Silwyth the level 13 Shalore Archmage by silwyth

'Silwyth the level 13 Shalore Archmage' by user silwyth


Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.37
NameSilwyth
SexMale
TypeShalore Archmage
CampaignMaj'Eyal
DifficultyNormal
PermadeathRoguelike
Level13
Exp36%
Gold478
Died
  • Killed by minotaur at level 13 on the 14th Dusk 122nd year of Ascendancy at 23:38
1 times (now dead)
Primary Stats
Strength8
Dexterity14
Magic45
Willpower29
Cunning15
Constitution20

Resources
Life-53/207
Mana89/262
Inscriptions (3/3)
Rune
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 10.
Phase Door
Rune
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.
Shielding
Rune
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana.
Manasurge

Offense
Accuracy (main Hand)11
Damage (main Hand)15
APR (main Hand)2
Crit (main Hand)4%
Speed (main Hand)1.00
Spellpower39
Spell Crit11
Spell Speed1
Arcane Damage24%
Fire Damage12%
Cold Damage6%
Lightning Damage6%
Acid Damage6%
Mind Damage5%
Defense
Fatigue0
Armour5
Armour Hardiness30
Defense13
Ranged Defense13
Physical Save15
Spell Save27
Mental Save20
Fire Resist(cap) -6%( 70%)
Cold Resist(cap) 10%( 70%)
Mind Resist(cap) -5%( 70%)
Temporal Resist(cap) 6%( 70%)
Poison Resistance30%
Confusion Resistance11%
Blind Resistance11%
Teleport Resistance10%

Talents
Race / Shalore(mastery 1.00)
  • Grace Of The Eternals (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: instant
Description: Call upon the grace of the Eternals to increase your general speed by 17% for 8 turns.
The speed bonus will increase with the Dexterity stat.
0/5
  • Magic Of The Eternals (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Reality bends slightly in the presence of a Shaloren due to their inherent magical nature.
Increases critical chance by 0%.
0/5
  • Secrets Of The Eternals (generic)
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: instant
Description: As the only immortal race of Eyal, Shaloren have learnt, over the long years, to use their innate inner magic to protect themselves.
0% chance to become invisible (power 14) for 5 turns when hit by a blow doing at least 15% of their total life.
0/5
  • Timeless (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: instant
Description: The world grows old as you stand the ages. To you time is different.
Reduces the time remaining on detrimental effects by 0 and increases the time remaining on beneficial effects by 0.
0/5
Spell / Arcane(mastery 1.50)
  • Arcane Power (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your mastery of magic allows you to enter a deep concentration state, increasing your spellpower by 8.
0/5
  • Manathrust (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 10
Range: 10.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Conjures up mana into a powerful bolt doing 15.54 arcane damage.
At level 3 it becomes a beam.
The damage will increase with your Spellpower.
0/5
  • Manaflow (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 0
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Engulf yourself in a surge of mana, quickly restoring 6 mana every turn for 10 turns.
The mana restored will increase with your Spellpower.
0/5
  • Disruption Shield (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 10
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: instant
Description: Uses mana instead of life to take damage. Uses 2.50 mana per damage point taken.
If your mana is brought too low by the shield, it will de-activate and the chain reaction will release a deadly arcane storm with radius 3 for 10 turns, dealing 10% of the damage absorbed each turn.
While the arcane storm rages you also get a 13% arcane resistance.
The damage to mana ratio increases with your Spellpower.
0/5
Spell / Fire(mastery 1.30)
  • Flame (class)
Effective talent level: 6.5
Use mode: Activated
Mana cost: 12
Range: 10.00
Cooldown: 3
Travel Speed: 2000% of base
Usage Speed: 1 turn
Description: Conjures up a bolt of fire, setting the target ablaze and doing 229.82 fire damage over 3 turns.
At level 5 it will create a beam of flames.
The damage will increase with your Spellpower.
5/5
  • Flameshock (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 30
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Conjures up a cone of flame with radius 3. Any target caught in the area will take 13.82 fire damage and be stunned for 2 turns.
The damage will increase with your Spellpower.
0/5
  • Fireflash (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 7.00
Cooldown: 8
Travel Speed: 400% of base
Usage Speed: 1 turn
Description: Conjures up a bolt of fire moving toward the target that explodes into a flash of fire doing 18.38 fire damage in a radius of 1.
The damage will increase with your Spellpower.
0/5
  • Inferno (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 100
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Raging flames burn foes and allies alike doing 4.46 fire damage in a radius of 5 each turn for 5 turns.
The damage will increase with your Spellpower.
0/5
Spell / Earth(mastery 1.30)
  • Stone Skin (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The caster's skin grows as hard as stone, granting 1 bonus to armor.
The bonus to armor will increase with your Spellpower.
0/5
  • Strike (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 18
Range: 10.00
Cooldown: 6
Travel Speed: 600% of base
Usage Speed: 1 turn
Description: Conjures up a fist of stone doing 11.04 physical damage and knocking the target back.
The damage will increase with your Spellpower.
0/5
  • Dig (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 40
Range: 10.00
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Digs up to 0 grids into walls, trees or other impassable terrain
0/5
  • Stone Wall (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 70
Range: 7.00
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Entomb yourself in a wall of stone for 2 turns.
At level 4 it becomes targetable.
Duration will improve with your Spellpower.
0/5
Spell / Water(mastery 1.30)
  • Corrosive Vapour (class)
Effective talent level: 1.3
Use mode: Activated
Mana cost: 25
Range: 8.00
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Corrosive fumes rise from the ground doing 13.51 acid damage in a radius of 3 each turn for 3 turns.
The damage will increase with your Spellpower.
1/5
  • Freeze (class)
Effective talent level: 6.5
Use mode: Activated
Mana cost: 14
Range: 10.00
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Condenses ambient water on a target, freezing it for 7 turns and damaging it for 234.50.
The damage will increase with your Spellpower.
5/5
  • Tidal Wave (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A wall of water rushes out from the caster with radius 1, increasing 1 per turn to a maximum eventual radius of 3, doing 2.12 cold damage and 2.00 physical damage as well as knocking back targets each turn for 3 turns.
The damage and duration will increase with your Spellpower.
0/5
  • Ice Storm (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A furious ice storm rages around the caster doing 4.24 cold damage in a radius of 3 each turn for 7 turns.
It has 25% chance to freeze damaged targets.
The damage and duration will increase with your Spellpower.
0/5
Spell / Air(mastery 1.30)
  • Lightning (class)
Effective talent level: 6.5
Use mode: Activated
Mana cost: 10
Range: 10.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Conjures up mana into a powerful beam of lightning doing 84.52 to 253.57 damage
The damage will increase with your Spellpower.
5/5
  • Chain Lightning (class)
Effective talent level: 1.3
Use mode: Activated
Mana cost: 40
Range: 10.00
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Invokes a forking beam of lightning doing 25.96 to 77.87 damage and forking to another target.
It can hit up to 4 targets up to 10 grids apart and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
1/5
  • Feather Wind (class)
Effective talent level: 1.3
Use mode: Sustained
Mana cost: 50
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: A gentle wind circles around the caster, increasing carrying capacity by 31 and increasing defense against projectiles by 7.
At level 4 it also makes you slightly levitate, allowing you to ignore some traps.
1/5
  • Thunderstorm (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 170
Range: 5.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Conjures a furious, raging lightning storm with a radius of 5 that follows you as long as this spell is active.
Each turn a random lightning bolt will hit up to 0 of your foes for 1 to 4.22 damage.
This powerful spell will continuously drain 0.00 mana while active.
The damage will increase with your Spellpower.
0/5
Spell / Storm(mastery 1.30)
  • Nova (class)
Effective talent level: 1.3
Use mode: Activated
Mana cost: 12
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Lightning emanates from you in a circular wave with radius 2, doing 20.56 to 61.67 lightning damage and possibly dazing (75% chance).
The damage will increase with your Spellpower.
1/5
  • Shock (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 8
Range: 10.00
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Conjures up a bolt of lightning, doing 3.99 to 11.98 lightning damage and dazing the target for 3 turns.
The damage will increase with your Spellpower.
0/5
  • Hurricane (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 100
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Each time one of your lightning spells dazes a target it has a 30% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with radius of 2.
Each turn all creatures around it will take 2.79 to 8.38 lightning damage.
The damage will increase with your Spellpower.
0/5
  • Tempest (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Surround yourself with a Tempest, increasing all your lightning damage by 0% and ignoring 0% lightning resistance of your targets.
0/5
Spell / Phantasm(mastery 1.30)
  • Illuminate (class)
Effective talent level: 0.0
Use mode: Activated
Mana cost: 5
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Creates a globe of pure light with a radius of 5 that illuminates the area.
At level 3 it also blinds all who see it (except the caster).
0/5
  • Blur Sight (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 30
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The caster's image blurs, granting 1 bonus to defense.
The bonus will increase with your Spellpower.
0/5
  • Phantasmal Shield (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 60
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 3 arcane damage to the attacker.
The damage will increase with your Spellpower.
0/5
  • Invisibility (class)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 150
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The caster fades from sight, granting 2 bonus to invisibility.
Beware -- you should take off your light, or you will still be easily spotted.
As you become invisible you fade out of phase with reality. All your damage is reduced by 70%.
This powerful spell constantly drains your mana (2 per turn) while active.
The invisibility bonus will increase with your Spellpower.
0/5
Spell / Conveyance(mastery 1.30)
  • Phase Door (generic)
Effective talent level: 3.9
Use mode: Activated
Mana cost: 10
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teleports you randomly with a small range of up to 10 grids.
At level 4 it allows you to specify which creature to teleport.
At level 5 it allows you to choose the target area (radius 4). If the target area is not in line of sight there is a chance the spell will fizzle.
The range will increase with your Spellpower.
3/5
  • Teleport (generic)
Effective talent level: 1.3
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teleports you randomly with a large range (139), with a minimum range of 15.
At level 4 it allows you to specify which creature to teleport.
At level 5 it allows you to choose the target area (radius 19).
The range will increase with your Spellpower.
1/5
  • Displacement Shield (generic)
Effective talent level: 2.6
Use mode: Activated
Mana cost: 70
Range: 8.00
Cooldown: 35
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: This intricate spell erects a space distortion around the caster that is linked to another one around a target.
Any time the caster should take damage there is a 53% chance that it will instead be warped by the shield and hit the designated target.
Once the maximum damage (230) is absorbed, the time runs out (17 turns), or the target dies, the shield will crumble.
Max damage shield can absorb will increase with your Spellpower.
2/5
  • Probability Travel (generic)
Effective talent level: 0.0
Use mode: Sustained
Mana cost: 200
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When you hit a solid surface this spell tears down the laws of probability to make you instantly appear on the other side.
Teleports up to 4 grids.
Range will improve with your Spellpower.
0/5
Spell / Divination(mastery 1.30)
  • Arcane Eye (generic)
Effective talent level: 1.3
Use mode: Activated
Mana cost: 15
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Summons an ethereal magical eye at the designated location that lasts for 13 turns.
The eye can not be seen or attacked by other creatures and possesses magical vision that allows it to see any creature in a 5 range around it.
It does not require light to do so but it can not see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4 if cast on a creature it will follow it until it expires or until the creature dies.
At level 5 its vision can see through invisibility, stealth and all other sight affecting effects.
1/5
  • Keen Senses (generic)
Effective talent level: 1.3
Use mode: Sustained
Mana cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You focus your senses, getting information from moments in the future.
Improves see invisible +11
Improves see through stealth +5
Improves critical spell chance +3%
The effects will improve with your Spellpower.
1/5
  • Vision (generic)
Effective talent level: 1.3
Use mode: Activated
Mana cost: 20
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Form a map of your surroundings in your mind in a radius of 8
1/5
  • Premonition (generic)
Effective talent level: 1.3
Use mode: Sustained
Mana cost: 120
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Echoes of the future flash before your eyes, allowing you to sense some incoming attacks.
If the attack is elemental or magical you will erect a temporary shield that reduces all damage of this type by 16% for 5 turns.
This effect can only happen once every 5 turns and happens before damage is taken.
The bonus will increase with your Spellpower.
1/5
Spell / Aegis(mastery 1.30)
  • Heal (generic)
Effective talent level: 3.9
Use mode: Activated
Mana cost: 25
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Call upon the forces of nature to heal your body for 297 life.
The life healed will increase with your Spellpower.
3/5
  • Shielding (generic)
Effective talent level: 1.3
Use mode: Sustained
Mana cost: 40
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Surround yourself with strengthening arcane forces.
Every damage shield, time shield or displacement shield affecting you has its power increased by 31% and duration increased by 3.
The shield value will increase with your Spellpower.
1/5
  • Arcane Shield (generic)
Effective talent level: 1.3
Use mode: Sustained
Mana cost: 50
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Surround yourself with protective arcane forces.
Each time you receive a direct heal (not a life regeneration effect) you automatically get a damage shield of 34% of the heal value for 3 turns.
The shield value will increase with your Spellpower.
1/5
  • Aegis (generic)
Effective talent level: 1.3
Use mode: Activated
Mana cost: 50
Range: melee/personal
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: instant
Description: Release arcane energies into any magical shield currently protecting you, further charging it by 54% of its max absorb value.
It will affect at most 1 shield effects.
Affected shields are: Damage Shield, Time Shield, Displacement Shield.
The charging will increase with your Spellpower.
1/5
Current Effects
TalentKeen Senses
Quests
Achievements
Level 10
Got a character to level 10.
By Silwyth the Shalore Archmage level 10
2nd Summertide 122nd year of Ascendancy at 05:41
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.
By Silwyth the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:04
The Arena
Unlocked Arena mode.
By Silwyth the Shalore Archmage level 10
9th Dusk 122nd year of Ascendancy at 02:07

Equipment
In Main Hand
ethereal elm staff (5-6 power, 2 apr, blight damage)

Staves designed for wielders of magic, by the greats of the art.

Requires:
- Magic 11
Powered by
arcane forces
5.00 Encumbrance.

Type: weapon / staff
It must be held with both hands.

Base power: 5.0 - 6.0
Uses stat: 100% Mag
Damage type:
Blight
Armour Penetration:
+2
Physical crit. chance:
+2.5%
Attack speed:
100%
When wielded/worn:
Changes damage:
+6% arcane
Mana each turn:
+0.10
Spellpower:
+4
Spell crit. chance:
+1%
ethereal elm staff (5-6 power, 2 apr, blight damage)
On Fingers
savior's steel ring of arcane power (+6%)

Rings can have magical properties.

Powered by arcane forces
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes damage:
+6% arcane
Physical save:
+6
Spell save:
+7
Mental save:
+6
savior's steel ring of arcane power (+6%)
On Fingers
wizard's copper ring of arcane power (+6%)

Rings can have magical properties.

Powered by arcane forces
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Changes stats:
+3 Mag
Changes damage:
+6% arcane
Spell save:
+3
wizard's copper ring of arcane power (+6%)
Around Neck
copper amulet of soulsearing

Amulets can have magical properties.

Powered by arcane forces
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Changes resistances:
-5% mind / -6% fire
Changes damage:
+5% mind / +6% fire
Critical mult.:
+10.00%
Spellpower:
+5
copper amulet of soulsearing
Light Source
Void Star

It looks like a very tiny star - deep black - and yet it somehow shines.

Powered by arcane forces
1.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Changes damage:
+6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid
Spell crit. chance:
+5%
Light radius:
+2
It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 70 out of 70/70.
Range: 10.00
Travel Speed: instantaneous
Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 23.89 mind damage as well as resource damage (based off the mind damage and nature of the resource).
Void Star
Main Armor
Eel-skin armour (10 def, 1 armour)

This armour seems to have been patched together from many eels. Yuck.

Infused by nature
9.00 Encumbrance.

Type: armor / light

When wielded/worn:
Armour:
+1
Defense:
+10
Fatigue:
+2%
Changes stats:
+3 Cun / +2 Dex
Poison immunity:
+30%
Talent on hit(spell): Lightning (10% chance level 2).
It can be used to activate talent Lightning (costing 18 power out of 50/50) :
Effective talent level: 2.6
Use mode: Activated
Power cost: 18 out of 50/50.
Range: 10.00
Travel Speed: instantaneous
Description: Conjures up mana into a powerful beam of lightning doing 55.32 to 165.97 damage
The damage will increase with your Spellpower.
Eel-skin armour (10 def, 1 armour)
Cloak
thick linen cloak of the Shaloren (1 def, 0 armour)

A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Powered by arcane forces
Crafted by
a master
2.00 Encumbrance.

Type: armor / cloak

When wielded/worn:
Defense:
+1
Changes stats:
+2 Wil / +1 Mag
Changes resistances:
+10% cold
thick linen cloak of the Shaloren (1 def, 0 armour)
On Head
eldritch linen wizard hat of earthrunes (1 def, 2 armour)

A pointy cloth hat, very wizardly...

Powered by arcane forces
2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour:
+2
Defense:
+1
Changes stats:
+1 Con
Talent masteries:
+0.20 Spell / Arcane +0.20 Spell / Arcane shield
Maximum mana:
+23.00
It can be used to activate talent Stone Wall (costing 80 power out of 80/80) :
Effective talent level: 3.9
Use mode: Activated
Power cost: 80 out of 80/80.
Range: 7.00
Travel Speed: instantaneous
Description: Entomb yourself in a wall of stone for 7 turns.
At level 4 it becomes targetable.
Duration will improve with your Spellpower.
eldritch linen wizard hat of earthrunes (1 def, 2 armour)
Around Waist
anchoring rough leather belt of carrying

A belt that goes around your waist.

Powered by arcane forces
Crafted by
a master
1.00 Encumbrance.

Type: armor / belt

When wielded/worn:
Fatigue:
-5%
Changes resistances:
+6% temporal
Maximum encumberance:
+20
Teleport immunity:
+10%
anchoring rough leather belt of carrying
On Hands
alchemist's rough leather gloves of the beastfinder (0 def, 1 armour)

Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.

Powered by arcane forces
Infused by
nature
1.00 Encumbrance.

Type: armor / hands

When wielded/worn:
Accuracy:
+3
Armour:
+1
Changes stats:
+1 Dex / +3 Mag / +2 Wil
Blindness immunity:
+11%
Confusion immunity:
+11%
It can be used to activate talent Track (costing 80 power out of 80/80) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 8 for 5 turns.
The radius will increase with the Cunning stat
alchemist's rough leather gloves of the beastfinder (0 def, 1 armour)
On Feet
scholar's pair of rough leather boots (0 def, 1 armour)

A pair of boots made of leather.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+1
Fatigue:
+1%
Spellpower:
+4
scholar's pair of rough leather boots (0 def, 1 armour)
Inventory
This item will automatically be transmogrified when you leave the level.
duelist's insidious poison infusion (16 nature damage, 20% healing reduction)

Natural infusions may be grafted onto your body, granting you an on-demand ability.

Infused by nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to spit a bolt of poison doing 17.11 nature damage per turns for 7 turns and reducing the target's healing received by 20%.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the infusion..
duelist's insidious poison infusion (16 nature damage, 20% healing reduction)
This item will automatically be transmogrified when you leave the level.
sneak's wild infusion (resist 18%; cure magical)

Natural infusions may be grafted onto your body, granting you an on-demand ability.

Infused by nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 18% for 5 turns.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the infusion..
sneak's wild infusion (resist 18%; cure magical)
This item will automatically be transmogrified when you leave the level.
sun infusion (rad 6; power 20; turns 5)

Natural infusions may be grafted onto your body, granting you an on-demand ability.

Infused by nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to brighten the area in a radius of 6, reveals any stealthy creatures.
It will also blind any creatures caught inside (power 20) for 5 turns.

It can be used to inscribe your skin with the infusion..
sun infusion (rad 6; power 20; turns 5)
This item will automatically be transmogrified when you leave the level.
wild infusion (resist 13%; cure magical)

Natural infusions may be grafted onto your body, granting you an on-demand ability.

Infused by nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 13% for 5 turns.

It can be used to inscribe your skin with the infusion..
wild infusion (resist 13%; cure magical)
This item will automatically be transmogrified when you leave the level.
duelist's phase door rune (range 6)

Magical runes may be inscribed onto your body, granting you an on-demand ability.

Powered by arcane forces
0.10 Encumbrance.

Type: scroll / rune

When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 6.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the rune..
duelist's phase door rune (range 6)
This item will automatically be transmogrified when you leave the level.
psychic's teleportation rune (range 49)

Magical runes may be inscribed onto your body, granting you an on-demand ability.

Powered by arcane forces
0.10 Encumbrance.

Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15.
Its effects scale with your Willpower stat.

It can be used to inscribe your skin with the rune..
psychic's teleportation rune (range 49)
This item will automatically be transmogrified when you leave the level.
copper amulet

Amulets can have magical properties.

0.10 Encumbrance.

Type: jewelry / amulet

copper amulet
This item will automatically be transmogrified when you leave the level.
phase steel battleaxe of crippling (17.5-26.25 power, 9 apr)

Massive two-handed battleaxes.

Requires:
- Strength 16
Powered by
arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: weapon / battleaxe
It must be held with both hands.

Base power: 17.5 - 26.3
Uses stat: 120% Str
Damage type:
Physical
Armour Penetration:
+9
Physical crit. chance:
+5.0%
Attack speed:
100%
When wielded/worn:
Physical crit. chance:
+4.0%
phase steel battleaxe of crippling (17.5-26.25 power, 9 apr)
This item will automatically be transmogrified when you leave the level.
flaming iron dagger of daylight (5-6.5 power, 5 apr)

Sharp, short and deadly.

Requires:
- Dexterity 11
Powered by
arcane forces
Infused by
nature
1.00 Encumbrance.

Type: weapon / dagger

Base power: 5.0 - 6.5
Uses stats: 45% Str, 45% Dex
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+4.0%
Attack speed:
100%
Damage when this weapon hits:
+5 fire / +6 light
flaming iron dagger of daylight (5-6.5 power, 5 apr)
This item will automatically be transmogrified when you leave the level.
caustic steel greatmaul (24-36 power, 2 apr)

Massive two-handed maul.

Requires:
- Strength 16
Crafted by
a master
5.00 Encumbrance.

Type: weapon / greatmaul
It must be held with both hands.

Base power: 24.0 - 36.0
Uses stat: 120% Str
Damage type:
Physical
Armour Penetration:
+2
Physical crit. chance:
+1.0%
Attack speed:
100%
Damage when this weapon hits:
+13 acid
When wielded/worn:
Damage when the wearer is hit:
6 acid
Changes resistances penetration:
+8% acid
caustic steel greatmaul (24-36 power, 2 apr)
This item will automatically be transmogrified when you leave the level.
flaming steel longsword of massacre (21-29.4 power, 3 apr)

Sharp, long, and deadly.

Requires:
- Strength 16
Powered by
arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: weapon / longsword

Base power: 21.0 - 29.4
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+3
Physical crit. chance:
+3.0%
Attack speed:
100%
Damage when this weapon hits:
+6 fire
flaming steel longsword of massacre (21-29.4 power, 3 apr)
This item will automatically be transmogrified when you leave the level.
acidic steel mace of defense (15-21 power, 3 apr)

Blunt and deadly.

Requires:
- Strength 16
Infused by
nature
Crafted by
a master
3.00 Encumbrance.

Type: weapon / mace

Base power: 15.0 - 21.0
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+3
Physical crit. chance:
+1.0%
Attack speed:
100%
Damage when this weapon hits:
+5 acid
When wielded/worn:
Defense:
+3
acidic steel mace of defense (15-21 power, 3 apr)
This item will automatically be transmogrified when you leave the level.
shocking iron mace of paradox (6.5-9.1 power, 2 apr)

Blunt and deadly.

Requires:
- Strength 11
Powered by
arcane forces
3.00 Encumbrance.

Type: weapon / mace

Base power: 6.5 - 9.1
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+2
Physical crit. chance:
+0.5%
Attack speed:
100%
Damage when this weapon hits:
+6 lightning / +6 temporal
When wielded/worn:
Damage when the wearer is hit:
5 temporal
Changes resistances:
+5% temporal
shocking iron mace of paradox (6.5-9.1 power, 2 apr)
This item will automatically be transmogrified when you leave the level.
shocking steel mace of defense (12-16.8 power, 3 apr)

Blunt and deadly.

Requires:
- Strength 16
Powered by
arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: weapon / mace

Base power: 12.0 - 16.8
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+3
Physical crit. chance:
+1.0%
Attack speed:
100%
Damage when this weapon hits:
+7 lightning
When wielded/worn:
Defense:
+4
shocking steel mace of defense (12-16.8 power, 3 apr)
This item will automatically be transmogrified when you leave the level.
halfling cured leather sling of power

Slings are used to hurl stones or metal shots at your foes.

Requires:
- Dexterity 16
- Talent Shoot
Crafted by
a master
4.00 Encumbrance.

Type: weapon / sling

Armour Penetration:
+3
Attack speed:
80%
Firing range:
+7
Default ammo(infinite):
Base power: 17.5 - 21.0
Uses stats: 50% Cun, 70% Dex
Damage type:
Physical
Armour Penetration:
+2
Physical crit. chance:
+4.5%
When wielded/worn:
Changes damage:
+12% physical
Talents cooldown: Multishot (
-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn)
halfling cured leather sling of power
This item will automatically be transmogrified when you leave the level.
icy ash staff of power (10-12 power, 3 apr, cold damage)

Staves designed for wielders of magic, by the greats of the art.

Requires:
- Magic 16
Powered by
arcane forces
5.00 Encumbrance.

Type: weapon / staff
It must be held with both hands.

Base power: 10.0 - 12.0
Uses stat: 100% Mag
Damage type:
Cold
Armour Penetration:
+3
Physical crit. chance:
+3.0%
Attack speed:
100%
When wielded/worn:
Changes damage:
+8% cold
Spellpower:
+9
Spell crit. chance:
+2%
icy ash staff of power (10-12 power, 3 apr, cold damage)
This item will automatically be transmogrified when you leave the level.
lightening linen cloak of resilience (1 def, 0 armour)

A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Infused by nature
Crafted by
a master
2.00 Encumbrance.

Type: armor / cloak

When wielded/worn:
Defense:
+1
Fatigue:
-2%
Maximum life:
+32.00
lightening linen cloak of resilience (1 def, 0 armour)
This item will automatically be transmogrified when you leave the level.
pair of rough leather boots of uncanny dodging (0 def, 1 armour)

A pair of boots made of leather.

Crafted by a master
2.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+1
Ranged Defense:
+3
Fatigue:
+1%
pair of rough leather boots of uncanny dodging (0 def, 1 armour)
Flamewrought (0 def, 2 armour)

These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.

Infused by nature
1.00 Encumbrance.

Type: armor / hands

When wielded/worn:
Armour:
+2
Changes stats:
+3 Wil
Changes resistances:
+10% fire
Changes damage:
+5% fire
It can be used to activate talent Flamespit (costing 6 power out of 24/24) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 6 out of 24/24.
Range: 10.00
Travel Speed: instantaneous
Description: Conjures up a bolt of fire doing 45.13 fire damage.
The damage will increase with the Magic stat
Flamewrought (0 def, 2 armour)
This item will automatically be transmogrified when you leave the level.
anchoring steel mail armour of the deep (2 def, 7 armour)

A suit of armour made of mail.

Requires:
- Strength 20
- Talent Armour Training (level 2)
Infused by
nature
Crafted by
a master
14.00 Encumbrance.

Type: armor / heavy

When wielded/worn:
Armour:
+7
Defense:
+2
Fatigue:
+14%
Changes resistances:
+5% cold / +6% acid / +6% temporal
Allows you to breathe in:
water
Teleport immunity:
+20%
anchoring steel mail armour of the deep (2 def, 7 armour)
Skin of Many (12 def, 6 armour)

The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.

Requires:
- Strength 16
Crafted by
a master
9.00 Encumbrance.

Type: armor / light

When wielded/worn:
Armour:
+6
Defense:
+12
Fatigue:
+7%
Changes stats:
+4 Con
Talent mastery:
-0.20 Cunning / Stealth
Maximum life:
+40.00
Infravision radius:
+6
Skin of Many (12 def, 6 armour)
3 agate

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / black

When wielded/worn:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats:
+1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
3 agate
3 aquamarine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Changes resistances:
+4% all
When used to imbue an object:
Changes resistances:
+4% all
3 aquamarine
opal

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
opal
topaz

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Defense:
+4
When used to imbue an object:
Defense:
+4
topaz
This item will automatically be transmogrified when you leave the level.
woodsman's iron pickaxe (dig speed 37 turns)

Allows you to dig a wall, remove a tree, create ways.

Infused by nature
3.00 Encumbrance.

Type: tool / digger

When wielded/worn:
Changes resistances:
+11% nature
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
woodsman's iron pickaxe (dig speed 37 turns)
4 spinel

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / green

When wielded/worn:
Defense:
+2
When used to imbue an object:
Defense:
+2
4 spinel
minotaur nose

The severed front half of a minotaur snout, ring and all.

0.00 Encumbrance.

[Plot Item]
Type: misc / ingredient

minotaur nose
Crystal Focus

This crystal radiates the power of the Spellblaze itself.

Powered by arcane forces
0.00 Encumbrance.

Type: gem / multi-hued

It can be used to combine with a weapon, costing 1 power out of 1/1.
Crystal Focus
Orb of Scrying

This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Scrying
Transmogrification Chest

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
Transmogrification Chest
amethyst

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / violet

When wielded/worn:
Changes damage:
+4% all
When used to imbue an object:
Changes damage:
+4% all
amethyst
Rod of Annulment

You can feel magic draining out around this rod. Even nature itself seems affected.

Powered by arcane forces
2.00 Encumbrance.

Type: wand / wand

It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30.
Rod of Annulment
Rod of Recall (1/1)

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: wand / wand

It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
Rod of Recall (1/1)
This item will automatically be transmogrified when you leave the level.
elm wand

Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.

Powered by arcane forces
2.00 Encumbrance.

Type: wand / wand

elm wand
This item will automatically be transmogrified when you leave the level.
solid ash wand of conjuration (4/4)

Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.

Powered by arcane forces
2.00 Encumbrance.

Type: wand / wand

It can be used to fire a bolt of a random element, with 4 charges out of 4.
solid ash wand of conjuration (4/4)
5 ametrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes damage:
+2% all
When used to imbue an object:
Changes damage:
+2% all
5 ametrine
3 citrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Light radius:
+1
When used to imbue an object:
Light radius:
+1
3 citrine
5 zircon

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes resistances:
+2% all
When used to imbue an object:
Changes resistances:
+2% all
5 zircon

Last Messages

Silwyth is confused and fails to use Flame.
Bandit uses Infusion: Sun.

Thief loses sight!

Bandit loses sight!

Minotaur loses sight!

Thief loses sight!

Minotaur loses sight!

Minotaur loses sight!

Bandit loses sight!

Rogue loses sight!

Silwyth loses sight!

Bandit lord loses sight!

Bandit loses sight!

Bandit deactivates Stealth.

Bandit lord deactivates Stealth.

Talent Freeze is ready to use.
Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Silwyth slows down.

Minotaur hits Silwyth for
63 physical, 8 nature damage (total 71.00).
Bandit lord performs a critical strike!
Bandit lord hits Silwyth for
33 physical, 5 acid, 10 physical damage (total 46.80).
Minotaur uses Stunning Blow.

Silwyth slows down.

Silwyth is stunned!

Minotaur hits Silwyth for
70 physical, 8 nature damage (total 77.46).
Minotaur killed Silwyth!
Saving done.

Saving done.

Saving game...