talents

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Talents are all of the skills and spells your character can learn. Most are available based on class, although some can be learned from escort quests.

Notes for Proper Interpretation

Bracket Nesting

The brackets are nested alternating between round and square brackets, like ([([([])])]). This is done for readability, and there is no difference between the two.

Weapon Damage Notation

For attacks displayed as "(base-maximum)% weapon damage" The base and maximum are the values for effective talent levels 0 and 5. The formula for calculating it is:

base + (max - base) * (square root of [talent / 5])

For example, if a skill was shown as (100-200)% weapon damage, the result for various talent levels would be:

0.7 -> 137%
1.0 -> 144%
1.3 -> 151%
2.0 -> 163%
2.6 -> 172%
3.0 -> 177%
3.9 -> 188%
4.0 -> 189%
5.0 -> 200%
5.2 -> 202%
6.5 -> 214%

Talent Modifier

Talent Modifier is calculated as:

([square root of talent] -1) * 0.8 + 1

Its value at effective talent level 0.7 is 0.87, at 1 it's 1, at 1.3 it's 1.11, here's a table of values for common talent levels.

effective talent level -> talent modifier
0.0 -> 0.20
0.7 -> 0.87
1.0 -> 1.00
1.3 -> 1.11
2.0 -> 1.33
2.6 -> 1.49
3.0 -> 1.58
3.9 -> 1.78
4.0 -> 1.80
5.0 -> 1.99
5.2 -> 2.02
6.5 -> 2.24

Rescaled Values

Rescaled values (also mistakenly called rebalanced) is reduced from what the calculation would suggest, with larger reductions for larger inputs. The output value is given by:

input * (1 - [log10 of (input * 2)] / 7)

For example, an input of 100 would lead to a value of 67.1. Here's a table with a spread of values to give you an idea.

input -> resulting value
5 -> 4.29
10 -> 8.14
20 -> 15.4
40 -> 29.1
60 -> 42.1
80 -> 54.8
100 -> 67.1
150 -> 96.9
200 -> 125.7
250 -> 153.6
300 -> 181
400 -> 234
500 -> 285
600 -> 336
800 -> 433
1000-> 528