talent

Personal Auto Use

Short Name: 
person_auto_use

A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter. Customized for personal use.

Tsedaka Safer Auto Use

Short Name: 
tsedaka_safer_auto_use

A few tweaks on Xetaxheb's plugin and hopefully improved for safer play. And auto target toggle from Stuntofthelitter

Boneling Talent Tree

Short Name: 
sk_bonelings

Adds in the Boneling tree for Corrupters and Reavers. Summon forth a swarm of self-replicating(and self-destructive) Boneling minions.
Level 10 - Willpower
Defiler - Corrupter/Reaver
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Bone Carver

Carve two Bonelings from target foe's body, dealing Moderate Physical damage.

Bonelings are weak melee attackers. Whenever they land an attack on a foe, they spawn another Boneling, up to a maximum which scales with TL and Willpower.
Bonelings move slowly, are prone to kiting, and can only spread to tiles adjacent to themselves.

All Bonelings despawn together after a Minor to Moderate duration.
-

Splinter

Overload target Boneling with extra Vim, causing it to explode for High Physical damage in a small radius. The primary explosion can hurt friendlies.

Additionally, upon learning this talent, any Bonelings that die via any means explode for Minor Physical damage in a radius of 1. The secondary explosion does not hurt friendlies.
-

Collar Bone

Must target foe that is surrounded by at least 2 Bonelings.

All adjacent Bonelings sacrifice themselves to attach to target foe, reducing their damage dealt for 5 turns by a Moderate value.
The act causes the foe to Bleed for major damage for 5 turns.

Both values increase based on the number of sacrificed Bonelings.
-

Rough Ribbed

You have learnt to intwine yourself with your Bonelings.
Whenever a new Boneling is spawnt, you reduce the cooldown of Bone Carver by 1. (Or regain 1 Vim if it isn't cooling down.)
Whenever a Bonelings expires in Melee range of you, you heal for Minor Life.
At Talent Level 5, any Bonelings in melee range of yourself can absorb an incoming debuff, destroying themself in the process.

Adventurer Buff Addon

Short Name: 
adventbuff

Gives Adventurers 3 more Category Points at creation, from 7 to 10.
Update V1.2: Adventurers now have access to (Locked, at 1.0 Mastery):
- All Skirmisher categories (Including Technique/Tireless Combatant)
- All Stone Warden categories
- Generic category Cursed/Cursed Aura

Credit for the original code goes to SirSlush.

Alternate Talent Requirements

Short Name: 
alt-talent-reqs

Changes some talent categories to base their stat requirements on your highest stat from a given subset.

These talents require the greater of Strength or Dexterity:
-Technique/Battle tactics
-Technique/Bloodthirst
-Technique/Combat training: Heavy & Light Armour Training
-Technique/Dual techniques
-Technique/Duelist
-Technique/Finishing moves
-Technique/Grappling
-Technique/Magical combat
-Technique/Pugilism
-Technique/Shield defense
-Technique/Shield offense
-Technique/Superiority
-Technique/Thuggery
-Technique/Two-handed assault
-Technique/Unarmed discipline

These talents require the greater of Strength or Magic:
Corruption/Reaving combat
Corruption/Scourge

These talents require the greater of Strength or Willpower:
Cursed/Rampage
Cursed/Slaughter
Cursed/Strife
Wild-gift/Antimagic

No-Friendly-Fire Autocast

Short Name: 
no-ff-autocast

Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil

AEther Operators

Short Name: 
aether-operators

Experiment addon based on Tourist example mod an Glutton Mod:
- Add class AetherOperator and subclass TechPaladin based on Celestial/Sun talents.
- Add new skill 'Deep Scan' what can give all talents that target posses except internal/item.
- Some rework and icons to Tourist skills.

Phantasm Redux

Short Name: 
grayswandir-phantasm-redux

Changes around the Spell/Phantasm tree.

Shadowblades will lose the ability to cast illuminate at will for damage, but they get a few other things to make up for it.

T1 - Illuminate: Light up the area and blind in a big radius.
T2 - Blur Image: Gives defense, bonus stealth, and projectile evasion.
T3 - Dancing Lights: Every turn, summon a short-lived light in radius 4. Nearby enemies will be taunted by it, changing their target and making the deal less damage to other things while the light is alive.
T4 - Counter Flare: Whenever you lose a damage shield or break stealth, cast illuminate. This illuminate will also deal damage equal to a % of the damage shield's power or your stealth.

Custom Auto Use

Short Name: 
custom_auto_use

Adds additional options to talent auto-use
Allows for extended auto-use of items and talents.
YOU CAN NOW RIGHT CLICK ITEMS in the hotkey bar!!!!!
A modification of xetaxheb's work.

Auto Use Tweaks

Short Name: 
auto_use_tweaks

Tweaks the auto use options for talents.
Adds a bunch of options merged from the great but lacking Safer Automatic Talents by Phoenix1 and useful but limited-option Extended Auto-Use by DeathBySnooSnoo. UPDATE: As well as some work by tsedaka and auto-accept-spell-target by Stuntofthelitter.

Default hotkeys:
  • Toggle auto-accept-target ALT+F1
  • Toggle auto-use on/off CTRL+P (or ALT+SHIFT+P for a separate additional disable)
  • Change auto-use-custom-priority ALT+SHIFT+O
  • Toggle auto-use-custom-priority ALT+SHIFT+X

It has 106 options currently, to cover most situations.

Bind multiple to left click [don't forget alt+shift+o for this]
Available
While Resting
Status effects (phys/mag/mind)
Enemy Visibility
Player Life %
In talent range
Enemy within 2 tiles
Enemy Adjacent
Non-elite mobs
Enemy can attack you this turn
No-enemy-within-2-tiles for rush type spells or general safety for ranged

Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam.

Changelog (cause comment system's busted):
2/6/2018
Added more left click options, everything available previously but only when left clicking (minus a few pointless) (scroll down to the bottom one before hotkeys for a good RUSH [has minimum range] one
"you left click" will try to move in range before triggering the spell without continuing to check more spells
"you left click and are in range" will check other spells before deciding to move towards the target

2/5/2018
Replaced the 'bind to left click' feature with one involving auto use.. can set multiple spells to left click on an enemy and it will use with normal priority. Can customize order with alt+shift+o as per usual. One spellcast per click, top priority first, will move towards target with normal pathfinding if out of range of top priority spell.

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