DazedThe target is dazed, rendering it unable to act. Any damage will remove the daze. StunnedThe target is stunned, reducing damage by 70%%, healing received by 50%%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. FrozenThe target is encased in ice. All damage done to you will be split, 40% absorbed by the ice and 60% by yourself. Your defense is nullified while in the ice and you may only attack the ice but you are also immune to any new detrimental status effects. The target can not teleport or heal while frozen. The iceblock has a number of hitpoints before it is destroyed. ConfusedThe target is confused, acting randomly (with a certain percentage chance) and unable to perform complex actions. Talents with "instant" activation as well as items can still be used reliably. BlindedThe target is blinded, unable to see anything (while blind your map screen is completely black). Blinded monsters move about at random, and blinded spellcasters will fire spells in all directions. PinnedThe target is pinned to the ground, unable to move. Teleportation is still an option, however. StonedThe target has been turned to stone, making it subject to shattering but improving physical(+20%), fire(+80%) and lightning(+50%) resistances. SilencedThe target is silenced, preventing it from casting spells and using some vocal talents. DisarmedThe target is maimed, unable to correctly wield a weapon. ConstrictedThe target is constricted, preventing movement and making it suffocate (target loses 'air level' each turn). ParalyzedThe target is unable to act. SlowReduces global action speed by a certain percentage. SpeedIncreases global action speed by a certain percentage. QuickIncreases run speed by a certain percentage. HasteIncreases global action speed by %d%% and casting speed by a certain percentage. Free ActionThe target gains a percentage stun, daze and pinning resistance. InvisibilityImproves/gives invisibility with a certain power. Rotting DiseaseThe target is infected by a disease, reducing its constitution and doing blight damage each turn. Reduced constitution also lowers maximum and effective life. Decrepitude DiseaseThe target is infected by a disease, reducing its dexterity and doing blight damage each turn. Weakness DiseaseThe target is infected by a disease, reducing its strength and doing blight damage each turn. If you were carrying close to your maximum encumberance, the weight of your possesions may now prevent you from moving. UnstoppableThe target is unstoppable! It refuses to die, and at the end it will heal for each creature killed. |
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