Class

Sun Paladin + Evolution Buff Pack

Short Name: 
spbuffpack

Buffs talents for Sun Paladins, as well as their evolutions.

Sun Paladin
  • Righteous Strength now gives +1 size category at level 5.
Fallen
  • Your attacks bypass bleed resists.
  • Brutalize now hits around the user, and inflicts stun and confusion.
  • Increase damage of Darkside and Dark Sun talents.
  • Devourer Stance is now instant.
  • Splatter Sigils also restores hate.
    

Avatar of a Distant Sun
  • You now have full Light conversion, and innate Light respen.
  • Celestial/Light, Suncloak talents are instant.

Hulking Berserker Evolution

Short Name: 
hulking-berserker

Introduces a class evolution for Berserker. Taking this class evolution allows one to wield a 2H weapon in each hand, as well as making his punches more powerful.
1.1.0 update/更新
增加中文汉化。通臂狂战士。作为狂战士的进阶,允许双手各持握一把双手武器,同时使徒手攻击也更加强力。

Class: Spellweaver

Short Name: 
kam_spellweaver

This addon is not at all ready, do not play it yet please.
Adds Spellweavers, a Mage subclass focusing on building its own spells from components.

shining class Chinese translation

Short Name: 
shining Chinese

Mod职业 辉光一族 的中文翻译.

Class: Speedrunner

Short Name: 
speedrunner

Adds a speedrunner warrior subclass to the game.

Class: Hunted

Short Name: 
classhunted

A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack.

First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help!

--- Class Talents ---
Cursed / Werebeast (WIL)
Claws of the Beast - Sustain that causes your unarmed attacks to deal Darkness and Mind damage as well as have a chance to cause gloom effects. Costs Equilibrium, damage based on talent level and Mindpower. Cannot be used with anything in hands.
Rip and Tear - Deals melee weapon damage, Bleeds, and increases Hate. Disarms if used from Stealth. Costs Equilibrium, damage based on talent level. Claws of the Beast must be active.
Mournful Howl - Deals Darkness and Mind damage in a small radius and increase Hate. Causes a random gloom effect if used from Stealth. Costs Equilibrium, damage based on talent level and Mindpower. Claws of the Beast must be active.
Throatseeker - Deals high melee weapon damage and increases Hate. Silences if used from Stealth. Costs Equilibrium, damage based on talent level. Claws of the Beast must be active.

Cursed / Prowl (CUN)
Prowl - It's Stealth.
Pounce - It's Shadowstrike.
Nocturnal - It's the stealth regen thing but instead of Life and Stamina, it's Life and Equilibrium.
Into the Woods - Re-enter stealth no matter if enemies are near you or not. No cost, but high cooldown and breaks like regular stealth.

Cursed / Gore (CUN, Locked)
Bloodlet - Critical weapon attacks also apply Bleed. Bleed increases based on talent level.
Dig In - Deals melee weapon damage and intensifies Bleed effects on the enemy. Costs Hate and Equilibrium, damage based on talent level. Claws of the Beast must be active.
Frenzied Swipe - Lash out and swipe madly at everything around you, dealing damage and applying Bleed. Claws of the Beast must be active.
Shadow of the Pack - Sustain that causes triggers a weak melee attack against all Bleeding enemies in a short radius. Costs Equilibrium to sustain, and Hate once per turn that it triggers.

Cursed / Endless hunt
Cursed / Strife
Cursed / Predator
Cursed / Rampage (Locked)
Cursed / Fears (Locked)

--- Generic Talents ---
Cursed / Primal instincts (CUN)
Tooth and Nail - Unarmed mastery.
Beastly Form - Gain Strength based on Willpower and Dexterity based on Cunning.
Vicious - Do more Physical, Darkness, and Mind damage.
Fight or Flight - Trained Reactions. It's just Trained Reactions.

Technique / Combat training
Cursed / Cursed form
Wild-gift / Call of the wild

Rise of the Ooze

Short Name: 
kam_rise_of_oozetopia

Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers).
Additionally, people beginning in this starting zone can complete the quest Storming the City through it to gain a different reward.
Note: This is the first release and the Storming the City alternate reward is a very strange item, so it may not function as intended for all sustains. Additionally, balance may not be spot on yet, balancing is hard and I am not good at it.

Full Details:
Racial Talents:
Infusion of Slime - Use one Infusion from your inventory, putting the talent on the cooldown of the inscription plus five.
Oozing Blood - Gain a regeneration effect for 5/6/7 turns, scaling with the greater of Willpower and Constitution.
Jelly Form - Gain many weak resistances. None of the resistances values are high enough to be reliable, but it gives a lot of them, so.
Dissolving Dash - Dash to a location, moving through enemies to a tile 5-10 tiles away and corroding everything you pass through, reducing their resist all for a short time.

Reward from Storming the City with the Oozing Cradle:
Phosphorus Heart, a Lite with the ability to steal magical sustains and cause enemy sustains to randomly fail within radius 5.

Class: The Lost

Short Name: 
kam_thorns_insanity

Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days.
Adds a new class, the Lost, designed by Thornstromb and developed by me.
The Lost is a new Afflicted class based around a hybrid of Archery and Stealth. Skulking in the shadows, the Lost is filled with a piercing hatred for the living.
A nasty glass cannon that relies on tools and inscriptions for survival, but does atrocious amounts of damage while undetected. You have an alternate version of stealth that never breaks, and while you have no inbuilt source of stamina regen, as a Willpower-main class you'll have plenty of stamina for most fights.

Class Details
-- Base Stats

+ 4 Dex / +4 Will / +3 Cun

Starting Life - 110 (as Archer and Cursed)
Life Rating: +1 (Cursed is +2, Archer is +0)
Starting Gear: (Same as Archer)
Archery Prowess 1.3 (as Archer)

-- Class Skills
Archery Prowess 1.3 (As Archer)
Predator 1.3 (As Cursed) (NOTE: Outmaneuver is tweaked to affect both melee and ranged attacks via weapon damage trigger. This should have no functional effect on Cursed.)
Trapping 1.3 (As Rogue)
Fears 1.3 Locked (As Afflicted)
Sniper 1.3 Locked (As Archer)

New trees:
Hunter 1.3 -- Archery skills
-- Silent Shot
Active - 5 Hate 10 Stamina - CD 6
Deal increased weapon damage, can mark and boost stealth power.
-- Leech Shot
Active - 10 Hate 15 Stamina - CD 6
Deal increased Weapon Damage with life steal.
-- Shadow Shot
Active - 10 Hate 20 Stamina - CD 6
Deal standard weapon damage and additional Darkness Damage, potentially blind the target.
-- Erupting Shot
Active - Cost 20 Hate 30 Stamina - CD 20
Deal significant weapon damage and prevent stealth from working for several turns.

Twisted 1.3 -- Utility Skills
-- Hate’s Draw
Passive
Bow Weapon Mastery, converts Str scaling and requirements on ammo/bows to Will, gives Shoot a 10% chance to Mark.
-- Skulk
Stalk, but for ranged.
-- Eternal Harvest
Passive
Gain Unnatural Body style healing when removing marks from targets.
-- Loathing
Sustain - Reserve 20 Hate
Add Darkness Damage to ranged attacks and causes Random Gloom when you remove a Mark.

Shroud 1.3 -- Stealth Skills
-- Cloak in Shadow
Sustain - Reserve 20 Hate
Gain a modified version of the stealth talent that does not disable light radius or give infravision and does not break when actions are taken.
-- Shadow Stalker
Passive
Targets who cannot see you have a chance to receive a Random Gloom and a high chance to be Marked.
-- Deep Shroud
Sustain - Toggle
Whether sustained or not, gain bonus stealth power while standing on unlit tiles. When toggled on, gain Infravision and reduce your light radius to 0 on all tiles.
-- Path of Shadows
Active - 10 Hate - [25-12] CD - [3-7] Range
You may always move instantly through cursed miasma from Savage Hunter (in the Predator tree), and you can activate this skill to generate a cursed miasma tile and immediately teleport to it.

-- Generic Skills
Combat Training 1.3 (As Core)
Survival 1.0 (As Core)
Dark Sustenance 1.3 (As Doomed)
Cursed Form 1.0 (As Afflicted)
Cursed Aura 1.0 Special (As Afflicted)

Steel Monk Evolution for Brawler (Fork)

Short Name: 
steel-monk-fork

(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk )

Adds a new class evolution for Brawler, the Steel Monk.

As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks.

While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies.

Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery.

Knight Evolution for Bulwark

Short Name: 
knight-evo
Adds a new class evolution for Bulwark, the Knight.
 
As a knight, you learn how to protect the Weaks and defeat the Evils.
 
You gain:
 
Spirit Horse Talent - Sustain. Gain shield and movement speed while active.
 
Spirit Horse Category
  - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed.
  - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking.
  - Tactical retreat: Retreat and gain movement speed
  - Hammer and Anvil: Deal massive damage if target knocked back to wall. Damage increases with movement speed.
 
Knight Training Category
  - Grand strategy: Gain wild speed on active.
  - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor.
  - Well fitted: Gain defensive stats if you wear heavy armor.
  - Chivalry: More damage on counterstrike.
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