Madame Onion the level 50 Skeleton Temporal Warden by Shoob |
'Madame Onion the level 50 Skeleton Temporal Warden' by user Shoob
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 |
| Name | Madame Onion |
| Sex | Female |
| Type | Skeleton Temporal Warden |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Adventure |
| Level | 50 |
| Exp | 1375% |
| Gold | 1468 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 173 |
| Dexterity | 157 |
| Magic | 160 |
| Willpower | 135 |
| Cunning | 135 |
| Constitution | 136 |
| Resources | |
|---|---|
| Life | 1780/1780 |
| Stamina | 640/640 |
| Mana | 839/879 |
| Vim | 296/296 |
| Equilibrium | 20 |
| Paradox | 537 |
| Inscriptions (4/4) | |
|---|---|
| Rune Of The Rift |
Effective talent level: 1.0
Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Inflicts 800.40 temporal damage. If your target survives it will be sent 4 turns into the future. It will also lower your paradox by 120 (if you have any). |
| Rune |
Effective talent level: 1.0
Teleportation
Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to teleport randomly in a range of 158 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Rune |
Effective talent level: 1.0
Shielding
Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Description: Activate the rune to create a protective shield absorbing at most 668 damage for 4 turns. Its effects scale with your Strength stat. |
| Rune |
Effective talent level: 1.0
Shielding
Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Description: Activate the rune to create a protective shield absorbing at most 749 damage for 5 turns. Its effects scale with your Dexterity stat. |
Winner
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
| Offense | |
|---|---|
| Accuracy (main Hand) | 84 |
| Damage (main Hand) | 284 |
| APR (main Hand) | 51 |
| Crit (main Hand) | 41% |
| Speed (main Hand) | 0.60 |
| Range (main Hand) | 10 |
| Spellpower | 100 |
| Spell Crit | 48 |
| Spell Speed | 1 |
| All Damage | 16% |
| Physical Damage | 51% |
| Lightning Damage | 24% |
| Acid Damage | 26% |
| Light Damage | 28% |
| Defense | |
|---|---|
| Fatigue | 43 |
| Armour | 50 |
| Armour Hardiness | 100 |
| Defense | 47 |
| Ranged Defense | 47 |
| Physical Save | 87 |
| Spell Save | 88 |
| Mental Save | 69 |
| All Resists(cap) | 32%( 70%) |
| Physical Resist(cap) | 48%( 78%) |
| Arcane Resist(cap) | 46%( 70%) |
| Fire Resist(cap) | 59%( 70%) |
| Cold Resist(cap) | 59%( 70%) |
| Lightning Resist(cap) | 42%( 70%) |
| Acid Resist(cap) | 73%( 80%) |
| Nature Resist(cap) | 49%( 70%) |
| Blight Resist(cap) | 66%( 70%) |
| Light Resist(cap) | 42%( 70%) |
| Darkness Resist(cap) | 62%( 74%) |
| Mind Resist(cap) | 28%( 70%) |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 32% |
| Stun Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 30% |
| Talents | |
|---|---|
| Technique / Dual Weapons | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases the damage of the off-hand weapon to 109%. |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to block incoming blows with your weapons, increasing your defense by 89. |
|
Effective talent level: 6.5
5/5
Use mode: Sustained Stamina cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to hit the right spot, increasing your armor penetration by 55. Armor penetration will increase with your Dexterity stat. |
|
Effective talent level: 6.5
5/5
Use mode: Sustained Stamina cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases attack speed by 91%, but drains stamina quickly(-6 stamina/turn). |
| Technique / Dual Techniques | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 21.45 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hit with your offhand weapon for 161% damage. If the attack hits, the target is stunned for 8 turns and you hit it with your mainhand weapon doing 161% damage. Stun chance increase with your Dexterity stat. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 21.45 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Lashes out with a flurry of blows, hitting your target three times with each weapon for 108% damage. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 42.9 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Attack your foes in a frontal arc doing 180% weapon damage and making your targets bleed for 78 each turn for 10 turns. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 42.9 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Spin around, damaging all targets around you with both weapons for 200%. |
| Technique / Archery - Bows | (mastery 1.30) |
|
Effective talent level: 13.0
10/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 65. Also increases damage done with bows by 57%. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 21.45 Range: 10.00 Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 157% damage. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Range: 10.00 Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: You fire two arrows at your target, hitting it and a nearby foe if possible, doing 200% damage This talent does not use any stamina. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 50.05 Range: 10.00 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: You fire multiple arrows at the area of 4 radius, doing 140% damage. |
| Technique / Archery Prowess | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 21.45 Range: 10.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: You fire a flame shot, doing 130% fire damage and lighting up the target area in a radius of 3. At level 3 it also has a chance to blind for 3 turns. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 21.45 Range: 10.00 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: You fire a crippling shot, doing 157% damage and reducing your target's speed by 40% for 7 turns. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 21.45 Range: 10.00 Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Description: You fire a pinning shot, doing 146% damage and pinning your target to the ground for 7 turns. Pinning chance increase with your Dexterity stat. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Stamina cost: 21.45 Range: 10.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: You fire multiple shots in a circular pattern with radius 3, doing 164% damage and stunning your targets for 7 turns. Stun chance increase with your Dexterity stat. |
| Technique / Combat Training | (mastery 1.40) |
|
Effective talent level: 7.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 15% |
|
Effective talent level: 14.0
10/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 20 and reduces chance to be critically hit by 27% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 70%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 14.0
10/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 70. |
|
Effective talent level: 14.0
10/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 70. Also increases damage done with swords, axes, maces by 59% |
|
Effective talent level: 14.0
10/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 70. Also increases damage done with knives by 59% |
| Cunning / Survival | (mastery 1.20) |
|
Effective talent level: 6.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your attention to detail allows you to detect traps around you (202 detection 'power'). |
|
Effective talent level: 6.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You notice the small things others do not notice, allowing you to "see" creatures in a 10 radius even outside of light radius. This is not telepathy though, and is still limited to line of sight. |
|
Effective talent level: 6.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learnt to disarm traps (202 disarm power). |
|
Effective talent level: 6.0
5/5
Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit allows you to see attacks before they come, granting you a 103% chance to completely evade them for 18 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. |
| Spell / Divination | (mastery 0.90) |
|
Effective talent level: 0.9
1/5
Use mode: Activated Mana cost: 27.9 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Description: Summons an ethereal magical eye at the designated location that lasts for 12 turns. The eye can not be seen or attacked by other creatures and possesses magical vision that allows it to see any creature in a 4 range around it. It does not require light to do so but it can not see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4 if cast on a creature it will follow it until it expires or until the creature dies. At level 5 its vision can see through invisibility, stealth and all other sight affecting effects. |
|
Effective talent level: 4.5
5/5
Use mode: Sustained Mana cost: 74.4 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You focus your senses, getting information from moments in the future. Improves see invisible +50 Improves see through stealth +21 Improves critical spell chance +13% The effects will improve with your Spellpower. |
|
Effective talent level: 0.9
1/5
Use mode: Activated Mana cost: 37.2 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Form a map of your surroundings in your mind in a radius of 11 |
|
Effective talent level: 4.5
5/5
Use mode: Sustained Mana cost: 223.2 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Echoes of the future flash before your eyes, allowing you to sense some incoming attacks. If the attack is elemental or magical you will erect a temporary shield that reduces all damage of this type by 37% for 5 turns. This effect can only happen once every 5 turns and happens before damage is taken. The bonus will increase with your Spellpower. |
| Wild-gift / Harmony | (mastery 15.00) |
|
Effective talent level: 15.0
1/5
Use mode: Activated Equilibrium cost: 10 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 20 turns all poisons and diseases will heal you instead of damaging you. When activated it also heals you for 84 life per diseases or poisons on you. The healing will increase with your Willpower stat. |
|
Effective talent level: 75.0
5/5
Use mode: Sustained Equilibrium cost: 20 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Befriend the natural elements that constitute nature. Each time you are hit by one of the elements you gain a special effect for 80 turns. This can only happen every 80 turns. Fire: +479% global speed Cold: +153 armour Lightning: +75 to all stats Acid: +155.00 life regen Nature: +110% to all resists |
|
Effective talent level: 15.0
1/5
Use mode: Activated Equilibrium cost: 15 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Commune with nature, removing the infusion saturation effect and reducing the cooldown of 1 infusions by 8 turns. |
|
Effective talent level: 75.0
5/5
Use mode: Activated Equilibrium cost: 24 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: A wave a natural energies flow around you in a radius of 6, all creatures hit will suffer healing nexus for 8 turns. While under the effect all healing done to the creature will instead heal you for 790% of the heal value (and no healing at all goes to the target). Each heal leeched will also restore 80 equilibrium |
| Celestial / Chants | (mastery 0.90) |
|
Effective talent level: 4.5
5/5
Use mode: Sustained Positive energy cost: 20 Range: 10.00 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Chant the glory of the sun, granting you 79 physical and spell save. In addition it surrounds you with a shield of light, damaging anything that attacks you for 34.65 light damage. You may only have one Chant active at once. The saves and damage will increase with the Magic stat |
|
Effective talent level: 4.5
5/5
Use mode: Sustained Positive energy cost: 20 Range: 10.00 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Chant the glory of the sun, granting you 25% physical damage resistance. In addition it surrounds you with a shield of light, damaging anything that attacks you for 34.65 light damage. You may only have one Chant active at once. The resistance and damage will increase with the Magic stat |
|
Effective talent level: 4.5
5/5
Use mode: Sustained Positive energy cost: 20 Range: 10.00 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Chant the glory of the sun, granting you 21% elemental resistances. In addition it surrounds you with a shield of light, damaging anything that attacks you for 34.65 light damage. You may only have one Chant active at once. The resistance and damage will increase with the Magic stat |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Positive energy cost: 20 Range: 10.00 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Chant the glory of the sun, granting you 5% more light damage. In addition it surrounds you with a shield of light, damaging anything that attacks you for 3.34 light damage. Your lite radius is also increased by 1. You may only have one Chant active at once. The effects will increase with the Magic stat |
| Corruption / Hexes | (mastery 1.20) |
|
Effective talent level: 6.0
5/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target, dazing it and everything in a 2 radius ball of it for 3 turns and giving 64% chance to daze affected targets again each turn for 20 turns. The chance will increase with Magic stat. |
|
Effective talent level: 6.0
5/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target and everything within a radius 2 ball of your target for 20 turns. Each time your affected targets use a resource (stamina, mana, vim, ...) they take 136.17 fire damage. The damage will increase with Magic stat. |
|
Effective talent level: 6.0
5/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target and everything within a radius 2 ball of your target. Each time they do damage they take 25% of the same damage for 20 turns. The damage will increase with Magic stat. |
|
Effective talent level: 6.0
5/5
Use mode: Activated Vim cost: 30 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hexes your target, forcing it to be your thrall for 8 turns. If you damage the target it will be free from the hex. |
| Undead / Skeleton | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Improves your skeletal condition, increasing strength and dexterity by 10. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Creates a shield of bones absorbing 1054 damage. Lasts for 10 turns. The damage absorbed increases with dexterity. |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your undead bones are very resilient, reducing the duration of all detrimental effects on you by 54%. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: Re-position some of your bones, healing yourself for 650. At level 5 you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once) |
| Cursed / Cursed Aura | (mastery 1.20) |
|
Effective talent level: 6.0
5/5
Use mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: instant Description: Your defiling touch permeates everything around you, imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse. Multiple items with the same curse increase the power of those effects up to a maximum level of 5. Initially curses are harmful, but powerful benefits can be unlocked with multiple items and the Dark Gifts. At level 1 you gain the ability to curse weapons. At level 2 you gain the ability to curse body armor and cloaks. At level 3 you gain the ability to curse shields and helmets. At level 4 you gain the ability to curse gloves, boots and belts. At level 5 you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing. (Currently Curse of Nightmares |
|
Effective talent level: 6.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your curses will also bring dark gifts. Unlocks bonus level 4 effects on all of your curses allowing you to gain that effect when the power level of your curse reaches that level. At talent level 5 the luck penalty of cursed effects is reduced to 1. |
|
Effective talent level: 6.0
5/5
Use mode: Activated Range: 8.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curse the earth around you in a radius of 8 for 8 turns. Any who stand upon it are weakened, reducing the damage they inflict by 55% |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: 5.00 Cooldown: 40 Travel Speed: instantaneous Usage Speed: 1 turn Description: Instill a part of your living curse into a weapon in your inventory and toss it nearby. This nearly impervious sentry will attack all nearby enemies for 6 turns. When the curse ends the weapon will crumble to dust. Attack Speed: 0% |
| Chronomancy / Chronomancy | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Paradox cost: 13.95 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: You peer into the future, allowing you to explore your surroundings for 7 turns. When precognition expires you'll return to the point in time you first cast the spell. Note that visions of your own death will still be fatal. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You've learned to make minor corrections in how future events unfold. Each time an attacker makes a check against your defense or saves the respective value is increased by 6 (stacking up to a maximum increase of 65 for each value). The effect will last 8 turns but the duration will refresh everytime it's reapplied. The defense or saving throw increase is doubled while Precognition is active (but the cap remains the same). |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: When the duration of your Precognition expires (or is cancelled with Moment of Prescience) you'll be given a vision of your surroundings, sensing terrain, enemies, objects, and traps in a 16 radius. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Paradox cost: 27.91 Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Description: While under the affects of Precognition you may use Moment of Prescience to cancel it, walking the timeline exactly as you did before to reach the present. Doing so will pull your awareness fully into the moment, increasing your stealth detection and see invisibility by 6 for 3 turns. If you have Spin Fate going when you cast this spell you'll gain 13% of your spin as accuracy, attack power, spell power, or mind power as appropriate. This spell takes no time to cast. |
| Chronomancy / Speed Control | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases your movement speed by 25% and switching between already equipped weapon sets (default hotkey x) no longer takes a turn. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Paradox cost: 27.91 Range: 6.00 Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Inflicts 236.21 temporal damage and attempts to stun all creatures in a radius 3 ball for 6 turns. The stun duration will scale with your Paradox and the damage will scale with your Paradox and Spellpower. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Paradox cost: 41.86 Range: 6.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Description: Creates a time distortion in a radius of 3 that lasts for 12 turns, decreasing affected targets global speed by 60% for 3 turns and inflicting 109.58 temporal damage each turn they remain in the area. The slow effect and damage will scale with your Paradox and Spellpower. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Paradox cost: 55.82 Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Description: Increases your global speed by 161% for the next 4 game turns. Each time you move with this effect active you'll leave behind an image of yourself for two turns that may draw enemy attacks. The speed increase will scale with your Paradox and Spellpower. |
| Chronomancy / Temporal Combat | (mastery 1.50) |
|
Effective talent level: 7.5
5/5
Use mode: Sustained Paradox cost: 100.00 Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Description: You've learned to boost your strength through your control of the spacetime continuum. Increases your strength and your physical saves by 36. The effect will scale with your Willpower stat. |
|
Effective talent level: 7.5
5/5
Use mode: Activated Paradox cost: 27.91 Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: 1 turn Description: Regenerates 22 stamina each turn for the next 5 turns. |
|
Effective talent level: 7.5
5/5
Use mode: Sustained Paradox cost: 100.00 Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Description: You've learned to boost your magic through your control over the spacetime continuum. Increases your magic and your spell saves by 36. The effect will scale with your Willpower stat. |
|
Effective talent level: 7.5
5/5
Use mode: Activated Paradox cost: 69.77 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: For the next 11 turns you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. |
| Chronomancy / Time Travel | (mastery 1.20) |
|
Effective talent level: 6.0
5/5
Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Description: By slightly reorganizing history you reduce your Paradox by 411 and temporarily stabilize the timeline; allowing chronomancy to be used without chance of failure for 4 turns.(backfires and anomalies may still occur). Talent points invested in Static History will also reduce your chances of triggering an anomaly while using Spacetime Tuning. The paradox reduction will increase with your Spellpower. |
|
Effective talent level: 6.0
5/5
Use mode: Activated Paradox cost: 13.95 Range: 6.00 Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Inflicts 465.44 temporal damage. If your target survives it will be removed from time for 6 turns. The duration will scale with your Paradox. The damage will scale with your Paradox and Spellpower. |
|
Effective talent level: 6.0
5/5
Use mode: Activated Paradox cost: 27.91 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Creates a temporal echo in a nova around you in a radius of 6. Affected targets will take 252.25 temporal damage and 22% of the difference between their current life and max life as additional temporal damage. The percentage and damage scales with your Paradox and Spellpower. |
|
Effective talent level: 6.0
5/5
Use mode: Activated Paradox cost: 55.82 Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: 1 turn Description: Manipulate the flow of time; reducing the cooldown of all your talents on cooldown by 8 turns and reducing the duration of most status effects currently affecting you (good or bad) by 8 turns. The effect will scale with your Paradox. |
| Chronomancy / Spacetime Folding | (mastery 1.50) |
|
Effective talent level: 7.5
5/5
Use mode: Sustained Paradox cost: 75.00 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Folds a single dimension of your weapons (or ammo), allowing them to penetrate 28 armor and adding 133.95 temporal damage to your strikes. The armor penetration and damage will increase with your Spellpower. |
|
Effective talent level: 7.5
5/5
Use mode: Activated Paradox cost: 13.95 Range: 11.00 Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Description: You manipulate the spacetime continuum in such a way that you switch places with another creature with in a range of 11. The targeted creature will be confused for 11 turns. The spells hit chance will increase with your Spellpower. |
|
Effective talent level: 7.5
5/5
Use mode: Sustained Paradox cost: 125.00 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Description: Space bends around you, giving you a 42% chance to displace half of any damage you recieve onto a random enemy within a range of 10. |
|
Effective talent level: 7.5
5/5
Use mode: Activated Paradox cost: 27.91 Range: 11.00 Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Description: Violently fold the space between yourself and another point within range. You move to the target location and leave a temporal wake behind that stuns for 4 turns and inflicts 474.41 temporal damage to everything in the path. The damage will scale with your Paradox and Spellpower and the range will increase with the talent level. |
| Chronomancy / Spacetime Weaving | (mastery 1.20) |
|
Effective talent level: 6.0
5/5
Use mode: Activated Paradox cost: 13.95 Range: 10.00 Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Description: Teleports you to up to 10 tiles away to a targeted location in line of sight. Additional talent points increase the range. At talent level 4 you no longer require line of sight to teleport. |
|
Effective talent level: 6.0
5/5
Use mode: Activated Paradox cost: 27.91 Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Description: Randomly teleports all targets with in a radius of 5 around you. Targets will be teleported between 10 and 20 tiles from their current location. The teleport range will scale with your Paradox. |
|
Effective talent level: 1.2
1/5
Use mode: Activated Paradox cost: 55.82 Range: 10.00 Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 6 turns. At level 4 you may choose the exit location target area (radius 5). The duration will scale with your Paradox. This spell takes no time to cast. |
|
Effective talent level: 6.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your mastery of spacetime reduces the cooldown of banish, dimensional step, swap, and temporal wake by 5 and the cooldown of wormhole by 10. Also improves your chances of hitting targets with chronomancy effects that may cause continuum destablization (Banish, Time Skip, etc.) as well as your chance of overcoming continuum destabilization by 60%. |
| Current Effects | |
|---|---|
| Talent | Strength of Purpose |
| Talent | Quantum Feed |
| Talent | Keen Senses |
| Talent | Chant of Fortitude |
| Talent | Elemental Harmony |
| Talent | Premonition |
| Talent | Displace Damage |
| Talent | Weapon Folding |
| Quests |
|---|
| Achievements | |
|---|---|
| A Dangerous Secret |
Found the mysterious staff and told Last Hope about it.
43rd Regrowth 123rd year of Ascendancy at 00:04
By Madame Onion the Skeleton Temporal Warden level 29 |
| Against All Odds |
Killed Ukruk in the ambush.
41st Regrowth 123rd year of Ascendancy at 10:55
By Madame Onion the Skeleton Temporal Warden level 29 |
| Anti-Antimagic! |
Destroyed the Ziguranth camp with your Rhaloren allies.
34th Regrowth 123rd year of Ascendancy at 10:59
By Madame Onion the Skeleton Temporal Warden level 25 |
| Arachnophobia |
Destroyed the spydric menace.
1st Pyre 123rd year of Ascendancy at 03:18
By Madame Onion the Skeleton Temporal Warden level 35 |
| Atamathoned! |
Killed the giant golem Atamathon after foolishly reactivating it.
11st Haze 123rd year of Ascendancy at 07:38
By Madame Onion the Skeleton Temporal Warden level 43 |
| Back And There Again |
Opened a portal to the Far East from Maj'Eyal.
77th Pyre 123rd year of Ascendancy at 19:28
By Madame Onion the Skeleton Temporal Warden level 39 |
| Brave New World |
Went to the Far East and took part in the war.
63rd Regrowth 123rd year of Ascendancy at 17:58
By Madame Onion the Skeleton Temporal Warden level 31 |
| Clone War |
Destroyed your own Shade.
51st Dusk 123rd year of Ascendancy at 08:59
By Madame Onion the Skeleton Temporal Warden level 40 |
| Curse Lifter |
Killed Ben Cruthdar the Cursed.
17th Dusk 122nd year of Ascendancy at 23:28
By Madame Onion the Skeleton Temporal Warden level 12 |
| Destroyer Of The Creation |
Killed Slasul.
74th Regrowth 123rd year of Ascendancy at 09:24
By Madame Onion the Skeleton Temporal Warden level 32 |
| Destroyer's Bane |
Killed Golbug the Destroyer.
60th Regrowth 123rd year of Ascendancy at 17:42
By Madame Onion the Skeleton Temporal Warden level 30 |
| Dragon's Greed |
Amass 8000 gold pieces.
1st Regrowth 124th year of Ascendancy at 02:21
By Madame Onion the Skeleton Temporal Warden level 50 |
| Earth Master |
Killed Harkor'Zun and unlocked Stone magic
1st Allure 124th year of Ascendancy at 03:22
By Madame Onion the Skeleton Temporal Warden level 50 |
| Evil Denied |
Won ToME by preventing the Void portal to open.
15th Regrowth 124th year of Ascendancy at 11:29
By Madame Onion the Skeleton Temporal Warden level 50 |
| Exterminator |
Killed 1000 creatures
63rd Haze 122nd year of Ascendancy at 14:02
By Madame Onion the Skeleton Temporal Warden level 16 |
| Eye Of The Storm |
Freed Derth from the onslaught of the mad Tempest, Urkis.
19th Regrowth 123rd year of Ascendancy at 16:30
By Madame Onion the Skeleton Temporal Warden level 23 |
| Flooder |
Defeated Ukllmswwik while doing his own quest.
71st Regrowth 123rd year of Ascendancy at 22:20
By Madame Onion the Skeleton Temporal Warden level 31 |
| Gem Of The Moon |
Completed the Master Jeweler quest with Limmir.
60th Dusk 123rd year of Ascendancy at 05:21
By Madame Onion the Skeleton Temporal Warden level 42 |
| Genocide |
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.
54th Dusk 123rd year of Ascendancy at 18:52
By Madame Onion the Skeleton Temporal Warden level 40 |
| Home Sweet Home |
Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
7th Decay 122nd year of Ascendancy at 02:33
By Madame Onion the Skeleton Temporal Warden level 18 |
| Level 10 |
Got a character to level 10.
1st Dusk 122nd year of Ascendancy at 09:51
By Madame Onion the Skeleton Temporal Warden level 10 |
| Level 20 |
Got a character to level 20.
7th Allure 123rd year of Ascendancy at 08:55
By Madame Onion the Skeleton Temporal Warden level 20 |
| Level 30 |
Got a character to level 30.
53rd Regrowth 123rd year of Ascendancy at 17:44
By Madame Onion the Skeleton Temporal Warden level 30 |
| Level 40 |
Got a character to level 40.
7th Mirth 123rd year of Ascendancy at 03:09
By Madame Onion the Skeleton Temporal Warden level 40 |
| Level 50 |
Got a character to level 50.
5th Decay 123rd year of Ascendancy at 14:08
By Madame Onion the Skeleton Temporal Warden level 50 |
| Orcrist |
Killed the leaders of the Orc Pride.
7th Decay 123rd year of Ascendancy at 08:51
By Madame Onion the Skeleton Temporal Warden level 50 |
| Paradoxology |
Both killed your future self and got killed by your future self.
9th Regrowth 123rd year of Ascendancy at 17:10
By Madame Onion the Skeleton Temporal Warden level 21 |
| Portal Master |
Fought the two Sorcerers and closed four invocation portals.
15th Regrowth 124th year of Ascendancy at 11:28
By Madame Onion the Skeleton Temporal Warden level 50 |
| Race Through Fire |
Raced through the fires of the Charred Scar to stop the Sorcerers.
78th Haze 123rd year of Ascendancy at 18:06
By Madame Onion the Skeleton Temporal Warden level 49 |
| Rescuer Of The Lost |
Rescued the merchant from the assassin lord.
6th Haze 122nd year of Ascendancy at 12:17
By Madame Onion the Skeleton Temporal Warden level 14 |
| Savior Of The Damsels In Distress |
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
23rd Regrowth 123rd year of Ascendancy at 18:10
By Madame Onion the Skeleton Temporal Warden level 24 |
| Self-killer |
Killed your future self.
9th Regrowth 123rd year of Ascendancy at 17:10
By Madame Onion the Skeleton Temporal Warden level 21 |
| Size Is Everything |
Do over 1500 damage in one attack
71st Dusk 123rd year of Ascendancy at 20:10
By Madame Onion the Skeleton Temporal Warden level 42 |
| Size Matters |
Do over 600 damage in one attack
31st Regrowth 123rd year of Ascendancy at 11:58
By Madame Onion the Skeleton Temporal Warden level 25 |
| Sliders |
Activated a portal using the Orb of Many Ways.
61st Regrowth 123rd year of Ascendancy at 03:20
By Madame Onion the Skeleton Temporal Warden level 31 |
| The Arena |
Unlocked Arena mode.
3rd Flare 122nd year of Ascendancy at 19:19
By Madame Onion the Skeleton Temporal Warden level 9 |
| The Secret City |
Discovered the truth about mages.
6th Dusk 122nd year of Ascendancy at 18:16
By Madame Onion the Skeleton Temporal Warden level 12 |
| There And Back Again |
Opened a portal to Maj'Eyal from the Far East.
19th Pyre 123rd year of Ascendancy at 14:42
By Madame Onion the Skeleton Temporal Warden level 35 |
| Treasure Hoarder |
Amass 3000 gold pieces.
1st Pyre 123rd year of Ascendancy at 02:35
By Madame Onion the Skeleton Temporal Warden level 35 |
| Treasure Hunter |
Amass 1000 gold pieces.
10th Regrowth 123rd year of Ascendancy at 05:53
By Madame Onion the Skeleton Temporal Warden level 22 |
| Vampire Crusher |
Destroyed the Master in its lair of the Dreadfell.
40th Regrowth 123rd year of Ascendancy at 19:44
By Madame Onion the Skeleton Temporal Warden level 27 |
| Equipment | |
|---|---|
| In Main Hand |
Infinite Shallots (Shrouds)
Infinite Shallots (Shrouds)
Longbows are used to shoot arrows at your foes. Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow It must be held with both hands. Armour Penetration: +16 Attack speed: 60% Firing range: +10 Default ammo(infinite): Base power: 51.5 - 72.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% When wielded/worn: Changes stats: +8 Dex Damage when the wearer hits(melee): 4 cold Changes damage: +30% physical / +8% lightning / +12% light Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Curse of Shrouds |
| On Fingers |
Vargh Redemption
Vargh Redemption
This azure ring seems to be always moist to the touch. Infused by nature 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. |
| On Fingers |
sneakthief's voratun ring of life
sneakthief's voratun ring of life
Rings can have magical properties. Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +7 Cun / +8 Dex Life regen: +1.20 Maximum life: +97.00 Light radius: -2 Healing mod.: +26% |
| Around Neck |
Limmir's Amulet of the Moon
Limmir's Amulet of the Moon
Amulets can have magical properties. 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Physical power: +12 Changes stats: +10 Con Damage when the wearer is hit: 34 darkness Changes resistances: +10% blight / +10% all Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Life regen: +2.00 Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +80% |
| Light Source |
Eldritch Pearl
Eldritch Pearl
Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. Powered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Use mode: Activated Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Description: A wall of water rushes out from the caster with radius 1, increasing 1 per turn to a maximum eventual radius of 5, doing 56.33 cold damage and 73.33 physical damage as well as knocking back targets each turn for 8 turns. The damage and duration will increase with your Spellpower. |
| Main Armor |
Plate Armor of the King (15 def, 20 armour) (Corpses)
Plate Armor of the King (15 def, 20 armour) (Corpses)
Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it. Requires: - Strength 48 - Talent Armour Training (level 4) Crafted by a master 17.00 Encumbrance. Type: armor / massive When wielded/worn: Armour: +20 Defense: +15 Fatigue: +26% Changes stats: +9 Wil Changes resistances: +10% arcane / +25% fire / +25% acid / +25% blight / +25% darkness Physical save: +15 Spell save: +25 Mental save: +25 Stun/Freeze immunity: +30% Knockback immunity: +30% Maximum stamina: +60.00 Light radius: +1 Curse of Corpses |
| Cloak |
Cloak of Deception (Corpses)
Cloak of Deception (Corpses)
A black cloak, with subtle illusion enchantments woven in its very fabric. Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Curse of Corpses |
| On Head |
champion's iron helm of trickery (0 def, 3 armour) (Misfortune)
champion's iron helm of trickery (0 def, 3 armour) (Misfortune)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Changes stats: +2 Str / +2 Dex / +2 Wil / +2 Cun Confusion immunity: +10% Light radius: +2 Curse of Misfortune |
| Around Waist |
Girdle of Preservation (Madness)
Girdle of Preservation (Madness)
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. Infused by nature 1.00 Encumbrance. Type: armor / belt When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% Curse of Madness |
| On Hands |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (Corpses)
Stone Gauntlets of Harkor'Zun (0 def, 7 armour) (Corpses)
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. Requires: - Talent Armour Training Powered by arcane forces 7.00 Encumbrance. Type: armor / hands When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +10% physical / +20% acid Changes resistances cap: +5% physical / +10% acid Changes resistances penetration: +15% physical / +15% acid Changes damage: +5% physical / +10% acid Talent cooldown: Clinch (-2 turns) Curse of Corpses |
| On Feet |
Shifting Boots (7 def, 1 armour) (Madness)
Shifting Boots (7 def, 1 armour) (Madness)
Those leather boots can make anybody as annoying as their former possessor, Draebor. Powered by arcane forces 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +1 Defense: +7 Fatigue: +2% Changes stats: +8 Cun / +4 Dex Talent mastery: +0.10 Spell / Temporal Curse of Madness It can be used to blink to a nearby random location, costing 22 power out of 40/40. |
| Tool |
Pick of Dwarven Emperors (dig speed 12 turns)
Pick of Dwarven Emperors (dig speed 12 turns)
This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. Crafted by a master 3.00 Encumbrance. Type: tool / digger When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
| Inventory |
|---|
|
Orb of Many Ways
Orb of Many Ways
The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. |
|
Glory of the Pride
Glory of the Pride
The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 |
|
Leek-n-Reek
Leek-n-Reek
Rings can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Damage when the wearer hits(melee): 15 physical / 15 cold / 15 lightning / 4 nature Changes resistances penetration: +15% cold Changes damage: +2% nature / +15% cold Allows you to breathe in: water Poison immunity: +5% Disarm immunity: +80% Pinning immunity: +80% Knockback immunity: +80% |
|
Lord Garlic
Lord Garlic
Rings can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +20 Cun / +18 Dex Damage when the wearer hits(melee): 3 arcane / 15 fire / 2 blight / 4 light Changes resistances penetration: +13% fire Changes damage: +6% mind / +14% acid / +15% fire Disarm immunity: +40% Pinning immunity: +40% Stun/Freeze immunity: +20% Knockback immunity: +40% Light radius: -4 |
|
Life Drinker (42-54.6 power, 11 apr) (Misfortune)
Life Drinker (42-54.6 power, 11 apr) (Misfortune)
Black blood for foul deads. This dagger serves evil. Requires: - Magic 44 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +25 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). Curse of Misfortune It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Use mode: Activated Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: 600% of base Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 24.27 acid and 22.34 blight damage. If not cleared after five turns it will inflict 312.82 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. |
|
Saluna (37.5-48.75 power, 30 apr) (Misfortune)
Saluna (37.5-48.75 power, 30 apr) (Misfortune)
Sharp, short and deadly. Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +51 blight / +51 temporal When wielded/worn: Armour penetration: +2 Physical power: +2 Changes stats: +6 Mag / -15 Con Damage when the wearer hits(melee): 4 nature / 2 poison Damage when the wearer is hit: 15 temporal Changes resistances: +16% temporal Changes damage: +22% acid Disease immunity: +65% Curse of Misfortune It can be used to activate talent Epidemic (costing 80 power out of 80/80) : Effective talent level: 4.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 6.00 Travel Speed: instantaneous Description: Infects the target with a very contagious disease doing 61.14 damage per turn for 6 turns. If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. Creatures suffering from that disease will also suffer healing reduction (56%). The damage will increase with your Magic stat, and the spread chance increases with the blight damage. |
|
Corpsebow (Madness)
Corpsebow (Madness)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow It must be held with both hands. Attack speed: 80% Firing range: +7 Default ammo(infinite): Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% When wielded/worn: Damage when the wearer hits(ranged): 15 corrupted blood Disease immunity: +50% Curse of Madness |
|
Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage) (Shrouds)
Awakened Staff of Absorption (80-96 power, 60 apr, arcane damage) (Shrouds)
Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 80.0 - 96.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. Curse of Shrouds It can be used to absorb energies, costing 200 power out of 200/200. |
|
Rope Belt of the Thaloren (Corpses)
Rope Belt of the Thaloren (Corpses)
The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 Curse of Corpses |
|
Threads of Fate (10 def, 0 armour) (Shrouds)
Threads of Fate (10 def, 0 armour) (Shrouds)
Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +10 Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 Spell save: +20 Mental save: +20 Confusion immunity: +40% Spellpower: +8 Curse of Shrouds It can be used to activate talent See the Threads (costing 1000 power out of 1000/1000) : Effective talent level: 1.0 Use mode: Activated Power cost: 1000 out of 1000/1000. Range: melee/personal Travel Speed: instantaneous Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. This spell takes no time to cast. |
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radiant elven-silk robe of Angolwen (5 def, 0 armour) (Madness)
radiant elven-silk robe of Angolwen (5 def, 0 armour) (Madness)
A cloth vestment. It offers no intrinsic protection but can be enchanted. Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Defense: +5 Changes stats: +5 Mag / +5 Wil / +6 Cun / +5 Con Changes resistances: +12% darkness / +15% light Changes damage: +16% darkness / +20% light Light radius: +1 Curse of Madness |
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Eden's Guile (2 def, 1 armour) (Misfortune)
Eden's Guile (2 def, 1 armour) (Misfortune)
The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Crafted by a master 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Misfortune It can be used to boost speed, costing 50 power out of 50/50. |
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heroic drakeskin leather gloves of regeneration (0 def, 9 armour) (Misfortune)
heroic drakeskin leather gloves of regeneration (0 def, 9 armour) (Misfortune)
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Crafted by a master 1.00 Encumbrance. Type: armor / hands When wielded/worn: Armour: +9 Changes resistances: +13% cold / +11% fire Life regen: +1.40 Stamina each turn: +0.50 Mana each turn: +0.40 Maximum life: +68.00 Curse of Misfortune |
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purifying elven-silk wizard hat of the arcanist (3 def, 0 armour) (Nightmares)
purifying elven-silk wizard hat of the arcanist (3 def, 0 armour) (Nightmares)
A pointy cloth hat, very wizardly... Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head When wielded/worn: Defense: +3 Changes resistances: +9% arcane / +12% blight Physical save: +9 Poison immunity: +21% Disease immunity: +21% Spellpower: +6 Curse of Nightmares It can be used to activate talent Manaflow (costing 80 power out of 80/80) : Effective talent level: 1.0 Use mode: Activated Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. |
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152 elemental dragonbone arrow (53.5-74.9 power, 18 apr)
152 elemental dragonbone arrow (53.5-74.9 power, 18 apr)
Arrows are used with bows to pierce your foes to death. Requires: - Dexterity 48 Powered by arcane forces 0.03 Encumbrance. Type: ammo / arrow Base power: 53.5 - 74.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% When wielded/worn: Damage when the wearer hits(ranged): 4 acid / 16 lightning / 15 ice / 21 fire |
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73 alchemist agate
73 alchemist agate
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: alchemist-gem / black When used as an alchemist bomb: Bomb damage +5% |
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Telos's Staff Crystal
Telos's Staff Crystal
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. |
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Demonic Orb of Many Ways
Demonic Orb of Many Ways
The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. |
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Dragon Orb (Orb of Command)
Dragon Orb (Orb of Command)
This orb is warm to the touch. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. |
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Elemental Orb (Orb of Command)
Elemental Orb (Orb of Command)
Flames swirl on the icy surface of this orb. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. |
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Orb of Destruction (Orb of Command)
Orb of Destruction (Orb of Command)
Visions of death and destruction fill your mind as you lift this orb. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. |
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Orb of Undeath (Orb of Command)
Orb of Undeath (Orb of Command)
Dark visions fill your mind as you lift the orb. It is cold to the touch. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. |
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Atamathon's Ruby Eye
Atamathon's Ruby Eye
One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. 0.00 Encumbrance. [Plot Item] Type: gem / red When wielded/worn: Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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Runed Skull
Runed Skull
Dull red runes are etched all over this blackened skull. Powered by arcane forces 3.00 Encumbrance. Type: gem / red When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 |
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3 bloodstone
3 bloodstone
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / red When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% |
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3 fire opal
3 fire opal
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / red When wielded/worn: Changes damage: +10% all When used to imbue an object: Changes damage: +10% all |
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Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
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Rod of Annulment
Rod of Annulment
You can feel magic draining out around this rod. Even nature itself seems affected. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30. |
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Rod of Recall (1/1)
Rod of Recall (1/1)
This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 400/400. |
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Rod of Spydric Poison (3/3)
Rod of Spydric Poison (3/3)
This rod carved out of a giant spider fang continuously drips venom. Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: wand / wand It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. |
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Pearl of Life and Death
Pearl of Life and Death
A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. Infused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 |
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3 diamond
3 diamond
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / white When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con |
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3 moonstone
3 moonstone
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / white When wielded/worn: Defense: +10 When used to imbue an object: Defense: +10 |
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2 pearl
2 pearl
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / white When wielded/worn: Changes resistances: +10% all When used to imbue an object: Changes resistances: +10% all |
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steel shield 'Lelyblek' (6 def, 2 armour) (Nightmares)
steel shield 'Lelyblek' (6 def, 2 armour) (Nightmares)
Handheld deflection devices Requires: - Strength 16 - Talent Armour Training (level 3) Crafted by a master 7.00 Encumbrance. Type: armor / shield When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes stats: +5 Con Changes resistances: +23% lightning / +12% fire Curse of Nightmares |
Last Messages
Madame Onion killed warg!
Warg's remains glow with a strange light.
Madame Onion hits warg for 878 physical damage.
Madame Onion shoots!
Madame Onion performs a critical strike!
Madame Onion killed white wolf!
White wolf's remains glow with a strange light.
Madame Onion hits white wolf for 1042 physical damage.
Madame Onion shoots!
Madame Onion performs a critical strike!
Madame Onion killed white wolf!
White wolf's remains glow with a strange light.
Madame Onion hits white wolf for 815 physical damage.
There is an exit to the worldmap here (press '<', '>' or right click to use).
Ran for 8 turns (stop reason: at exit).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
Today is the 17th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 18th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:56.
There is a Last Hope (Town) here (press '<', '>' or right click to use).
Saving done.
There is an exit to the worldmap here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ran for 19 turns (stop reason: detrimental status effect).
Melinda's father gives you: steel shield 'Lelyblek' (6 def, 2 armour)
There is an exit to the worldmap here (press '<', '>' or right click to use).
Saving done.
Saving done.

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