Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.2 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Demonologist |
| Level / Exp | 8 / 50% |
| Size | big |
| Lifes / Deaths | Killed by Belurialle the spitting spider at level 7 on the 78th Pyre 122nd year of Ascendancy at 14:10 0 / 5Killed by Veletta the large brown snake at level 7 on the 79th Pyre 122nd year of Ascendancy at 01:31 Killed by Bethoressra the green worm mass at level 8 on the 1st Mirth 122nd year of Ascendancy at 13:51 Killed by ritch flamespitter at level 8 on the 1st Mirth 122nd year of Ascendancy at 15:07 Killed by Eluwen the blue crystal at level 8 on the 1st Mirth 122nd year of Ascendancy at 16:28 |
Primary Stats
| Strength | 32 (base 26) |
| Dexterity | 15 (base 10) |
| Constitution | 16 (base 12) |
| Magic | 26 (base 25) |
| Willpower | 10 (base 10) |
| Cunning | 3.2242108888004 (base 10) |
Resources
| Life | -3/237 |
| Stamina | 82/83 |
| Vim | 81/115 |
| Healing Factor | 1.1483870967742 |
| Regeneration | 14.067741935484 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 29 |
| Crit Chance | 16% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 8 |
| Crit Chance | 0% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 29.735695820933 (69.102564102564%) |
| Defense | 9 |
| Ranged Defense | 13 |
| Fatigue | 18 |
| Physical Save | 16 |
| Spell Save | 25 |
| Mental Save | 10 |
Defense: Resistances
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 5% |
| Instadeath Resistance | 100% |
| Teleport Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Corruption / Demonic pact | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Black-magic | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Osmosis Shield |
| talent | Willful Tormenter |
| talent | Hardened Core |
| talent | Bleak Outcome |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The target's mental faculties have been severely impaired, making it act randomly each turn (23% chance) and reducing its cunning by 7. Lobotomized (confused) |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | You regenerate a total of 76.74 life over the duration of the effect. Osmosis Regeneration |
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the injured seer from death by cold drake hatchling. Escort: injured seer (level 2 of Scintillating Caves) | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | pair of rough leather boots 'Hettaruithel' (0 def, 1 armour) pair of rough leather boots 'Hettaruithel' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +4 Str Changes damage: +6% blight Mana when firing critical spell: +3.00 Healing mod.: +10% A pair of boots made of leather. |
| Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 4/25) : Effective talent level: 2.0 Power cost: 25 out of 4/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 68.43 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 68.43 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | linen wizard hat 'Eclipsemonster' (1 def, 0 armour) linen wizard hat 'Eclipsemonster' (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 12 darkness Changes resistances: +6% darkness / +5% arcane Changes damage: +12% darkness Infravision radius: +4 See stealth: +6 See invisible: +6 Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 29%, and attempts to push all creatures other then yourself out of its radius, inflicting 5.43 light damage and 5.58 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| On hands | Xanumira the iron gauntlets (0 def, 1 armour) Xanumira the iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 blight Damage when hit (Melee): 12 arcane Changes resistances: +6% blight / +6% darkness Changes damage: +3% blight Spell save: +3 (+1 eff.) Mental save: +6 (+6 eff.) Stun/Freeze immunity: +10% Teleport immunity: +10% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Xanenn [power 91] (9/10 cooldown) Xanenn [power 91] (9/10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances: +6% temporal Changes resistances penetration: +10% temporal Changes damage: +6% blight It can be used to fire a bolt of a random element with (base) damage 46 to 91, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | marksman's copper ring marksman's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Vim when hit: +1.00 Rings can have magical properties. |
| On fingers | copper ring of the mind (+10%) copper ring of the mind (+10%)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +10% mind Changes damage: +10% mind Rings can have magical properties. |
| Around neck | copper amulet of mastery (0.10 Technique / Combat training) copper amulet of mastery (0.10 Technique / Combat training)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Technique / Combat training Amulets can have magical properties. |
| In main hand | Skullcleaver (120% power, 4 apr) Skullcleaver (120% power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight Talent granted: +2 Farstrike A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | Daywar the rough leather belt Daywar the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+0 eff.) Effects on melee hit: * 10 arcane resource burn Changes resistances: +9% darkness Changes damage: +9% light Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Duvurand (4 def, 2 armour, 100% power, 23.5 block) Duvurand (4 def, 2 armour, 100% power, 23.5 block)Requires: - Strength 11 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 97% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% Block value: +24 On weapon hit: * 12% chance to corrode armour by 30% When wielded/worn: Armour: +2 Defense: +4 (+4 eff.) Ranged Defense: +4 (+4 eff.) Fatigue: +6% Damage (Melee): 6 acid Damage when hit (Melee): 12 acid Changes stats: +2 Str / +2 Dex / +4 Con Talent granted: +1 Block See invisible: +6 Handheld deflection devices. |
| Cloak | Healgash (1 def, 0 armour) Healgash (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+0 eff.) Defense: +1 (+1 eff.) Fatigue: -3% Damage when hit (Melee): 4 nature Changes stats: +1 Mag Changes damage: +12% blight Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aereyagassra the Flashtrial (2 def, 6 armour) Aereyagassra the Flashtrial (2 def, 6 armour)Requires: - Strength 20 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Changes resistances: +22% lightning / +15% temporal / +5% arcane Spell save: +10 (+5 eff.) Mental crit. chance: +1% A suit of armour made of mail. |
Inventory
clarifying copper amulet of mastery (0.12 Corruption / Doom covenant) clarifying copper amulet of mastery (0.12 Corruption / Doom covenant)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% mind Talent mastery: +0.12 Corruption / Doom covenant Confusion immunity: +21% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing iron longsword of daylight (100% power, 2 apr)arcing iron longsword of daylight (100% power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 100% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 light / +5 lightning Damage against: +5% Undead Sharp, long, and deadly. |
arcing iron waraxe of daylight (102% power, 2 apr) arcing iron waraxe of daylight (102% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 102% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning / +6 light Damage against: +7% Undead When wielded/worn: One-handed war axes. |
linen cloak 'Deepsblur' (1 def, 0 armour) linen cloak 'Deepsblur' (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +2 Wil Changes resistances: +3% darkness Changes resistances penetration: +15% darkness Changes damage: +3% light / +12% darkness Mental save: +6 (+6 eff.) Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Galeravager the iron gauntlets (0 def, 1 armour) Galeravager the iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +2 Str Changes damage: +12% lightning Light radius: +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Torchmarrow (1 def, 0 armour) Torchmarrow (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 16 fire Changes resistances: +6% lightning / +9% fire Changes resistances penetration: +20% fire Equilibrium when hit: +0.80 Psi when hit: +0.80 Hate when hit: +0.90 A pointy cloth hat, very wizardly... |
55 alchemist agate 55 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
demon seed [fire imp] (level 3, mainhand) demon seed [fire imp] (level 3, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (level 9, mainhand) demon seed [fire imp] (level 9, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 10, mainhand) demon seed [wretchling] (level 10, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (48% life). The seed of a demon. |
demon seed [wretchling] (level 4, mainhand) demon seed [wretchling] (level 4, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (level 9, mainhand) demon seed [wretchling] (level 9, mainhand)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +1 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
iron pickaxe 'Phoenixtrial' (dig speed 38 turns) iron pickaxe 'Phoenixtrial' (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str Changes resistances: +3% darkness / +12% cold Changes damage: +9% fire Mental save: +3 (+3 eff.) Confusion immunity: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (50 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Klebrakrist the Cornac Demonologist level 6
78th Pyre 122nd year of Ascendancy at 05:48 see stats
Log
Osmosis Shield hits Klebrakrist for (14 turned into osmosis) damage.
Klebrakrist's demonfire area effect hits Klebrakrist for 17 fire damage.
Klebrakrist's demonfire area effect hits Eluwen the blue crystal for 7 to psi, 9 fire (16 total damage).
Klebrakrist receives 11 healing.
Klebrakrist casts Bind Demon.
Eluwen the blue crystal uses Distortion Bolt.
Eilinobeth the grizzly bear is knocked back!
Klebrakrist is knocked back!
Wretchling is knocked back!
Bethoressra the green worm mass is knocked back!
Eluwen the blue crystal converts some damage to Psi!
Klebrakrist's prismatic repulsion area effect hits Eilinobeth the grizzly bear for (6 resist armour), 0 light, (7 resist armour), 0 darkness (0 total damage).
Osmosis Shield hits Klebrakrist for (14 turned into osmosis) damage.
Klebrakrist's demonfire area effect hits Klebrakrist for 17 fire damage.
Klebrakrist's demonfire area effect hits Bethoressra the green worm mass for 20 fire damage.
Wretchling receives 21 healing from Klebrakrist's demonfire area effect.
Klebrakrist's demonfire area effect hits Eluwen the blue crystal for 7 to psi, 9 fire (16 total damage).
Eluwen the blue crystal's cold repulsion area effect hits Klebrakrist for (8 turned into osmosis), 8 cold, (8 turned into osmosis), 8 physical (15 total damage).
Eluwen the blue crystal's cold repulsion area effect hits Bethoressra the green worm mass for 9 cold, (5 to psi shield), 4 physical (13 total damage).
Eluwen the blue crystal's cold repulsion area effect hits Wretchling for 9 cold, 9 physical (18 total damage).
Talent Demon Seed is ready to use.
Klebrakrist receives 19 healing.
Klebrakrist is no longer distorted.
Eluwen the blue crystal's Distortion Bolt hits Klebrakrist for (14 turned into osmosis), 33 physical (33 total damage).
Eluwen the blue crystal converts some damage to Psi!
Eluwen the blue crystal hits Wretchling for 10 temporal, 3 fire (13 total damage).
Wretchling hits Eluwen the blue crystal for 8 to psi, 9 acid (17 total damage).
Saving game...
