Infinite Levelup

Short Name: 

Make players can level up like in infinite dungeon.

Experienced Adventurer

Short Name: 

Since these adventuers are experienced enough, they are familiar with staff combat, mindstar mastery and combat training.
They also learned more talent trees than others and their general talent trees are at x1.3.
Now they are invited to Point Zero to help chronomancer for they learned talents before and performanced well.

Improved Adventurer

Short Name: 

Allows adventurers to use talent trees from every classes and races, including those from addons.

This addon is designed as a more "addon friendly" alternative to Much more Adventurous.
(It doesn't, however, add the misc and legacy talents)

It takes talents directly from the subclass/subrace list so it should :

- Bypass race/class compatibility
(Allowing Skeletons to take Wyrmic talents, or Cornacs to use those from the Stone Warden for instance.)

- Take talents trees from NPC only classes/races
(In the base game, that would be the two talent trees of the golem.)

- Ignore the locks
(Allowing Adventurers to use talent trees from classes you haven't unlocket yet, or things like Demented/Scourge Drake.)

Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected.

Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1

It should be compatible with most classes and races from other addons.

Magical Adventurer

Short Name: 

Make Adventurers are born with staff combat, mindstar mastery and combat training at x1.3. Also add 3 talents to adventurers and unlock some more talents trees.

Adventurer Plus

Short Name: 

Make Adventurers are born with staff combat, mindstar mastery and combat training at x1.3. Also add "shoot" talent to adventurers and unlock some talents trees.

Customizable LevelUp

Short Name: 

Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options.

1.0.0 - 2020-12-30
- Release

1.0.1 - 2020-12-31
- Fixed settings not saving

1.0.2 - 2021-01-02
- Moved settings to config.settings; this means settings are global instead of per character
- All saves and all resist values now actually take effect
- Some clarification in the settings menu on certain values

1.0.3 - 2021-01-02
- Spelling mistakes (doh!)

Free Respec

Short Name: 

Allow trial and error for character building without restarting new game while minimizing inbalance.

You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec stats below initial value.
You cannot respec talents that can alter the world in a permanent way.
You cannot respec categories known at start.
You cannot respec categories learnt from event without category point.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.

Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7.

Version 1.1.3 and older have a bug in the respeccing prodigies.
When I learn a prodigy after I unlearned a prodigy in the same dialog, learning prodigy is not learned correctly.
I recommand to save game before unlearning prodigies.

Weight: 100

- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respeccing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.

Early Boost & Some More Points Redux

Short Name: 

Significantly more points in the early game. Original by destructivore.

Classic Pulverizing Auger

Short Name: 

Restores classic Pulverizing Auger's range, cd and damage while keeping new functionality.

A simple mod to restore Pulverizing Auger's old identity as a shorter range spell with higher damage. What this does:

[*] CD back to 6
[*] Range back to the old 3 to 7 scaling (8 fully invested with Archmage)
[*] Damage increased by a fair chunk (20, 230 scaling back to 30, 300)

What it keeps:

[*] Physical damage amp when digging a tile (6 turns)
[*] Same digging limits (scaling from 1 to 5)
[*] Can synergize with new beam class evolution
[*] Probably something I forgot

Talents in Tooltips

Short Name: 

Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents.

Syndicate content