Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escort Shush 1.7.4Makes the "wait a few turns" party command last 100 turns instead of 6-10. Actually Usable Bathe in Light 1.7.0Modifies Celestials' Bathe in Light talent to affect only the caster and actors not hostile to the caster. Movarc'h's Improved Escorts - Bamboo Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Wyrmic Willpower Scaling 1.1.5Adds willpower scaling to all Breath talents, and all Fire Drake talents. The scaling is slightly lower than Strength, so you may see no difference for the first few levels. Simple Man 1.7.4Adds a new Adventurer class, the Simple Man. Simple Men just needs: Cunning, Mental Critical Chance and Critical Multiplier. Well... it's pretty simple. :) Simple Man also have a class evolution, it can become: LUA Man It has a special resource, the LUA and it can gain LUA by triggering LUA Errors. Be careful, just learn this evolution just for your own risk! :) Thanks for playing! Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Wilder Balance 1.7.4Balances a bit the Wyrmic and Stone Warden classes. Wyrmic: Wyrmic is now a hybrid mindstar user and mindcaster class, Wyrmic do not need now physical power as apply power, just mindpower. This addon does not interact with DLC contents. - starts with Cunning - Survival unlocked - Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower - Ice Claw cooldown is lower - Swallow deals physical damage, apply power is mindpower - Lightning Speed cooldown is lower, removed the colour & blur - Corrosive Mist is now a shielding talent - Prismatic Slash is passive, inceasing the radius of Claw talents Stone Warden: - Deeprock is instant, lower cooldown - Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value - Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...) - Shards sustain gives physical resistance (to have synergie with Mountainhewn) - Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Hedge Wizard Must Come 1.7.2Make Forest Troll Hedge-Wizard come at a higher probability. Light From Below 1.7.4Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Summoner rework 1.7.4Summoner rework! CHANGE LOG 1.1.8 1.1.7 1.1.6 1.1.5 1.1.4 1.1.3 1.1.0 -Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons. -Now detonation's cooldown scales with the talent level. -Fixed Dragon to crit properly on detonation 1.0.9 1.0.8 1.0.7 - Arrow rain now summons ivy right next to the enemies (ignore range) 1.0.6 - You can now move Dragons with Attack Order 1.0.5 - Minor bug fix 1.0.4 - Summoner and SummonerR merged. 1.0.3 - Changed few particles (for performance) |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Skeleton |
Class | Skirmisher (Battle Skirmisher) |
Level / Exp | 34 / 29% |
Size | medium |
Lifes / Deaths | Killed by Glatta the grey mold at level 23 on the 78th Haze 122nd year of Ascendancy at 03:44 0 / 8Killed by Belamiyawe the skeleton warrior at level 31 on the 18th Pyre 123rd year of Ascendancy at 00:30 Killed by Porevena the gwelgoroth at level 32 on the 50th Pyre 123rd year of Ascendancy at 23:33 Killed by Xerolramira the skeleton master archer at level 34 on the 72nd Pyre 123rd year of Ascendancy at 14:41 Killed by Ureslak the Prismatic at level 34 on the 72nd Pyre 123rd year of Ascendancy at 19:35 Killed by Zubuvea the armoured skeleton warrior at level 34 on the 72nd Pyre 123rd year of Ascendancy at 20:57 Killed by grave wight at level 34 on the 72nd Pyre 123rd year of Ascendancy at 22:32 Killed by Emenn the skeleton master archer at level 34 on the 72nd Pyre 123rd year of Ascendancy at 22:37 |
Primary Stats
Strength | 50 (base 20) |
Dexterity | 59 (base 28) |
Constitution | 69 (base 50) |
Magic | 12 (base 10) |
Willpower | 54 (base 50) |
Cunning | 62 (base 50) |
Resources
Life | -118/1625 |
Mana | 550/579 |
Stamina | 443/443 |
Healing Factor | 1.5027219866911 |
Regeneration | 63.251174803656 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +34% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 4 |
See Stealth | 9 |
See Invisible | 11 |
Offense: Mainhand
Damage | 121 |
Accuracy | 88 |
Crit Chance | 45% |
APR | 74 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 29% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Acid | +15% |
Cold | +3% |
Nature | +18% |
Blight | +12% |
Physical | +6% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Acid | +36% |
Lightning | +25% |
Physical | +26% |
Cold | +20% |
All | +11% |
Defense: Base
Armour (hardiness) | 90.95989866272 (100%) |
Defense | 76 |
Ranged Defense | 76 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 31 |
Mental Save | 39 |
Defense: Resistances
Arcane | + 35%( 73%) |
Cold | + 49%( 73%) |
All | + 32%( 73%) |
Lightning | + 49%( 73%) |
Light | + 34%( 73%) |
Temporal | + 36%( 73%) |
Darkness | + 36%( 73%) |
Fire | + 38%( 73%) |
Nature | + 56%( 73%) |
Defense: Immunities
Stun Resistance | 76% |
Bleed Resistance | 100% |
Confusion Resistance | 56% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 27% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 593 damage for 6 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 322.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.50 |
| 5/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Cunning / Poisons | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Cunning / Called Shots | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
Technique / Combat training | 1.50 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by Glarewen the degenerated skeleton warrior. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Phase Door (+2 level(s)). | done |
You failed to protect the lone alchemist from death by Xita the grizzly bear. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost defiler from death by gwelgoroth. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+2 level(s)). | done |
You failed to protect the temporal explorer from death by forest wight. Escort: temporal explorer (level 3 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Constitution by +8. | done |
You failed to protect the worried loremaster from death by Arulralaith the giant army ant. Escort: worried loremaster (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 200. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed chunk of ghoul flesh. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed xorn fragment. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of greater demon bile. * You've found the needed vial of wight ectoplasm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ce'Noriawyn the pair of hardened leather boots (5 def, 3 armour) Ce'Noriawyn the pair of hardened leather boots (5 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Changes resistances: +3% light / +9% fire Stun/Freeze immunity: +20% Stamina each turn: +0.50 Only die when reaching: -20.00 life Maximum life: +80.00 Maximum stamina: +14.00 A pair of boots made of leather. |
Quiver | Silylle (23/24, 45-54 power, 5 apr) Silylle (23/24, 45-54 power, 5 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 45.0 - 54.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +17.0% Capacity: 24 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 7 On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Travel speed: +200% Damage (Ranged): +4 blight Damage (radius 1) on hit: +20 blight Shots are used with slings to pummel your foes to death. |
Light source | Healspawner the alchemist's lamp Healspawner the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 23% Damage when hit (Melee): 10 nature Changes resistances: +6% nature Changes damage: +3% nature Maximum life: +50.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather cap 'Hettedin' (10 def, 13 armour) hardened leather cap 'Hettedin' (10 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +13 Defense: +10 (+3 eff.) Fatigue: +3% Changes stats: +3 Str Changes damage: +6% physical Physical save: +14 (+5 eff.) Mental save: +12 (+4 eff.) Mental crit. chance: +4% A cap made of leather. |
On hands | polar drakeskin leather gloves of archery (0 def, 3 armour) polar drakeskin leather gloves of archery (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +9 Armour: +3 Damage (Melee): 10 cold Changes stats: +5 Cun / +4 Dex Changes resistances: +7% cold Changes damage: +3% cold When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +9 Armour Penetration: +12 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). Damage (radius 2) on crit: +13 ice It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ash wand of shielding 'Blindking' [power 194] (20 cooldown) ash wand of shielding 'Blindking' [power 194] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +6 Changes stats: +2 Str Changes resistances: +6% darkness Changes resistances penetration: +15% physical Only die when reaching: -40.00 life Maximum stamina: +30.00 It can be used to create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Elutta EluttaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Armour: +12 Changes resistances: +18% cold Changes damage: +12% blight Blindness immunity: +27% Stamina each turn: +3.00 Maximum life: +100.00 Maximum stamina: +30.00 Infravision radius: +4 See stealth: +9 See invisible: +11 Rings make your fingers look great! |
On fingers | Erydil ErydilInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +10 Defense: +18 (+5 eff.) Damage when hit (Melee): 4 acid Changes stats: +4 Cun Changes resistances penetration: +25% acid Changes damage: +3% mind Life regen: +7.00 Maximum life: +46.00 Healing mod.: +13% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around neck | protective copper amulet of manastreaming protective copper amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Changes stats: +2 Mag Changes resistances cap: +3% all Physical save: +9 (+3 eff.) Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Amulets make your neck look great! |
In main hand | stormbringer's drakeskin leather sling of piercing stormbringer's drakeskin leather sling of piercingRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +34 lightning / +27 cold When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +7 Changes resistances penetration: +14% lightning / +9% cold / +11% all Movement speed: +34% Slings are used to hurl stones or metal shots at your foes. |
Around waist | reinforced hardened leather belt of containment reinforced hardened leather belt of containmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +7 Defense: +8 (+2 eff.) Physical save: +15 (+5 eff.) Maximum life: +86.00 Maximum mana: +41.00 Maximum stamina: +43.00 Maximum hate: +14.00 Maximum psi: +26.00 Maximum vim: +22.00 Maximum pos.energy: +29.00 Maximum neg.energy: +25.00 Reduces paradox anomalies(equivalent to willpower): +15 A belt that goes around your waist. |
In off hand | impervious voratun shield of lightning resistance (+26%) (0 def, 17 armour, 65-78 power, 273 block) impervious voratun shield of lightning resistance (+26%) (0 def, 17 armour, 65-78 power, 273 block)Requires: - Shield usage training - Cunning 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 65.0 - 78.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +273 When wielded/worn: Armour: +17 Fatigue: +8% Changes stats: +4 Con Changes resistances: +26% lightning Talent granted: +1 Block Physical save: +10 (+3 eff.) Handheld deflection devices. |
Cloak | cashmere cloak 'Shadespar' (2 def, 0 armour) cashmere cloak 'Shadespar' (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +28 (+6 eff.) Armour penetration: +7 Defense: +2 (+1 eff.) Fatigue: -7% Damage when hit (Melee): 8 darkness Changes stats: +2 Str / +2 Con Changes resistances: +5% arcane / +6% temporal Critical mult.: +15.00% Stealth bonus: +8 Spell save: +3 (+2 eff.) Maximum life: +43.00 Maximum stamina: +17.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 226; 13 cd)regeneration infusion (heal 226; 13 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 226 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 268; 17 cd)regeneration infusion (heal 268; 17 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the warrior (damage 214; dur 4; cd 18) biting gale rune of the warrior (damage 214; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 214.24 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shatter afflictions rune (absorb 93; cd 19)shatter afflictions rune (absorb 93; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 57; cd 16) shatter afflictions rune (absorb 57; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+5 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Layubreba LayubrebaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +6 Defense: +7 (+2 eff.) Changes stats: +3 Mag / +3 Wil / +3 Con Changes resistances: +12% lightning Changes resistances cap: +4% all Physical save: +15 (+5 eff.) Cut immunity: +50% Stun/Freeze immunity: +26% Healing mod.: +16% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 272 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Ring of Growth =st= Ring of Growth =st=Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
gladiator's steel ring =str= gladiator's steel ring =str=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +5 Str / +6 Con Rings make your fingers look great! |
steel ring 'Obsidianraven' steel ring 'Obsidianraven'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +2 Changes stats: +2 Dex Changes resistances penetration: +15% darkness / +25% physical Changes damage: +9% physical Life regen: +7.00 Maximum life: +58.00 Healing mod.: +12% Rings make your fingers look great! |
Inertial Twine =wil= Inertial Twine =wil=Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Islywen the Dimspawn =wil= Islywen the Dimspawn =wil=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 55% Changes stats: +7 Dex / +8 Wil / +7 Cun Changes resistances: +20% darkness Changes damage: +9% mind Maximum hate: +6.00 Mindpower: +15 (+5 eff.) Rings make your fingers look great! |
Tudosta the gold ring =mag= Tudosta the gold ring =mag=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +9 Defense: +7 (+2 eff.) Changes stats: +2 Str / +5 Mag Changes resistances: +9% acid / +15% cold Disarm immunity: +20% Only die when reaching: -40.00 life It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 4.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's gold ring of clarity =mag cun= pixie's gold ring of clarity =mag cun=Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Mental save: +8 (+3 eff.) Confusion immunity: +26% Spellpower: +7 (+7 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. balanced voratun battleaxe of erosion (57-86 power, 4 apr)balanced voratun battleaxe of erosion (57-86 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +16 (+4 eff.) Disarm immunity: +48% Massive two-handed battleaxes. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 6.00 arcane and 6.00 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+16 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
This item will automatically be transmogrified when you leave the level. voratun mace 'Lelerand' (46-64 power, 6 apr)voratun mace 'Lelerand' (46-64 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (radius 1) on hit: +11 fire When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +6 (+2 eff.) Changes stats: +7 Con Changes resistances penetration: +5% blight Reduces incoming crit damage: 10.00% Disarm immunity: +33% Infravision radius: +3 Blunt and deadly. |
enhanced cured leather sling of piercing enhanced cured leather sling of piercingRequires: - Dexterity 16 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +6 Changes stats: +5 Str / +5 Dex / +5 Mag / +6 Wil / +4 Cun / +6 Con Changes resistances penetration: +7% all Slings are used to hurl stones or metal shots at your foes. |
Eldoral Last Resort Eldoral Last ResortRequires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 118% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Swift Shot (-1 turn) Hurricane Shot (-2 turns) When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
focusing cashmere robe of alchemy (0 def, 0 armour) =mag= focusing cashmere robe of alchemy (0 def, 0 armour) =mag=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +10% acid / +13% physical / +12% fire / +12% cold / +11% all Changes damage: +10% acid / +8% physical / +11% fire / +7% cold Talent cooldown: Refit Golem (-3 turns) Mana each turn: +0.19 Psi each turn: +0.15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of Toknor (20 def, 8 armour)radiant drakeskin leather armour of Toknor (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +8 (+3 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +4 Wil Changes resistances: +20% blight / +19% darkness Critical mult.: +18.00% Light radius: +1 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant voratun mail armour (5 def, 10 armour)radiant voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +4 Wil Changes resistances: +23% blight / +13% darkness Light radius: +2 A suit of armour made of mail. |
Mighty Girdle =mg= Mighty Girdle =mg=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Rope Belt of the Thaloren =cun wil= Rope Belt of the Thaloren =cun wil=Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+5 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Polyta the pair of rough leather boots (0 def, 1 armour) =luck= Polyta the pair of rough leather boots (0 def, 1 armour) =luck=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 7 * 20% chance to reduce all saves and defense by 28 Changes stats: +6 Lck / +3 Dex Changes resistances penetration: +5% mind Changes damage: +18% arcane Stealth bonus: +6 A pair of boots made of leather. |
Blindoblivion the pair of hardened leather boots (10 def, 3 armour) =luck= Blindoblivion the pair of hardened leather boots (10 def, 3 armour) =luck=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +10 (+3 eff.) Changes stats: +11 Lck / +6 Dex Changes resistances: +9% light / +6% physical / +9% nature / +5% arcane Stealth bonus: +11 Physical save: +15 (+5 eff.) Mental save: +9 (+3 eff.) A pair of boots made of leather. |
pair of drakeskin leather boots 'Rheldir' (0 def, 8 armour) =mag= pair of drakeskin leather boots 'Rheldir' (0 def, 8 armour) =mag=Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +8 Changes stats: +4 Mag Changes resistances: +9% blight Changes resistances penetration: +25% blight Changes damage: +6% blight Silence immunity: +42% Confusion immunity: +33% Stun/Freeze immunity: +50% Lowers spell cool-downs by: 10% Infravision radius: +2 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. voratun gauntlets of the juggernaut (0 def, 3 armour)voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +23 (+7 eff.) Spell save: +5 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +25% When used to modify unarmed attacks: Base power: 31.0 - 43.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +13 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying elven-silk wizard hat of the Brotherhood (3 def, 0 armour) =mag= clarifying elven-silk wizard hat of the Brotherhood (3 def, 0 armour) =mag=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +4 Cun / +3 Con Changes damage: +13% arcane Mental save: +9 (+3 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
rough leather cap 'Shimmermire' (0 def, 1 armour) =str= rough leather cap 'Shimmermire' (0 def, 1 armour) =str=Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +5 Str / +2 Wil / +3 Con Changes damage: +6% lightning Reduces incoming crit damage: 10.00% Light radius: +3 A cap made of leather. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Crystal Focus =cf= Crystal Focus =cf=Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
301 alchemist agate 301 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. scorching alchemist's lamp of focusscorching alchemist's lamp of focus Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 13 fire Changes stats: +5 Wil Changes resistances: +7% fire Changes damage: +8% mind Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe of quickening (dig speed 30 turns) iron pickaxe of quickening (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Blazeclash (dig speed 8 turns) =str= Blazeclash (dig speed 8 turns) =str=Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Effects on melee hit: * 10% chance to slow global speed by 55% Changes stats: +7 Str Changes resistances: +9% acid / +3% temporal / +8% darkness / +10% fire / +6% cold Changes resistances penetration: +15% lightning Spell save: +9 (+5 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 7.2 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +126 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Void Shard =mag= Void Shard =mag=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+9 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 112.00 temporal and 112.00 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Achievements
By Elankoan the Skeleton Skirmisher level 31
27th Pyre 123rd year of Ascendancy at 10:40 see stats
By Elankoan the Skeleton Skirmisher level 10
8th Dusk 122nd year of Ascendancy at 18:37 see stats
By Elankoan the Skeleton Skirmisher level 31
17th Pyre 123rd year of Ascendancy at 21:16 see stats
By Elankoan the Skeleton Skirmisher level 31
31st Pyre 123rd year of Ascendancy at 09:38 see stats
By Elankoan the Skeleton Skirmisher level 18
8th Haze 122nd year of Ascendancy at 19:17 see stats
By Elankoan the Skeleton Skirmisher level 32
37th Pyre 123rd year of Ascendancy at 21:47 see stats
By Elankoan the Skeleton Skirmisher level 33
67th Pyre 123rd year of Ascendancy at 01:45 see stats
By Elankoan the Skeleton Skirmisher level 31
27th Pyre 123rd year of Ascendancy at 12:02 see stats
By Elankoan the Skeleton Skirmisher level 10
8th Dusk 122nd year of Ascendancy at 18:35 see stats
By Elankoan the Skeleton Skirmisher level 20
14th Haze 122nd year of Ascendancy at 17:28 see stats
By Elankoan the Skeleton Skirmisher level 30
13rd Pyre 123rd year of Ascendancy at 07:05 see stats
By Elankoan the Skeleton Skirmisher level 23
62nd Haze 122nd year of Ascendancy at 07:11 see stats
By Elankoan the Skeleton Skirmisher level 25
47th Regrowth 123rd year of Ascendancy at 10:44 see stats
By Elankoan the Skeleton Skirmisher level 16
77th Dusk 122nd year of Ascendancy at 22:58 see stats
By Elankoan the Skeleton Skirmisher level 31
27th Pyre 123rd year of Ascendancy at 10:40 see stats
By Elankoan the Skeleton Skirmisher level 9
3rd Dusk 122nd year of Ascendancy at 07:30 see stats
By Elankoan the Skeleton Skirmisher level 31
27th Pyre 123rd year of Ascendancy at 10:40 see stats
By Elankoan the Skeleton Skirmisher level 29
9th Pyre 123rd year of Ascendancy at 22:11 see stats
By Elankoan the Skeleton Skirmisher level 9
1st Dusk 122nd year of Ascendancy at 16:18 see stats
By Elankoan the Skeleton Skirmisher level 17
79th Dusk 122nd year of Ascendancy at 01:41 see stats
By Elankoan the Skeleton Skirmisher level 21
26th Haze 122nd year of Ascendancy at 00:51 see stats
By Elankoan the Skeleton Skirmisher level 13
27th Dusk 122nd year of Ascendancy at 07:18 see stats
By Elankoan the Skeleton Skirmisher level 34
72nd Pyre 123rd year of Ascendancy at 22:32 see stats
Log
Elankoan's Counter Shot hits Ghoul for 22 blight damage.
Elankoan's Counter Shot hits Zubuvea the armoured skeleton warrior for (146 absorbed), 0 physical, (4 absorbed), 0 blight, (22 absorbed), 0 blight (0 total damage).
Elankoan's Counter Shot hits Something for 22 blight damage.
Elankoan's Counter Shot hits Something for 22 blight damage.
Rozaenz the daelach casts Redux.
Ghoul is caught inside a Hurricane.
Xerolramira the skeleton master archer casts Manathrust.
Your shield crumbles under the damage!
The shield around Elankoan crumbles.
The dark tendrils lash at Elankoan.
Elankoan is pinned to the ground.
Zubuvea the armoured skeleton warrior's Shock hits Ghoul for 440 lightning damage.
Xerolramira the skeleton master archer hits Elankoan for (9 absorbed), 404 arcane (404 total damage).
Ghoul is dazed!
Layirin the skeleton master archer uses Dark Torrent.
Layirin the skeleton master archer strikes Elankoan in the darkness (+76% damage).
Layirin the skeleton master archer hits Elankoan for 555 darkness damage.
Elankoan is no longer pinned.
Elankoan has recovered!
Dire Plague from Islyriatha the vampire lord hits Elankoan for 54 darkness damage.
Emenn the skeleton master archer casts Acid Strike.
Emenn the skeleton master archer slows down.
Elankoan cleverly deflects the attack with his shield!
Elankoan repels an attack from Emenn the skeleton master archer.
Emenn the skeleton master archer's spell attains critical power!
Emenn the skeleton master archer receives 16 healing from Ruin.
Emenn the skeleton master archer hits Elankoan for 414 acid, 40 blight, 340 acid (794 total damage).
Melee retaliation hits Emenn the skeleton master archer for (8 absorbed), 0 darkness, (12 absorbed), 0 nature, (5 absorbed), 0 acid, (4 absorbed), 0 nature, (24 absorbed), 0 nature (0 total damage).
Elankoan the level 34 skeleton skirmisher was scalded to death by Emenn the skeleton master archer on level 5 of Dreadfell.