Charged aura (talent)

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Charged Aura
Charged aura.png
Game Version -
Category Type Psionic
Category Projection
Requirements Level (8,9,10,11,12) Willpower (28,30,32,34,36)
Use Mode Sustained
Range Melee/Personal
Cost 10 Psi
Cooldown 10
Travel Speed -
Use Speed -
Description Fills the air around you with crackling energy.

If you have a gem or mindstar in your psionically wielded slot, this will do [10]40cTMD Lightning damage to all who approach.

All damage done by the aura will drain one point of energy per (9 + Talent Level) points of damage dealt.

If you have a conventional weapon in your psionically wielded slot, this will add [10]40cTMD Lightning damage to its hits.

When deactivated, if you have at least 6.67 energy, a massive spike of thermal energy is released as a conical blast (radius 6) of superheated air. Anybody caught in it will suffer up to (10 * [10]40cTMD) fire damage over 3 turns.

When deactivated, if you have at least 6.67 energy, a massive spike of electrical energy jumps between up to (1 + 0.5 * Talent Level) nearby targets, doing up to (10 * [10]40cTMD) Lightning damage to each with a 50% chance of dazing them for 3 turns.

Activating the aura takes no time but de-activating it does.

To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.