post mortum

RNG vol 3: Alchemist goes splat!

Well I'm back and it didn't take to long for my Halfling Alchemist to bite it. A fair amount of it comes down to the fact that compared to the other Classes I have played so far the Alchemist has the most unique gimmicks. Namely controlling to characters at once, each with their own specialized role, equipment, and AI management. The other part is I had a one month gap between play sessions so I had to relearn and remember the class all over again.

I had read the guides on the forums to get a basic handle on things, but dispite them telling me to dump every point I can into Magic for both characters, I found halfway though Trollmire that I REALLY needed that golum to be a better tank for me so I had to split my stat points so I could put heavy and massive armor on it. This in turn slowed down it growth, but seemed to be working... Mostly.

I had my first three deaths in Vol's tower, two from the golum charging into large groups and pulling them onto the Alchemist himself, and the third was to the Zone boss as I was stupid and had the Alchemist take the lead when they stepped into the boss room. He was then quickly frozen in a narrow hall, blocking the golum from helping, and stood helpless as the boss bolted him to death.

The last few deaths were to the Horror guarding the tower after the lake dungeon. I may have been under level or the golum under equiped as the golum died in only a few turns, no matter what i did, then I couldn't seem to damage him fast enough before he'd pop an infusion and heal most of the damage I did to him.

Here is the link to his Character page: https://te4.org/characters/246275/tome/1d75def2-b71d-455d-b723-21771cfcb0db

I was able unlock the Poison skill tree for Rogues and Archers, so at least it wasn't a complete waste of a run.

My next character will be a Halfling Rogue. I want to see how a crit monkey plays like.

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