Gizmo the level 10 Dwarf Reaver by Demokcz |
'Gizmo the level 10 Dwarf Reaver' by user Demokcz
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 - Bug-fixes for ToME beta 37 3.9.37 |
| Name | Gizmo |
| Sex | Male |
| Type | Dwarf Reaver |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Roguelike |
| Level | 10 |
| Exp | 22% |
| Gold | 82 |
| Died |
no deaths recorded
0 times (now alive)
|
| Primary Stats | |
|---|---|
| Strength | 29 |
| Dexterity | 10 |
| Magic | 32 |
| Willpower | 17 |
| Cunning | 12 |
| Constitution | 20 |
| Resources | |
|---|---|
| Life | 350/350 |
| Vim | 96/96 |
| Inscriptions (3/3) | |
|---|---|
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 169 life over 5 turns. Its effects scale with your Magic stat. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 28 |
| Damage (main Hand) | 39 |
| APR (main Hand) | 9 |
| Crit (main Hand) | 11% |
| Speed (main Hand) | 1.00 |
| Accuracy (off Hand) | 28 |
| Damage (off Hand) | 21 |
| APR (off Hand) | 7 |
| Crit(off Hand) | 4% |
| Speed(off Hand) | 1.00 |
| Spellpower | 26 |
| Spell Crit | 1 |
| Spell Speed | 1 |
| Physical Damage | 5% |
| Blight Damage | 4% |
| Defense | |
|---|---|
| Fatigue | 23 |
| Armour | 18 |
| Armour Hardiness | 56 |
| Defense | 8 |
| Ranged Defense | 8 |
| Physical Save | 17 |
| Spell Save | 21 |
| Mental Save | 15 |
| All Resists(cap) | 0%( 70%) |
| Temporal Resist(cap) | 6%( 70%) |
| Confusion Resistance | 11% |
| Blind Resistance | 10% |
| Stun Resistance | 32% |
| Knockback Resistance | 11% |
| Talents | |
|---|---|
| Race / Dwarf | (mastery 1.00) |
|
Effective talent level: 1.0
1/5
Use mode: Activated Range: melee/personal Cooldown: 45 Travel Speed: instantaneous Usage Speed: instant Description: Call upon the legendary resilience of the Dwarven race to increase your armor(+9), spell(+14) and physical(+14) saves for 8 turns. The bonus will increase with the Constitution stat. |
|
Effective talent level: 1.0
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself. 15% chance when hit in melee to increase armour total by 6 for 5 turns. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Money is the heart of the dwarven Empire, it rules over all other considerations. Increases physical, mental and spell saves based on the amount of gold you possess. +1 save every 80 gold, up to +0. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: 1 turn Description: While the origins of the dwarves remain clouded in mysteries to the other races it is obvious they share strong ties to the stone. You can target any wall and immediately enter it and appear on the other side of the obstacle. Works up to 1 grids away (increases with Constitution and talent level). |
| Technique / Combat Training | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 5.2
4/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 7 and reduces chance to be critically hit by 10% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 26%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 3.9
3/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 20. |
|
Effective talent level: 3.9
3/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 20. Also increases damage done with swords, axes, maces by 31% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with knives by 0% |
| Corruption / Sanguisuge | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 0 Range: 5.00 Cooldown: 9 Travel Speed: 1500% of base Usage Speed: 1 turn Description: Fires a bolt of blight, doing 55.29 blight damage and replenishing 20% of it as vim energy. The amount of vim regained depends on the target's rank (higher ranks give more vim). The effect will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 0 Range: 10.00 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Description: For 2 turns your corruption spells will consume health instead of vim if their cost is higher than your vim. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Vim cost: 30 Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Absorbs the life force of your foes as you kill them. As long as this talent is active vim will decrease by one per turn and increase by 0 for each kill of a non-undead creature (in addition to natural increase based on Willpower). |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 40 Range: 10.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Description: Tap your life force to provide a furious boost, increasing all your damage by 6% for 7 turns. |
| Corruption / Bone | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 13 Range: 10.00 Cooldown: 4 Travel Speed: instantaneous Usage Speed: 1 turn Description: Conjures up a spear of bones doing 8.78 physical damage to all targets in line. The damage will increase with the Magic stat |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 28 Range: 7.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 3 turns. The bone will also deal 4.62 physical damage. The damage will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 25 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Fire bone spears in all directions, hitting all your foes within radius 0 for 6.41 physical damage. The damage will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Vim cost: 150 Range: melee/personal Cooldown: 60 Travel Speed: instantaneous Usage Speed: 1 turn Description: Bone shields start circling around you. They will each fully absorb one attack. 0 shield(s) will be generated. |
| Corruption / Plague | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 8 Range: 4.00 Cooldown: 3 Travel Speed: instantaneous Usage Speed: 1 turn Description: Fires a bolt of pure filth, diseasing your target with a random disease doing 1.41 blight damage per turns for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 1. The effect will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 18 Range: 7.00 Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Description: Make your target's diseases burst, doing 3.31 blight damage for each disease it is infected with. This will also spread a random disease to any nearby foes in a radius of 1. The damage will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 35 Range: 6.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Description: All your foes within a radius 2 ball infected with a disease enter a catalepsy, stunning them for 2 turns and dealing all remaining disease damage instantly. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 20 Range: 6.00 Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Description: Infects the target with a very contagious disease doing 1.91 damage per turn for 6 turns. If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. Creatures suffering from that disease will also suffer healing reduction (40%). The damage will increase with your Magic stat, and the spread chance increases with the blight damage. |
| Corruption / Scourge | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 9 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hit the target with both weapons doing 121% damage. For each hit the target will bleed for 7.12 damage each turn for 5 turns. The bleeding effect will increase with your Magic stat. |
|
Effective talent level: 6.5
5/5
Use mode: Sustained Vim cost: 40 Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 18.66 blight damage (which also heals you for 7.47 each hit). The damage will increase with your Magic stat. |
|
Effective talent level: 1.3
1/5
Use mode: Activated Vim cost: 18 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Strike with each of your weapons, doing 121% acid weapon damage. If at least one of the strikes hits an acid splash is generated doing 27.01 acid damage to all targets adjacent to the foe you struck. The splash damage will increase with your Magic stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Vim cost: 14 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If this attack hits the target is blinded for 4 turns. |
| Corruption / Reaving Combat | (mastery 1.30) |
|
Effective talent level: 6.5
5/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Allows you to dual wield any type of one handed weapons and increases the damage of the off-hand weapon to 78%. |
|
Effective talent level: 2.6
2/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: When you damage one of your foes you enter a bloodlust, increasing your spell power by 1 for each target, up to a maximum of 2 per turn. The maximum reachable is +15 spell power. The bonus decreases by one per turn. |
|
Effective talent level: 1.3
1/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You gain a 20% resistance to diseases and have a 4% chance on melee attacks to spread any existing diseases on your target. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your blood turns into an acidic mixture. When you get hit the attacker is splashed with acid. This deals 0.89 acid damage each turn for 5 turns and reduces the attacker's accuracy by 1. At level 3 it will also reduce armour by 1 for 5 turns. The damage will increase with your Magic stat. |
| Current Effects | |
|---|---|
| Talent | Ruin |
| Quests |
|---|
| Achievements | |
|---|---|
| Level 10 |
Got a character to level 10.
6th Profit 122nd year of Ascendancy at 00:02
By Gizmo the Dwarf Reaver level 10 |
| Squadmate |
Escaped from Reknor alive with your squadmate Norgan.
17th Voratun 122nd year of Ascendancy at 05:02
By Gizmo the Dwarf Reaver level 5 |
| The Arena |
Unlocked Arena mode.
29th Voratun 122nd year of Ascendancy at 21:07
By Gizmo the Dwarf Reaver level 8 |
| Equipment | |
|---|---|
| In Main Hand |
Crooked Club (25-35 power, 4 apr)
Crooked Club (25-35 power, 4 apr)
An oddly twisted club with a hefty weight on the end. Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. Type: weapon / mace Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +14 % chances to confuse When wielded/worn: Accuracy: +12 |
| In Off Hand |
insatiable iron waraxe of paradox (6.5-9.1 power, 2 apr)
insatiable iron waraxe of paradox (6.5-9.1 power, 2 apr)
One-handed war axes. Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +7 nature / +5 temporal When wielded/worn: Damage when the wearer is hit: 6 temporal Changes resistances: +6% temporal Resource leech chance: +20% Resource leech: +5 |
| On Fingers |
gladiator's copper ring of massacre (+5%)
gladiator's copper ring of massacre (+5%)
Rings can have magical properties. Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring When wielded/worn: Physical power: +6 Changes stats: +4 Str / +5 Con Changes damage: +5% physical |
| Around Neck |
stabilizing steel amulet of seduction
stabilizing steel amulet of seduction
Amulets can have magical properties. Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet When wielded/worn: Changes stats: +3 Wil Stun/Freeze immunity: +12% Knockback immunity: +11% Stamina when hit: +1.10 Maximum stamina: +12.00 |
| Light Source |
brass lantern
brass lantern
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. 2.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +2 |
| Main Armor |
enlightening iron plate armour (3 def, 7 armour)
enlightening iron plate armour (3 def, 7 armour)
A suit of armour made of metal plates. Requires: - Strength 22 - Talent Armour Training (level 4) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +2 Cun Spell save: +5 Mental save: +5 Blindness immunity: +10% Confusion immunity: +11% |
| Cloak |
enveloping linen cloak of resilience (5 def, 0 armour)
enveloping linen cloak of resilience (5 def, 0 armour)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak When wielded/worn: Defense: +5 Maximum life: +32.00 |
| On Head |
shaloran rough leather cap (0 def, 1 armour)
shaloran rough leather cap (0 def, 1 armour)
A cap made of leather. Powered by arcane forces 2.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Wil Disease immunity: +11% Stun/Freeze immunity: +20% |
| On Feet |
stalker's pair of iron boots (0 def, 3 armour)
stalker's pair of iron boots (0 def, 3 armour)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +3 Fatigue: +2% Infravision radius: +1 |
| Tool |
Tooth of the Mouth (dig speed 12 turns)
Tooth of the Mouth (dig speed 12 turns)
A huge tooth taken from the Mouth, in the Deep Bellow. Powered by unknown forces 3.00 Encumbrance. Type: tool / digger When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. |
| Inventory |
|---|
|
psychic's wild infusion (resist 12%; cure magical, mental)
psychic's wild infusion (resist 12%; cure magical, mental)
Natural infusions may be grafted onto your body, granting you an on-demand ability. Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 12% for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. |
|
insatiable iron longsword of defense (6.5-9.1 power, 2 apr)
insatiable iron longsword of defense (6.5-9.1 power, 2 apr)
Sharp, long, and deadly. Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +5 nature When wielded/worn: Defense: +4 Resource leech chance: +20% Resource leech: +5 |
|
stabilizing iron helm (0 def, 3 armour)
stabilizing iron helm (0 def, 3 armour)
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head When wielded/worn: Armour: +3 Fatigue: +5% Stun/Freeze immunity: +10% Knockback immunity: +11% |
|
opal
opal
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con |
|
topaz
topaz
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / blue When wielded/worn: Defense: +4 When used to imbue an object: Defense: +4 |
|
2 spinel
2 spinel
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / green When wielded/worn: Defense: +2 When used to imbue an object: Defense: +2 |
|
Wintertide Phial
Wintertide Phial
This phial seems filled with darkness, yet it cleanses your thoughts. Powered by arcane forces 2.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind, costing 40 power out of 60/60. |
|
Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
|
Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
|
Rod of Recall (1/1)
Rod of Recall (1/1)
This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: wand / wand It can be used to recall the user to the worldmap, costing 202 power out of 240/400. |
|
2 ametrine
2 ametrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes damage: +2% all When used to imbue an object: Changes damage: +2% all |
|
4 citrine
4 citrine
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Light radius: +1 When used to imbue an object: Light radius: +1 |
|
2 zircon
2 zircon
Gems can be sold for money or used in arcane rituals. 0.00 Encumbrance. Type: gem / yellow When wielded/worn: Changes resistances: +2% all When used to imbue an object: Changes resistances: +2% all |
Last Messages
Quest 'From bellow, it devours' completed! (Press 'j' to see the quest log)
Welcome to level 10 [Gizmo].
Gizmo has 3 stat point(s), 2 class talent point(s), 1 category point(s) to spend. Press G to use them.
Personal New Achievement: Level 10!
Gizmo hits slimy crawler for 47 physical damage.
Gizmo stops regenerating health quickly.
Gizmo speeds up.
Talent Infusion: Regeneration is ready to use.
You pickup 0.60 gold pieces.
Gizmo picks up (c.): spellcowled linen cloak of warlust (1 def, 0 armour).
Gizmo picks up (b.): stabilizing steel amulet of seduction.
Gizmo picks up (i.): a tooth.
Lore found: Tooth of the Mouth
You can read all your collected lore in the game menu, by pressing Escape.
Gizmo wears: Tooth of the Mouth (dig speed 12 turns).
Gizmo wears: stabilizing steel amulet of seduction.
Gizmo deactivates Ruin.
Gizmo activates Ruin.
Space around you starts to dissolve...
You are yanked out of this place!
Saving done.
There is a Iron Council (Town) here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
You gain 1.24 gold from the transmogrification of stabilizing linen wizard hat (1 def, 0 armour).
You gain 4.38 gold from the transmogrification of spellcowled linen cloak of warlust (1 def, 0 armour).
Saving done.
Saving done.

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