vaults

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Vaults are special rooms which occur in zones. They have a predefined layout. They are typically full of monsters (often with much higher levels than the zone would normally permit), and usually have several valuable items on the floor.

Teleportation to a vault tile is generally not possible; however, teleportation from a vault tile to a tile outside the vault usually works. Please note, many vaults have an outer border which appears like the rest of the zone, but which is still considered part of the vault, and teleportation to those tiles may be restricted.

Some vaults have undiggable walls, possibly together with diggable walls; the appearance of the two wall types is identical. Figuring out where you can dig requires trial and error, or reading the vault's layout.

Many vaults (particularly the larger or more dangerous ones) have a door which prompts for confirmation upon opening. There may also be regular doors in the same vault.

The types of vaults which may appear in a given zone are defined by the zone. Some vaults are shared among zones.

Items in vaults do not decay when you leave the level and return; items outside a vault may decay (this is defined per zone). This means that any vault can be used for permanent item storage. This can be convenient during the early game, before you have acquired the Sher'Tul Fortress (which is explicitly designed and sanctioned for permanent storage).

A vault is encoded with ASCII characters representing both the layout of the room and its contents. The actual characters used are defined within the Lua code for each specific vault, so they vary from vault to vault, depending on who created them.

Most vaults may be flipped or rotated (the permitted geometric transformations are defined by each vault), so you may find that your vault is a mirror image or a rotation of the layout shown.

There are too many vaults to put on a single reasonably-sized wiki page, so they are divided into groups.