edumeyer

Goedalath Rock
Requires:
- Level 35

Powered by
arcane forces
0.10 Encumbrance.

[Unique]
Type: gem / demonic ; tier 5

When carried:
Damage when hit (Melee):
34 healing
Mental save:
-18 (-6 eff.)
Life regen:
-2.00
Light radius:
-2
Healing mod.:
-50%
When used to imbue an object:
Physical power:
+12 (+2 eff.)
Damage when hit (Melee):
34 darkness
Changes damage:
+9% all
Grants telepathy:
Demon/Major Demon/Minor
Spellpower:
+16 (+8 eff.)
Infravision radius:
+3
See invisible:
+14
Healing mod.:
+50%
Latent Damage Type: Shadowflame


A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Goedalath Rock
Requires:
- Level 35

Powered by
arcane forces
0.10 Encumbrance.

[Unique]
Type: gem / demonic ; tier 5

When carried:
Damage when hit (Melee):
34 healing
Mental save:
-18 (-6 eff.)
Life regen:
-2.00
Light radius:
-2
Healing mod.:
-50%
When used to imbue an object:
Physical power:
+12 (+2 eff.)
Damage when hit (Melee):
34 darkness
Changes damage:
+9% all
Grants telepathy:
Demon/Major Demon/Minor
Spellpower:
+16 (+8 eff.)
Infravision radius:
+3
See invisible:
+14
Healing mod.:
+50%
Latent Damage Type: Shadowflame


A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.
Goedalath Rock
Blighted Maul (96-144 power, 22 apr)
Requires:
- Strength 60

Powered by
arcane forces
12.00 Encumbrance.

[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.

Base power: 96.0 - 144.0
Uses stat: 140% Str
Damage type:
Physical
Mastery:
Weapons Mastery
Accuracy bonus:
+0.1% dam / acc
Armour Penetration:
+22
Physical crit. chance:
+10.0%
Attack speed:
83%
On weapon hit:
*
50% chance to disease
* Blasts creatures in a radius 1 shockwave around your target for 290.16 to 870.48 physical damage (based on Strength).
Damage conversion:
20% blight
When wielded/worn:
Changes damage:
+12% physical
Critical mult.:
+40.00%
Knockback immunity:
+30%
It can be used to knock away other craatures within radius 4), dealing 712.38 to 1424.76 physical damage (based on Strength) to each, costing 50 power out of 50/50.

The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.
Blighted Maul (96-144 power, 22 apr)
Requires:
- Strength 60

Powered by
arcane forces
12.00 Encumbrance.

[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.

Base power: 96.0 - 144.0
Uses stat: 140% Str
Damage type:
Physical
Mastery:
Weapons Mastery
Accuracy bonus:
+0.1% dam / acc
Armour Penetration:
+22
Physical crit. chance:
+10.0%
Attack speed:
83%
On weapon hit:
*
50% chance to disease
* Blasts creatures in a radius 1 shockwave around your target for 290.16 to 870.48 physical damage (based on Strength).
Damage conversion:
20% blight
When wielded/worn:
Changes damage:
+12% physical
Critical mult.:
+40.00%
Knockback immunity:
+30%
It can be used to knock away other craatures within radius 4), dealing 712.38 to 1424.76 physical damage (based on Strength) to each, costing 50 power out of 50/50.

The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.
Blighted Maul (96-144 power, 22 apr)
Rogue Plight (6 def, 7 armour)
Requires:
- Strength 22

Crafted by
a master
9.00 Encumbrance.

[Unique]
Type: armor / light ; tier 3

When wielded/worn:
Armour:
+7
Defense:
+6 (+3 eff.)
Fatigue:
+7%
Changes stats:
+5 Wil / +4 Con
Changes resistances:
+35% nature
Reduces incoming crit damage:
30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.


No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.
Rogue Plight (6 def, 7 armour)
Requires:
- Strength 22

Crafted by
a master
9.00 Encumbrance.

[Unique]
Type: armor / light ; tier 3

When wielded/worn:
Armour:
+7
Defense:
+6 (+3 eff.)
Fatigue:
+7%
Changes stats:
+5 Wil / +4 Con
Changes resistances:
+35% nature
Reduces incoming crit damage:
30.00%
Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.


No rogue blades shall incapacitate the wearer of this armour.
This item has been sent to the Item's Vault.
Rogue Plight (6 def, 7 armour)