Class

Adventure Cool

Short Name: 
Advcool

Makes adventurer a little more balanced with 1.3 talent trees

Adventurer mod private

Short Name: 
adventurer-mod

adventurer mod mostly buff for fun

Minstrel

Short Name: 
minstrel

Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set).

This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know!

The source code is available here: https://github.com/ArtixBot/tome4-minstrel

Multi-Class Challenge + Randboss Rando Bundle

Short Name: 
sk_multi_class_challenge_rb_rando

Originally separate addons by Starkeep, I take no credit for his work and spliced these two addons only to see if I can do it, and so I can tweak some numbers without my save getting invalidated. Again, all credit for the main addon body all goes to StarKeep. I merely spliced the addon together for my amusement and convenience.

Allows the player to pick multiple classes, as well as giving the option to spawn rares and randbosses, and control loot quality and spawn rate. Added a setting for the experience penalty from MultiClass Challenge.

In order to activate this addon, go to your Game Options for a new tab.

Stoneshaper

Short Name: 
stoneshaper

Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone.

Adventurer Quality of life buff

Short Name: 
adventurer-qol

This mod is a simple quality of life change for the adventurer class that gives more points over all as well as starting the class off with 3 points in armour mastery and 1 point in weapon accuracy. It also changed all the categories to 1.5

The Ruined

Short Name: 
ruined

Adds the Ruined, an afflicted subclass.

Ruined are spell casters that have been twisted by the curse.
Now they have become harbingers of destruction, ravaging countrysides with lightning storms and obliterating the minds of their foes.

Possessed Class Add on

Short Name: 
possessed

Adds the Afflicted Class, Possessed.

Class Start Priority

Short Name: 
class_starts

Edits class birth descriptions to ignore the lore-based race checks when assigning the starting zone. Any race that is not flagged with a no-start-override (i.e. all standard races aside from undead) will now be able to begin in class-based starting areas, such as those for Archmages and Chronomancers.

Notably, this should allow most addon races to access these starting areas.

White Monk

Short Name: 
whitemonk

Adds the White Monk, a warrior subclass.

The White Monk is an ascetic martial artist and healer, trained by the masters of their way in their secluded homeland. Monks are generally peaceful, and practice ancient healing arts using the power of their will. However, when their community is threatened, they can use their immense willpower to enhance their martial prowess, and defend themselves with deadly power. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon.

Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike all targets in a beam, cone, or ranged ball, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers.

Includes five new talent trees and incorporates trees from existing Warrior and Rogue classes.

Full details in the forum thread.

Syndicate content