WarriorOfLight

Eclipse (117% power, 4 apr, darkness element)
Requires:
- Magic 32

Powered by
arcane forces
5.00 Encumbrance.

[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.

Power: 117% Range: 1.2x
Uses stat: 160% Mag
Damage type:
Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.5% procs dam / acc
Armour Penetration:
+4
Physical crit. chance:
+3.5%
Attack speed:
100%
When wielded/worn:
Changes damage:
+15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (
-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted:
+1 Command Staff
P.Energy each turn:
+0.10
N.Energy each turn:
+0.10
Spellpower:
+12 (+4 eff.)
Spell crit. chance:
+8%


This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
Eclipse (117% power, 4 apr, darkness element)
Requires:
- Magic 32

Powered by
arcane forces
5.00 Encumbrance.

[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.

Power: 117% Range: 1.2x
Uses stat: 160% Mag
Damage type:
Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.5% procs dam / acc
Armour Penetration:
+4
Physical crit. chance:
+3.5%
Attack speed:
100%
When wielded/worn:
Changes damage:
+15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (
-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted:
+1 Command Staff
P.Energy each turn:
+0.10
N.Energy each turn:
+0.10
Spellpower:
+12 (+4 eff.)
Spell crit. chance:
+8%


This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
Eclipse (117% power, 4 apr, darkness element)
Stormlash (115% power, 7 apr)
Requires:
- Dexterity 15

Powered by
arcane forces
3.00 Encumbrance.

[Unique]
Type: weapon / whip ; tier 1

Power: 115% Range: 1.1x
Uses stat: 100% Dex
Damage type:
Physical
Mastery:
Exotic Weapons Mastery
Accuracy bonus:
+0.4% crit.pwr / acc
Armour Penetration:
+7
Physical crit. chance:
+5.0%
Attack speed:
125%
Damage conversion:
50% dazing lightning
When wielded/worn:
Accuracy:
+7 (+4 eff.)
Changes damage:
+10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 12.78 to 38.33 lightning damage (based on Magic and Dexterity), costing 10 power out of 10/10.

This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.
Stormlash (115% power, 7 apr)
Requires:
- Dexterity 15

Powered by
arcane forces
3.00 Encumbrance.

[Unique]
Type: weapon / whip ; tier 1

Power: 115% Range: 1.1x
Uses stat: 100% Dex
Damage type:
Physical
Mastery:
Exotic Weapons Mastery
Accuracy bonus:
+0.4% crit.pwr / acc
Armour Penetration:
+7
Physical crit. chance:
+5.0%
Attack speed:
125%
Damage conversion:
50% dazing lightning
When wielded/worn:
Accuracy:
+7 (+4 eff.)
Changes damage:
+10% lightning
It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 12.78 to 38.33 lightning damage (based on Magic and Dexterity), costing 10 power out of 10/10.

This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.
This item has been sent to the Item's Vault.
Stormlash (115% power, 7 apr)
Spellhunt Remnants (1 def, 2 armour)
Requires:
- Talent Armour Training

Infused by
arcane disrupting forces
Crafted by
a master
1.50 Encumbrance.

[Unique]
Type: armor / hands ; tier 1

When wielded/worn:
Armour:
+2
Defense:
+1 (+1 eff.)
Spell save:
+4 (+2 eff.)
Mindpower:
+4 (+2 eff.)
Mental crit. chance:
+1%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.

These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.
Spellhunt Remnants (1 def, 2 armour)
Requires:
- Talent Armour Training

Infused by
arcane disrupting forces
Crafted by
a master
1.50 Encumbrance.

[Unique]
Type: armor / hands ; tier 1

When wielded/worn:
Armour:
+2
Defense:
+1 (+1 eff.)
Spell save:
+4 (+2 eff.)
Mindpower:
+4 (+2 eff.)
Mental crit. chance:
+1%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.

These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.
Spellhunt Remnants (1 def, 2 armour)
Icy Kill (143% power, 10 apr)
Requires:
- Dexterity 42

Infused by
nature
Infused by
psionic forces
1.00 Encumbrance.

[Unique]
Type: weapon / dagger ; tier 4

Power: 144% Range: 1.3x
Uses stats: 45% Cun, 50% Mag, 45% Dex
Damage type:
Physical
Mastery:
Dagger Mastery
Accuracy bonus:
+0.5% APR / acc
Armour Penetration:
+10
Physical crit. chance:
+15.0%
Attack speed:
100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee):
+30 cold
When wielded/worn:
Changes stats:
+6 Cun / +6 Wil
Changes damage:
+25% cold
Hate per kill:
+4.00
Ice block penetration:
+50%


As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.
Icy Kill (143% power, 10 apr)
Requires:
- Dexterity 42

Infused by
nature
Infused by
psionic forces
1.00 Encumbrance.

[Unique]
Type: weapon / dagger ; tier 4

Power: 144% Range: 1.3x
Uses stats: 45% Cun, 50% Mag, 45% Dex
Damage type:
Physical
Mastery:
Dagger Mastery
Accuracy bonus:
+0.5% APR / acc
Armour Penetration:
+10
Physical crit. chance:
+15.0%
Attack speed:
100%
On weapon crit:
* freezes the target
On weapon kill:
* explodes a frozen creature (damage scales with willpower)
Damage (Melee):
+30 cold
When wielded/worn:
Changes stats:
+6 Cun / +6 Wil
Changes damage:
+25% cold
Hate per kill:
+4.00
Ice block penetration:
+50%


As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.
Icy Kill (143% power, 10 apr)
Emblem of Evasion
Requires:
- Level 25

Crafted by
a master
1.00 Encumbrance.

[Unique]
Type: armor / belt ; tier 4

When wielded/worn:
Ranged Defense:
+20 (+5 eff.)
Changes stats:
+12 Dex / +10 Cun / +8 Lck
Deflect projectiles away:
+15%
Slows Projectiles:
+30%
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 4.4
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 39 defense for 12 turns.
Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity.

Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.
Emblem of Evasion
Requires:
- Level 25

Crafted by
a master
1.00 Encumbrance.

[Unique]
Type: armor / belt ; tier 4

When wielded/worn:
Ranged Defense:
+20 (+5 eff.)
Changes stats:
+12 Dex / +10 Cun / +8 Lck
Deflect projectiles away:
+15%
Slows Projectiles:
+30%
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 4.4
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 39 defense for 12 turns.
Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity.

Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.
Emblem of Evasion
Lustrenull the pair of drakeskin leather boots (9 def, 5 armour)
Requires:
- Level 35

Powered by
arcane forces
Crafted by
a master
2.00 Encumbrance.

[Random Unique]
Type: armor / feet ; tier 5

When wielded/worn:
Armour:
+5
Defense:
+9 (+2 eff.)
Ranged Defense:
+10 (+2 eff.)
Fatigue:
+5%
Effects on melee hit:
* Slows global speed by
30%
Damage when hit (Melee):
8 lightning
Changes resistances:
+30% darkness / +30% temporal
Changes resistances penetration:
+5% lightning / +17% temporal / +20% darkness / +15% nature
Changes damage:
+3% light
Silence immunity:
+50%
Confusion immunity:
+48%
Stun/Freeze immunity:
+44%
Light radius:
+3
Defense after a teleport:
+29
Resist all after a teleport:
+17%
New effects duration reduction after a teleport:
+27%


A pair of boots made of leather.
This item has been sent to the Item's Vault.
Lustrenull the pair of drakeskin leather boots (9 def, 5 armour)
Requires:
- Level 35

Powered by
arcane forces
Crafted by
a master
2.00 Encumbrance.

[Random Unique]
Type: armor / feet ; tier 5

When wielded/worn:
Armour:
+5
Defense:
+9 (+2 eff.)
Ranged Defense:
+10 (+2 eff.)
Fatigue:
+5%
Effects on melee hit:
* Slows global speed by
30%
Damage when hit (Melee):
8 lightning
Changes resistances:
+30% darkness / +30% temporal
Changes resistances penetration:
+5% lightning / +17% temporal / +20% darkness / +15% nature
Changes damage:
+3% light
Silence immunity:
+50%
Confusion immunity:
+48%
Stun/Freeze immunity:
+44%
Light radius:
+3
Defense after a teleport:
+29
Resist all after a teleport:
+17%
New effects duration reduction after a teleport:
+27%


A pair of boots made of leather.
This item has been sent to the Item's Vault.
Lustrenull the pair of drakeskin leather boots (9 def, 5 armour)
marshal's cashmere cloak of the hunter (2 def, 0 armour)
Requires:
- Level 15

Infused by
nature
Crafted by
a master
2.00 Encumbrance.

Type: armor / cloak ; tier 3

When wielded/worn:
Accuracy:
+18 (+5 eff.)
Defense:
+2 (+0 eff.)
Fatigue:
-6%
Changes stats:
+3 Str / +1 Con
Physical save:
+10 (+5 eff.)
Maximum life:
+117.00
Maximum stamina:
+11.00


A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
marshal's cashmere cloak of the hunter (2 def, 0 armour)
Requires:
- Level 15

Infused by
nature
Crafted by
a master
2.00 Encumbrance.

Type: armor / cloak ; tier 3

When wielded/worn:
Accuracy:
+18 (+5 eff.)
Defense:
+2 (+0 eff.)
Fatigue:
-6%
Changes stats:
+3 Str / +1 Con
Physical save:
+10 (+5 eff.)
Maximum life:
+117.00
Maximum stamina:
+11.00


A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
marshal's cashmere cloak of the hunter (2 def, 0 armour)
Crown of the Elements (0 def, 5 armour)
Requires:
- Level 35

Powered by
arcane forces
2.00 Encumbrance.

[Unique]
Type: armor / head ; tier 5

When wielded/worn:
Armour:
+5
Fatigue:
+5%
Damage (Melee):
10 acid / 10 fire / 10 lightning / 10 cold
Changes stats:
+5 Con / +3 Wil
Changes resistances:
+15% acid / +15% fire / +15% cold / +15% lightning
Changes damage:
+8% acid / +8% fire / +8% cold / +8% lightning
See invisible:
+15


This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.
Crown of the Elements (0 def, 5 armour)
Requires:
- Level 35

Powered by
arcane forces
2.00 Encumbrance.

[Unique]
Type: armor / head ; tier 5

When wielded/worn:
Armour:
+5
Fatigue:
+5%
Damage (Melee):
10 acid / 10 fire / 10 lightning / 10 cold
Changes stats:
+5 Con / +3 Wil
Changes resistances:
+15% acid / +15% fire / +15% cold / +15% lightning
Changes damage:
+8% acid / +8% fire / +8% cold / +8% lightning
See invisible:
+15


This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.
Crown of the Elements (0 def, 5 armour)
Storm Bringer's Gauntlets (0 def, 3 armour)
Requires:
- Talent Armour Training

Powered by
arcane forces
1.50 Encumbrance.

[Unique]
Type: armor / hands ; tier 3

When wielded/worn:
Armour:
+3
Changes stats:
+4 Mag
Changes resistances:
+15% lightning
Changes resistances cap:
+5% lightning
Changes damage:
+10% lightning
Critical mult.:
+20.00%
Spell crit. chance:
+5%
When used to modify unarmed attacks:
Power: 126% Range: 1.4x
Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex
Damage type:
Physical
Accuracy bonus:
+0.1% dam / acc
Armour Penetration:
+10
Physical crit. chance:
+4.0%
Attack speed:
83%
When this weapon hits: Chain Lightning (20% chance level 3).
When this weapon hits: Nova (15% chance level 2).
Damage (Melee):
+20 lightning
It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) :
Effective talent level: 3.0
Power cost: 16 out of 16/16.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Invokes a forking beam of lightning doing 129.57 to 388.72 damage and forking to another target.
It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.

This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 3 armour)
Requires:
- Talent Armour Training

Powered by
arcane forces
1.50 Encumbrance.

[Unique]
Type: armor / hands ; tier 3

When wielded/worn:
Armour:
+3
Changes stats:
+4 Mag
Changes resistances:
+15% lightning
Changes resistances cap:
+5% lightning
Changes damage:
+10% lightning
Critical mult.:
+20.00%
Spell crit. chance:
+5%
When used to modify unarmed attacks:
Power: 126% Range: 1.4x
Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex
Damage type:
Physical
Accuracy bonus:
+0.1% dam / acc
Armour Penetration:
+10
Physical crit. chance:
+4.0%
Attack speed:
83%
When this weapon hits: Chain Lightning (20% chance level 3).
When this weapon hits: Nova (15% chance level 2).
Damage (Melee):
+20 lightning
It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) :
Effective talent level: 3.0
Power cost: 16 out of 16/16.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Invokes a forking beam of lightning doing 129.57 to 388.72 damage and forking to another target.
It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.

This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 3 armour)
Death's Embrace (18 def, 18 armour)
Requires:
- Level 35

Powered by
arcane forces
9.00 Encumbrance.

[Unique]
Type: armor / light ; tier 5

When wielded/worn:
Armour:
+18
Armour Hardiness:
+15%
Defense:
+18 (+4 eff.)
Damage when hit (Melee):
15 darkness / 15 cold
Changes stats:
+5 Dex / +5 Cun / +5 Mag
Changes resistances:
+30% temporal / +30% darkness / +30% cold
Changes damage:
+20% darkness / +20% cold
Talent masteries:
+0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth
Critical mult.:
+20.00%
Stealth bonus:
+10
Spellpower:
+10 (+1 eff.)
Healing mod.:
-15%
It can be used to turn yourself invisible (power 34, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50.

This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.
Death's Embrace (18 def, 18 armour)
Requires:
- Level 35

Powered by
arcane forces
9.00 Encumbrance.

[Unique]
Type: armor / light ; tier 5

When wielded/worn:
Armour:
+18
Armour Hardiness:
+15%
Defense:
+18 (+4 eff.)
Damage when hit (Melee):
15 darkness / 15 cold
Changes stats:
+5 Dex / +5 Cun / +5 Mag
Changes resistances:
+30% temporal / +30% darkness / +30% cold
Changes damage:
+20% darkness / +20% cold
Talent masteries:
+0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth
Critical mult.:
+20.00%
Stealth bonus:
+10
Spellpower:
+10 (+1 eff.)
Healing mod.:
-15%
It can be used to turn yourself invisible (power 34, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50.

This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.
Death's Embrace (18 def, 18 armour)
Glory of the Pride
Requires:
- Level 35

Crafted by
a master
0.10 Encumbrance.

[Unique]
Type: jewelry / ring ; tier 5

When wielded/worn:
Accuracy:
+10 (+3 eff.)
Physical power:
+10 (+1 eff.)
Armour:
+10
Armour Hardiness:
+20%
Defense:
+5 (+1 eff.)
Fatigue:
-15%
Changes damage:
+8% physical
Talent cooldown: Rush (
-6 turns)
Physical save:
+45 (+17 eff.)
Confusion immunity:
+50%
Maximum mana:
-40.00
Maximum stamina:
+40.00


The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.
Glory of the Pride
Requires:
- Level 35

Crafted by
a master
0.10 Encumbrance.

[Unique]
Type: jewelry / ring ; tier 5

When wielded/worn:
Accuracy:
+10 (+3 eff.)
Physical power:
+10 (+1 eff.)
Armour:
+10
Armour Hardiness:
+20%
Defense:
+5 (+1 eff.)
Fatigue:
-15%
Changes damage:
+8% physical
Talent cooldown: Rush (
-6 turns)
Physical save:
+45 (+17 eff.)
Confusion immunity:
+50%
Maximum mana:
-40.00
Maximum stamina:
+40.00


The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.
This item has been sent to the Item's Vault.
Glory of the Pride
vitalizing gold amulet of perfection (0.21 Technique / Dual techniques,0.21 Cunning / Lethality)
Requires:
- Level 15

Infused by
nature
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / amulet ; tier 3

When wielded/worn:
Changes stats:
+3 Con
Talent masteries:
+0.21 Technique / Dual techniques +0.21 Cunning / Lethality
Physical save:
+14 (+7 eff.)
Life regen:
+1.20
Maximum life:
+32.00


Amulets can have magical properties.
This item has been sent to the Item's Vault.
vitalizing gold amulet of perfection (0.21 Technique / Dual techniques,0.21 Cunning / Lethality)
Requires:
- Level 15

Infused by
nature
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / amulet ; tier 3

When wielded/worn:
Changes stats:
+3 Con
Talent masteries:
+0.21 Technique / Dual techniques +0.21 Cunning / Lethality
Physical save:
+14 (+7 eff.)
Life regen:
+1.20
Maximum life:
+32.00


Amulets can have magical properties.
This item has been sent to the Item's Vault.
vitalizing gold amulet of perfection (0.21 Technique / Dual techniques,0.21 Cunning / Lethality)