Gizmo the level 10 Dwarf Reaver by Demokcz

'Gizmo the level 10 Dwarf Reaver' by user Demokcz


Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.37
- Bug-fixes for ToME beta 37 3.9.37
NameGizmo
SexMale
TypeDwarf Reaver
CampaignMaj'Eyal
DifficultyNormal
PermadeathRoguelike
Level10
Exp22%
Gold82
Died
no deaths recorded
0 times (now alive)
Primary Stats
Strength29
Dexterity10
Magic32
Willpower17
Cunning12
Constitution20

Resources
Life350/350
Vim96/96
Inscriptions (3/3)
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
Regeneration
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 169 life over 5 turns.
Its effects scale with your Magic stat.
Regeneration

Offense
Accuracy (main Hand)28
Damage (main Hand)39
APR (main Hand)9
Crit (main Hand)11%
Speed (main Hand)1.00
Accuracy (off Hand)28
Damage (off Hand)21
APR (off Hand)7
Crit(off Hand)4%
Speed(off Hand)1.00
Spellpower26
Spell Crit1
Spell Speed1
Physical Damage5%
Blight Damage4%
Defense
Fatigue23
Armour18
Armour Hardiness56
Defense8
Ranged Defense8
Physical Save17
Spell Save21
Mental Save15
All Resists(cap) 0%( 70%)
Temporal Resist(cap) 6%( 70%)
Confusion Resistance11%
Blind Resistance10%
Stun Resistance32%
Knockback Resistance11%

Talents
Race / Dwarf(mastery 1.00)
  • Resilience Of The Dwarves (generic)
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 45
Travel Speed: instantaneous
Usage Speed: instant
Description: Call upon the legendary resilience of the Dwarven race to increase your armor(+9), spell(+14) and physical(+14) saves for 8 turns.
The bonus will increase with the Constitution stat.
1/5
  • Stoneskin (generic)
Effective talent level: 1.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.
15% chance when hit in melee to increase armour total by 6 for 5 turns.
1/5
  • Power Is Money (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Money is the heart of the dwarven Empire, it rules over all other considerations.
Increases physical, mental and spell saves based on the amount of gold you possess.
+1 save every 80 gold, up to +0.
0/5
  • Stone Walking (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: While the origins of the dwarves remain clouded in mysteries to the other races it is obvious they share strong ties to the stone.
You can target any wall and immediately enter it and appear on the other side of the obstacle.
Works up to 1 grids away (increases with Constitution and talent level).
0/5
Technique / Combat Training(mastery 1.30)
  • Thick Skin (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0%
0/5
  • Armour Training (generic)
Effective talent level: 5.2
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teaches the usage of armours. Increases armour value by 7 and reduces chance to be critically hit by 10% when wearing a heavy mail armour or a massive plate armour.
It also increases armour hardiness by 26%.
At level 1 it allows you to wear gauntlets, helms and heavy boots.
At level 2 it allows you to wear heavy mail armour.
At level 3 it allows you to wear shields.
At level 4 it allows you to wear massive plate armour.

4/10
  • Combat Accuracy (generic)
Effective talent level: 3.9
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases accuracy of unarmed, melee and ranged weapons by 20.
3/10
  • Weapons Mastery (generic)
Effective talent level: 3.9
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 20. Also increases damage done with swords, axes, maces by 31%
3/10
  • Knife Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with knives by 0%
0/10
Corruption / Sanguisuge(mastery 1.30)
  • Drain (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 0
Range: 5.00
Cooldown: 9
Travel Speed: 1500% of base
Usage Speed: 1 turn
Description: Fires a bolt of blight, doing 55.29 blight damage and replenishing 20% of it as vim energy.
The amount of vim regained depends on the target's rank (higher ranks give more vim).
The effect will increase with your Magic stat.
1/5
  • Bloodcasting (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 0
Range: 10.00
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Description: For 2 turns your corruption spells will consume health instead of vim if their cost is higher than your vim.
0/5
  • Absorb Life (class)
Effective talent level: 0.0
Use mode: Sustained
Vim cost: 30
Range: 10.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Absorbs the life force of your foes as you kill them.
As long as this talent is active vim will decrease by one per turn and increase by 0 for each kill of a non-undead creature (in addition to natural increase based on Willpower).
0/5
  • Life Tap (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 40
Range: 10.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Description: Tap your life force to provide a furious boost, increasing all your damage by 6% for 7 turns.
0/5
Corruption / Bone(mastery 1.30)
  • Bone Spear (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 13
Range: 10.00
Cooldown: 4
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Conjures up a spear of bones doing 8.78 physical damage to all targets in line.
The damage will increase with the Magic stat
0/5
  • Bone Grab (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 28
Range: 7.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Grab a target and teleport it to your side, pinning it there with a bone rising from the ground for 3 turns.
The bone will also deal 4.62 physical damage.
The damage will increase with your Magic stat.
0/5
  • Bone Nova (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 25
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Fire bone spears in all directions, hitting all your foes within radius 0 for 6.41 physical damage.
The damage will increase with your Magic stat.
0/5
  • Bone Shield (class)
Effective talent level: 0.0
Use mode: Sustained
Vim cost: 150
Range: melee/personal
Cooldown: 60
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Bone shields start circling around you. They will each fully absorb one attack.
0 shield(s) will be generated.
0/5
Corruption / Plague(mastery 1.30)
  • Virulent Disease (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 8
Range: 4.00
Cooldown: 3
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Fires a bolt of pure filth, diseasing your target with a random disease doing 1.41 blight damage per turns for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by 1.
The effect will increase with your Magic stat.
0/5
  • Cyst Burst (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 18
Range: 7.00
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Make your target's diseases burst, doing 3.31 blight damage for each disease it is infected with.
This will also spread a random disease to any nearby foes in a radius of 1.
The damage will increase with your Magic stat.
0/5
  • Catalepsy (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 35
Range: 6.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: All your foes within a radius 2 ball infected with a disease enter a catalepsy, stunning them for 2 turns and dealing all remaining disease damage instantly.
0/5
  • Epidemic (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 20
Range: 6.00
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Infects the target with a very contagious disease doing 1.91 damage per turn for 6 turns.
If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
Creatures suffering from that disease will also suffer healing reduction (40%).
The damage will increase with your Magic stat, and the spread chance increases with the blight damage.
0/5
Corruption / Scourge(mastery 1.30)
  • Rend (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 9
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hit the target with both weapons doing 121% damage. For each hit the target will bleed for 7.12 damage each turn for 5 turns.
The bleeding effect will increase with your Magic stat.
1/5
  • Ruin (class)
Effective talent level: 6.5
Use mode: Sustained
Vim cost: 40
Range: melee/personal
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Concentrate on the corruption you bring, enhancing each of your melee strikes with 18.66 blight damage (which also heals you for 7.47 each hit).
The damage will increase with your Magic stat.
5/5
  • Acid Strike (class)
Effective talent level: 1.3
Use mode: Activated
Vim cost: 18
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Strike with each of your weapons, doing 121% acid weapon damage. If at least one of the strikes hits an acid splash is generated doing 27.01 acid damage to all targets adjacent to the foe you struck.
The splash damage will increase with your Magic stat.
1/5
  • Dark Surprise (class)
Effective talent level: 0.0
Use mode: Activated
Vim cost: 14
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Hits the target with your main weapon, doing 60% darkness weapon damage. If the attack hits you attack with your second weapon, doing 60% blight weapon damage and granting an automatic critical. If this attack hits the target is blinded for 4 turns.
0/5
Corruption / Reaving Combat(mastery 1.30)
  • Corrupted Strength (class)
Effective talent level: 6.5
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Allows you to dual wield any type of one handed weapons and increases the damage of the off-hand weapon to 78%.
5/5
  • Bloodlust (class)
Effective talent level: 2.6
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: When you damage one of your foes you enter a bloodlust, increasing your spell power by 1 for each target, up to a maximum of 2 per turn.
The maximum reachable is +15 spell power.
The bonus decreases by one per turn.
2/5
  • Carrier (class)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You gain a 20% resistance to diseases and have a 4% chance on melee attacks to spread any existing diseases on your target.
1/5
  • Acid Blood (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your blood turns into an acidic mixture. When you get hit the attacker is splashed with acid.
This deals 0.89 acid damage each turn for 5 turns and reduces the attacker's accuracy by 1.
At level 3 it will also reduce armour by 1 for 5 turns.
The damage will increase with your Magic stat.
0/5
Current Effects
TalentRuin
Quests
Achievements
Level 10
Got a character to level 10.
By Gizmo the Dwarf Reaver level 10
6th Profit 122nd year of Ascendancy at 00:02
Squadmate
Escaped from Reknor alive with your squadmate Norgan.
By Gizmo the Dwarf Reaver level 5
17th Voratun 122nd year of Ascendancy at 05:02
The Arena
Unlocked Arena mode.
By Gizmo the Dwarf Reaver level 8
29th Voratun 122nd year of Ascendancy at 21:07

Equipment
In Main Hand
Crooked Club (25-35 power, 4 apr)

An oddly twisted club with a hefty weight on the end.

Requires:
- Strength 20
Crafted by
a master
3.00 Encumbrance.

Type: weapon / mace

Base power: 25.0 - 35.0
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+4
Physical crit. chance:
+10.0%
Attack speed:
100%
Damage when this weapon hits:
+14 % chances to confuse
When wielded/worn:
Accuracy:
+12
Crooked Club (25-35 power, 4 apr)
In Off Hand
insatiable iron waraxe of paradox (6.5-9.1 power, 2 apr)

One-handed war axes.

Requires:
- Strength 11
Powered by
arcane forces
Infused by
nature
3.00 Encumbrance.

Type: weapon / waraxe

Base power: 6.5 - 9.1
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+2
Physical crit. chance:
+3.5%
Attack speed:
100%
Damage when this weapon hits:
+7 nature / +5 temporal
When wielded/worn:
Damage when the wearer is hit:
6 temporal
Changes resistances:
+6% temporal
Resource leech chance:
+20%
Resource leech:
+5
insatiable iron waraxe of paradox (6.5-9.1 power, 2 apr)
On Fingers
gladiator's copper ring of massacre (+5%)

Rings can have magical properties.

Infused by nature
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring

When wielded/worn:
Physical power:
+6
Changes stats:
+4 Str / +5 Con
Changes damage:
+5% physical
gladiator's copper ring of massacre (+5%)
Around Neck
stabilizing steel amulet of seduction

Amulets can have magical properties.

Infused by nature
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / amulet

When wielded/worn:
Changes stats:
+3 Wil
Stun/Freeze immunity:
+12%
Knockback immunity:
+11%
Stamina when hit:
+1.10
Maximum stamina:
+12.00
stabilizing steel amulet of seduction
Light Source
brass lantern

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+2
brass lantern
Main Armor
enlightening iron plate armour (3 def, 7 armour)

A suit of armour made of metal plates.

Requires:
- Strength 22
- Talent Armour Training (level 4)
Powered by
arcane forces
17.00 Encumbrance.

Type: armor / massive

When wielded/worn:
Armour:
+7
Defense:
+3
Fatigue:
+20%
Changes stats:
+2 Cun
Spell save:
+5
Mental save:
+5
Blindness immunity:
+10%
Confusion immunity:
+11%
enlightening iron plate armour (3 def, 7 armour)
Cloak
enveloping linen cloak of resilience (5 def, 0 armour)

A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.

Infused by nature
Crafted by
a master
2.00 Encumbrance.

Type: armor / cloak

When wielded/worn:
Defense:
+5
Maximum life:
+32.00
enveloping linen cloak of resilience (5 def, 0 armour)
On Head
shaloran rough leather cap (0 def, 1 armour)

A cap made of leather.

Powered by arcane forces
2.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour:
+1
Fatigue:
+1%
Changes stats:
+1 Wil
Disease immunity:
+11%
Stun/Freeze immunity:
+20%
shaloran rough leather cap (0 def, 1 armour)
On Feet
stalker's pair of iron boots (0 def, 3 armour)

Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.

Requires:
- Talent Armour Training
Crafted by
a master
3.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+3
Fatigue:
+2%
Infravision radius:
+1
stalker's pair of iron boots (0 def, 3 armour)
Tool
Tooth of the Mouth (dig speed 12 turns)

A huge tooth taken from the Mouth, in the Deep Bellow.

Powered by unknown forces
3.00 Encumbrance.

Type: tool / digger

When wielded/worn:
Armour penetration:
+5
Damage when the wearer is hit:
15 blight
Changes damage:
+4% blight
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Tooth of the Mouth (dig speed 12 turns)
Inventory
psychic's wild infusion (resist 12%; cure magical, mental)

Natural infusions may be grafted onto your body, granting you an on-demand ability.

Infused by nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 17
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 12% for 4 turns.
Its effects scale with your Willpower stat.

It can be used to inscribe your skin with the infusion..
psychic's wild infusion (resist 12%; cure magical, mental)
insatiable iron longsword of defense (6.5-9.1 power, 2 apr)

Sharp, long, and deadly.

Requires:
- Strength 11
Infused by
nature
Crafted by
a master
3.00 Encumbrance.

Type: weapon / longsword

Base power: 6.5 - 9.1
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+2
Physical crit. chance:
+2.5%
Attack speed:
100%
Damage when this weapon hits:
+5 nature
When wielded/worn:
Defense:
+4
Resource leech chance:
+20%
Resource leech:
+5
insatiable iron longsword of defense (6.5-9.1 power, 2 apr)
stabilizing iron helm (0 def, 3 armour)

A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.

Requires:
- Talent Armour Training
Crafted by
a master
3.00 Encumbrance.

Type: armor / head

When wielded/worn:
Armour:
+3
Fatigue:
+5%
Stun/Freeze immunity:
+10%
Knockback immunity:
+11%
stabilizing iron helm (0 def, 3 armour)
opal

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
opal
topaz

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / blue

When wielded/worn:
Defense:
+4
When used to imbue an object:
Defense:
+4
topaz
2 spinel

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / green

When wielded/worn:
Defense:
+2
When used to imbue an object:
Defense:
+2
2 spinel
Wintertide Phial

This phial seems filled with darkness, yet it cleanses your thoughts.

Powered by arcane forces
2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+1
Infravision radius:
+6
It can be used to cleanse your mind, costing 40 power out of 60/60.
Wintertide Phial
Orb of Scrying

This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Scrying
Transmogrification Chest

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
Transmogrification Chest
Rod of Recall (1/1)

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: wand / wand

It can be used to recall the user to the worldmap, costing 202 power out of 240/400.
Rod of Recall (1/1)
2 ametrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes damage:
+2% all
When used to imbue an object:
Changes damage:
+2% all
2 ametrine
4 citrine

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Light radius:
+1
When used to imbue an object:
Light radius:
+1
4 citrine
2 zircon

Gems can be sold for money or used in arcane rituals.

0.00 Encumbrance.

Type: gem / yellow

When wielded/worn:
Changes resistances:
+2% all
When used to imbue an object:
Changes resistances:
+2% all
2 zircon

Last Messages

Quest 'From bellow, it devours' completed! (Press 'j' to see the quest log)
Welcome to level 10 [Gizmo].
Gizmo has 3 stat point(s), 2 class talent point(s), 1 category point(s) to spend. Press G to use them.

Personal New Achievement: Level 10!
Gizmo hits slimy crawler for
47 physical damage.
Gizmo stops regenerating health quickly.

Gizmo speeds up.

Talent Infusion: Regeneration is ready to use.
You pickup 0.60 gold pieces.

Gizmo picks up (c.):
spellcowled linen cloak of warlust (1 def, 0 armour).
Gizmo picks up (b.):
stabilizing steel amulet of seduction.
Gizmo picks up (i.):
a tooth.
Lore found:
Tooth of the Mouth
You can read all your collected lore in the game menu, by pressing Escape.

Gizmo wears:
Tooth of the Mouth (dig speed 12 turns).
Gizmo wears:
stabilizing steel amulet of seduction.
Gizmo deactivates Ruin.

Gizmo activates Ruin.

Space around you starts to dissolve...

You are yanked out of this place!

Saving done.

There is a Iron Council (Town) here (press '<', '>' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

You gain 1.24 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 4.38 gold from the transmogrification of
spellcowled linen cloak of warlust (1 def, 0 armour).
Saving done.

Saving done.