Gottschkopf

The Titan's Quiver (18/18, 62-86.8 power, 20 apr)
Requires:
- Strength 30
- Dexterity 20

Crafted by
a master
3.00 Encumbrance.

[Unique]
Type: ammo / arrow ; tier 5

Base power: 62.0 - 86.8
Uses stats: 70% Str, 50% Dex
Damage type:
Physical
Accuracy bonus:
+0.2% crit / acc
Armour Penetration:
+20
Physical crit. chance:
+8.0%
Capacity:
18
On weapon crit:
* pin the target to the nearest wall


These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)
Requires:
- Strength 30
- Dexterity 20

Crafted by
a master
3.00 Encumbrance.

[Unique]
Type: ammo / arrow ; tier 5

Base power: 62.0 - 86.8
Uses stats: 70% Str, 50% Dex
Damage type:
Physical
Accuracy bonus:
+0.2% crit / acc
Armour Penetration:
+20
Physical crit. chance:
+8.0%
Capacity:
18
On weapon crit:
* pin the target to the nearest wall


These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.
This item has been sent to the Item's Vault.
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)
Chromatic Harness (10 def, 14 armour)
Requires:
- Talent Armour Training

Infused by
nature
14.00 Encumbrance.

[Unique]
Type: armor / heavy ; tier 5

When wielded/worn:
Armour:
+14
Defense:
+10 (+5 eff.)
Fatigue:
+16%
Changes stats:
+6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances:
+20% lightning / +20% physical / +20% cold / +20% fire / +20% acid
Grants telepathy:
Dragon
Talents cooldown: Ice Breath (
-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity:
+50%
Stun/Freeze immunity:
+25%
Knockback immunity:
+50%


This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)
Requires:
- Talent Armour Training

Infused by
nature
14.00 Encumbrance.

[Unique]
Type: armor / heavy ; tier 5

When wielded/worn:
Armour:
+14
Defense:
+10 (+5 eff.)
Fatigue:
+16%
Changes stats:
+6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances:
+20% lightning / +20% physical / +20% cold / +20% fire / +20% acid
Grants telepathy:
Dragon
Talents cooldown: Ice Breath (
-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity:
+50%
Stun/Freeze immunity:
+25%
Knockback immunity:
+50%


This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)
Telos's Staff (Bottom Half)
Requires:
- Magic 35

Powered by
arcane forces
5.00 Encumbrance.

[Unique]
Type: weapon / staff

Mastery:
Staff Mastery
Accuracy bonus:
+2.5% procs dam / acc
Attack speed:
100%
When wielded/worn:
Changes stats:
+4 Mag
Changes damage:
+20% acid / +20% cold
Critical mult.:
+20.00%
Mental save:
+8 (+3 eff.)
Confusion immunity:
+20%
Maximum mana:
+50.00
Spell crit. chance:
+8%


The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)
Requires:
- Magic 35

Powered by
arcane forces
5.00 Encumbrance.

[Unique]
Type: weapon / staff

Mastery:
Staff Mastery
Accuracy bonus:
+2.5% procs dam / acc
Attack speed:
100%
When wielded/worn:
Changes stats:
+4 Mag
Changes damage:
+20% acid / +20% cold
Critical mult.:
+20.00%
Mental save:
+8 (+3 eff.)
Confusion immunity:
+20%
Maximum mana:
+50.00
Spell crit. chance:
+8%


The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.
Telos's Staff (Bottom Half)
Prothotipe's Prismatic Eye
Requires:
- Level 15

Powered by
arcane forces
0.00 Encumbrance.

[Unique]
Type: gem / multi-hued ; tier 3

When wielded/worn:
Changes stats:
+5 Mag / +5 Con
Changes damage:
+10% lightning / +10% fire / +10% cold
Talent mastery:
+0.20 Golem / Arcane
When used to imbue an object:
Changes stats:
+5 Mag / +5 Con
Changes damage:
+10% lightning / +10% fire / +10% cold
Talent mastery:
+0.20 Golem / Arcane


This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
Requires:
- Level 15

Powered by
arcane forces
0.00 Encumbrance.

[Unique]
Type: gem / multi-hued ; tier 3

When wielded/worn:
Changes stats:
+5 Mag / +5 Con
Changes damage:
+10% lightning / +10% fire / +10% cold
Talent mastery:
+0.20 Golem / Arcane
When used to imbue an object:
Changes stats:
+5 Mag / +5 Con
Changes damage:
+10% lightning / +10% fire / +10% cold
Talent mastery:
+0.20 Golem / Arcane


This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
strafer's iron steamgun of recursion
Requires:
- Dexterity 11
- Talent Shoot
- Talent Steam Pool

Powered by
arcane forces
Crafted by
a master
Powered by
steamtech
4.00 Encumbrance.

Type: weapon / steamgun ; tier 1

Accuracy bonus:
+0.1% dam / acc
Armour Penetration:
+5
Attack speed:
100%
Firing range:
+6
When this weapon hits: Shoot (10% chance level 1).
Travel speed:
+600%
Damage conversion:
26% temporal
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy:
+6 (+2 eff.)
Talent cooldown: Strafe (
-2 turns)


Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
strafer's iron steamgun of recursion
Requires:
- Dexterity 11
- Talent Shoot
- Talent Steam Pool

Powered by
arcane forces
Crafted by
a master
Powered by
steamtech
4.00 Encumbrance.

Type: weapon / steamgun ; tier 1

Accuracy bonus:
+0.1% dam / acc
Armour Penetration:
+5
Attack speed:
100%
Firing range:
+6
When this weapon hits: Shoot (10% chance level 1).
Travel speed:
+600%
Damage conversion:
26% temporal
Attacks use: 2.0 Steam
When wielded/worn:
Accuracy:
+6 (+2 eff.)
Talent cooldown: Strafe (
-2 turns)


Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.
strafer's iron steamgun of recursion
Prothotipe's Prismatic Eye
Requires:
- Level 15

Powered by
arcane forces
0.00 Encumbrance.

[Unique]
Type: gem / multi-hued ; tier 3

When wielded/worn:
Changes stats:
+5 Mag / +5 Con
Changes damage:
+10% lightning / +10% fire / +10% cold
Talent mastery:
+0.20 Golem / Arcane
When used to imbue an object:
Changes stats:
+5 Mag / +5 Con
Changes damage:
+10% lightning / +10% fire / +10% cold
Talent mastery:
+0.20 Golem / Arcane


This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
Requires:
- Level 15

Powered by
arcane forces
0.00 Encumbrance.

[Unique]
Type: gem / multi-hued ; tier 3

When wielded/worn:
Changes stats:
+5 Mag / +5 Con
Changes damage:
+10% lightning / +10% fire / +10% cold
Talent mastery:
+0.20 Golem / Arcane
When used to imbue an object:
Changes stats:
+5 Mag / +5 Con
Changes damage:
+10% lightning / +10% fire / +10% cold
Talent mastery:
+0.20 Golem / Arcane


This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.
This item has been sent to the Item's Vault.
Prothotipe's Prismatic Eye
Malslek the Accursed's Hat (2 def, 0 armour)
Requires:
- Level 25

Powered by
arcane forces
Infused by
psionic forces
2.00 Encumbrance.

[Unique]
Type: armor / head ; tier 4

When wielded/worn:
Defense:
+2 (+1 eff.)
Damage (Melee):
30 % chance of gloom effects
Changes resistances:
+20% fire
Changes damage:
+10% darkness / +10% physical
Talent mastery:
+0.20 Cursed / Punishments
Mental save:
-10 (-3 eff.)
Hate when firing a critical mind attack:
+2.00
Hate per kill:
+2.00
Maximum hate:
+20.00
Spellpower:
+10 (+4 eff.)
Mindpower:
+15 (+5 eff.)
Mental crit. chance:
+10%
Healing mod.:
-10%
Talent on hit(spell): Agony (10% chance level 2).
Talent on hit(mindpower): Hateful Whisper (10% chance level 2).


This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.
Malslek the Accursed's Hat (2 def, 0 armour)
Requires:
- Level 25

Powered by
arcane forces
Infused by
psionic forces
2.00 Encumbrance.

[Unique]
Type: armor / head ; tier 4

When wielded/worn:
Defense:
+2 (+1 eff.)
Damage (Melee):
30 % chance of gloom effects
Changes resistances:
+20% fire
Changes damage:
+10% darkness / +10% physical
Talent mastery:
+0.20 Cursed / Punishments
Mental save:
-10 (-3 eff.)
Hate when firing a critical mind attack:
+2.00
Hate per kill:
+2.00
Maximum hate:
+20.00
Spellpower:
+10 (+4 eff.)
Mindpower:
+15 (+5 eff.)
Mental crit. chance:
+10%
Healing mod.:
-10%
Talent on hit(spell): Agony (10% chance level 2).
Talent on hit(mindpower): Hateful Whisper (10% chance level 2).


This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.
Malslek the Accursed's Hat (2 def, 0 armour)
Ring of the War Master
Requires:
- Level 35

Crafted by
a master
0.10 Encumbrance.

[Unique]
Type: jewelry / ring ; tier 5

When wielded/worn:
Armour penetration:
+15
Physical crit. chance:
+5.0%
Physical power:
+10 (+5 eff.)
Changes stats:
+3 Str / +3 Dex / +3 Con
Talent masteries:
+0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Pugilism +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons


A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.
Ring of the War Master
Requires:
- Level 35

Crafted by
a master
0.10 Encumbrance.

[Unique]
Type: jewelry / ring ; tier 5

When wielded/worn:
Armour penetration:
+15
Physical crit. chance:
+5.0%
Physical power:
+10 (+5 eff.)
Changes stats:
+3 Str / +3 Dex / +3 Con
Talent masteries:
+0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Combat techniques +0.30 Technique / Shield offense +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Unarmed training +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat veteran +0.30 Technique / Pugilism +0.30 Technique / Shield defense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons


A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.
This item has been sent to the Item's Vault.
Ring of the War Master
Arkul's Siege Arrows (14/14, 180% power, 100 apr)
Requires:
- Strength 30
- Dexterity 20

Crafted by
a master
3.00 Encumbrance.

[Unique]
Type: ammo / arrow ; tier 5

Power: 180% Range: 1.4x
Uses stats: 70% Str, 50% Dex
Damage type:
Physical
Accuracy bonus:
+0.2% crit / acc
Armour Penetration:
+100
Physical crit. chance:
+10.0%
Capacity:
14
25% of all damage splashes in a radius of 1 around the target.


These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.
Arkul's Siege Arrows (14/14, 180% power, 100 apr)
Requires:
- Strength 30
- Dexterity 20

Crafted by
a master
3.00 Encumbrance.

[Unique]
Type: ammo / arrow ; tier 5

Power: 180% Range: 1.4x
Uses stats: 70% Str, 50% Dex
Damage type:
Physical
Accuracy bonus:
+0.2% crit / acc
Armour Penetration:
+100
Physical crit. chance:
+10.0%
Capacity:
14
25% of all damage splashes in a radius of 1 around the target.


These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.
Arkul's Siege Arrows (14/14, 180% power, 100 apr)
Sanguine Shield (14 def, 4 armour, 220 block)
Requires:
- Strength 39
- Talent Armour Training (level 2)

Crafted by
a master
7.00 Encumbrance.

[Unique]
Type: armor / shield ; tier 4

When wielded/worn:
Armour:
+4
Defense:
+14 (+4 eff.)
Ranged Defense:
+14 (+4 eff.)
Fatigue:
+19%
Changes stats:
+10 Con
Changes resistances:
+25% blight
Talent granted:
+5 Block
Life regen:
+5.00


Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
Sanguine Shield (14 def, 4 armour, 220 block)
Requires:
- Strength 39
- Talent Armour Training (level 2)

Crafted by
a master
7.00 Encumbrance.

[Unique]
Type: armor / shield ; tier 4

When wielded/worn:
Armour:
+4
Defense:
+14 (+4 eff.)
Ranged Defense:
+14 (+4 eff.)
Fatigue:
+19%
Changes stats:
+10 Con
Changes resistances:
+25% blight
Talent granted:
+5 Block
Life regen:
+5.00


Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
Sanguine Shield (14 def, 4 armour, 220 block)
Steel Helm of Garkul (0 def, 6 armour)
Requires:
- Strength 16
- Talent Armour Training

Infused by
nature
3.00 Encumbrance.

[Unique]
Type: armor / head ; tier 2

It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour:
+6
Fatigue:
+8%
Changes stats:
+5 Str / +4 Wil / +5 Con
Changes damage:
+10% physical
Talent mastery:
+0.20 Technique / Thuggery
Physical save:
+12 (+8 eff.)
Spell save:
+12 (+6 eff.)
Mental save:
+12 (+6 eff.)


A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)
Requires:
- Strength 16
- Talent Armour Training

Infused by
nature
3.00 Encumbrance.

[Unique]
Type: armor / head ; tier 2

It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour:
+6
Fatigue:
+8%
Changes stats:
+5 Str / +4 Wil / +5 Con
Changes damage:
+10% physical
Talent mastery:
+0.20 Technique / Thuggery
Physical save:
+12 (+8 eff.)
Spell save:
+12 (+6 eff.)
Mental save:
+12 (+6 eff.)


A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)
Titan
Requires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool

Powered by
steamtech
4.00 Encumbrance.

[Unique]
Type: weapon / steamgun ; tier 2

Accuracy bonus:
+0.1% dam / acc
Armour Penetration:
+20
Attack speed:
100%
Dam. multiplier:
175%
Firing range:
+3
Travel speed:
+600%
Attacks use: 2.0 Steam


A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.
Titan
Requires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool

Powered by
steamtech
4.00 Encumbrance.

[Unique]
Type: weapon / steamgun ; tier 2

Accuracy bonus:
+0.1% dam / acc
Armour Penetration:
+20
Attack speed:
100%
Dam. multiplier:
175%
Firing range:
+3
Travel speed:
+600%
Attacks use: 2.0 Steam


A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.
Titan
Swordbreaker (129% power, 20 apr)
Requires:
- Cunning 10
- Dexterity 10

Crafted by
a master
1.00 Encumbrance.

[Unique]
Type: weapon / dagger ; tier 3

Power: 129% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type:
Physical
Accuracy bonus:
+0.5% APR / acc
Armour Penetration:
+20
Physical crit. chance:
+15.0%
Attack speed:
111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness:
+20%
Defense:
+15 (+7 eff.)
Changes stats:
+8 Cun / +8 Dex
Talent granted:
+1 Dagger Block
Physical save:
+15 (+5 eff.)
Disarm immunity:
+50%
Can block like a shield, potentially disarming the enemy.


This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.
Swordbreaker (129% power, 20 apr)
Requires:
- Cunning 10
- Dexterity 10

Crafted by
a master
1.00 Encumbrance.

[Unique]
Type: weapon / dagger ; tier 3

Power: 129% Range: 1.3x
Uses stats: 50% Cun, 50% Dex
Damage type:
Physical
Accuracy bonus:
+0.5% APR / acc
Armour Penetration:
+20
Physical crit. chance:
+15.0%
Attack speed:
111%
On weapon crit:
* Breaks enemy weapon.
When wielded/worn:
Armour Hardiness:
+20%
Defense:
+15 (+7 eff.)
Changes stats:
+8 Cun / +8 Dex
Talent granted:
+1 Dagger Block
Physical save:
+15 (+5 eff.)
Disarm immunity:
+50%
Can block like a shield, potentially disarming the enemy.


This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.
Swordbreaker (129% power, 20 apr)
The Calm (15 def, 0 armour)
Requires:
- Level 25

Powered by
arcane forces
2.00 Encumbrance.

[Unique]
Type: armor / cloth ; tier 4

When wielded/worn:
Defense:
+15 (+7 eff.)
Changes stats:
+10 Mag / +8 Wil / +6 Cun
Changes resistances:
+20% lightning
Changes resistances penetration:
+15% lightning
Changes damage:
+25% lightning
Spellpower:
+20 (+7 eff.)
Movement speed:
+10%
Slows Projectiles:
+15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.


This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.
The Calm (15 def, 0 armour)
Requires:
- Level 25

Powered by
arcane forces
2.00 Encumbrance.

[Unique]
Type: armor / cloth ; tier 4

When wielded/worn:
Defense:
+15 (+7 eff.)
Changes stats:
+10 Mag / +8 Wil / +6 Cun
Changes resistances:
+20% lightning
Changes resistances penetration:
+15% lightning
Changes damage:
+25% lightning
Spellpower:
+20 (+7 eff.)
Movement speed:
+10%
Slows Projectiles:
+15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.


This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.
The Calm (15 def, 0 armour)
Staff of Destruction (120% power, 4 apr, fire element)
Requires:
- Magic 24

Powered by
arcane forces
5.00 Encumbrance.

[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.

Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type:
Fire
Mastery:
Staff Mastery
Accuracy bonus:
+2.5% procs dam / acc
Armour Penetration:
+4
Attack speed:
100%
When wielded/worn:
Changes damage:
+20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted:
+1 Command Staff
Spellpower:
+10 (+6 eff.)
Spell crit. chance:
+15%
Talent on hit(spell): Impending Doom (10% chance level 1).


This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Staff of Destruction (120% power, 4 apr, fire element)
Requires:
- Magic 24

Powered by
arcane forces
5.00 Encumbrance.

[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.

Power: 121% Range: 1.2x
Uses stat: 150% Mag
Damage type:
Fire
Mastery:
Staff Mastery
Accuracy bonus:
+2.5% procs dam / acc
Armour Penetration:
+4
Attack speed:
100%
When wielded/worn:
Changes damage:
+20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted:
+1 Command Staff
Spellpower:
+10 (+6 eff.)
Spell crit. chance:
+15%
Talent on hit(spell): Impending Doom (10% chance level 1).


This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.
Staff of Destruction (120% power, 4 apr, fire element)
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)
Requires:
- Willpower 18
- Cunning 18
- Strength 18

Infused by
psionic forces
12.00 Encumbrance.

[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.

Power: 161% Range: 1.6x
Uses stat: 129% Str
Damage type:
Physical
Accuracy bonus:
+0.4% crit.pwr / acc
Armour Penetration:
+9
Physical crit. chance:
+9.0%
Attack speed:
100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee):
+49 light / +49 darkness


The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)
Requires:
- Willpower 18
- Cunning 18
- Strength 18

Infused by
psionic forces
12.00 Encumbrance.

[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.

Power: 161% Range: 1.6x
Uses stat: 129% Str
Damage type:
Physical
Accuracy bonus:
+0.4% crit.pwr / acc
Armour Penetration:
+9
Physical crit. chance:
+9.0%
Attack speed:
100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee):
+49 light / +49 darkness


The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)
Sceptre of the Archlich (150% power, 12 apr, darkness element)
Requires:
- Magic 40

Powered by
arcane forces
5.00 Encumbrance.

[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.

It is part of a set of items.
It desires to be surrounded by undeath.
Power: 150% Range: 1.2x
Uses stat: 130% Mag
Damage type:
Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.5% procs dam / acc
Armour Penetration:
+12
Attack speed:
100%
When wielded/worn:
Changes damage:
+26% darkness
Talent masteries:
+0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower:
+28 (+15 eff.)
Spell crit. chance:
+14%


This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (150% power, 12 apr, darkness element)
Requires:
- Magic 40

Powered by
arcane forces
5.00 Encumbrance.

[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.

It is part of a set of items.
It desires to be surrounded by undeath.
Power: 150% Range: 1.2x
Uses stat: 130% Mag
Damage type:
Physical
Mastery:
Staff Mastery
Accuracy bonus:
+2.5% procs dam / acc
Armour Penetration:
+12
Attack speed:
100%
When wielded/worn:
Changes damage:
+26% darkness
Talent masteries:
+0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions
Spellpower:
+28 (+15 eff.)
Spell crit. chance:
+14%


This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.
Sceptre of the Archlich (150% power, 12 apr, darkness element)