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The campaigns of ToME4, chosen during character creation, set the world and goal for the game. Five campaigns can be played at the moment, with some more being planned.
Every campaign can be played with every possible race/class combination.
- 1 Existing campaigns
- 2 Non-existent campaigns
These campaigns are currently available as part of the game.
Maj'Eyal: The Age of Ascendancy
The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves. The known world has been at relative peace for over one hundred years, and people are prospering again. You are an adventurer, setting out to find lost treasure and glory. But what lurks in the shadows of the world?
Ashes Of Urh'Rok
Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Embers of Rage
One year has passed since the one they call the Scourge from the West came and single-handedly destroyed most of the Orc Prides. The Sunwall, now possessing a Farportal, have entered an economic and millitary pact with the Allied Kingdoms in the west and conquered most of Var'Eyal. The few remnants of the Prides are caged. But by chance the Scourge missed the Kruk Pride, which now stands as the only orc settlement left. Isolated on an island they too however face impending doom. Besieged by the Sunwall they are barred from entering the mainland and on their own island they are at war with a technologically advanced civilization of giants. Their only hope is to reverse-engineer their steam-powered technology and bring metal mayhem to all the foes of the Pride.
Infinite Dungeon: The Neverending Descent
Play as your favorite race and class and venture into the infinite dungeon. The only limit to how far you can go is your own skill! Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate). Every level after level 50 the maximum of stats will increase by one. Every 10 levels after level 50 the maximum points of each talent will increase by one.
The campaign that implements the Infinite Dungeon (often abbreviated as ID). Known by players to be somewhat experimental and not quite as balanced as the main campaign.
The Arena: Challenge of the Master
Play as a lone warrior facing the Arena's challenge! You can use any class and race for it. See how far you can go! Can you become the new Master of the Arena? If so, you will battle your own champion next time!
These campaigns are highly speculatory. They all have been confirmed by DarkGod as planned at some point, but no one knows when or if they will be released.
Naga Campaign (Vargh Republic)
Probably introducing Nagas as a playable race, as well as specific Naga classes.
Troll Campaign (Dominion of the Kar'Haïb)
Mentioned a few times by DarkGod, likely to introduce Trolls as a playable race. The Kar'Haïb Dominion is said to be in the southern seas of the Far East. During a discussion on #tome a few months back, DarkGod mentioned troll pirates being a part of this campaign.
Said by DarkGod to be set on another world, probably introducing Spiders as a playable race.
Tar'Eyal, the Southern Continent
No specifics are known about this campaign. The name obviously indicates that it is set on Tar'Eyal, the continent south of Maj'Eyal.