
Around Neck
vitalizing copper amulet of the chosen

Amulets can have magical properties.

Infused by nature
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Changes stats:
+2 Con
Damage when the wearer hits(melee):
6 light
Damage when the wearer is hit:
6 light
Changes resistances:
+5% light / +5% blight
Physical save:
+6
Life regen:
+0.30
Maximum life:
+32.00
Maximum stamina:
+12.00
vitalizing copper amulet of the chosen
Light Source
preserving brass lantern of repulsion

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

Infused by nature
Crafted by
a master
2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Changes stats:
+1 Mag / +1 Con
Poison immunity:
+12%
Disease immunity:
+10%
Life regen:
+0.30
Light radius:
+2
It can be used to activate talent Glyph of Repulsion (costing 80 power out of 80/80) :
Effective talent level: 3.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: 3.00
Travel Speed: instantaneous
Description: You bind light in a glyph on the floor. All targets passing by will be hit by a blast of light doing 24.54 damage and knocked back.
The glyph lasts for 8 turns.
The damage will increase with the Magic stat
preserving brass lantern of repulsion
Main Armor
cleansing iron plate armour of resilience (3 def, 7 armour)

A suit of armour made of metal plates.

Requires:
- Strength 22
- Talent Armour Training (level 4)
Infused by
nature
17.00 Encumbrance.

Type: armor / massive

When wielded/worn:
Armour:
+7
Defense:
+3
Fatigue:
+20%
Changes resistances:
+5% poison / +6% acid
Maximum life:
+40.00
cleansing iron plate armour of resilience (3 def, 7 armour)
Cloak
linen cloak of the Shaloren (1 def, 0 armour)

A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / cloak

When wielded/worn:
Defense:
+1
Changes stats:
+1 Wil / +1 Mag
linen cloak of the Shaloren (1 def, 0 armour)
On Head
linen wizard hat of earthrunes (1 def, 1 armour)

A pointy cloth hat, very wizardly...

Powered by arcane forces
2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour:
+1
Defense:
+1
Changes stats:
+2 Con
It can be used to activate talent Stone Wall (costing 80 power out of 80/80) :
Effective talent level: 3.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: 7.00
Travel Speed: instantaneous
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4 it becomes targetable.
Duration will improve with your Spellpower.
linen wizard hat of earthrunes (1 def, 1 armour)
Around Waist
grounding rough leather belt

A belt that goes around your waist.

Crafted by a master
1.00 Encumbrance.

Type: armor / belt

When wielded/worn:
Changes resistances:
+5% lightning
Stun/Freeze immunity:
+11%
grounding rough leather belt
On Hands
polar iron gauntlets of strength (+2) (0 def, 1 armour)

Metal gloves protecting the hands up to the middle of the lower arm.

Requires:
- Talent Armour Training
Powered by
arcane forces
Crafted by
a master
1.50 Encumbrance.

Type: armor / hands

When wielded/worn:
Armour:
+1
Changes stats:
+2 Str
Changes resistances:
+6% cold
Changes damage:
+3% cold
polar iron gauntlets of strength (+2) (0 def, 1 armour)
On Feet
blood-soaked pair of iron boots of speed (0 def, 3 armour)

Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.

Requires:
- Talent Armour Training
Powered by
arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour penetration:
+4
Physical power:
+3
Armour:
+3
Fatigue:
+2%
Pinning immunity:
+10%
Movement speed:
+20%
blood-soaked pair of iron boots of speed (0 def, 3 armour)
Tool
Tooth of the Mouth (dig speed 12 turns)

A huge tooth taken from the Mouth, in the Deep Bellow.

Powered by unknown forces
3.00 Encumbrance.

Type: tool / digger

When wielded/worn:
Armour penetration:
+5
Damage when the wearer is hit:
15 blight
Changes damage:
+4% blight
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Tooth of the Mouth (dig speed 12 turns)
Inventory
This item will automatically be transmogrified when you leave the level.
titan's steel ring of fire (+10%)

Rings can have magical properties.

Powered by arcane forces
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+2 Con
Changes resistances:
+10% fire
Changes damage:
+10% fire
Physical save:
+2
titan's steel ring of fire (+10%)
This item will automatically be transmogrified when you leave the level.
phase iron longsword of crippling (6-8.4 power, 7 apr)

Sharp, long, and deadly.

Requires:
- Strength 11
Powered by
arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: weapon / longsword

Base power: 6.0 - 8.4
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+7
Physical crit. chance:
+2.5%
Attack speed:
100%
When wielded/worn:
Physical crit. chance:
+4.0%
phase iron longsword of crippling (6-8.4 power, 7 apr)
This item will automatically be transmogrified when you leave the level.
steel longsword of paradox (10.5-14.7 power, 3 apr)

Sharp, long, and deadly.

Requires:
- Strength 16
Powered by
arcane forces
3.00 Encumbrance.

Type: weapon / longsword

Base power: 10.5 - 14.7
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+3
Physical crit. chance:
+3.0%
Attack speed:
100%
Damage when this weapon hits:
+5 temporal
When wielded/worn:
Damage when the wearer is hit:
6 temporal
Changes resistances:
+5% temporal
steel longsword of paradox (10.5-14.7 power, 3 apr)
This item will automatically be transmogrified when you leave the level.
sunbathed ash staff of might (9-10.8 power, 3 apr, light damage)

Staves designed for wielders of magic, by the greats of the art.

Requires:
- Magic 16
Powered by
arcane forces
Infused by
nature
5.00 Encumbrance.

Type: weapon / staff
It must be held with both hands.

Base power: 9.0 - 10.8
Uses stat: 100% Mag
Damage type:
Light
Armour Penetration:
+3
Physical crit. chance:
+3.0%
Attack speed:
100%
When wielded/worn:
Changes damage:
+14% light
Spellpower:
+2
Spell crit. chance:
+7%
sunbathed ash staff of might (9-10.8 power, 3 apr, light damage)
agate

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / black

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
agate
aquamarine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Changes resistances:
+4% all
When used to imbue an object:
Changes resistances:
+4% all
aquamarine
Orb of Scrying

This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Scrying
Transmogrification Chest

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
Transmogrification Chest
2 amethyst

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / violet

When wielded/worn:
Changes damage:
+4% all
When used to imbue an object:
Changes damage:
+4% all
2 amethyst
Rod of Annulment

You can feel magic draining out around this rod. Even nature itself seems affected.

Powered by arcane forces
2.00 Encumbrance.

Type: wand / wand

It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30.
Rod of Annulment

Last Messages

Slaur misses Slaur.
Slaur misses Slaur.

Slaur casts Virulent Disease.

Slaur is afflicted by a rotting disease!

Slaur hits Slaur for
10 blight damage.
Slaur casts Acid Strike.

Slaur casts Acid Strike.

Slaur drains life from Slaur!

Slaur drains life from Slaur!

Slaur hits Slaur for
33 acid, 6 acid, 6 temporal, 7 light, 15 blight, 18 blight, 6 temporal, 7 light, 30 acid, 6 lightning, 7 light, 15 blight, 18 blight, 6 temporal, 7 light damage (total 181.79).
Talent Bone Spear is ready to use.
Slaur hits Slaur for
10 blight damage.
Talent Virulent Disease is ready to use.
Slaur hits Slaur for
9 blight damage.
Slaur hits Slaur for
9 blight damage.
Talent Rend is ready to use.
Slaur hits Slaur for
9 blight damage.
Talent Drain is ready to use.
Slaur hits Slaur for
9 blight damage.
Slaur is free from the rotting disease.

Slaur casts Drain.

Slaur killed Slaur!
Slaur the level 10 dwarf reaver was tainted to death by himself, providing a free meal to the wildlife on level 3 of The Maze.
Slaur hits Slaur for
54 blight damage.
You have 2 life(s) left.
Slaur deactivates Ruin.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Saving done.