










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.3.9 *** FOR ToME v1.5.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Features: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.4.4 (likely also still backwards compatible with 1.3) Notes: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 42 / 2% |
Size | big |
Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 77th Pyre 122nd year of Ascendancy at 09:43 / 140Killed by elven warrior at level 11 on the 8th Dusk 122nd year of Ascendancy at 12:41 Killed by Layulle the rogue at level 12 on the 41st Dusk 122nd year of Ascendancy at 21:32 Killed by Lisurin the great wolf at level 12 on the 2nd Haze 122nd year of Ascendancy at 20:01 Killed by Nerytta the white worm mass at level 13 on the 3rd Haze 122nd year of Ascendancy at 12:24 Killed by Nerywe the forest troll at level 13 on the 3rd Haze 122nd year of Ascendancy at 18:35 Killed by Nerywe the forest troll at level 13 on the 3rd Haze 122nd year of Ascendancy at 20:11 Killed by Nerywe the forest troll at level 13 on the 3rd Haze 122nd year of Ascendancy at 21:32 Killed by Nerywe the forest troll at level 13 on the 3rd Haze 122nd year of Ascendancy at 22:08 Killed by Nerywe the forest troll at level 13 on the 3rd Haze 122nd year of Ascendancy at 22:21 Killed by Nerywe the forest troll at level 13 on the 3rd Haze 122nd year of Ascendancy at 22:33 Killed by Nerywe the forest troll at level 13 on the 3rd Haze 122nd year of Ascendancy at 22:46 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 00:30 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 01:24 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 02:33 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 07:00 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 07:22 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 08:07 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 08:19 Killed by giant white ant at level 13 on the 4th Haze 122nd year of Ascendancy at 08:40 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 09:23 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 09:48 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 09:56 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 10:04 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 10:13 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 10:23 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 10:30 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 10:40 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 10:57 Killed by Nerywe the forest troll at level 13 on the 4th Haze 122nd year of Ascendancy at 11:04 Killed by skeleton archer at level 13 on the 4th Haze 122nd year of Ascendancy at 22:52 Killed by nightmare horror at level 13 on the 5th Haze 122nd year of Ascendancy at 02:18 Killed by nightmare horror at level 13 on the 5th Haze 122nd year of Ascendancy at 03:00 Killed by nightmare horror at level 13 on the 5th Haze 122nd year of Ascendancy at 03:26 Killed by nightmare horror at level 13 on the 5th Haze 122nd year of Ascendancy at 03:36 Killed by nightmare horror at level 13 on the 5th Haze 122nd year of Ascendancy at 03:49 Killed by Ce'Nykira the awoken tentacle tree at level 14 on the 45th Haze 122nd year of Ascendancy at 06:58 Killed by Salulratira the awoken tentacle tree at level 14 on the 45th Haze 122nd year of Ascendancy at 08:21 Killed by Salulratira the awoken tentacle tree at level 14 on the 45th Haze 122nd year of Ascendancy at 08:44 Killed by shadow at level 14 on the 45th Haze 122nd year of Ascendancy at 08:57 Killed by Salulratira the awoken tentacle tree at level 14 on the 45th Haze 122nd year of Ascendancy at 09:13 Killed by Salulratira the awoken tentacle tree at level 14 on the 45th Haze 122nd year of Ascendancy at 09:33 Killed by Salulratira the awoken tentacle tree at level 14 on the 45th Haze 122nd year of Ascendancy at 09:47 Killed by Salulratira the awoken tentacle tree at level 14 on the 45th Haze 122nd year of Ascendancy at 10:19 Killed by decaying devourer at level 14 on the 45th Haze 122nd year of Ascendancy at 10:52 Killed by Salulratira the awoken tentacle tree at level 14 on the 45th Haze 122nd year of Ascendancy at 11:15 Killed by Salulratira the awoken tentacle tree at level 14 on the 45th Haze 122nd year of Ascendancy at 11:58 Killed by Salulratira the awoken tentacle tree at level 14 on the 45th Haze 122nd year of Ascendancy at 12:09 Killed by Grgglck the Devouring Darkness at level 17 on the 75th Haze 122nd year of Ascendancy at 04:52 Killed by dreaming horror at level 17 on the 75th Haze 122nd year of Ascendancy at 06:32 Killed by luminous horror at level 17 on the 75th Haze 122nd year of Ascendancy at 19:08 Killed by Chronolith Clone at level 19 on the 3rd Decay 122nd year of Ascendancy at 11:05 Killed by Rantha the Worm at level 20 on the 4th Decay 122nd year of Ascendancy at 15:30 Killed by Yvema the dremling at level 20 on the 5th Regrowth 123rd year of Ascendancy at 20:06 Killed by Beturivena the half formed drem at level 21 on the 7th Regrowth 123rd year of Ascendancy at 07:08 Killed by Glorota the half formed drem at level 21 on the 7th Regrowth 123rd year of Ascendancy at 08:48 Killed by ritch flamespitter at level 21 on the 18th Regrowth 123rd year of Ascendancy at 16:18 Killed by Areta the armoured skeleton warrior at level 21 on the 20th Regrowth 123rd year of Ascendancy at 00:04 Killed by Isura the lesser vampire at level 21 on the 20th Regrowth 123rd year of Ascendancy at 16:57 Killed by Celia at level 21 on the 20th Regrowth 123rd year of Ascendancy at 18:37 Killed by Subject Z at level 22 on the 30th Regrowth 123rd year of Ascendancy at 06:52 Killed by Isotira the icy orc wyrmic at level 24 on the 1st Pyre 123rd year of Ascendancy at 21:05 Killed by elven corruptor at level 26 on the 13rd Pyre 123rd year of Ascendancy at 04:10 Killed by elven cultist at level 26 on the 13rd Pyre 123rd year of Ascendancy at 18:26 Killed by orc soldier at level 28 on the 57th Pyre 123rd year of Ascendancy at 21:13 Killed by orc elite berserker at level 30 on the 5th Dusk 123rd year of Ascendancy at 21:53 Killed by orc elite berserker at level 30 on the 5th Dusk 123rd year of Ascendancy at 22:01 Killed by orc necromancer at level 31 on the 56th Dusk 123rd year of Ascendancy at 15:37 Killed by orc cryomancer at level 31 on the 57th Dusk 123rd year of Ascendancy at 16:16 Killed by saw horror at level 31 on the 57th Dusk 123rd year of Ascendancy at 16:58 Killed by orc cryomancer at level 31 on the 57th Dusk 123rd year of Ascendancy at 23:40 Killed by Warmaster Gnarg at level 31 on the 57th Dusk 123rd year of Ascendancy at 23:49 Killed by orc assassin at level 31 on the 57th Dusk 123rd year of Ascendancy at 23:57 Killed by orc cryomancer at level 31 on the 58th Dusk 123rd year of Ascendancy at 00:08 Killed by Kra'Tor the Gluttonous at level 31 on the 58th Dusk 123rd year of Ascendancy at 00:18 Killed by Warmaster Gnarg at level 31 on the 58th Dusk 123rd year of Ascendancy at 00:30 Killed by multi-hued drake at level 31 on the 58th Dusk 123rd year of Ascendancy at 10:22 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 10:26 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 10:29 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 10:36 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 11:36 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 11:41 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 11:51 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 11:56 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 12:03 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 12:09 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 12:51 Killed by overpowered greater multi-hued wyrm at level 31 on the 58th Dusk 123rd year of Ascendancy at 13:18 Killed by overpowered greater multi-hued wyrm at level 32 on the 58th Dusk 123rd year of Ascendancy at 14:12 Killed by overpowered greater multi-hued wyrm at level 32 on the 58th Dusk 123rd year of Ascendancy at 14:41 Killed by overpowered greater multi-hued wyrm at level 32 on the 58th Dusk 123rd year of Ascendancy at 15:32 Killed by overpowered greater multi-hued wyrm at level 33 on the 58th Dusk 123rd year of Ascendancy at 16:09 Killed by overpowered greater multi-hued wyrm at level 33 on the 58th Dusk 123rd year of Ascendancy at 16:29 Killed by overpowered greater multi-hued wyrm at level 33 on the 58th Dusk 123rd year of Ascendancy at 17:02 Killed by overpowered greater multi-hued wyrm at level 33 on the 58th Dusk 123rd year of Ascendancy at 17:37 Killed by overpowered greater multi-hued wyrm at level 33 on the 58th Dusk 123rd year of Ascendancy at 18:09 Killed by overpowered greater multi-hued wyrm at level 33 on the 58th Dusk 123rd year of Ascendancy at 18:59 Killed by Zuboriwe the gigantic sandworm tunneler at level 33 on the 79th Dusk 123rd year of Ascendancy at 15:29 Killed by Terar the human at level 37 on the 10th Regrowth 124th year of Ascendancy at 23:04 Killed by Greater Mummy Lord at level 37 on the 27th Regrowth 124th year of Ascendancy at 11:03 Killed by dread at level 38 on the 52nd Regrowth 124th year of Ascendancy at 20:40 Killed by skeleton magus at level 38 on the 53rd Regrowth 124th year of Ascendancy at 01:31 Killed by skeleton archer at level 38 on the 53rd Regrowth 124th year of Ascendancy at 03:12 Killed by skeleton archer at level 38 on the 53rd Regrowth 124th year of Ascendancy at 04:15 Killed by Aerith the minotaur at level 38 on the 53rd Regrowth 124th year of Ascendancy at 04:25 Killed by The Shade of Telos at level 38 on the 53rd Regrowth 124th year of Ascendancy at 04:48 Killed by Islada the eternal bone giant at level 38 on the 53rd Regrowth 124th year of Ascendancy at 05:24 Killed by The Shade of Telos at level 38 on the 53rd Regrowth 124th year of Ascendancy at 05:32 Killed by The Shade of Telos at level 38 on the 53rd Regrowth 124th year of Ascendancy at 05:43 Killed by The Shade of Telos at level 38 on the 53rd Regrowth 124th year of Ascendancy at 06:01 Killed by The Shade of Telos at level 38 on the 53rd Regrowth 124th year of Ascendancy at 07:26 Killed by Islada the eternal bone giant at level 38 on the 53rd Regrowth 124th year of Ascendancy at 07:44 Killed by multi-hued drake at level 38 on the 55th Regrowth 124th year of Ascendancy at 05:14 Killed by orc master assassin at level 38 on the 66th Regrowth 124th year of Ascendancy at 19:36 Killed by luminous horror at level 39 on the 72nd Regrowth 124th year of Ascendancy at 09:01 Killed by searing horror at level 39 on the 72nd Regrowth 124th year of Ascendancy at 09:53 Killed by luminous horror at level 39 on the 72nd Regrowth 124th year of Ascendancy at 10:00 Killed by Rikkhor the dolleg at level 39 on the 72nd Regrowth 124th year of Ascendancy at 12:38 Killed by uruivellas at level 39 on the 72nd Regrowth 124th year of Ascendancy at 14:00 Killed by Doot the Invader at level 39 on the 72nd Regrowth 124th year of Ascendancy at 14:20 Killed by uruivellas at level 39 on the 74th Regrowth 124th year of Ascendancy at 17:01 Killed by wretchling at level 39 on the 77th Regrowth 124th year of Ascendancy at 12:13 Killed by giant spider at level 39 on the 78th Regrowth 124th year of Ascendancy at 06:21 Killed by giant spider at level 39 on the 78th Regrowth 124th year of Ascendancy at 08:15 Killed by Gymissra the orc summoner at level 39 on the 78th Regrowth 124th year of Ascendancy at 09:56 Killed by multi-hued drake at level 40 on the 79th Regrowth 124th year of Ascendancy at 01:10 Killed by minotaur at level 40 on the 80th Regrowth 124th year of Ascendancy at 17:19 Killed by Ivotha the orc mage-hunter at level 40 on the 80th Regrowth 124th year of Ascendancy at 19:33 Killed by venom drake at level 40 on the 1st Time of Balance 124th year of Ascendancy at 23:14 Killed by greater multi-hued wyrm at level 40 on the 1st Pyre 124th year of Ascendancy at 00:26 Killed by venom drake at level 40 on the 1st Pyre 124th year of Ascendancy at 00:38 Killed by venom drake at level 40 on the 1st Pyre 124th year of Ascendancy at 01:01 Killed by wretch titan at level 40 on the 1st Pyre 124th year of Ascendancy at 01:18 Killed by orc grand master assassin at level 40 on the 1st Pyre 124th year of Ascendancy at 01:43 Killed by dúathedlen at level 40 on the 1st Pyre 124th year of Ascendancy at 03:32 Killed by thaurhereg at level 40 on the 1st Pyre 124th year of Ascendancy at 03:55 Killed by venom wyrm at level 40 on the 2nd Pyre 124th year of Ascendancy at 04:29 Killed by minotaur at level 40 on the 2nd Pyre 124th year of Ascendancy at 12:25 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 2nd Pyre 124th year of Ascendancy at 15:17 Killed by Gorbat, Supreme Wyrmic of the Pride at level 40 on the 2nd Pyre 124th year of Ascendancy at 16:38 |
Primary Stats
Strength | 83 (base 63) |
Dexterity | 15 (base 11) |
Constitution | 74 (base 54) |
Magic | 75 (base 60) |
Willpower | 29 (base 16) |
Cunning | 29 (base 9) |
Resources
Life | 1157/1448 |
Mana | 463/463 |
Insanity | 0/100 |
Healing Factor | 1.6934426229508 |
Regeneration | 0.42336065573771 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +69.54510541169% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 9 |
See Stealth | 55.407362411425 |
See Invisible | 58.407362411425 |
Offense: Mainhand
Damage | 237 |
Accuracy | 40 |
Crit Chance | 14% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +9% |
Darkness | +9% |
Blight | +21% |
Physical | +25% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Nature | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 80 (87.462686567164%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 25 |
Physical Save | 49 |
Spell Save | 42 |
Mental Save | 38 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 65%( 70%) |
Cold | + 32%( 70%) |
All | + 15%( 70%) |
Lightning | + 29%( 70%) |
Light | + 28%( 70%) |
Mind | + 36%( 70%) |
Darkness | + 32%( 70%) |
Fire | + 24%( 70%) |
Nature | + 37%( 70%) |
Defense: Immunities
Stun Resistance | 61% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 15% |
Blind Resistance | 0% |
Silence Resistance | 10% |
Bleed Resistance | 15% |
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 282 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 773% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Demented / Slow death | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the injured seer from death by gwelgoroth. Escort: injured seer (level 1 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lone alchemist from death by devourer. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by mountain troll. Escort: lost anorithil (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 337. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Effects when hit in melee: * 20% chance to disease * 23% chance to inflict 15% damage reduction Damage when hit (Melee): 12 fire Changes stats: +2 Mag / +2 Wil Cut immunity: +15% Silence immunity: +10% Confusion immunity: +10% Mana each turn: +0.10 Maximum mana: +22.00 Spell crit. chance: +2% Infravision radius: +1 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 112.89 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 112.89 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+5 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() Powered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +4 (+2 eff.) Fatigue: -2% Changes stats: +2 Dex / +2 Mag / +4 Con Changes resistances: +6% nature / +7% blight Changes damage: +9% lightning Physical save: +8 (+3 eff.) Poison immunity: +15% Disease immunity: +12% Light radius: +1 See invisible: +3 Rings can have magical properties. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +12% blight Changes damage: +12% blight Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ![]() Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 82.0 - 123.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Flameshock (10% chance level 3). Damage (Melee): +30 fire When wielded/worn: Changes damage: +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 41.80 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+7 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+5 eff.) Mental save: +25 (+9 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+5 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 5 Armour, 8 Defense and your attacks will gain 29% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 11 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +16% lightning Stun/Freeze immunity: +26% Amulets can have magical properties. |
Inventory
![]() insidious poison infusion (27 nature damage, 28% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 27.14 nature damage per turn for 7 turns, and reducing the target's healing received by 28%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() regeneration infusion (heal 296 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 296 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 266.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 21/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +0% all Talent granted: +1 Pain Enhancement System Physical save: -30 (-10 eff.) Spell save: -30 (-13 eff.) Mental save: -30 (-15 eff.) You have set the ring to grant you Pain Enhancement System! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +4 Dex Blindness immunity: +23% Infravision radius: +3 See stealth: +6 See invisible: +8 Rings can have magical properties. |
![]() Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() voratun longsword of shearing (41-57.4 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour penetration: +5 Changes resistances penetration: +9% physical Changes damage: +11% physical Sharp, long, and deadly. |
![]() stralite mace of crippling (36.5-51.1 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Blunt and deadly. |
![]() inquisitor's living mindstar of flames (15.5-17.05 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +8% fire Changes resistances penetration: +10% fire Changes damage: +8% arcane / +13% fire Spell save: +4 (+2 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() warden's drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 When wielded/worn: Ammo reloads per turn: +2 Changes stats: +3 Mag Changes resistances penetration: +8% temporal / +9% physical Changes damage: +10% temporal / +14% physical Talent mastery: +0.10 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stats: 50% Mag, 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+6 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 157.72. If this is used on a friendly target the cooldown is halved. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() thunderous stralite waraxe of the mystic (31-43.4 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 31.0 - 43.4 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 16% chance to daze at end of turn When wielded/worn: Changes stats: +2 Str / +3 Dex / +5 Mag / +4 Wil / +2 Cun / +4 Con Changes resistances penetration: +7% lightning Spellpower: +9 (+3 eff.) One-handed war axes. |
![]() truestriking voratun waraxe of crippling (39-54.6 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Accuracy: +10 (+4 eff.) Armour penetration: +14 Physical crit. chance: +10.0% Changes resistances penetration: +12% physical One-handed war axes. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() eldritch pair of drakeskin leather boots (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Mag / +4 Wil Mana each turn: +0.37 Maximum mana: +40.00 Spell crit. chance: +3% A pair of boots made of leather. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Silence immunity: +23% Confusion immunity: +20% Stun/Freeze immunity: +22% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.0 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 47.65 to 142.95 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+3 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+8 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears. You gain 2 new fears: The Paranoid effect gives the target an 18% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 12%. Fear effects improve with your Mindpower. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you. |
![]() eldritch elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Mag / +4 Wil Mana each turn: +3.00 Mana when hit: +1.70 Maximum mana: +57.00 Spellpower: +14 (+5 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 13 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 14 - Talent Heavy Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% Activating this item is instant. It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() fearforged stralite mail armour of command (16 def, 14 armour) Requires: - Strength 38 - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +16 (+8 eff.) Fatigue: +29% Changes stats: +4 Cun / +6 Con Changes resistances: +9% fire / -13% light / +9% darkness Physical save: +8 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +22 (+8 eff.) A suit of armour made of mail. |
![]() spiked voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +16% Damage when hit (Melee): 13 physical Changes resistances: +17% fire A suit of armour made of mail. |
![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +5 Mag / +5 Con Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+5 eff.) Silence immunity: +0% Confusion immunity: +0% Pinning immunity: +40% Stun/Freeze immunity: +40% Status resistances shift over time to match the statuses you are being hit by. The joints of this armor creak ominously, the frame bends and heaves, almost as if breathing. The scratch and crack of metal mutters of suffering, of loss, perseverance and revenge. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() psionic voratun torque of thermal psionic shield [power 119] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 119 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zhogri the Ogre Writhing One level 26
27th Pyre 123rd year of Ascendancy at 23:07 see stats
By Zhogri the Ogre Writhing One level 31
58th Dusk 123rd year of Ascendancy at 10:20 see stats
By Zhogri the Ogre Writhing One level 38
56th Regrowth 124th year of Ascendancy at 08:44 see stats
By Zhogri the Ogre Writhing One level 29
72nd Pyre 123rd year of Ascendancy at 14:47 see stats
By Zhogri the Ogre Writhing One level 18
1st Decay 122nd year of Ascendancy at 10:07 see stats
By Zhogri the Ogre Writhing One level 13
28th Haze 122nd year of Ascendancy at 12:44 see stats
By Zhogri the Ogre Writhing One level 39
72nd Regrowth 124th year of Ascendancy at 14:25 see stats
By Zhogri the Ogre Writhing One level 28
58th Pyre 123rd year of Ascendancy at 03:35 see stats
By Zhogri the Ogre Writhing One level 41
4th Pyre 124th year of Ascendancy at 10:30 see stats
By Zhogri the Ogre Writhing One level 18
80th Haze 122nd year of Ascendancy at 20:48 see stats
By Zhogri the Ogre Writhing One level 15
49th Haze 122nd year of Ascendancy at 09:01 see stats
By Zhogri the Ogre Writhing One level 26
36th Pyre 123rd year of Ascendancy at 08:54 see stats
By Zhogri the Ogre Writhing One level 18
76th Haze 122nd year of Ascendancy at 17:08 see stats
By Zhogri the Ogre Writhing One level 33
58th Dusk 123rd year of Ascendancy at 19:30 see stats
By Zhogri the Ogre Writhing One level 34
12nd Haze 123rd year of Ascendancy at 16:52 see stats
By Zhogri the Ogre Writhing One level 10
9th Flare 122nd year of Ascendancy at 17:26 see stats
By Zhogri the Ogre Writhing One level 20
4th Decay 122nd year of Ascendancy at 08:17 see stats
By Zhogri the Ogre Writhing One level 30
75th Pyre 123rd year of Ascendancy at 00:31 see stats
By Zhogri the Ogre Writhing One level 40
78th Regrowth 124th year of Ascendancy at 19:12 see stats
By Zhogri the Ogre Writhing One level 41
8th Pyre 124th year of Ascendancy at 02:41 see stats
By Zhogri the Ogre Writhing One level 12
42nd Dusk 122nd year of Ascendancy at 14:00 see stats
By Zhogri the Ogre Writhing One level 26
15th Pyre 123rd year of Ascendancy at 20:28 see stats
By Zhogri the Ogre Writhing One level 36
3rd Decay 123rd year of Ascendancy at 19:16 see stats
By Zhogri the Ogre Writhing One level 20
5th Regrowth 123rd year of Ascendancy at 22:47 see stats
By Zhogri the Ogre Writhing One level 29
58th Pyre 123rd year of Ascendancy at 07:38 see stats
By Zhogri the Ogre Writhing One level 13
4th Haze 122nd year of Ascendancy at 07:21 see stats
By Zhogri the Ogre Writhing One level 9
6th Flare 122nd year of Ascendancy at 13:06 see stats
By Zhogri the Ogre Writhing One level 18
76th Haze 122nd year of Ascendancy at 16:44 see stats
By Zhogri the Ogre Writhing One level 37
17th Regrowth 124th year of Ascendancy at 16:36 see stats
By Zhogri the Ogre Writhing One level 6
6th Mirth 122nd year of Ascendancy at 17:35 see stats
By Zhogri the Ogre Writhing One level 34
6th Haze 123rd year of Ascendancy at 20:13 see stats
By Zhogri the Ogre Writhing One level 26
13rd Pyre 123rd year of Ascendancy at 03:49 see stats
By Zhogri the Ogre Writhing One level 18
1st Decay 122nd year of Ascendancy at 12:33 see stats
By Zhogri the Ogre Writhing One level 25
6th Pyre 123rd year of Ascendancy at 15:56 see stats
Log
Fyrk, Faeros High Guard's cleansing fire area effect hits Zhogri for 30 fire damage.
Fyrk, Faeros High Guard's cleansing fire area effect hits Worm that walks (servant of Zhogri) for 49 fire damage.
Fyrk, Faeros High Guard's cleansing fire area effect hits Zhogri for 29 fire damage.
Your constrict target has disappeared!
Burning from Fyrk, Faeros High Guard hits Zhogri for 70 fire damage.
Zhogri deactivates Constrict.
Zhogri picks up (k.): inquisitor's living mindstar of flames (15.5-17.05 power, 40 apr, nature damage).
Zhogri picks up (U.): psionic voratun torque of thermal psionic shield [power 119] (20 cooldown).
You pickup 0.90 gold pieces.
Zhogri picks up (k.): stralite mace of crippling (36.5-51.1 power, 5 apr).
Zhogri picks up (z.): spiked voratun mail armour of fire resistance (5 def, 10 armour).
Fyrk, Faeros High Guard's cleansing fire area effect hits Worm that walks (servant of Zhogri) for 49 fire damage.
Fyrk, Faeros High Guard's cleansing fire area effect hits Zhogri for 30 fire damage.
Talent Lash Out is ready to use.
Fyrk, Faeros High Guard's cleansing fire area effect hits Worm that walks (servant of Zhogri) for 49 fire damage.
Fyrk, Faeros High Guard's cleansing fire area effect hits Worm that walks (servant of Zhogri) for 49 fire damage.
Burning from Fyrk, Faeros High Guard hits Zhogri for 70 fire damage.
There is a Unremarkable cave here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You enter the swirling portal and in the blink of an eye you are back to the far east.
Saving game...
Saving done.
Can not give orders to this creature.
Zhogri stops burning.
Talent Shed Skin is ready to use.
Ran for 2 turns (stop reason: hostile spotted to the southeast (Orcs patrol)).