Deathwish the level 1 Dwarf Cursed by josephwongks

'Deathwish the level 1 Dwarf Cursed' by user josephwongks


Character
GameTales of Maj'Eyal: Age of Ascendancy 3.9.37
- Great ghoul challenge in b37 3.9.37
NameDeathwish
SexMale
TypeDwarf Cursed
CampaignMaj'Eyal
DifficultyNormal
PermadeathRoguelike
Level1
Exp71%
Gold11
Died
  • Killed by orc warrior at level 1 on the 17th Voratun 122nd year of Ascendancy at 03:28
1 times (now dead)
Primary Stats
Strength19
Dexterity11
Magic8
Willpower15
Cunning10
Constitution13

Resources
Life0/122
Hate5.66/10.00
Inscriptions (3/3)
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns.
Wild
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
Regeneration
Infusion
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to brighten the area in a radius of 5, reveals any stealthy creatures.
It will also blind any creatures caught inside (power 34) for 3 turns.
Its effects scale with your Dexterity stat.
Sun

Offense
Accuracy (main Hand)16
Damage (main Hand)17
APR (main Hand)2
Crit (main Hand)4%
Speed (main Hand)1.00
Accuracy (off Hand)16
Damage (off Hand)5
APR (off Hand)5
Crit(off Hand)4%
Speed(off Hand)1.00
Spellpower8
Spell Crit1
Spell Speed1
Defense
Fatigue7
Armour3
Armour Hardiness30
Defense1
Ranged Defense1
Physical Save12
Spell Save9
Mental Save10
All Resists(cap) -4%( 70%)

Talents
Race / Dwarf(mastery 1.00)
  • Resilience Of The Dwarves (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: instant
Description: Call upon the legendary resilience of the Dwarven race to increase your armor(+8), spell(+13) and physical(+13) saves for 8 turns.
The bonus will increase with the Constitution stat.
0/5
  • Stoneskin (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself.
15% chance when hit in melee to increase armour total by 0 for 5 turns.
0/5
  • Power Is Money (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Money is the heart of the dwarven Empire, it rules over all other considerations.
Increases physical, mental and spell saves based on the amount of gold you possess.
+1 save every 80 gold, up to +0.
0/5
  • Stone Walking (generic)
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 50
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: While the origins of the dwarves remain clouded in mysteries to the other races it is obvious they share strong ties to the stone.
You can target any wall and immediately enter it and appear on the other side of the obstacle.
Works up to 1 grids away (increases with Constitution and talent level).
0/5
Technique / Combat Training(mastery 1.30)
  • Thick Skin (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0%
0/5
  • Armour Training (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Teaches the usage of armours. Increases armour value by 2 and reduces chance to be critically hit by 2% when wearing a heavy mail armour or a massive plate armour.
It also increases armour hardiness by 6%.
At level 1 it allows you to wear gauntlets, helms and heavy boots.
At level 2 it allows you to wear heavy mail armour.
At level 3 it allows you to wear shields.
At level 4 it allows you to wear massive plate armour.

1/10
  • Combat Accuracy (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases accuracy of unarmed, melee and ranged weapons by 6.
1/10
  • Weapons Mastery (generic)
Effective talent level: 1.3
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 6. Also increases damage done with swords, axes, maces by 18%
1/10
  • Knife Mastery (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Increases Physical Power by 0. Also increases damage done with knives by 0%
0/10
Cursed / Slaughter(mastery 1.30)
  • Slash (class)
Effective talent level: 2.6
Use mode: Activated
Hate cost: 0.2
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Slashes wildly at your target for 129% (at 0 Hate) to 167% (at 10+ Hate) damage.
At level 4 (3 when weilding a cursed main weapon), your main weapon inflicts an insidious poison born of your curse causing 27 damage and 30% reduced healing over 10 turns.
Hate-based effects will improve when wielding cursed weapons (+2.5 hate). The insidious poison improves with a cursed main weapon.
2/5
  • Frenzy (class)
Effective talent level: 0.0
Use mode: Activated
Hate cost: 0.2
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Assault nearby foes with 4 fast attacks for 18% (at 0 Hate) to 30% (at 10+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 4 (3 when weilding a cursed main weapon) the intensity of your assault overwhelms anyone who is struck, reducing their attack by 5 for 3 turns.
Hate-based effects will improve when wielding cursed weapons (+2.5 hate). Attack reduction increases with a cursed main weapon and the Strength stat.
0/5
  • Reckless Charge (class)
Effective talent level: 0.0
Use mode: Activated
Hate cost: 0.8
Range: 4.00
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Charge through your opponents, attacking anyone near your path for 50% (at 0 Hate) to 84% (at 10+ Hate) damage. Small opponents may be knocked from your path.
Hate-based effects will improve when wielding cursed weapons (+2.5 hate).
0/5
  • Cleave (class)
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: While active every swing of your weapon has a 10% chance of striking a second nearby target for 21% (at 0 Hate) to 35% (at 10+ Hate) damage. The recklessness of your attacks brings you bad luck (luck -3). Cleave, repel and surge cannot be activate simultaneously and activating one will place the others in cooldown.
Chance and damage increase with with the Strength stat and when wielding a two-handed weapon (+15% chance, +25% damage). Hate-based effects will improve when wielding cursed weapons (+2.5 hate).
0/5
Cursed / Endless Hunt(mastery 1.30)
  • Stalk (class)
Effective talent level: 1.3
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: When you focus your attacks on a single foe and melee strike them for two consecutive turns your hated of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them and diminish each turn you don't.
bonus level 1: +3 attack, +5% melee damage, +0.050 hate/turn prey was hit
bonus level 2: +4 attack, +11% melee damage, +0.100 hate/turn prey was hit
bonus level 3: +5 attack, +16% melee damage, +0.150 hate/turn prey was hit
Attack and damage increase with the Willpower stat.
1/5
  • Beckon (class)
Effective talent level: 0.0
Use mode: Activated
Hate cost: 0.2
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 5 turns they will try to come to you, even pushing others aside to do so. There is a 22% chance each turn that they will move towards you instead of acting. The effect makes concentration difficult for your target, reducing spellpower and mindpower by 1 until they reach you.
Spellpower and Mindpower reduction increases with the Willpower stat.
0/5
  • Harass Prey (class)
Effective talent level: 0.0
Use mode: Activated
Hate cost: 0.5
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Harass your stalked victim with two quick attacks for 41% (at 0 Hate) to 67% (at 10+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 3 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 2% for 2 turns.
Damage reduction increases with the Willpower stat. Hate-based effects will improve when wielding cursed weapons (+2.5 hate).
0/5
  • Surge (class)
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Let hate fuel your movements. While active you gain 2% movement speed. The recklessness of your movement brings you bad luck (luck -3). Cleave, repel and surge cannot be activate simultaneously and activating one will place the others in cooldown. The speed of your movements combined with the balance and utility of two weapons gives you 1 extra defense while dual-wielding.
Movement speed and dual-wielding defense increase with with the Willpower stat.
0/5
Cursed / Strife(mastery 1.30)
  • Dominate (class)
Effective talent level: 0.0
Use mode: Activated
Hate cost: 0.4
Range: 2.50
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Turn your attention to a nearby foe and dominate them with your overwhelming presence. The target will be unable to move for 2 turns and vulnerable to attacks. They will lose 1 armor, 1 defense and your attacks will gain 2% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with the Strength stat.
0/5
  • Preternatural Senses (class)
Effective talent level: 0.0
Use mode: Passive
Range: 2.00
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your preternatural senses aid you in your hunt for the next victim. You sense foes in a radius of 2.0. You will always sense a stalked victim in a radius of 10.
0/5
  • Blindside (class)
Effective talent level: 0.0
Use mode: Activated
Hate cost: 0.4
Range: 6.00
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: With blinding speed you suddenly appear next to a target up to 6 spaces away and attack for 21% (at 0 Hate) to 70% (at 10+ Hate) damage. Your sudden appearance catches everyone off-guard giving you 2 extra defense for 1 turn.
Hate-based effects will improve when wielding cursed weapons.
0/5
  • Repel (class)
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Rather than hide from the onslaught you face down every threat. While active you have a 1% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (luck -3). Cleave, repel and surge cannot be activate simultaneously and activating one will place the others in cooldown.
Chance increases with with the Strength stat and when equipped with a shield.
0/5
Cursed / Gloom(mastery 1.00)
  • Gloom (class)
Effective talent level: 1.0
Use mode: Sustained
Range: 3.00
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: A terrible gloom surrounds you, affecting all those who approach.
The weak-minded may suffer from slowness, stun or confusion. (6 effectiveness, 11 effectiveness vs stalked prey)
This ability is innate and carries no cost to activate or deactivate.
1/5
  • Weakness (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The weak-minded caught in your gloom are crippled by fear for 3 turns. (-7% accuracy, -7% damage, 8 effectiveness, 16 effectiveness vs stalked prey)
0/5
  • Torment (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your rage builds within you for 20 turns, then unleashes itself for 15 (at 0 Hate) to 45 (at 10+ Hate) darkness damage on the first one to enter your gloom. (14 effectiveness, 28 effectiveness vs stalked prey)
Improves with the Willpower stat.
0/5
  • Life Leech (class)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Every turn you leech 0.2 life from each foe in your gloom restoring up to a total of 0.5 of your own life. This form of healing cannot be reduced.
Improves with the Willpower stat.
0/5
Cursed / Cursed Form(mastery 1.00)
  • Unnatural Body (generic)
Effective talent level: 2.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your body's strength is fed by your hatred. With each kill you regenerate 11 life (up to a maximum of 22) at a rate of 4.5 life per turn. This healing cannot be reduced, but most other forms of healing are reduced by 50%. You also take 12% more damage (at 0 Hate) to 6% less damage (at 10+ Hate).
Healing from kills improves with the Willpower stat. Each piece of cursed armor you wear restores 3% of your body's ability to heal.
2/5
  • Seethe (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have learned to keep your hatred burning deep inside. Below 0.00 hate you will no longer lose hate over time. Below 0.00 hate you will even slowly gain it back.
0/5
  • Relentless (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your thirst for blood drives your movements. (+0% confusion, fear, knockback and stun immunity)
0/5
  • Stoic (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Years of battling your curse has given you some mastery over it and restored a part of your former self. If that is the path you choose. (+0 constitution, 0.80 hate gain per kill)
0/5
Cursed / Cursed Aura(mastery 1.00)
  • Defiling Touch (generic)
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: Your defiling touch permeates everything around you, imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse. Multiple items with the same curse increase the power of those effects up to a maximum level of 5. Initially curses are harmful, but powerful benefits can be unlocked with multiple items and the Dark Gifts.
At level 1 you gain the ability to curse weapons.
At level 2 you gain the ability to curse body armor and cloaks.
At level 3 you gain the ability to curse shields and helmets.
At level 4 you gain the ability to curse gloves, boots and belts.
At level 5 you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing. (Currently None
1/5
  • Dark Gifts (generic)
Effective talent level: 0.0
Use mode: Passive
Range: melee/personal
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Your curses will also bring dark gifts. Unlocks bonus level 0 effects on all of your curses allowing you to gain that effect when the power level of your curse reaches that level. At talent level 5 the luck penalty of cursed effects is reduced to 1.
0/5
  • Ruined Earth (generic)
Effective talent level: 0.0
Use mode: Activated
Range: 2.00
Cooldown: 30
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Curse the earth around you in a radius of 2 for 3 turns. Any who stand upon it are weakened, reducing the damage they inflict by -1%
0/5
  • Cursed Sentry (generic)
Effective talent level: 0.0
Use mode: Activated
Range: 5.00
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Instill a part of your living curse into a weapon in your inventory and toss it nearby. This nearly impervious sentry will attack all nearby enemies for 6 turns. When the curse ends the weapon will crumble to dust. Attack Speed: 0%
0/5
Current Effects
TalentGloom
TalentStalk
Quests
Achievements

Equipment
In Main Hand
shocking iron waraxe of massacre (11-15.4 power, 2 apr) (Corpses)

One-handed war axes.

Requires:
- Strength 11
Powered by
arcane forces
Crafted by
a master
3.00 Encumbrance.

Type: weapon / waraxe

Base power: 11.0 - 15.4
Uses stat: 100% Str
Damage type:
Physical
Armour Penetration:
+2
Physical crit. chance:
+3.5%
Attack speed:
100%
Damage when this weapon hits:
+4 lightning
Curse of Corpses
shocking iron waraxe of massacre (11-15.4 power, 2 apr) (Corpses)
In Off Hand
acidic iron dagger of accuracy (5-6.5 power, 5 apr) (Corpses)

Sharp, short and deadly.

Requires:
- Dexterity 11
Infused by
nature
Crafted by
a master
1.00 Encumbrance.

Type: weapon / dagger

Base power: 5.0 - 6.5
Uses stats: 45% Str, 45% Dex
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+4.0%
Attack speed:
100%
Damage when this weapon hits:
+5 acid
When wielded/worn:
Accuracy:
+5
Curse of Corpses
acidic iron dagger of accuracy (5-6.5 power, 5 apr) (Corpses)
Light Source
brass lantern

A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.

2.00 Encumbrance.

Type: lite / lite

When wielded/worn:
Light radius:
+2
brass lantern
Main Armor
rough leather armour (1 def, 2 armour)

A suit of armour made of leather.

Requires:
- Strength 10
9.00 Encumbrance.

Type: armor / light

When wielded/worn:
Armour:
+2
Defense:
+1
Fatigue:
+6%
rough leather armour (1 def, 2 armour)
On Feet
pair of rough leather boots of evasion (0 def, 1 armour)

A pair of boots made of leather.

Crafted by a master
2.00 Encumbrance.

Type: armor / feet

When wielded/worn:
Armour:
+1
Fatigue:
+1%
Physical save:
+1
Spell save:
+1
Mental save:
+2
It can be used to activate talent Evasion (costing 80 power out of 80/80) :
Effective talent level: 2.0
Use mode: Activated
Power cost: 80 out of 80/80.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit allows you to see attacks before they come, granting you a 15% chance to completely evade them for 6 turns.
Duration increases with Willpower, and chance to evade with Cunning and Dexterity.
pair of rough leather boots of evasion (0 def, 1 armour)
Inventory
This item will automatically be transmogrified when you leave the level.
sneak's phase door rune (range 7)

Magical runes may be inscribed onto your body, granting you an on-demand ability.

Powered by arcane forces
0.10 Encumbrance.

Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 7.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the rune..
sneak's phase door rune (range 7)
iron battleaxe (8.5-12.75 power, 1 apr) (Nightmares)

Massive two-handed battleaxes.

Requires:
- Strength 11
3.00 Encumbrance.

Type: weapon / battleaxe
It must be held with both hands.

Base power: 8.5 - 12.8
Uses stat: 120% Str
Damage type:
Physical
Armour Penetration:
+1
Physical crit. chance:
+4.5%
Attack speed:
100%
Curse of Nightmares
iron battleaxe (8.5-12.75 power, 1 apr) (Nightmares)
This item will automatically be transmogrified when you leave the level.
iron dagger of paradox (5-6.5 power, 5 apr) (Misfortune)

Sharp, short and deadly.

Requires:
- Dexterity 11
Powered by
arcane forces
1.00 Encumbrance.

Type: weapon / dagger

Base power: 5.0 - 6.5
Uses stats: 45% Str, 45% Dex
Damage type:
Physical
Armour Penetration:
+5
Physical crit. chance:
+4.0%
Attack speed:
100%
Damage when this weapon hits:
+6 temporal
When wielded/worn:
Damage when the wearer is hit:
5 temporal
Changes resistances:
+5% temporal
Curse of Misfortune
iron dagger of paradox (5-6.5 power, 5 apr) (Misfortune)
This item will automatically be transmogrified when you leave the level.
mighty rough leather sling (Madness)

Slings are used to hurl stones or metal shots at your foes.

Requires:
- Dexterity 11
- Talent Shoot
Crafted by
a master
4.00 Encumbrance.

Type: weapon / sling

Attack speed:
80%
Firing range:
+6
Default ammo(infinite):
Base power: 8.0 - 9.6
Uses stats: 50% Cun, 70% Dex
Damage type:
Physical
Armour Penetration:
+1
Physical crit. chance:
+4.0%
When wielded/worn:
Changes damage:
+8% physical
Curse of Madness
mighty rough leather sling (Madness)
This item will automatically be transmogrified when you leave the level.
elm staff of divination (4-4.8 power, 2 apr, cold damage) (Madness)

Staves designed for wielders of magic, by the greats of the art.

Requires:
- Magic 11
Powered by
arcane forces
5.00 Encumbrance.

Type: weapon / staff
It must be held with both hands.

Base power: 4.0 - 4.8
Uses stat: 100% Mag
Damage type:
Cold
Armour Penetration:
+2
Physical crit. chance:
+2.5%
Attack speed:
100%
When wielded/worn:
Talent mastery:
+0.20 Spell / Divination
Spellpower:
+1
Spell crit. chance:
+1%
Curse of Madness
elm staff of divination (4-4.8 power, 2 apr, cold damage) (Madness)
This item will automatically be transmogrified when you leave the level.
insulating iron mail armour (2 def, 4 armour)

A suit of armour made of mail.

Requires:
- Strength 14
- Talent Armour Training (level 2)
Crafted by
a master
14.00 Encumbrance.

Type: armor / heavy

When wielded/worn:
Armour:
+4
Defense:
+2
Fatigue:
+12%
Changes resistances:
+6% cold / +6% fire
insulating iron mail armour (2 def, 4 armour)
This item will automatically be transmogrified when you leave the level.
spiked iron mail armour of cold resistance (2 def, 4 armour)

A suit of armour made of mail.

Requires:
- Strength 14
- Talent Armour Training (level 2)
Crafted by
a master
14.00 Encumbrance.

Type: armor / heavy

When wielded/worn:
Armour:
+4
Defense:
+2
Fatigue:
+12%
Damage when the wearer is hit:
10 physical
Changes resistances:
+13% cold
spiked iron mail armour of cold resistance (2 def, 4 armour)
This item will automatically be transmogrified when you leave the level.
iron plate armour of resilience (3 def, 7 armour)

A suit of armour made of metal plates.

Requires:
- Strength 22
- Talent Armour Training (level 4)
Infused by
nature
17.00 Encumbrance.

Type: armor / massive

When wielded/worn:
Armour:
+7
Defense:
+3
Fatigue:
+20%
Maximum life:
+40.00
iron plate armour of resilience (3 def, 7 armour)
This item will automatically be transmogrified when you leave the level.
iron shield (4 def, 2 armour)

Handheld deflection devices

Requires:
- Strength 11
- Talent Armour Training (level 3)
7.00 Encumbrance.

Type: armor / shield

When wielded/worn:
Armour:
+2
Defense:
+4
Ranged Defense:
+4
Fatigue:
+6%
iron shield (4 def, 2 armour)
Orb of Scrying

This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items.

Powered by unknown forces
1.00 Encumbrance.

[Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
Orb of Scrying
Transmogrification Chest

This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Powered by unknown forces
2.00 Encumbrance.

[Plot Item]
Type: chest / sher'tul

When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
Transmogrification Chest

Last Messages

Orc archer hits Deathwish for 22 physical, 2 nature damage (total 22.68).
Orc warrior hits Deathwish for
5 physical, 2 lightning damage (total 6.29).
Orc archer shoots!

Norgan is poisoned!

Norgan killed orc warrior!
Norgan hits orc warrior for
29 physical damage.
Orc archer hits Norgan for
13 physical, 1 nature, 1 nature damage (total 14.96).
Orc archer shoots!

Norgan shrugs off the effect 'Poisoned'!
Norgan stops being poisoned.

Orc archer hits Norgan for
15 physical, 1 nature damage (total 15.04).
Orc warrior hits Norgan for
6 temporal damage.
Norgan hits orc warrior for
32 physical damage.
Orc archer shoots!

You fight through the pain! (+0.2 hate)
Orc warrior hits Deathwish for
19 physical, 12 temporal damage (total 30.41).
Your rage grows even as your life fades! (+0.4 hate)
Your rage grows even as your life fades! (+0.4 hate)
Norgan shrugs off the effect 'Poisoned'!
Orc archer hits Norgan for
16 physical, 1 nature damage (total 16.12).
Deathwish hits orc warrior for
16 physical, 4 lightning, 6 physical, 5 acid damage (total 30.50).
Orc warrior hits Deathwish for
7 temporal, 7 temporal damage (total 12.54).
Norgan misses orc warrior.

Orc archer shoots!

Orc archer misses Norgan.

Your rage grows even as your life fades! (+0.7 hate)
Orc warrior killed Deathwish!
Saving done.

Saving done.

Saving game...