Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 100 / 2% |
| Size | gargantuan |
| Lifes / Deaths | Killed by elven warrior at level 35 on the 38th Dusk 122nd year of Ascendancy at 22:55 0 / 8Killed by Nerivena the rogue at level 66 on the 75th Dusk 122nd year of Ascendancy at 19:00 Killed by minotaur at level 71 on the 76th Dusk 122nd year of Ascendancy at 14:22 Killed by ritch flamespitter at level 71 on the 76th Dusk 122nd year of Ascendancy at 19:14 Killed by Aridavea the gigantic corrosive tunneler at level 87 on the 7th Haze 122nd year of Ascendancy at 22:33 Killed by Ce'Nerivea the xorn at level 91 on the 13rd Haze 122nd year of Ascendancy at 22:14 Killed by shadow at level 93 on the 14th Haze 122nd year of Ascendancy at 07:15 Killed by shadow at level 100 on the 14th Haze 122nd year of Ascendancy at 18:20 |
Primary Stats
| Strength | 114 (base 52) |
| Dexterity | 145 (base 100) |
| Constitution | 124 (base 37) |
| Magic | 29 (base 22) |
| Willpower | 50 (base 38) |
| Cunning | 123 (base 100) |
Resources
| Life | -126/4822 |
| Stamina | 476/581 |
| Equilibrium | 0 |
| Healing Factor | 1.29 |
| Regeneration | 113.02766462331 |
Speed
| Mental | -9.9999999999998% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Barehand
| Damage | 189 |
| Accuracy | 117 |
| Crit Chance | 128% |
| APR | 25 |
| Speed | 0.89 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 49% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| All | +16% |
Defense: Base
| Armour (hardiness) | 61 (68.619402985075%) |
| Defense | 74 |
| Ranged Defense | 76 |
| Fatigue | 0 |
| Physical Save | 62 |
| Spell Save | 48 |
| Mental Save | 57 |
Defense: Resistances
| All | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 50% |
| Confusion Resistance | 80% |
| Poison Resistance | 57% |
| Blind Resistance | 47% |
| Silence Resistance | 65% |
| Bleed Resistance | 10% |
| Teleport Resistance | 10% |
| Disarm Resistance | 52% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 398 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 631 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 4/5 |
| 5/5 |
| 7/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.10 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.00 |
| 5/5 |
| 8/5 |
| 5/5 |
| 4/5 |
| Technique / Combat techniques | 1.10 |
| 1/5 |
| 4/5 |
| 2/5 |
| 3/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Technique / Unarmed training | 1.30 |
| 6/5 |
| 7/5 |
| 4/5 |
| 6/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 7/5 |
| 1/5 |
| Technique / Combat training | 1.10 |
| 10/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 6/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Precise Strikes |
| talent | Striking Stance |
| beneficial effect | Has a 54% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.6 throws remaining) Grappling Defensively |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 54% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
| detrimental effect | The target is under a malign influence. All resists have been lowered by 30%. Maligned |
| beneficial effect | A flow of life spins around the target, regenerating 79.52 life per turn. Regeneration |
| beneficial effect | The target calls upon its inner resources, improving all damage by 16% and reducing all damage taken by 16%. Wrath of the Woods |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
| beneficial effect | Increases maximum life and stamina by 25%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
| beneficial effect | The target's combat attack and crit chance are improved by 48 and 24%, respectively. Perfect control |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glitterprophet (0 def, 5 armour) Glitterprophet (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +4% Effects on melee hit: * 30% chance to blind Changes stats: +9 Str / +4 Dex / +9 Mag / +5 Wil / +3 Cun / +13 Con Changes resistances: +6% light / +9% blight Changes resistances penetration: +23% physical Changes damage: +9% acid / +10% physical / +3% light / +9% blight Reduces incoming crit damage: 10.00% Disease immunity: +50% Silence immunity: +60% Disarm immunity: +10% Confusion immunity: +50% Stun/Freeze immunity: +50% Teleport immunity: +10% Spellpower: +15 (+2 eff.) Mindpower: +8 (+3 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 7 cooldown : Effective talent level: 4.0 Power cost: 7 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Shimmerstake (0 def, 9 armour) Shimmerstake (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +43 (+7 eff.) Physical power: +18 (+3 eff.) Armour: +9 Effects on melee hit: * 42% chance to daze * 15% chance to corrode armour * Slows global speed by 15% Damage (Melee): 13 fire Damage when hit (Melee): 8 acid / 8 lightning Changes stats: +3 Str / +4 Dex / +4 Cun Changes resistances: +9% lightning / +9% fire / +14% darkness / +6% nature Changes damage: +6% acid / +10% fire Physical save: +10 (+3 eff.) Mental save: +16 (+5 eff.) Disarm immunity: +42% Mana each turn: +0.37 Maximum life: +73.00 Spellpower: +16 (+2 eff.) Spell crit. chance: +9% Infravision radius: +4 When used to modify unarmed attacks: Base power: 45.5 - 63.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +42 Armour Penetration: +15 Physical crit. chance: +34.0% Attack speed: 125% When this weapon hits: Fire Breath (10% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Elemental Bolt (10% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage (Melee): +8 lightning / +17 arcane / +17 darkness Burst (radius 2) on crit: +13 fire It can be used to activate talent Track, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | voratun helm 'Malyrek' (0 def, 7 armour) voratun helm 'Malyrek' (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +7 Fatigue: +5% Changes stats: +8 Str / +8 Dex / +6 Wil Changes resistances: +13% blight / +15% cold / +9% darkness Allows you to breathe in: water Mental save: +9 (+3 eff.) Disease immunity: +20% Confusion immunity: +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Nerenn the Boltreaper (dig speed 5 turns) Nerenn the Boltreaper (dig speed 5 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +10 Physical power: +6 (+1 eff.) Fatigue: -7% Effects on melee hit: * Slows global speed by 30% * 15% chance to daze Changes stats: +8 Str / +4 Dex Changes resistances: +24% lightning / +8% fire / +8% darkness Changes damage: +6% lightning / +10% fire / +10% mind / +15% nature Mental save: +8 (+3 eff.) Movement speed: +10% When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 18 cooldown : Effective talent level: 2.2 Power cost: 18 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +61 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | savage's copper ring of life savage's copper ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Spell save: +12 (+4 eff.) Life regen: +0.80 Maximum life: +52.00 Maximum stamina: +16.00 Healing mod.: +14% Rings can have magical properties. |
| On fingers | warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. |
| Around neck | voratun amulet 'Aeruda' voratun amulet 'Aeruda'Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+3 eff.) Physical power: +6 (+1 eff.) Defense: +22 (+8 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -19% Changes stats: +19 Dex / +14 Cun / +19 Con / +16 Lck Changes resistances: +3% temporal / +30% darkness / +28% light / +29% blight / +6% cold / +30% nature / +2% physical Spell save: +3 (+1 eff.) Blindness immunity: +47% Poison immunity: +57% Disease immunity: +47% Life regen: +2.50 Stamina each turn: +2.50 Movement speed: +20% Healing mod.: +15% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
| Main armor | Hettarolach (9 def, 28 armour) Hettarolach (9 def, 28 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +28 Defense: +9 (+4 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 9 fire Damage (Ranged): 9 fire Changes stats: +1 Dex Changes resistances: +12% acid / +30% physical / +52% fire / +3% nature / +18% cold Allows you to breathe in: water Cut immunity: +10% Silence immunity: +5% Confusion immunity: +15% Pinning immunity: +10% Maximum life: +48.00 A suit of armour made of leather. |
| Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Light radius: +5 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Flashrace the linen cloak (1 def, 0 armour) Flashrace the linen cloak (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +18 (+3 eff.) Defense: +1 (+1 eff.) Fatigue: -5% Changes stats: +2 Cun / +2 Dex Changes resistances: +15% lightning / +6% fire / +3% darkness Changes damage: +9% light Maximum life: +52.00 Maximum stamina: +12.00 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | hardened leather belt 'Earthbraze' hardened leather belt 'Earthbraze'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +16 (+3 eff.) Armour: +8 Defense: +23 (+8 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 16 nature Changes stats: +5 Str / +5 Con Changes resistances: +6% nature Changes damage: +9% nature / +15% lightning Stealth bonus: +11 Physical save: +24 (+6 eff.) Spell save: +10 (+3 eff.) Size category: +2 A belt that goes around your waist. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (75 nature damage, 32% healing reduction) insidious poison infusion of the sneak (75 nature damage, 32% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 75.08 nature damage per turn for 7 turns, and reducing the target's healing received by 32%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the titan (92 nature damage, 35% healing reduction) insidious poison infusion of the titan (92 nature damage, 35% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 91.89 nature damage per turn for 7 turns, and reducing the target's healing received by 35%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (70 nature damage, 20% healing reduction) insidious poison infusion of the warrior (70 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 26 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 70.47 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 484 over 5 turns) regeneration infusion of the psychic (heal 484 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 484 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 515 over 5 turns) regeneration infusion of the titan (heal 515 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 515 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 6; power 69; turns 5; dispells darkness) sun infusion of the warrior (rad 6; power 69; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 34). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 69) for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 19%; cure magical) wild infusion of the psychic (resist 19%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (295 acid damage; dur 5; apply 72) acid wave rune of the sneak (295 acid damage; dur 5; apply 72)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 294.55 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 72. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (339 acid damage; dur 5; apply 69) acid wave rune of the warrior (339 acid damage; dur 5; apply 69)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 339.40 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 69. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 462 for 8 turns)shielding rune (absorb 462 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 700 for 6 turns) shielding rune of the sneak (absorb 700 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 700 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 684 for 6 turns) shielding rune of the sneak (absorb 684 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 684 damage for 6 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 597 for 4 turns) shielding rune of the titan (absorb 597 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 597 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 103)teleportation rune (range 103) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 103 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 82)teleportation rune (range 82) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 168) teleportation rune of the titan (range 168)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 168 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Emelylle the Glintquill Emelylle the GlintquillInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +18 (+3 eff.) Fatigue: -10% Effects on melee hit: * 40% chance to corrode armour Changes stats: +3 Str / +1 Mag / +5 Con Changes resistances: +21% blight / +20% nature / +12% light Changes damage: +18% physical Critical mult.: +15.00% Physical save: +11 (+3 eff.) Poison immunity: +43% Disease immunity: +35% Life regen: +5.80 Maximum life: +51.00 Combat speed: +20% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Shadowmonster the stralite amuletShadowmonster the stralite amulet Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Fatigue: -36% Damage when hit (Melee): 4 darkness / 8 blight Changes stats: +9 Str / +24 Dex / +6 Mag / +10 Wil / +27 Cun / +16 Con Changes resistances: +24% mind / +12% blight Changes damage: +12% darkness / +9% physical Talent masteries: +0.33 Cunning / Dirty fighting +0.33 Chronomancy / Chronomancy Critical mult.: +5.00% Confusion immunity: +44% Life regen: +8.90 Stamina each turn: +1.80 Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +87.00 Maximum vim: +20.00 Spellpower: +10 (+2 eff.) Movement speed: +20% Combat speed: +10% Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
archmage's steel amulet of mastery (0.21 Chronomancy / Chronomancy) archmage's steel amulet of mastery (0.21 Chronomancy / Chronomancy)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes damage: +6% acid / +6% fire / +6% lightning / +6% cold Talent mastery: +0.21 Chronomancy / Chronomancy Spellpower: +5 (+0 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
savior's stralite amulet of murder savior's stralite amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Critical mult.: +18.00% Physical save: +19 (+5 eff.) Spell save: +19 (+6 eff.) Mental save: +17 (+5 eff.) Amulets can have magical properties. |
steel amulet 'Camyndur' steel amulet 'Camyndur'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +6 Str / +2 Dex / +5 Wil / +1 Cun / +4 Con Changes resistances: +18% cold / +18% fire Changes damage: +7% physical Talent mastery: +0.22 Technique / Combat techniques Critical mult.: +10.00% Physical save: +11 (+3 eff.) Mental save: +16 (+5 eff.) Confusion immunity: +31% Life regen: +1.60 Maximum life: +50.00 Mindpower: +18 (+6 eff.) Mental crit. chance: +5% Light radius: +1 Infravision radius: +2 See invisible: +15 Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's steel ring of speedpixie's steel ring of speed Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+4 eff.) Changes stats: +5 Cun / +5 Mag Spellpower: +9 (+2 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 27 cooldown : Effective talent level: 3.3 Power cost: 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 33% for 5 turns. Rings can have magical properties. |
psionicist's copper ring psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Rings can have magical properties. |
Tirakai's Maul (32-41.6 power, 6 apr) Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 7 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
This item will automatically be transmogrified when you leave the level. warbringer's steel greatsword (23.5-37.6 power, 2 apr)warbringer's steel greatsword (23.5-37.6 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +13% physical Disarm immunity: +28% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. ash longbowash longbow Requires: - Dexterity 16 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. caustic steel longsword of crippling (14-19.6 power, 3 apr)caustic steel longsword of crippling (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 14% chance to corrode armour On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +9% acid Life regen: +0.90 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Xolle the stralite mace (38-53.2 power, 5 apr)Xolle the stralite mace (38-53.2 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 111% On weapon hit: * 29% chance to daze On weapon crit: * wounds the target reducing their healing Damage (Melee): +100 insidious poison / +14 mind When wielded/worn: Accuracy: +13 (+2 eff.) Armour penetration: +38 Physical crit. chance: +35.0% Physical power: +13 (+3 eff.) Damage when hit (Melee): 8 blight Changes stats: +4 Str / +9 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +9% all Changes resistances penetration: +10% lightning / +13% physical / +5% blight / +13% nature / +5% arcane Changes damage: +13% physical Critical mult.: +36.00% Spell save: +29 (+10 eff.) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +4 (+0 eff.) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 4 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blighted ash magestaff of invocation (15-18 power, 3 apr, lightning element)blighted ash magestaff of invocation (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to disease Changes damage: +15% lightning Talent granted: +1 Command Staff Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum vim: +22.00 Spellpower: +13 (+2 eff.) Spell crit. chance: +2% It can be used to conjure elemental energy in a radius 4 cone, dealing 47.48 to 56.97 lightning damage, putting all charms on cooldown for 6 turns. Staves designed for wielders of magic, by the greats of the art. |
River's Fury (23-32.2 power, 8 apr) River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+2 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 53 power out of 80/80) : Effective talent level: 1.0 Power cost: 53 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 6.88 cold damage and 6.88 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel waraxe (13-18.2 power, 3 apr)plaguebringer's steel waraxe (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease Damage (Melee): +11 blight When wielded/worn: Disease immunity: +20% One-handed war axes. |
Offalhash the hardened leather belt Offalhash the hardened leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Armour: +11 Fatigue: -16% Damage when hit (Melee): 12 nature Changes stats: +10 Dex / +4 Wil / +10 Cun / +16 Lck Changes resistances: +11% cold / +11% fire Changes damage: +6% blight / +15% mind Trap disarming bonus: +40 Stealth bonus: +22 Maximum encumbrance: +88 Mental save: +22 (+6 eff.) Mana each turn: +0.28 Mana when firing critical spell: +2.00 Vim when firing critical spell: +3.00 Maximum life: +180.00 Maximum mana: +57.00 Maximum stamina: +45.00 Maximum hate: +16.00 Maximum psi: +32.00 Maximum vim: +48.00 Maximum pos.energy: +32.00 Maximum neg.energy: +32.00 Spellpower: +8 (+1 eff.) Spell crit. chance: +4% Infravision radius: +10 Reduces paradox anomalies(equivalent to willpower): +15 It can be used to create a temporary shield that absorbs 314 damage, putting all charms on cooldown for 20 turns. A belt that goes around your waist. |
rough leather belt of carrying rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. verdant woollen robe of alchemy (0 def, 0 armour)verdant woollen robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Con Changes resistances: +14% acid / +14% physical / +13% cold / +14% fire Changes damage: +9% acid / +8% physical / +9% cold / +10% nature / +9% fire Talent cooldown: Refit Golem (-4 turns) Poison immunity: +32% Disease immunity: +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ademira the pair of iron boots (3 def, 3 armour) Ademira the pair of iron boots (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +2% Changes stats: +2 Str / +2 Dex Changes resistances: +6% blight / +3% cold Critical mult.: +3.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bregorand (0 def, 14 armour) Bregorand (0 def, 14 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Fatigue: +5% Damage when hit (Melee): 8 arcane Changes stats: +3 Str / +12 Dex / +4 Cun / +4 Con / +14 Lck Changes resistances penetration: +5% arcane Changes damage: +9% acid / +15% blight Grants telepathy: Humanoid/Orc Stealth bonus: +15 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +80.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +1% Infravision radius: +3 Movement speed: +20% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 1.0 Power cost: 10 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
traveler's pair of iron boots of uncanny dodging (3 def, 3 armour) traveler's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: -3% Maximum encumbrance: +21 Physical save: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
corrosive rough leather gloves of magic (+2) (0 def, 1 armour) corrosive rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 acid Changes stats: +2 Mag Changes resistances: +5% acid Changes damage: +3% acid / +4% arcane When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Acid Breath (10% chance level 1). Damage (Melee): +4 arcane Burst (radius 2) on crit: +6 acid / +6 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of the juggernaut (0 def, 2 armour) hardened leather gloves of the juggernaut (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Con Physical save: +13 (+4 eff.) Spell save: +5 (+2 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +23% When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 167% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +6 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets (0 def, 7 armour) heroic dwarven-steel gauntlets (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Mental save: +9 (+3 eff.) Maximum life: +53.00 When used to modify unarmed attacks: Base power: 26.0 - 36.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
Emissra (0 def, 1 armour) Emissra (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 arcane Changes stats: +3 Str / +3 Con Changes resistances: +9% blight / +11% darkness / +5% arcane / +12% light A cap made of leather. |
stabilizing iron helm (0 def, 3 armour) stabilizing iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Physical save: +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. enlightening steel mail armour of Eyal (2 def, 6 armour)enlightening steel mail armour of Eyal (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +5 Cun / +6 Wil Mental save: +16 (+5 eff.) Life regen: +2.10 Maximum life: +58.00 Healing mod.: +18% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing steel mail armour of Eyal (2 def, 6 armour)searing steel mail armour of Eyal (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage (Melee): 14 acid / 14 fire Damage when hit (Melee): 11 acid / 12 fire Changes resistances: +18% acid / +18% fire Life regen: +1.90 Maximum life: +64.00 Healing mod.: +18% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. steel mail armour of resilience (2 def, 6 armour)steel mail armour of resilience (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Maximum life: +36.00 A suit of armour made of mail. |
voratun mail armour 'Yarazilarek' (18 def, 18 armour) voratun mail armour 'Yarazilarek' (18 def, 18 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +18 (+7 eff.) Fatigue: +7% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 8 blight Changes stats: +4 Cun Changes resistances: +17% lightning / +3% temporal Changes damage: +12% temporal Physical save: +11 (+3 eff.) Mental save: +12 (+4 eff.) A suit of armour made of mail. |
Crackleorder (11 def, 6 armour) Crackleorder (11 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +11 (+4 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 acid / 8 fire / 8 lightning / 8 cold Changes stats: +4 Dex Changes resistances: +8% acid / +7% physical / +29% cold / +10% fire / +23% lightning Changes resistances penetration: +15% lightning / +10% fire Changes damage: +9% lightning Physical save: +13 (+4 eff.) Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour of lightning resistance (2 def, 4 armour)rejuvenating cured leather armour of lightning resistance (2 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +21% lightning Life regen: +4.00 Stamina each turn: +1.20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. tempestuous cured leather armour of lightning resistance (11 def, 4 armour)tempestuous cured leather armour of lightning resistance (11 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +11 (+4 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +7% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes resistances: +38% lightning / +18% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. living steel shield of fire resistance (+14%) (6 def, 2 armour, 40.5 block)living steel shield of fire resistance (+14%) (6 def, 2 armour, 40.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 14 nature Changes resistances: +14% blight / +21% fire / +14% nature Talent granted: +2 Block Maximum life: +60.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic quiver of ash arrows of accuracy (23/23, 20-28 power, 7 apr)acidic quiver of ash arrows of accuracy (23/23, 20-28 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 23 On weapon crit: * splashes the target with acid Damage (Ranged): +9 acid Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
219 alchemist agate 219 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 134 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots 'Starstake' (16/16, 32.5-39 power, 14 apr)pouch of steel shots 'Starstake' (16/16, 32.5-39 power, 14 apr) Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Base power: 32.5 - 39.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +14 Physical crit. chance: +25.5% Capacity: 16 On weapon hit: * 49% chance to blind * Slows global speed by 49% * 49 arcane resource burn * 10% chance to create an air burst * 20% chance to torment the target * disrupts spell-casting On weapon crit: * wounds the target * cripple the target Travel speed: +600% Damage (Ranged): +30 insidious poison / +26 darkness / +10 mind / +11 bleed Burst (radius 1) on hit: +12 light Burst (radius 2) on crit: +12 light Damage against: +11% Living / +29% Unnatural Shots are used with slings to pummel your foes to death. |
iron torque of thermal psionic shield [power 23] (14 cooldown) iron torque of thermal psionic shield [power 23] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 23 for 7 turns, putting all charms on cooldown for 14 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Phoenixhunt the yew wand of conjuration [power 391] (10 cooldown) Phoenixhunt the yew wand of conjuration [power 391] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +4 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +3 Mag Changes resistances: +6% fire Changes resistances penetration: +10% acid / +5% physical Physical save: +10 (+3 eff.) It can be used to fire a bolt of a random element with (base) damage 196 to 391, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Fingo the Thalore Brawler level 14
7th Flare 122nd year of Ascendancy at 13:23 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Fingo the Thalore Brawler level 99
14th Haze 122nd year of Ascendancy at 15:19 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Fingo the Thalore Brawler level 12
3rd Mirth 122nd year of Ascendancy at 02:15 see stats
Level 10 (Uniques)
Got a character to level 10.By Fingo the Thalore Brawler level 10
2nd Mirth 122nd year of Ascendancy at 07:49 see stats
Level 20 (Uniques)
Got a character to level 20.By Fingo the Thalore Brawler level 20
29th Dusk 122nd year of Ascendancy at 14:28 see stats
Level 30 (Uniques)
Got a character to level 30.By Fingo the Thalore Brawler level 30
30th Dusk 122nd year of Ascendancy at 18:24 see stats
Level 40 (Uniques)
Got a character to level 40.By Fingo the Thalore Brawler level 40
39th Dusk 122nd year of Ascendancy at 12:02 see stats
Level 50 (Uniques)
Got a character to level 50.By Fingo the Thalore Brawler level 50
40th Dusk 122nd year of Ascendancy at 19:25 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Fingo the Thalore Brawler level 58
60th Dusk 122nd year of Ascendancy at 16:19 see stats
Savior of the damsels in distress (Uniques)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Fingo the Thalore Brawler level 56
42nd Dusk 122nd year of Ascendancy at 05:58 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Fingo the Thalore Brawler level 81
7th Haze 122nd year of Ascendancy at 02:24 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Fingo the Thalore Brawler level 41
39th Dusk 122nd year of Ascendancy at 14:33 see stats
The secret city (Uniques)
Discovered the truth about mages.By Fingo the Thalore Brawler level 13
8th Mirth 122nd year of Ascendancy at 01:07 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Fingo the Thalore Brawler level 72
77th Dusk 122nd year of Ascendancy at 11:44 see stats
Log
Adynne the greater gwelgoroth slows down.
Fingo uses Perfect Control.
Fingo casts Elemental Bolt!
Fingo performs a melee critical strike against Adynne the greater gwelgoroth!
Fingo performs a melee critical strike against Adynne the greater gwelgoroth!
Fingo hits Adynne the greater gwelgoroth for (123 gestured), 144 physical, 0 lightning, 20 arcane, 20 darkness, , , , 39 fire, 23 fire, (123 gestured), 147 physical, 0 lightning, 20 arcane, 20 darkness, , , , 39 fire, 23 fire, (66 gestured), 305 physical, 0 lightning, 20 arcane, 20 darkness, , , , 39 fire, , 23 fire (900 total damage).
Adynne the greater gwelgoroth hits Fingo for (14 resist armour), 0 lightning, (13 resist armour), 0 cold, (14 resist armour), 0 lightning, (13 resist armour), 0 cold, (14 resist armour), 0 lightning, (13 resist armour), 0 cold (0 total damage).
Adynne the greater gwelgoroth uses Merge.
Shadow casts Shadow Flames.
Shadow hits Fingo for (33 resist armour), 225 fire (225 total damage).
Fingo is no longer evading attacks.
Talent Spinning Backhand is ready to use.
Armoured skeleton warrior is not dazed anymore.
Armoured skeleton warrior is fully armored again.
Adynne the greater gwelgoroth is fully armored again.
Shadow casts Blindside.
Shadow performs a melee critical strike against Fingo!
Shadow casts Fade.
Shadow fades!
Shadow hits Fingo for (33 resist armour), 623 physical (623 total damage).
Fingo hits Shadow for 0 acid, 0 nature, 0 lightning (0 total damage).
Shadow casts Shadow Flames.
Shadow hits Fingo for (33 resist armour), 225 fire (225 total damage).
Adynne the greater gwelgoroth uses Merge.
Fingo uses Infusion: Regeneration.
Fingo starts regenerating health quickly.
Shadow casts Blindside.
Saving game...
