
Newly picked upVoid Quiver (0/0, 45-63 power, 10 apr)
Requires:
- Dexterity 32
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 5
Base power: 45.0 - 63.0
Uses stats: 70% Dex, 50% Str
Damage type: Void
Armour Penetration: +10
Physical crit. chance: +3.0%
Capacity: 0
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.

Newly picked upDairasafang the voratun ring
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Armour penetration: +10
Armour: +4
Defense: +10
Changes resistances: +60% fire / +54% cold / +53% lightning / +53% acid / +3% blight / +6% light / +3% temporal
Stun/Freeze immunity: +50%
Life regen: +3.50
Effect duration reduction after a teleport: +10%
It can be used to activate talent Disengage, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: 7.00
Travel Speed: instantaneous
Description: Jump away 4 grids from your target.
Rings can have magical properties.
This item has been sent to the Item's Vault.

Crystal FocusPowered by arcane forces
0.00 Encumbrance.
Type: gem / multi-hued ; tier 2
It can be used to combine with a weapon, costing 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.

Burning StarRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: gem / white ; tier 3
When carried:
Light radius: +1
It can be used to map surroundings, costing 30 power out of 30/30.
The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.
This item has been sent to the Item's Vault.

drakeskin leather gloves 'Xerotha' (0 def, 3 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +15.0%
Physical power: +20
Armour: +3
Changes stats: +11 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +3 Con
Damage when the wearer hits(melee): 7 fire / 10 cold / 8 lightning / 10 acid
Changes resistances penetration: +5% physical
Changes damage: +6% physical
Talent cooldown: Double Strike (-1 turn)
Critical mult.: +23.00%
Physical save: +14
Life regen: +0.20
Spell crit. chance: +19%
Mental crit. chance: +19%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.

Cleansewind the drakeskin leather beltRequires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +5
Armour: +15
Defense: +11
Damage when the wearer hits(melee): 2 nature
Damage when the wearer is hit: 8 nature
Changes resistances: +9% blight
Changes damage: +6% blight
Critical mult.: +14.00%
Physical save: +24
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Delunaridil the elven-silk cloak (3 def, 13 armour)Requires:
- Level 35
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +15
Armour penetration: +15
Armour: +13
Defense: +3
Changes stats: +4 Str / +4 Wil / +4 Cun / +4 Con
Damage when the wearer is hit: 12 temporal
Changes resistances: +30% cold
Critical mult.: +31.00%
Stealth bonus: +12
Psi when firing a critical mind attack: +1.00
Psi per kill: +2.00
Mindpower: +6
Mental crit. chance: +7%
Heals friendly targets nearby when you use a nature summon: +20
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
