Comfortably Generous Levels
Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5 )
2 generic points per level.
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.
Classic Talents
Modifies certain talents in the 1.6 and later game modules to restore their behaviors from the 1.5 release. Currently affected talents:
- Awesome Toss from the Embers of Rage DLC
- Disruption Shield (player only)
- Various weapon-mastery-related talents whose scaling of physical power and damage increase changed in 1.6:
- Strength of Purpose
- Staff Mastery
- Sling Supremacy
- Weapons Mastery
- Dagger Mastery
- Exotic Weapons Mastery
- Master Marksman
- Bow Mastery
- Sling Mastery
- Unarmed Mastery
- Stoneshield
- Psiblades
- Steamgun Mastery (from the Embers of Rage DLC)
- Steamsaw Mastery (from the Embers of Rage DLC)
- Psyshot (from the Embers of Rage DLC)
- Mutated Hand (from the Forbidden Cults DLC)
- Pulverizing Augur can again be triggered by Arcane Combat.
Significantly Generous Levels
Is moderately generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.
+ 0.1% resist all per level upto level 50. (Double at level 2)
+0.1% resist all every even level at levels 51+
+ 1 to all saves per level upto level 50. (Double at level 2)
+1 to all saves every even level at levels 51+
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level.
2 talent points per level ( 3 if a multiple of 5 ).
2 generic points per level ( 1 if a multiple of 5 ).
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50
( and 1 category point for every 25 levels after).
1 prodigies at levels 5, 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.
Resonably Generous Levels
Is resonably generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.
+ 0.1% resist all per level upto level 50. (Double at level 2)
+0.1% resist all every even level at levels 51+
+ 1 to all saves per level upto level 50. (Double at level 2)
+1 to all saves every even level at levels 51+
+ 5 to MaxHP per level. (Double at level 2)
4 stat points per level. (9 at level 2) and (6 at level 3 to 15)
2 talent points per level ( 3 if a multiple of 5 ) and (+1 at level 2 to 15)
2 generic points per level ( 1 if a multiple of 5 ) and (+1 at level 2 to 15)
2 category points per instance at levels 5, 10 and 15.
2 category points per instance at levels 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 75 levels after.
2 prodigies at level 10.
1 prodigies at levels 20, 30 and 40. Additionally, +1 prodigies every 50 levels.
Actually Usable Bathe in Light
Modifies Celestials' Bathe in Light talent to affect only the caster and actors not hostile to the caster.
TLR's Stat Changes
My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.
This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!
Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.
+ 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100.
+1 to all saves per level up to level 50.
Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.
Constitution changes:
Max life per point increased from 4 to 6.
Added 0.05 life regen/turn per point.
Added 0.75% Heal Mod per point.
Added 0.2% chance to shrug off criticals per point.
Added 1 Stamina per point.
Early Boost & Some More Points
Significantly more points in the early game.
Each level below 10 gives +2 generic/class points so you can have stuff earlier.
Category points are granted at 5, 10, 20, 30, 40, 50, etc.
Prodigies are at 25, 35, 45, 50, and every 50 thereafter.
That's it.
Much More Adventurous
Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc).
Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player.
Point Credits
Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to.
This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :>
No actual penalties for loaning the points are implemented or intended to be implemented.
No other limits are pushed, either - you'll only be able to do what you'd be able to if you had a couple of extra thousands of points (which is basically how this addon works internally, by the way).
Design premises
While there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :>
Compatibility
- This addon is designed to be as thin as possible and compatible with virtually any other addons, including the ones that alter level-up and prodigy dialogs.
- It should also be possible to add this addon to an existing character without any issues.
- If any compatibility problems arise, please let me know and I'll try to fix the issue!
- Known possible bug: If an exception arises somewhere inside official point-handling code, the clean-up wrapper will not get executed correctly. That being said, if that does actually happen, you'll most likely have much worse problems than being stuck with a bunch of extra character points - but still, please let me know and I might get to implement a correct exception handler. :>
Pecks
- also, pecks from Voxxy :>
Charge Talents
A developer's addon implementing talents that run on charges instead of cooldowns, similar to item actives. An example class is included that uses one of these talents.