








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Anorithil |
| Level / Exp | 10 / 76% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 35 (base 34) |
| Dexterity | 35 (base 34) |
| Constitution | 34 (base 34) |
| Magic | 35 (base 34) |
| Willpower | 35 (base 34) |
| Cunning | 34 (base 34) |
Resources
| Life | 446/464 |
| Positive | 47/47 |
| Negative | 47/47 |
| Healing Factor | 1.185336564623 |
| Regeneration | 2.4299399574772 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +28.488135738626% |
| Spell | +9.0489205806117% |
| Global | +104.5% |
Vision
| Sight | 14 |
| Lite | 6 |
| Infravision | 11 |
| See Stealth | 58.711063046311 |
| See Invisible | 58.711063046311 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 24 |
| Crit Chance | 10% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 35% |
| Speed | 0.91701962263879 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +25% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 29 |
| Mental Save | 41 |
Defense: Resistances
| All | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 42% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Celestial / Eclipse | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Celestial / Glyphs | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Circles | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Twilight | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Celestial / Sunlight | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Hymns | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Celestial / Chants | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Celestial / Light | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Corona |
| talent | Hymn of Shadows |
| talent | Chant of Fortitude |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On head | spellwoven cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Mana each turn: +0.10 Spellpower: +2 (+1 eff.) Spell crit. chance: +2% A pointy cloth hat, very wizardly... |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | elm starstaff of fate (10-12 power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Physical save: +5 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Level 10
Got a character to level 10.By GreyAn the Higher Anorithil level 10
74th Pyre 122nd year of Ascendancy at 20:06 see stats
Log
GreyAn has 171 stat point(s), 148 class talent point(s), 45 generic talent point(s), 7 category point(s), 9 prodigies point(s) to spend. Press p to use them.
Personal New Achievement: Level 10!
Wave clear!
Clear bonus: 20! Score bonus: 142! Danger bonus: 15! Rank bonus: 120!
Your experience increases by 1069!
You earn 3.6 gold for your victory!
Items lying around will disappear in 30 turns!
You pickup 0.90 gold pieces.
There is an item here: rough leather gloves (0 def, 1 armour)
There is an item here: iron mace (11-15 power, 2 apr)
Talent Moonlight Ray is ready to use.
Ran for 3 turns (stop reason: object seen).
Talent Shadow Blast is ready to use.
There is an item here: healing infusion (heal 47; cd 12)
Ran for 5 turns (stop reason: object seen).
There is an item here: rough leather gloves (0 def, 1 armour)
There is an item here: iron mace (11-15 power, 2 apr)
Ran for 5 turns (stop reason: object seen).
GreyAn deactivates Hymn of Shadows.
GreyAn activates Hymn of Shadows.
GreyAn deactivates Corona.
GreyAn activates Corona.
GreyAn deactivates Chant of Fortitude.
GreyAn activates Chant of Fortitude.
Saving game...
Saving done.























































