Silwyth the level 13 Shalore Archmage by silwyth |
'Silwyth the level 13 Shalore Archmage' by user silwyth
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 |
| Name | Silwyth |
| Sex | Male |
| Type | Shalore Archmage |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Roguelike |
| Level | 13 |
| Exp | 36% |
| Gold | 478 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 8 |
| Dexterity | 14 |
| Magic | 45 |
| Willpower | 29 |
| Cunning | 15 |
| Constitution | 20 |
| Resources | |
|---|---|
| Life | -53/207 |
| Mana | 89/262 |
| Inscriptions (3/3) | |
|---|---|
| Rune |
Effective talent level: 1.0
Phase Door
Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to teleport randomly in a range of 10. |
| Rune |
Effective talent level: 1.0
Shielding
Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Rune |
Effective talent level: 1.0
Manasurge
Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 11 |
| Damage (main Hand) | 15 |
| APR (main Hand) | 2 |
| Crit (main Hand) | 4% |
| Speed (main Hand) | 1.00 |
| Spellpower | 39 |
| Spell Crit | 11 |
| Spell Speed | 1 |
| Arcane Damage | 24% |
| Fire Damage | 12% |
| Cold Damage | 6% |
| Lightning Damage | 6% |
| Acid Damage | 6% |
| Mind Damage | 5% |
| Defense | |
|---|---|
| Fatigue | 0 |
| Armour | 5 |
| Armour Hardiness | 30 |
| Defense | 13 |
| Ranged Defense | 13 |
| Physical Save | 15 |
| Spell Save | 27 |
| Mental Save | 20 |
| Fire Resist(cap) | -6%( 70%) |
| Cold Resist(cap) | 10%( 70%) |
| Mind Resist(cap) | -5%( 70%) |
| Temporal Resist(cap) | 6%( 70%) |
| Poison Resistance | 30% |
| Confusion Resistance | 11% |
| Blind Resistance | 11% |
| Teleport Resistance | 10% |
| Talents | |
|---|---|
| Race / Shalore | (mastery 1.00) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: instant Description: Call upon the grace of the Eternals to increase your general speed by 17% for 8 turns. The speed bonus will increase with the Dexterity stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Reality bends slightly in the presence of a Shaloren due to their inherent magical nature. Increases critical chance by 0%. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: instant Description: As the only immortal race of Eyal, Shaloren have learnt, over the long years, to use their innate inner magic to protect themselves. 0% chance to become invisible (power 14) for 5 turns when hit by a blow doing at least 15% of their total life. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: instant Description: The world grows old as you stand the ages. To you time is different. Reduces the time remaining on detrimental effects by 0 and increases the time remaining on beneficial effects by 0. |
| Spell / Arcane | (mastery 1.50) |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your mastery of magic allows you to enter a deep concentration state, increasing your spellpower by 8. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 10 Range: 10.00 Cooldown: 3 Travel Speed: instantaneous Usage Speed: 1 turn Description: Conjures up mana into a powerful bolt doing 15.54 arcane damage. At level 3 it becomes a beam. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 0 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Description: Engulf yourself in a surge of mana, quickly restoring 6 mana every turn for 10 turns. The mana restored will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 10 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Description: Uses mana instead of life to take damage. Uses 2.50 mana per damage point taken. If your mana is brought too low by the shield, it will de-activate and the chain reaction will release a deadly arcane storm with radius 3 for 10 turns, dealing 10% of the damage absorbed each turn. While the arcane storm rages you also get a 13% arcane resistance. The damage to mana ratio increases with your Spellpower. |
| Spell / Fire | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Mana cost: 12 Range: 10.00 Cooldown: 3 Travel Speed: 2000% of base Usage Speed: 1 turn Description: Conjures up a bolt of fire, setting the target ablaze and doing 229.82 fire damage over 3 turns. At level 5 it will create a beam of flames. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 30 Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Description: Conjures up a cone of flame with radius 3. Any target caught in the area will take 13.82 fire damage and be stunned for 2 turns. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 40 Range: 7.00 Cooldown: 8 Travel Speed: 400% of base Usage Speed: 1 turn Description: Conjures up a bolt of fire moving toward the target that explodes into a flash of fire doing 18.38 fire damage in a radius of 1. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 100 Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Raging flames burn foes and allies alike doing 4.46 fire damage in a radius of 5 each turn for 5 turns. The damage will increase with your Spellpower. |
| Spell / Earth | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 30 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: The caster's skin grows as hard as stone, granting 1 bonus to armor. The bonus to armor will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 18 Range: 10.00 Cooldown: 6 Travel Speed: 600% of base Usage Speed: 1 turn Description: Conjures up a fist of stone doing 11.04 physical damage and knocking the target back. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 40 Range: 10.00 Travel Speed: instantaneous Usage Speed: 1 turn Description: Digs up to 0 grids into walls, trees or other impassable terrain |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 70 Range: 7.00 Cooldown: 50 Travel Speed: instantaneous Usage Speed: 1 turn Description: Entomb yourself in a wall of stone for 2 turns. At level 4 it becomes targetable. Duration will improve with your Spellpower. |
| Spell / Water | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Mana cost: 25 Range: 8.00 Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Corrosive fumes rise from the ground doing 13.51 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. |
|
Effective talent level: 6.5
5/5
Use mode: Activated Mana cost: 14 Range: 10.00 Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Condenses ambient water on a target, freezing it for 7 turns and damaging it for 234.50. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 25 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: A wall of water rushes out from the caster with radius 1, increasing 1 per turn to a maximum eventual radius of 3, doing 2.12 cold damage and 2.00 physical damage as well as knocking back targets each turn for 3 turns. The damage and duration will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 25 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: A furious ice storm rages around the caster doing 4.24 cold damage in a radius of 3 each turn for 7 turns. It has 25% chance to freeze damaged targets. The damage and duration will increase with your Spellpower. |
| Spell / Air | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Activated Mana cost: 10 Range: 10.00 Cooldown: 3 Travel Speed: instantaneous Usage Speed: 1 turn Description: Conjures up mana into a powerful beam of lightning doing 84.52 to 253.57 damage The damage will increase with your Spellpower. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Mana cost: 40 Range: 10.00 Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Invokes a forking beam of lightning doing 25.96 to 77.87 damage and forking to another target. It can hit up to 4 targets up to 10 grids apart and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Mana cost: 50 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: A gentle wind circles around the caster, increasing carrying capacity by 31 and increasing defense against projectiles by 7. At level 4 it also makes you slightly levitate, allowing you to ignore some traps. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 170 Range: 5.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Conjures a furious, raging lightning storm with a radius of 5 that follows you as long as this spell is active. Each turn a random lightning bolt will hit up to 0 of your foes for 1 to 4.22 damage. This powerful spell will continuously drain 0.00 mana while active. The damage will increase with your Spellpower. |
| Spell / Storm | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Mana cost: 12 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Lightning emanates from you in a circular wave with radius 2, doing 20.56 to 61.67 lightning damage and possibly dazing (75% chance). The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 8 Range: 10.00 Cooldown: 4 Travel Speed: instantaneous Usage Speed: 1 turn Description: Conjures up a bolt of lightning, doing 3.99 to 11.98 lightning damage and dazing the target for 3 turns. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 100 Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Each time one of your lightning spells dazes a target it has a 30% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with radius of 2. Each turn all creatures around it will take 2.79 to 8.38 lightning damage. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Surround yourself with a Tempest, increasing all your lightning damage by 0% and ignoring 0% lightning resistance of your targets. |
| Spell / Phantasm | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Mana cost: 5 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Creates a globe of pure light with a radius of 5 that illuminates the area. At level 3 it also blinds all who see it (except the caster). |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 30 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: The caster's image blurs, granting 1 bonus to defense. The bonus will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 60 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: The caster is surrounded by a phantasmal shield. If hit in melee, the shield will deal 3 arcane damage to the attacker. The damage will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 150 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: The caster fades from sight, granting 2 bonus to invisibility. Beware -- you should take off your light, or you will still be easily spotted. As you become invisible you fade out of phase with reality. All your damage is reduced by 70%. This powerful spell constantly drains your mana (2 per turn) while active. The invisibility bonus will increase with your Spellpower. |
| Spell / Conveyance | (mastery 1.30) |
|
Effective talent level: 3.9
3/5
Use mode: Activated Mana cost: 10 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Teleports you randomly with a small range of up to 10 grids. At level 4 it allows you to specify which creature to teleport. At level 5 it allows you to choose the target area (radius 4). If the target area is not in line of sight there is a chance the spell will fizzle. The range will increase with your Spellpower. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Mana cost: 20 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Teleports you randomly with a large range (139), with a minimum range of 15. At level 4 it allows you to specify which creature to teleport. At level 5 it allows you to choose the target area (radius 19). The range will increase with your Spellpower. |
|
Effective talent level: 2.6
2/5
Use mode: Activated Mana cost: 70 Range: 8.00 Cooldown: 35 Travel Speed: instantaneous Usage Speed: 1 turn Description: This intricate spell erects a space distortion around the caster that is linked to another one around a target. Any time the caster should take damage there is a 53% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (230) is absorbed, the time runs out (17 turns), or the target dies, the shield will crumble. Max damage shield can absorb will increase with your Spellpower. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Mana cost: 200 Range: melee/personal Cooldown: 40 Travel Speed: instantaneous Usage Speed: 1 turn Description: When you hit a solid surface this spell tears down the laws of probability to make you instantly appear on the other side. Teleports up to 4 grids. Range will improve with your Spellpower. |
| Spell / Divination | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Mana cost: 15 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Description: Summons an ethereal magical eye at the designated location that lasts for 13 turns. The eye can not be seen or attacked by other creatures and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so but it can not see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4 if cast on a creature it will follow it until it expires or until the creature dies. At level 5 its vision can see through invisibility, stealth and all other sight affecting effects. |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Mana cost: 40 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: You focus your senses, getting information from moments in the future. Improves see invisible +11 Improves see through stealth +5 Improves critical spell chance +3% The effects will improve with your Spellpower. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Mana cost: 20 Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Form a map of your surroundings in your mind in a radius of 8 |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Mana cost: 120 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Echoes of the future flash before your eyes, allowing you to sense some incoming attacks. If the attack is elemental or magical you will erect a temporary shield that reduces all damage of this type by 16% for 5 turns. This effect can only happen once every 5 turns and happens before damage is taken. The bonus will increase with your Spellpower. |
| Spell / Aegis | (mastery 1.30) |
|
Effective talent level: 3.9
3/5
Use mode: Activated Mana cost: 25 Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Description: Call upon the forces of nature to heal your body for 297 life. The life healed will increase with your Spellpower. |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Mana cost: 40 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Description: Surround yourself with strengthening arcane forces. Every damage shield, time shield or displacement shield affecting you has its power increased by 31% and duration increased by 3. The shield value will increase with your Spellpower. |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Mana cost: 50 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Surround yourself with protective arcane forces. Each time you receive a direct heal (not a life regeneration effect) you automatically get a damage shield of 34% of the heal value for 3 turns. The shield value will increase with your Spellpower. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Mana cost: 50 Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Description: Release arcane energies into any magical shield currently protecting you, further charging it by 54% of its max absorb value. It will affect at most 1 shield effects. Affected shields are: Damage Shield, Time Shield, Displacement Shield. The charging will increase with your Spellpower. |
| Current Effects | |
|---|---|
| Talent | Keen Senses |
| Quests |
|---|
| Achievements | |
|---|---|
| Level 10 |
Got a character to level 10.
2nd Summertide 122nd year of Ascendancy at 05:41
By Silwyth the Shalore Archmage level 10 |
| Orbituary |
Stabilized the Abashed Expanse to maintain it in orbit.
74th Pyre 122nd year of Ascendancy at 16:04
By Silwyth the Shalore Archmage level 2 |
| The Arena |
Unlocked Arena mode.
9th Dusk 122nd year of Ascendancy at 02:07
By Silwyth the Shalore Archmage level 10 |
| Equipment | |
|---|---|
| In Main Hand |
ethereal elm staff (5-6 power, 2 apr, blight damage)
ethereal elm staff (5-6 power, 2 apr, blight damage)
Staves designed for wielders of magic, by the greats of the art. Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 5.0 - 6.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +6% arcane Mana each turn: +0.10 Spellpower: +4 Spell crit. chance: +1% |
| On Fingers |
savior's steel ring of arcane power (+6%)
savior's steel ring of arcane power (+6%)
Rings can have magical properties. Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes damage: +6% arcane Physical save: +6 Spell save: +7 Mental save: +6 |
| On Fingers |
wizard's copper ring of arcane power (+6%)
wizard's copper ring of arcane power (+6%)
Rings can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Changes stats: +3 Mag Changes damage: +6% arcane Spell save: +3 |
| Around Neck |
copper amulet of soulsearing
copper amulet of soulsearing
Amulets can have magical properties. Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Changes resistances: -5% mind / -6% fire Changes damage: +5% mind / +6% fire Critical mult.: +10.00% Spellpower: +5 |
| Light Source |
Void Star
Void Star
It looks like a very tiny star - deep black - and yet it somehow shines. Powered by arcane forces 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Use mode: Activated Power cost: 70 out of 70/70. Range: 10.00 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 23.89 mind damage as well as resource damage (based off the mind damage and nature of the resource). |
| Main Armor |
Eel-skin armour (10 def, 1 armour)
Eel-skin armour (10 def, 1 armour)
This armour seems to have been patched together from many eels. Yuck. Infused by nature 9.00 Encumbrance. Type: armor / light When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(spell): Lightning (10% chance level 2). It can be used to activate talent Lightning (costing 18 power out of 50/50) : Effective talent level: 2.6 Use mode: Activated Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Description: Conjures up mana into a powerful beam of lightning doing 55.32 to 165.97 damage The damage will increase with your Spellpower. |
| Cloak |
thick linen cloak of the Shaloren (1 def, 0 armour)
thick linen cloak of the Shaloren (1 def, 0 armour)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +1 Changes stats: +2 Wil / +1 Mag Changes resistances: +10% cold |
| On Head |
eldritch linen wizard hat of earthrunes (1 def, 2 armour)
eldritch linen wizard hat of earthrunes (1 def, 2 armour)
A pointy cloth hat, very wizardly... Powered by arcane forces 2.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +2 Defense: +1 Changes stats: +1 Con Talent masteries: +0.20 Spell / Arcane +0.20 Spell / Arcane shield Maximum mana: +23.00 It can be used to activate talent Stone Wall (costing 80 power out of 80/80) : Effective talent level: 3.9 Use mode: Activated Power cost: 80 out of 80/80. Range: 7.00 Travel Speed: instantaneous Description: Entomb yourself in a wall of stone for 7 turns. At level 4 it becomes targetable. Duration will improve with your Spellpower. |
| Around Waist |
anchoring rough leather belt of carrying
anchoring rough leather belt of carrying
A belt that goes around your waist. Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt When wielded/worn: Fatigue: -5% Changes resistances: +6% temporal Maximum encumberance: +20 Teleport immunity: +10% |
| On Hands |
alchemist's rough leather gloves of the beastfinder (0 def, 1 armour)
alchemist's rough leather gloves of the beastfinder (0 def, 1 armour)
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands When wielded/worn: Accuracy: +3 Armour: +1 Changes stats: +1 Dex / +3 Mag / +2 Wil Blindness immunity: +11% Confusion immunity: +11% It can be used to activate talent Track (costing 80 power out of 80/80) : Effective talent level: 2.0 Use mode: Activated Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 8 for 5 turns. The radius will increase with the Cunning stat |
| On Feet |
scholar's pair of rough leather boots (0 def, 1 armour)
scholar's pair of rough leather boots (0 def, 1 armour)
A pair of boots made of leather. Powered by arcane forces 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +1 Fatigue: +1% Spellpower: +4 |
| Inventory |
|---|
|
This item will automatically be transmogrified when you leave the level.
duelist's insidious poison infusion (16 nature damage, 20% healing reduction)
duelist's insidious poison infusion (16 nature damage, 20% healing reduction) Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to spit a bolt of poison doing 17.11 nature damage per turns for 7 turns and reducing the target's healing received by 20%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. |
|
This item will automatically be transmogrified when you leave the level.
sneak's wild infusion (resist 18%; cure magical)
sneak's wild infusion (resist 18%; cure magical) Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 18% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. |
|
This item will automatically be transmogrified when you leave the level.
sun infusion (rad 6; power 20; turns 5)
sun infusion (rad 6; power 20; turns 5) Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to brighten the area in a radius of 6, reveals any stealthy creatures. It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion.. |
|
This item will automatically be transmogrified when you leave the level.
wild infusion (resist 13%; cure magical)
wild infusion (resist 13%; cure magical) Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 13% for 5 turns. It can be used to inscribe your skin with the infusion.. |
|
This item will automatically be transmogrified when you leave the level.
duelist's phase door rune (range 6)
duelist's phase door rune (range 6) Magical runes may be inscribed onto your body, granting you an on-demand ability. Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to teleport randomly in a range of 6. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. |
|
This item will automatically be transmogrified when you leave the level.
psychic's teleportation rune (range 49)
psychic's teleportation rune (range 49) Magical runes may be inscribed onto your body, granting you an on-demand ability. Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to teleport randomly in a range of 49 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. |
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This item will automatically be transmogrified when you leave the level.
copper amulet
copper amulet Amulets can have magical properties. 0.10 Encumbrance. Type: jewelry / amulet |
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This item will automatically be transmogrified when you leave the level.
phase steel battleaxe of crippling (17.5-26.25 power, 9 apr)
phase steel battleaxe of crippling (17.5-26.25 power, 9 apr) Massive two-handed battleaxes. Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe It must be held with both hands. Base power: 17.5 - 26.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +4.0% |
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This item will automatically be transmogrified when you leave the level.
flaming iron dagger of daylight (5-6.5 power, 5 apr)
flaming iron dagger of daylight (5-6.5 power, 5 apr) Sharp, short and deadly. Requires: - Dexterity 11 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 fire / +6 light |
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This item will automatically be transmogrified when you leave the level.
caustic steel greatmaul (24-36 power, 2 apr)
caustic steel greatmaul (24-36 power, 2 apr) Massive two-handed maul. Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +13 acid When wielded/worn: Damage when the wearer is hit: 6 acid Changes resistances penetration: +8% acid |
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This item will automatically be transmogrified when you leave the level.
flaming steel longsword of massacre (21-29.4 power, 3 apr)
flaming steel longsword of massacre (21-29.4 power, 3 apr) Sharp, long, and deadly. Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +6 fire |
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This item will automatically be transmogrified when you leave the level.
acidic steel mace of defense (15-21 power, 3 apr)
acidic steel mace of defense (15-21 power, 3 apr) Blunt and deadly. Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +5 acid When wielded/worn: Defense: +3 |
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This item will automatically be transmogrified when you leave the level.
shocking iron mace of paradox (6.5-9.1 power, 2 apr)
shocking iron mace of paradox (6.5-9.1 power, 2 apr) Blunt and deadly. Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +6 lightning / +6 temporal When wielded/worn: Damage when the wearer is hit: 5 temporal Changes resistances: +5% temporal |
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This item will automatically be transmogrified when you leave the level.
shocking steel mace of defense (12-16.8 power, 3 apr)
shocking steel mace of defense (12-16.8 power, 3 apr) Blunt and deadly. Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Damage when this weapon hits: +7 lightning When wielded/worn: Defense: +4 |
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This item will automatically be transmogrified when you leave the level.
halfling cured leather sling of power
halfling cured leather sling of power Slings are used to hurl stones or metal shots at your foes. Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling Armour Penetration: +3 Attack speed: 80% Firing range: +7 Default ammo(infinite): Base power: 17.5 - 21.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% When wielded/worn: Changes damage: +12% physical Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) |
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This item will automatically be transmogrified when you leave the level.
icy ash staff of power (10-12 power, 3 apr, cold damage)
icy ash staff of power (10-12 power, 3 apr, cold damage) Staves designed for wielders of magic, by the greats of the art. Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +8% cold Spellpower: +9 Spell crit. chance: +2% |
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This item will automatically be transmogrified when you leave the level.
lightening linen cloak of resilience (1 def, 0 armour)
lightening linen cloak of resilience (1 def, 0 armour) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +1 Fatigue: -2% Maximum life: +32.00 |
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This item will automatically be transmogrified when you leave the level.
pair of rough leather boots of uncanny dodging (0 def, 1 armour)
pair of rough leather boots of uncanny dodging (0 def, 1 armour) A pair of boots made of leather. Crafted by a master 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +1 Ranged Defense: +3 Fatigue: +1% |
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Flamewrought (0 def, 2 armour)
Flamewrought (0 def, 2 armour)
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. Infused by nature 1.00 Encumbrance. Type: armor / hands When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Use mode: Activated Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Description: Conjures up a bolt of fire doing 45.13 fire damage. The damage will increase with the Magic stat |
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This item will automatically be transmogrified when you leave the level.
anchoring steel mail armour of the deep (2 def, 7 armour)
anchoring steel mail armour of the deep (2 def, 7 armour) A suit of armour made of mail. Requires: - Strength 20 - Talent Armour Training (level 2) Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy When wielded/worn: Armour: +7 Defense: +2 Fatigue: +14% Changes resistances: +5% cold / +6% acid / +6% temporal Allows you to breathe in: water Teleport immunity: +20% |
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Skin of Many (12 def, 6 armour)
Skin of Many (12 def, 6 armour)
The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +6 |
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3 agate
3 agate
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / black When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con |
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3 aquamarine
3 aquamarine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Changes resistances: +4% all When used to imbue an object: Changes resistances: +4% all |
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opal
opal
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con |
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topaz
topaz
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Defense: +4 When used to imbue an object: Defense: +4 |
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This item will automatically be transmogrified when you leave the level.
woodsman's iron pickaxe (dig speed 37 turns)
woodsman's iron pickaxe (dig speed 37 turns) Allows you to dig a wall, remove a tree, create ways. Infused by nature 3.00 Encumbrance. Type: tool / digger When wielded/worn: Changes resistances: +11% nature It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
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4 spinel
4 spinel
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: Defense: +2 When used to imbue an object: Defense: +2 |
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minotaur nose
minotaur nose
The severed front half of a minotaur snout, ring and all. 0.00 Encumbrance. [Plot Item] Type: misc / ingredient |
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Crystal Focus
Crystal Focus
This crystal radiates the power of the Spellblaze itself. Powered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued It can be used to combine with a weapon, costing 1 power out of 1/1. |
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Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
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Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
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amethyst
amethyst
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / violet When wielded/worn: Changes damage: +4% all When used to imbue an object: Changes damage: +4% all |
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Rod of Annulment
Rod of Annulment
You can feel magic draining out around this rod. Even nature itself seems affected. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to force some of your foes infusions, runes or talents on cooldown, costing 30 power out of 30/30. |
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Rod of Recall (1/1)
Rod of Recall (1/1)
This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 400/400. |
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This item will automatically be transmogrified when you leave the level.
elm wand
elm wand Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand |
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This item will automatically be transmogrified when you leave the level.
solid ash wand of conjuration (4/4)
solid ash wand of conjuration (4/4) Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Powered by arcane forces 2.00 Encumbrance. Type: wand / wand It can be used to fire a bolt of a random element, with 4 charges out of 4. |
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5 ametrine
5 ametrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes damage: +2% all When used to imbue an object: Changes damage: +2% all |
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3 citrine
3 citrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Light radius: +1 When used to imbue an object: Light radius: +1 |
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5 zircon
5 zircon
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes resistances: +2% all When used to imbue an object: Changes resistances: +2% all |
Last Messages
Silwyth is confused and fails to use Flame.
Bandit uses Infusion: Sun.
Thief loses sight!
Bandit loses sight!
Minotaur loses sight!
Thief loses sight!
Minotaur loses sight!
Minotaur loses sight!
Bandit loses sight!
Rogue loses sight!
Silwyth loses sight!
Bandit lord loses sight!
Bandit loses sight!
Bandit deactivates Stealth.
Bandit lord deactivates Stealth.
Talent Freeze is ready to use.
Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.
Silwyth slows down.
Minotaur hits Silwyth for 63 physical, 8 nature damage (total 71.00).
Bandit lord performs a critical strike!
Bandit lord hits Silwyth for 33 physical, 5 acid, 10 physical damage (total 46.80).
Minotaur uses Stunning Blow.
Silwyth slows down.
Silwyth is stunned!
Minotaur hits Silwyth for 70 physical, 8 nature damage (total 77.46).
Minotaur killed Silwyth!
Saving done.
Saving done.
Saving game...

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