NightShade the level 15 Halfling Shadowblade by erinye2000 |
'NightShade the level 15 Halfling Shadowblade' by user erinye2000
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 - Bug-fixes for ToME beta 37 3.9.37 |
| Name | NightShade |
| Sex | Female |
| Type | Halfling Shadowblade |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Roguelike |
| Level | 15 |
| Exp | 8% |
| Gold | 145 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 14 |
| Dexterity | 40 |
| Magic | 23 |
| Willpower | 13 |
| Cunning | 27 |
| Constitution | 17 |
| Resources | |
|---|---|
| Life | 0/390 |
| Stamina | 122/140 |
| Mana | 177/199 |
| Positive | 0/92 |
| Inscriptions (3/3) | |
|---|---|
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Dexterity stat. |
| Rune |
Effective talent level: 1.0
Manasurge
Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 34 |
| Damage (main Hand) | 42 |
| APR (main Hand) | 17 |
| Crit (main Hand) | 17% |
| Speed (main Hand) | 1.00 |
| Accuracy (off Hand) | 34 |
| Damage (off Hand) | 21 |
| APR (off Hand) | 16 |
| Crit(off Hand) | 16% |
| Speed(off Hand) | 1.00 |
| Spellpower | 24 |
| Spell Crit | 11 |
| Spell Speed | 1 |
| Defense | |
|---|---|
| Fatigue | 2 |
| Armour | 5 |
| Armour Hardiness | 30 |
| Defense | 33 |
| Ranged Defense | 33 |
| Physical Save | 17 |
| Spell Save | 20 |
| Mental Save | 20 |
| All Resists(cap) | 0%( 70%) |
| Fire Resist(cap) | 6%( 70%) |
| Lightning Resist(cap) | 10%( 70%) |
| Blight Resist(cap) | 5%( 70%) |
| Darkness Resist(cap) | 5%( 70%) |
| Poison Resistance | 12% |
| Confusion Resistance | 17% |
| Blind Resistance | 6% |
| Pinning Resistance | 12% |
| Stun Resistance | 24% |
| Talents | |
|---|---|
| Race / Halfling | (mastery 1.00) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: instant Description: Call upon the luck and cunning of the Little Folk to increase your physical and spell critical strike chance by 24% for 5 turns. The bonus will increase with the Cunning stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Halfling have long learnt to use their small stature as an advantage when fighting the other races. Increases defense in melee based on the size difference between the attacker and you (+0 defence per size). |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Halflings have always been a very organised and methodical race, the more foes they face the more organised they are. If two or more foes are in sight your physical power, spellpower and mindpower are increased by 0.0 per foes (up to 0 foes). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: instant Description: Halflings are one of the more powerful military force of the known world, they have been at war with most other races for thousand of years. Instantly makes you immune to stuns, dazes and pinning effects for 3 turns. |
| Technique / Dual Weapons | (mastery 1.20) |
|
Effective talent level: 1.2
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases the damage of the off-hand weapon to 56%. |
|
Effective talent level: 6.0
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to block incoming blows with your weapons, increasing your defense by 24. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to hit the right spot, increasing your armor penetration by 4. Armor penetration will increase with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases attack speed by 0%, but drains stamina quickly(-6 stamina/turn). |
| Technique / Dual Techniques | (mastery 1.20) |
|
Effective talent level: 6.0
5/5
Use mode: Activated Stamina cost: 15.3 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hit with your offhand weapon for 158% damage. If the attack hits, the target is stunned for 8 turns and you hit it with your mainhand weapon doing 158% damage. Stun chance increase with your Dexterity stat. |
|
Effective talent level: 1.2
1/5
Use mode: Activated Stamina cost: 15.3 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Lashes out with a flurry of blows, hitting your target three times with each weapon for 69% damage. |
|
Effective talent level: 1.2
1/5
Use mode: Activated Stamina cost: 30.6 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Attack your foes in a frontal arc doing 134% weapon damage and making your targets bleed for 20 each turn for 4 turns. |
|
Effective talent level: 1.2
1/5
Use mode: Activated Stamina cost: 30.6 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Spin around, damaging all targets around you with both weapons for 154%. |
| Technique / Combat Techniques | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 30 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You focus your strikes, reducing your attack speed by 10% and increasing your accuracy by 4 and critical chance by 4%. The effects will increase with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 22.44 Range: 5.00 Cooldown: 40 Travel Speed: instantaneous Usage Speed: 1 turn Description: Rushes toward your target with incredible speed. If the target is reached you get a free attack doing 120% weapon damage. If the attack hits the target is dazed for 3 turns. You must rush from at least 2 tiles away. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 10.2 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Description: You have learned to focus your blows to hit your target, granting +100 accuracy for 1 turns. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 25.5 Range: melee/personal Cooldown: 55 Travel Speed: instantaneous Usage Speed: instant Description: Through rigorous training you have learned to focus your actions for a short while, increasing your speed by 0% for 5 turns. |
| Technique / Combat Training | (mastery 1.20) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 0 and reduces chance to be critically hit by 0% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 0%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 1.2
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 6. |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with swords, axes, maces by 0% |
|
Effective talent level: 8.4
7/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 42. Also increases damage done with knives by 46% |
| Cunning / Dirty Fighting | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Stamina cost: 10.2 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: You hit your target doing 45% damage, trying to stun it instead of damaging it. If your attack hits, the target is stunned for 5 turns. Stun chance increase with talent level and your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit gives you a big advantage against stunned targets; all your hits will have a 0% greater chance of being critical. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 51 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Using a series of tricks and maneuvers, you switch places with your target. Switching places will confuse your foes, granting you evasion(50%) for 1 turns. While switching places your weapon(s) will connect with the target, not damaging it but on hit effects can trigger. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 30.6 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: You hit your target doing 90% damage. If your attack hits, the target is crippled for 3 turns, losing 7% accuracy and 7% damage. Hit chance improves with talent level and your Dexterity stat. |
| Cunning / Lethality | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to find and hit the weak spots. Your strikes have a 2.69% greater chance to be critical hits and your critical hits do 5% more damage. Also, when using knives, you now use your cunning score instead of your strength for bonus damage. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Stamina cost: 15.3 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: You hit your target doing 111% damage. If your attack hits, you gain 8 armour penetration for 7 turns. The APR will increase with Cunning. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 25.5 Range: melee/personal Cooldown: 60 Travel Speed: instantaneous Usage Speed: instant Description: For 3 turns you put all your will into your blows, adding 16 damage to each strike. Damage will improve with your Cunning and Willpower stats. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 51 Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wits allow you to reset the cooldown of 2 of your combat talents(cunning or technique) of level 0 or less. |
| Cunning / Shadow Magic | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Stamina cost: 20 Range: melee/personal Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Description: Channel raw magical energy into your melee attacks, each doing 9.73 darkness damage and costing 2.00 mana. |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: The user gains a bonus to spellpower equal to 19% of their cunning. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Stamina cost: 40 Range: 10.00 Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Description: Regenerates 0.00 mana per turn while active. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Stamina cost: 30.6 Range: 5.00 Cooldown: 5 Travel Speed: instantaneous Usage Speed: 1 turn Description: Step through the shadows to your target, dazing it for 2 turns and hitting it with all your weapons for 120% darkness weapon damage. Dazed targets can not act, but any damage will free them. To shadowstep you need to be able to see the target. |
| Cunning / Ambush | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Mana cost: 15.6 Stamina cost: 15.3 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: For an instant your weapons turn into a shadow leash that tries to grab the target's weapon, disarming it for 3 tuns. Duration increases with talent level and chance to succeed with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 15.6 Stamina cost: 15.3 Range: 7.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: You reach out with shadow vines toward your target, pulling it to you and silencing it for 1 turns. Duration increases with talent level and chance to succeed with your Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 36.4 Stamina cost: 35.7 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: You take full control of your own shadow for 3 turns. Your shadow possesses your talents and stats, has 22% life and deals 42% damage, -30% all resistances, -100% light resistance and 100% darkness resistance. Your shadow is permanently stealthed (25 power) and all melee damage it deals is converted to darkness damage. If you release control early your shadow will dissipate. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 62.4 Stamina cost: 30.6 Range: 5.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Description: You veil yourself in shadows for 3 turns and let them control you. While in the veil you become immune to status effects, and gain 10% all damage reduction. Each turn you blink to a nearby foe, hitting it for 90% darkness weapon damage. While this goes on you cannot be stopped unless you are killed, and you cannot control your character. |
| Cunning / Survival | (mastery 1.10) |
|
Effective talent level: 1.1
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your attention to detail allows you to detect traps around you (7 detection 'power'). |
|
Effective talent level: 1.1
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You notice the small things others do not notice, allowing you to "see" creatures in a 6 radius even outside of light radius. This is not telepathy though, and is still limited to line of sight. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learnt to disarm traps (0 disarm power). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your quick wit allows you to see attacks before they come, granting you a 17% chance to completely evade them for 6 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. |
| Spell / Phantasm | (mastery 1.00) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 5.2 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Creates a globe of pure light with a radius of 5 that illuminates the area. At level 3 it also blinds all who see it (except the caster). |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 31.2 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: The caster's image blurs, granting 1 bonus to defense. The bonus will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 62.4 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 2 arcane damage to the attacker. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 156 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: The caster fades from sight, granting 2 bonus to invisibility. Beware -- you should take off your light, or you will still be easily spotted. As you become invisible you fade out of phase with reality. All your damage is reduced by 70%. This powerful spell constantly drains your mana (2 per turn) while active. The invisibility bonus will increase with your Spellpower. |
| Spell / Conveyance | (mastery 1.00) |
|
Effective talent level: 5.0
5/5
Use mode: Activated Mana cost: 10.4 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Teleports you randomly with a small range of up to 9 grids. At level 4 it allows you to specify which creature to teleport. At level 5 it allows you to choose the target area (radius 2). If the target area is not in line of sight there is a chance the spell will fizzle. The range will increase with your Spellpower. |
|
Effective talent level: 1.0
1/5
Use mode: Activated Mana cost: 20.8 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Teleports you randomly with a large range (124), with a minimum range of 15. At level 4 it allows you to specify which creature to teleport. At level 5 it allows you to choose the target area (radius 19). The range will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 72.8 Range: 8.00 Cooldown: 35 Travel Speed: instantaneous Usage Speed: 1 turn Description: This intricate spell erects a space distortion around the caster that is linked to another one around a target. Any time the caster should take damage there is a 40% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (66) is absorbed, the time runs out (10 turns), or the target dies, the shield will crumble. Max damage shield can absorb will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 208 Range: melee/personal Cooldown: 40 Travel Speed: instantaneous Usage Speed: 1 turn Description: When you hit a solid surface this spell tears down the laws of probability to make you instantly appear on the other side. Teleports up to 4 grids. Range will improve with your Spellpower. |
| Current Effects | |
|---|---|
| Talent | Shadow Combat |
| Quests |
|---|
| Achievements | |
|---|---|
| Curse Lifter |
Killed Ben Cruthdar the Cursed.
19th Dusk 122nd year of Ascendancy at 11:40
By NightShade the Halfling Shadowblade level 14 |
| Level 10 |
Got a character to level 10.
2nd Mirth 122nd year of Ascendancy at 18:58
By NightShade the Halfling Shadowblade level 10 |
| Rescuer Of The Lost |
Rescued the merchant from the assassin lord.
38th Dusk 122nd year of Ascendancy at 12:08
By NightShade the Halfling Shadowblade level 15 |
| The Arena |
Unlocked Arena mode.
78th Pyre 122nd year of Ascendancy at 20:43
By NightShade the Halfling Shadowblade level 8 |
| The Secret City |
Discovered the truth about mages.
75th Dusk 122nd year of Ascendancy at 21:59
By NightShade the Halfling Shadowblade level 15 |
| Equipment | |
|---|---|
| In Main Hand |
blazebringer's steel dagger of massacre (16.5-21.45 power, 6 apr)
blazebringer's steel dagger of massacre (16.5-21.45 power, 6 apr)
Sharp, short and deadly. Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger Base power: 16.5 - 21.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +5 fire When wielded/worn: Damage when the wearer is hit: 8 fire Changes resistances penetration: +8% fire |
| In Off Hand |
slime-covered iron dagger of massacre (11-14.3 power, 5 apr)
slime-covered iron dagger of massacre (11-14.3 power, 5 apr)
Sharp, short and deadly. Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +11 slime |
| On Fingers |
gladiator's steel ring of pilfering
gladiator's steel ring of pilfering
Rings can have magical properties. Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Armour penetration: +3 Physical power: +5 Defense: +4 Changes stats: +4 Str / +4 Con It can be used to activate talent Disengage (costing 40 power out of 80/80) : Effective talent level: 2.0 Use mode: Activated Power cost: 40 out of 80/80. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. |
| On Fingers |
copper ring of blasting
copper ring of blasting
Rings can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Damage when the wearer hits(melee): 3 lightning / 3 physical |
| Around Neck |
copper amulet of murder
copper amulet of murder
Amulets can have magical properties. Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Accuracy: +5 Armour penetration: +5 Physical crit. chance: +3.0% Critical mult.: +11.00% |
| Light Source |
preserving brass lantern
preserving brass lantern
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Crafted by a master 2.00 Encumbrance. Type: lite / lite When wielded/worn: Changes stats: +2 Con Poison immunity: +12% Disease immunity: +10% Life regen: +0.60 Light radius: +2 |
| Main Armor |
ancient linen robe of life (0 def, 0 armour)
ancient linen robe of life (0 def, 0 armour)
A cloth vestment. It offers no intrinsic protection but can be enchanted. Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth When wielded/worn: Changes stats: +1 Mag Damage when the wearer hits(melee): 6 temporal Changes resistances: +5% blight Confusion immunity: +11% Life regen: +0.80 Maximum life: +41.00 Healing mod.: +10% |
| Cloak |
spellcowled linen cloak of the guardian (6 def, 3 armour)
spellcowled linen cloak of the guardian (6 def, 3 armour)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Armour: +3 Defense: +6 Physical save: +6 Spell save: +7 Mental save: +7 Blindness immunity: +6% Confusion immunity: +6% |
| On Head |
grounding rough leather cap of knowledge (0 def, 1 armour)
grounding rough leather cap of knowledge (0 def, 1 armour)
A cap made of leather. Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Wil / +2 Mag Changes resistances: +5% lightning Stun/Freeze immunity: +11% Spell crit. chance: +4% |
| Around Waist |
grounding rough leather belt of the titan
grounding rough leather belt of the titan
A belt that goes around your waist. Crafted by a master 1.00 Encumbrance. Type: armor / belt When wielded/worn: Physical power: +3 Changes resistances: +5% lightning Stun/Freeze immunity: +13% |
| On Feet |
blood-soaked pair of rough leather boots of tirelessness (0 def, 1 armour)
blood-soaked pair of rough leather boots of tirelessness (0 def, 1 armour)
A pair of boots made of leather. Crafted by a master 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour penetration: +3 Physical power: +3 Armour: +1 Fatigue: +1% Pinning immunity: +12% Stamina each turn: +0.30 Maximum stamina: +11.00 |
| Tool |
dwarven-steel pickaxe of Reknor (dig speed 11 turns)
dwarven-steel pickaxe of Reknor (dig speed 11 turns)
Allows you to dig a wall, remove a tree, create ways. Crafted by a master 3.00 Encumbrance. Type: tool / digger When wielded/worn: Changes resistances: +5% darkness / +6% fire It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
| Inventory |
|---|
|
duelist's regeneration infusion (heal 210 over 5 turns)
duelist's regeneration infusion (heal 210 over 5 turns)
Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 210 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. |
|
Bill's Tree Trunk (30-51 power, 7 apr)
Bill's Tree Trunk (30-51 power, 7 apr)
This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: |
|
Crooked Club (25-35 power, 4 apr)
Crooked Club (25-35 power, 4 apr)
An oddly twisted club with a hefty weight on the end. Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. Type: weapon / mace Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +14 % chances to confuse When wielded/worn: Accuracy: +12 |
|
Skullcleaver (16-22.4 power, 3 apr)
Skullcleaver (16-22.4 power, 3 apr)
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Damage when this weapon hits: +10 drain life When wielded/worn: Changes damage: +8% blight |
|
naturalist's iron gauntlets of dispersion (0 def, 1 armour)
naturalist's iron gauntlets of dispersion (0 def, 1 armour)
Metal gloves protecting the hands up to the middle of the lower arm. Requires: - Talent Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. Type: armor / hands When wielded/worn: Armour: +1 Changes stats: +4 Mag Changes resistances: +3% arcane / +6% nature Changes damage: +3% nature It can be used to activate talent Disperse Magic (costing 80 power out of 80/80) : Effective talent level: 3.0 Use mode: Activated Power cost: 80 out of 80/80. Range: 10.00 Travel Speed: instantaneous Description: Removes up to 3 magical effects (both good and bad) from the target. At level 3 it can be targeted. |
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6 agate
6 agate
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / black When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con |
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4 aquamarine
4 aquamarine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Changes resistances: +4% all When used to imbue an object: Changes resistances: +4% all |
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topaz
topaz
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Defense: +4 When used to imbue an object: Defense: +4 |
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3 spinel
3 spinel
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: Defense: +2 When used to imbue an object: Defense: +2 |
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red crystal shard
red crystal shard
Tiny flames still dance etherally inside this transparent crystal, though its heat seems to have faded... you hope. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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vial of fire wyrm saliva
vial of fire wyrm saliva
Clear and slightly thicker than water. It froths when shaken. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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Summertide Phial
Summertide Phial
A small crystal phial that captured Sunlight during the Summertide. Infused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +4 It can be used to call light, costing 10 power out of 15/15. |
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Wintertide Phial
Wintertide Phial
This phial seems filled with darkness, yet it cleanses your thoughts. Powered by arcane forces 2.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind, costing 40 power out of 60/60. |
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bright brass lantern of clarity
bright brass lantern of clarity
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Crafted by a master 2.00 Encumbrance. Type: lite / lite When wielded/worn: Confusion immunity: +20% Light radius: +3 |
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Crystal Focus
Crystal Focus
This crystal radiates the power of the Spellblaze itself. Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued It can be used to combine with a weapon, costing 1 power out of 1/1. |
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Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
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Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
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amethyst
amethyst
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / violet When wielded/worn: Changes damage: +4% all When used to imbue an object: Changes damage: +4% all |
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Rod of Recall (1/1)
Rod of Recall (1/1)
This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 400/400. |
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6 ametrine
6 ametrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes damage: +2% all When used to imbue an object: Changes damage: +2% all |
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7 citrine
7 citrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Light radius: +1 When used to imbue an object: Light radius: +1 |
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5 zircon
5 zircon
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes resistances: +2% all When used to imbue an object: Changes resistances: +2% all |
Last Messages
Bibaran the thalore hits NightShade for 1 nature, 21 fire damage (total 21.89).
Bibaran the thalore uses Wrath of the Woods.
Bibaran the thalore radiates power.
Bibaran the thalore hits NightShade for 2 nature, 23 fire damage (total 23.69).
NightShade performs a critical strike!
Bibaran the thalore slows down.
NightShade hits Bibaran the thalore for 15 physical, 2 fire, 1 physical, 1 lightning, 2 temporal, 3 darkness, 12 physical, 3 nature, 1 physical, 1 lightning, 2 temporal, 3 darkness damage (total 41.17).
Bibaran the thalore hits NightShade for 2 nature damage.
NightShade stops being poisoned.
NightShade is not stunned anymore.
Bibaran the thalore's aura of power vanishes.
Mimun the dwarf casts Temporal Wake.
NightShade is stunned!
Mimun the dwarf hits NightShade for 68 temporal damage.
Alanov the dwarf uses Dark Tendrils.
Bibaran the thalore speeds up.
Mimun the dwarf uses Resilience of the Dwarves.
Mimun the dwarf's skin turns to stone.
Mimun the dwarf hits NightShade for 25 physical, 4 cold, 20 light, 11 physical, 9 lightning, 9 temporal damage (total 77.14).
NightShade hits Mimun the dwarf for 3 fire, 3 fire damage (total 4.80).
Alanov the dwarf activates Pity.
Alanov the dwarf uses Feed.
Alanov the dwarf deactivates Pity.
Shadow casts Blindside.
Shadow hits NightShade for 27 physical damage.
NightShade hits shadow for 3 fire damage.
Mimun the dwarf killed NightShade!
Saving done.
Saving done.
Saving game...

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