Deathwish the level 1 Dwarf Cursed by josephwongks |
'Deathwish the level 1 Dwarf Cursed' by user josephwongks
| Character | |
|---|---|
| Game | Tales of Maj'Eyal: Age of Ascendancy 3.9.37 - Great ghoul challenge in b37 3.9.37 |
| Name | Deathwish |
| Sex | Male |
| Type | Dwarf Cursed |
| Campaign | Maj'Eyal |
| Difficulty | Normal |
| Permadeath | Roguelike |
| Level | 1 |
| Exp | 71% |
| Gold | 11 |
| Died |
|
| Primary Stats | |
|---|---|
| Strength | 19 |
| Dexterity | 11 |
| Magic | 8 |
| Willpower | 15 |
| Cunning | 10 |
| Constitution | 13 |
| Resources | |
|---|---|
| Life | 0/122 |
| Hate | 5.66/10.00 |
| Inscriptions (3/3) | |
|---|---|
| Infusion |
Effective talent level: 1.0
Wild
Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusion |
Effective talent level: 1.0
Regeneration
Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusion |
Effective talent level: 1.0
Sun
Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to brighten the area in a radius of 5, reveals any stealthy creatures. It will also blind any creatures caught inside (power 34) for 3 turns. Its effects scale with your Dexterity stat. |
| Offense | |
|---|---|
| Accuracy (main Hand) | 16 |
| Damage (main Hand) | 17 |
| APR (main Hand) | 2 |
| Crit (main Hand) | 4% |
| Speed (main Hand) | 1.00 |
| Accuracy (off Hand) | 16 |
| Damage (off Hand) | 5 |
| APR (off Hand) | 5 |
| Crit(off Hand) | 4% |
| Speed(off Hand) | 1.00 |
| Spellpower | 8 |
| Spell Crit | 1 |
| Spell Speed | 1 |
| Defense | |
|---|---|
| Fatigue | 7 |
| Armour | 3 |
| Armour Hardiness | 30 |
| Defense | 1 |
| Ranged Defense | 1 |
| Physical Save | 12 |
| Spell Save | 9 |
| Mental Save | 10 |
| All Resists(cap) | -4%( 70%) |
| Talents | |
|---|---|
| Race / Dwarf | (mastery 1.00) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: instant Description: Call upon the legendary resilience of the Dwarven race to increase your armor(+8), spell(+13) and physical(+13) saves for 8 turns. The bonus will increase with the Constitution stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Dwarf skin is a complex structure, it can automatically react to physical blows to harden itself. 15% chance when hit in melee to increase armour total by 0 for 5 turns. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Money is the heart of the dwarven Empire, it rules over all other considerations. Increases physical, mental and spell saves based on the amount of gold you possess. +1 save every 80 gold, up to +0. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: melee/personal Cooldown: 50 Travel Speed: instantaneous Usage Speed: 1 turn Description: While the origins of the dwarves remain clouded in mysteries to the other races it is obvious they share strong ties to the stone. You can target any wall and immediately enter it and appear on the other side of the obstacle. Works up to 1 grids away (increases with Constitution and talent level). |
| Technique / Combat Training | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your skin becomes more resilient to damage. Increases resistance to all damage by 0% |
|
Effective talent level: 1.3
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Teaches the usage of armours. Increases armour value by 2 and reduces chance to be critically hit by 2% when wearing a heavy mail armour or a massive plate armour. It also increases armour hardiness by 6%. At level 1 it allows you to wear gauntlets, helms and heavy boots. At level 2 it allows you to wear heavy mail armour. At level 3 it allows you to wear shields. At level 4 it allows you to wear massive plate armour. |
|
Effective talent level: 1.3
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases accuracy of unarmed, melee and ranged weapons by 6. |
|
Effective talent level: 1.3
1/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 6. Also increases damage done with swords, axes, maces by 18% |
|
Effective talent level: 0.0
0/10
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Increases Physical Power by 0. Also increases damage done with knives by 0% |
| Cursed / Slaughter | (mastery 1.30) |
|
Effective talent level: 2.6
2/5
Use mode: Activated Hate cost: 0.2 Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Slashes wildly at your target for 129% (at 0 Hate) to 167% (at 10+ Hate) damage. At level 4 (3 when weilding a cursed main weapon), your main weapon inflicts an insidious poison born of your curse causing 27 damage and 30% reduced healing over 10 turns. Hate-based effects will improve when wielding cursed weapons (+2.5 hate). The insidious poison improves with a cursed main weapon. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Hate cost: 0.2 Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Description: Assault nearby foes with 4 fast attacks for 18% (at 0 Hate) to 30% (at 10+ Hate) damage each. Stalked prey are always targeted if nearby. At level 4 (3 when weilding a cursed main weapon) the intensity of your assault overwhelms anyone who is struck, reducing their attack by 5 for 3 turns. Hate-based effects will improve when wielding cursed weapons (+2.5 hate). Attack reduction increases with a cursed main weapon and the Strength stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Hate cost: 0.8 Range: 4.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Charge through your opponents, attacking anyone near your path for 50% (at 0 Hate) to 84% (at 10+ Hate) damage. Small opponents may be knocked from your path. Hate-based effects will improve when wielding cursed weapons (+2.5 hate). |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Description: While active every swing of your weapon has a 10% chance of striking a second nearby target for 21% (at 0 Hate) to 35% (at 10+ Hate) damage. The recklessness of your attacks brings you bad luck (luck -3). Cleave, repel and surge cannot be activate simultaneously and activating one will place the others in cooldown. Chance and damage increase with with the Strength stat and when wielding a two-handed weapon (+15% chance, +25% damage). Hate-based effects will improve when wielding cursed weapons (+2.5 hate). |
| Cursed / Endless Hunt | (mastery 1.30) |
|
Effective talent level: 1.3
1/5
Use mode: Sustained Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: instant Description: When you focus your attacks on a single foe and melee strike them for two consecutive turns your hated of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them and diminish each turn you don't. bonus level 1: +3 attack, +5% melee damage, +0.050 hate/turn prey was hit bonus level 2: +4 attack, +11% melee damage, +0.100 hate/turn prey was hit bonus level 3: +5 attack, +16% melee damage, +0.150 hate/turn prey was hit Attack and damage increase with the Willpower stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Hate cost: 0.2 Range: 10.00 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 5 turns they will try to come to you, even pushing others aside to do so. There is a 22% chance each turn that they will move towards you instead of acting. The effect makes concentration difficult for your target, reducing spellpower and mindpower by 1 until they reach you. Spellpower and Mindpower reduction increases with the Willpower stat. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Hate cost: 0.5 Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: 1 turn Description: Harass your stalked victim with two quick attacks for 41% (at 0 Hate) to 67% (at 10+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 3 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 2% for 2 turns. Damage reduction increases with the Willpower stat. Hate-based effects will improve when wielding cursed weapons (+2.5 hate). |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Description: Let hate fuel your movements. While active you gain 2% movement speed. The recklessness of your movement brings you bad luck (luck -3). Cleave, repel and surge cannot be activate simultaneously and activating one will place the others in cooldown. The speed of your movements combined with the balance and utility of two weapons gives you 1 extra defense while dual-wielding. Movement speed and dual-wielding defense increase with with the Willpower stat. |
| Cursed / Strife | (mastery 1.30) |
|
Effective talent level: 0.0
0/5
Use mode: Activated Hate cost: 0.4 Range: 2.50 Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Turn your attention to a nearby foe and dominate them with your overwhelming presence. The target will be unable to move for 2 turns and vulnerable to attacks. They will lose 1 armor, 1 defense and your attacks will gain 2% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with the Strength stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: 2.00 Travel Speed: instantaneous Usage Speed: 1 turn Description: Your preternatural senses aid you in your hunt for the next victim. You sense foes in a radius of 2.0. You will always sense a stalked victim in a radius of 10. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Hate cost: 0.4 Range: 6.00 Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Description: With blinding speed you suddenly appear next to a target up to 6 spaces away and attack for 21% (at 0 Hate) to 70% (at 10+ Hate) damage. Your sudden appearance catches everyone off-guard giving you 2 extra defense for 1 turn. Hate-based effects will improve when wielding cursed weapons. |
|
Effective talent level: 0.0
0/5
Use mode: Sustained Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Description: Rather than hide from the onslaught you face down every threat. While active you have a 1% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (luck -3). Cleave, repel and surge cannot be activate simultaneously and activating one will place the others in cooldown. Chance increases with with the Strength stat and when equipped with a shield. |
| Cursed / Gloom | (mastery 1.00) |
|
Effective talent level: 1.0
1/5
Use mode: Sustained Range: 3.00 Cooldown: 0 Travel Speed: instantaneous Usage Speed: instant Description: A terrible gloom surrounds you, affecting all those who approach. The weak-minded may suffer from slowness, stun or confusion. (6 effectiveness, 11 effectiveness vs stalked prey) This ability is innate and carries no cost to activate or deactivate. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: The weak-minded caught in your gloom are crippled by fear for 3 turns. (-7% accuracy, -7% damage, 8 effectiveness, 16 effectiveness vs stalked prey) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your rage builds within you for 20 turns, then unleashes itself for 15 (at 0 Hate) to 45 (at 10+ Hate) darkness damage on the first one to enter your gloom. (14 effectiveness, 28 effectiveness vs stalked prey) Improves with the Willpower stat. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Every turn you leech 0.2 life from each foe in your gloom restoring up to a total of 0.5 of your own life. This form of healing cannot be reduced. Improves with the Willpower stat. |
| Cursed / Cursed Form | (mastery 1.00) |
|
Effective talent level: 2.0
2/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your body's strength is fed by your hatred. With each kill you regenerate 11 life (up to a maximum of 22) at a rate of 4.5 life per turn. This healing cannot be reduced, but most other forms of healing are reduced by 50%. You also take 12% more damage (at 0 Hate) to 6% less damage (at 10+ Hate). Healing from kills improves with the Willpower stat. Each piece of cursed armor you wear restores 3% of your body's ability to heal. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: You have learned to keep your hatred burning deep inside. Below 0.00 hate you will no longer lose hate over time. Below 0.00 hate you will even slowly gain it back. |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your thirst for blood drives your movements. (+0% confusion, fear, knockback and stun immunity) |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Years of battling your curse has given you some mastery over it and restored a part of your former self. If that is the path you choose. (+0 constitution, 0.80 hate gain per kill) |
| Cursed / Cursed Aura | (mastery 1.00) |
|
Effective talent level: 1.0
1/5
Use mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: instant Description: Your defiling touch permeates everything around you, imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse. Multiple items with the same curse increase the power of those effects up to a maximum level of 5. Initially curses are harmful, but powerful benefits can be unlocked with multiple items and the Dark Gifts. At level 1 you gain the ability to curse weapons. At level 2 you gain the ability to curse body armor and cloaks. At level 3 you gain the ability to curse shields and helmets. At level 4 you gain the ability to curse gloves, boots and belts. At level 5 you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing. (Currently None |
|
Effective talent level: 0.0
0/5
Use mode: Passive Range: melee/personal Travel Speed: instantaneous Usage Speed: 1 turn Description: Your curses will also bring dark gifts. Unlocks bonus level 0 effects on all of your curses allowing you to gain that effect when the power level of your curse reaches that level. At talent level 5 the luck penalty of cursed effects is reduced to 1. |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: 2.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Description: Curse the earth around you in a radius of 2 for 3 turns. Any who stand upon it are weakened, reducing the damage they inflict by -1% |
|
Effective talent level: 0.0
0/5
Use mode: Activated Range: 5.00 Cooldown: 40 Travel Speed: instantaneous Usage Speed: 1 turn Description: Instill a part of your living curse into a weapon in your inventory and toss it nearby. This nearly impervious sentry will attack all nearby enemies for 6 turns. When the curse ends the weapon will crumble to dust. Attack Speed: 0% |
| Current Effects | |
|---|---|
| Talent | Gloom |
| Talent | Stalk |
| Quests |
|---|
| Achievements |
|---|
| Equipment | |
|---|---|
| In Main Hand |
shocking iron waraxe of massacre (11-15.4 power, 2 apr) (Corpses)
shocking iron waraxe of massacre (11-15.4 power, 2 apr) (Corpses)
One-handed war axes. Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +4 lightning Curse of Corpses |
| In Off Hand |
acidic iron dagger of accuracy (5-6.5 power, 5 apr) (Corpses)
acidic iron dagger of accuracy (5-6.5 power, 5 apr) (Corpses)
Sharp, short and deadly. Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +5 acid When wielded/worn: Accuracy: +5 Curse of Corpses |
| Light Source |
brass lantern
brass lantern
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. 2.00 Encumbrance. Type: lite / lite When wielded/worn: Light radius: +2 |
| Main Armor |
rough leather armour (1 def, 2 armour)
rough leather armour (1 def, 2 armour)
A suit of armour made of leather. Requires: - Strength 10 9.00 Encumbrance. Type: armor / light When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% |
| On Feet |
pair of rough leather boots of evasion (0 def, 1 armour)
pair of rough leather boots of evasion (0 def, 1 armour)
A pair of boots made of leather. Crafted by a master 2.00 Encumbrance. Type: armor / feet When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +1 Spell save: +1 Mental save: +2 It can be used to activate talent Evasion (costing 80 power out of 80/80) : Effective talent level: 2.0 Use mode: Activated Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they come, granting you a 15% chance to completely evade them for 6 turns. Duration increases with Willpower, and chance to evade with Cunning and Dexterity. |
| Inventory |
|---|
|
This item will automatically be transmogrified when you leave the level.
sneak's phase door rune (range 7)
sneak's phase door rune (range 7) Magical runes may be inscribed onto your body, granting you an on-demand ability. Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the rune to teleport randomly in a range of 7. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. |
|
iron battleaxe (8.5-12.75 power, 1 apr) (Nightmares)
iron battleaxe (8.5-12.75 power, 1 apr) (Nightmares)
Massive two-handed battleaxes. Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe It must be held with both hands. Base power: 8.5 - 12.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Nightmares |
|
This item will automatically be transmogrified when you leave the level.
iron dagger of paradox (5-6.5 power, 5 apr) (Misfortune)
iron dagger of paradox (5-6.5 power, 5 apr) (Misfortune) Sharp, short and deadly. Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger Base power: 5.0 - 6.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +6 temporal When wielded/worn: Damage when the wearer is hit: 5 temporal Changes resistances: +5% temporal Curse of Misfortune |
|
This item will automatically be transmogrified when you leave the level.
mighty rough leather sling (Madness)
mighty rough leather sling (Madness) Slings are used to hurl stones or metal shots at your foes. Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling Attack speed: 80% Firing range: +6 Default ammo(infinite): Base power: 8.0 - 9.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% When wielded/worn: Changes damage: +8% physical Curse of Madness |
|
This item will automatically be transmogrified when you leave the level.
elm staff of divination (4-4.8 power, 2 apr, cold damage) (Madness)
elm staff of divination (4-4.8 power, 2 apr, cold damage) (Madness) Staves designed for wielders of magic, by the greats of the art. Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 4.0 - 4.8 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Spell / Divination Spellpower: +1 Spell crit. chance: +1% Curse of Madness |
|
This item will automatically be transmogrified when you leave the level.
insulating iron mail armour (2 def, 4 armour)
insulating iron mail armour (2 def, 4 armour) A suit of armour made of mail. Requires: - Strength 14 - Talent Armour Training (level 2) Crafted by a master 14.00 Encumbrance. Type: armor / heavy When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +6% cold / +6% fire |
|
This item will automatically be transmogrified when you leave the level.
spiked iron mail armour of cold resistance (2 def, 4 armour)
spiked iron mail armour of cold resistance (2 def, 4 armour) A suit of armour made of mail. Requires: - Strength 14 - Talent Armour Training (level 2) Crafted by a master 14.00 Encumbrance. Type: armor / heavy When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Damage when the wearer is hit: 10 physical Changes resistances: +13% cold |
|
This item will automatically be transmogrified when you leave the level.
iron plate armour of resilience (3 def, 7 armour)
iron plate armour of resilience (3 def, 7 armour) A suit of armour made of metal plates. Requires: - Strength 22 - Talent Armour Training (level 4) Infused by nature 17.00 Encumbrance. Type: armor / massive When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Maximum life: +40.00 |
|
This item will automatically be transmogrified when you leave the level.
iron shield (4 def, 2 armour)
iron shield (4 def, 2 armour) Handheld deflection devices Requires: - Strength 11 - Talent Armour Training (level 3) 7.00 Encumbrance. Type: armor / shield When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% |
|
Orb of Scrying
Orb of Scrying
This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. |
|
Transmogrification Chest
Transmogrification Chest
This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. |
Last Messages
Orc archer hits Deathwish for 22 physical, 2 nature damage (total 22.68).
Orc warrior hits Deathwish for 5 physical, 2 lightning damage (total 6.29).
Orc archer shoots!
Norgan is poisoned!
Norgan killed orc warrior!
Norgan hits orc warrior for 29 physical damage.
Orc archer hits Norgan for 13 physical, 1 nature, 1 nature damage (total 14.96).
Orc archer shoots!
Norgan shrugs off the effect 'Poisoned'!
Norgan stops being poisoned.
Orc archer hits Norgan for 15 physical, 1 nature damage (total 15.04).
Orc warrior hits Norgan for 6 temporal damage.
Norgan hits orc warrior for 32 physical damage.
Orc archer shoots!
You fight through the pain! (+0.2 hate)
Orc warrior hits Deathwish for 19 physical, 12 temporal damage (total 30.41).
Your rage grows even as your life fades! (+0.4 hate)
Your rage grows even as your life fades! (+0.4 hate)
Norgan shrugs off the effect 'Poisoned'!
Orc archer hits Norgan for 16 physical, 1 nature damage (total 16.12).
Deathwish hits orc warrior for 16 physical, 4 lightning, 6 physical, 5 acid damage (total 30.50).
Orc warrior hits Deathwish for 7 temporal, 7 temporal damage (total 12.54).
Norgan misses orc warrior.
Orc archer shoots!
Orc archer misses Norgan.
Your rage grows even as your life fades! (+0.7 hate)
Orc warrior killed Deathwish!
Saving done.
Saving done.
Saving game...

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