Recent comments

  • Possessors are coming to 1.5 !   5 weeks 2 days ago

    Nygård <3

  • Insane/Madness Last Hope Spawn   5 weeks 3 days ago

    Right now undead can't use this addon. They start in Last Hope, but get swarmed immediately by the hostile locals.
    How about either the addon ignores undead or it adds the Cloak of Deception?

  • Possessors are coming to 1.5 !   5 weeks 3 days ago

    First thing I'm doing when this comes out is hijacking an air elemental, then heading to tempest peak.
    There I will bathe in Urkis' lightning bolts while doing a silly dance and giving both fingers.

  • Prowler   5 weeks 3 days ago

    It's in the Mobility tree... but not the one that you have :/ The Assassin addon you are running replaces the old Mobility tree that Prowler uses with a different version that does not have the Strider talent. The new version is slated to be merged into the base game with 1.5, along with the Rogue changes and a bunch of other stuff, and when that day comes I will decide what I want to do about those talents. This whole class needs a major overhaul, but I've been putting it off. Waiting for 1.5 gives me a nice, vague deadline to consider changes and work things out ;P

  • Possessors are coming to 1.5 !   5 weeks 4 days ago

    I still dig out my old 2.3.5 files on occasion to run Lore Master/Possessor/Druids. Miss the excitement of getting a cyclops corpse or eventually the GWoP. Excited.

  • Possessors are coming to 1.5 !   5 weeks 4 days ago

    Hot bloody damn! :O <3

  • Possessors are coming to 1.5 !   5 weeks 5 days ago

    beautiful and totally worth the wait i bet! praise darkgod!

  • Possessors are coming to 1.5 !   5 weeks 5 days ago

    So if you're a luminous/radiant horror then you get some absorption? I'd want to be a worm that walks in the dark crypt.

  • Prowler   5 weeks 5 days ago

    Hey there, I noticed that two of the talents (prowl and something else) both mention a skill called "Strider" that reduces the cooldown of the aforementioned talents. Where the heck is it?

  • Possessors are coming to 1.5 !   5 weeks 5 days ago

    I've always liked monster-skill type powers. This looks like it will be a lot of fun. It'll be cool to discover which monsters can be used. I want to be a Worm that Walks! Come ooooooon!

  • The Burning Coals   6 weeks 3 days ago

    1: if you're playing a steam class, all 3 inscription slots begin filled (2 medical injectors, 1 steam generator), so you don't get the shield rune. I'm not sure how you'd solve this, but I just wanted to inform you.
    2: Could you make a forum post for this class? It makes discussion on bugs and the like more likely to happen.

  • International Roguelike Development Conference starting now in Sofia! Go watch the stream!   7 weeks 4 days ago

    Ill make sure to watch! BTW is the rogue rework planned to join the main game anytime soon? xD Thanks!

  • The Burning Coals   7 weeks 6 days ago
    I cant complete the burning coals of creation no matter what i do... After i found the blood stained dagger i can't find anything else relevant for the quest, then i kill the wall of bones golem and then i exit the dungeon and the quest is FAILED.
    Can you help me understand what i do wrong?


    Ok, everything solved
  • The Burning Coals   8 weeks 3 days ago

    Looks like it has potential, but I got a couple of LUA errors upon taking the portal at the end of the maze.
    Errors: http://hastebin.com/ugovasenij.vbs

    Taking a quick look, I'm betting this happened because the weight of your addon is lower than the weight of the Ashes DLC (105). I'd recommend setting it to at least 200, to ensure official content is loaded first.

    Also, the "version" in the init is the game version, and is generally set to at least the version the addon was originally created in (in this case 1.4.9). You will want to add a line for your addon version, "addon_version = {1,0,0}".

    You might want to consider creating a thread in the addons forum, as well. The forum is better formatted for getting feedback, suggestions, and the like. Cheers.

  • Wellllll   8 weeks 6 days ago

    Yay :) Have fun :)

  • Another has been admitted into the fold!   8 weeks 6 days ago

    Good pick on supplying them with the DLCs!

  • Another has been admitted into the fold!   8 weeks 6 days ago

    I hope your friend gets to the end and learns much from their deaths :P

  • QuickTome: Vault Tweaks   9 weeks 12 hours ago

    I like digging as a drawf and anyother creature :). Instead of overloads do you mean overrides? just wondering.

  • Nur Kit   9 weeks 1 day ago

    Having trouble where I am failing to find a water-breathing device within any shop in Last Hope. Is this a glitch, or am I missing something?

  • Playable Mummy Race   9 weeks 4 days ago

    Apply the Classic D&D Mummy Rot diesease to use and this one's a keeper.

  • Infinite500: Game Play Beyond Level 50   9 weeks 4 days ago

    need an update

  • Better Mages and Rogues   10 weeks 1 day ago

    I can't seem to edit the description to add a changelog in (maybe it's too many words?) anyway, here's what I've done.

    Changes:
    Reduce stealth cooldown 10 -> 5, changed max power 64 -> 150
    Traps now last 10x as long (8 -> 80)
    Traps have their cooldowns halved
    Husks can be created from unique creatures (the description already makes this seem possible)
    Husks don't unlearn bone shield
    Aura Mastery max size +5 -> +7
    Aura Mastery min decay rate 3% -> 1%
    Brotherhood of Alchemist elixirs no longer get poached

  • Better Mages and Rogues   10 weeks 2 days ago

    Could you please give some idea of what this actually changes ?

  • Talent Point Planner   10 weeks 3 days ago

    On adventurer, selecting the option to include antimagic doesn't unlock the category.

    Looks like the addon also doesn't register you spending category points in already unlocked trees to increase mastery.

    And a fun bug http://prnt.sc/d402de
    If you unlock golemancy and put a point into the first skill, the game spawns a level 50 golem for you. If you clear your plan, the golem remains. If you then unlock golemancy and put a point into the first skill again, the old one still remains and you get a new one.
    The golem doesn't follow you, but it will attack anything that gets into its line of sight.

  • Dark Priest   10 weeks 4 days ago

    Thanks for the report, and sorry for the delayed reply.
    Newest version fixes this bug, and a few others.