










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Everything is Unique 1.5.2Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 93 / 38% |
| Size | big |
| Lifes / Deaths | Killed by Arawe the sandworm at level 49 on the 16th Dusk 122nd year of Ascendancy at 14:45 1 / 6Killed by Arrylhau the human at level 49 on the 17th Dusk 122nd year of Ascendancy at 03:25 Killed by Xudath the war bear at level 75 on the 20th Dusk 122nd year of Ascendancy at 09:32 Killed by Eilinolravea the elder vampire at level 76 on the 42nd Dusk 122nd year of Ascendancy at 05:10 Killed by Zubyrin the thief at level 79 on the 62nd Dusk 122nd year of Ascendancy at 13:17 Killed by Eilinolravea the elder vampire at level 81 on the 68th Haze 122nd year of Ascendancy at 04:35 |
Primary Stats
| Strength | 128 (base 67) |
| Dexterity | 93 (base 21) |
| Constitution | 95 (base 63) |
| Magic | 100 (base 73) |
| Willpower | 96 (base 23) |
| Cunning | 95 (base 21) |
Resources
| Life | 3354/4049 |
| Mana | 1248/1248 |
| Stamina | 492/561 |
| Vim | 254/373 |
| Healing Factor | 1.4811320754717 |
| Regeneration | 17.873630899134 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +124.70614534625% |
Vision
| Sight | 10 |
| Lite | 20 |
| Infravision | 15 |
| See Stealth | 117.66114789967 |
| See Invisible | 109.66114789967 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 243 |
| Accuracy | 92 |
| Crit Chance | 236% |
| APR | 63 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 80 |
| Crit Chance | 63% |
| Speed | 1 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 85% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +50% |
| Light | +32% |
| Physical | +20% |
| Blight | +27% |
| Arcane | +63% |
| Mind | +35% |
| All | +17% |
Offense: Damage Penetration
| Acid | +29% |
| Blight | +15% |
| Arcane | +42% |
| Cold | +23% |
| All | 0% |
| Lightning | +34% |
| Light | +5% |
| Darkness | +34% |
| Fire | +23% |
| Mind | +56% |
Defense: Base
| Armour (hardiness) | 51.317011280365 (73.452380952381%) |
| Defense | 63 |
| Ranged Defense | 67 |
| Fatigue | 21 |
| Physical Save | 75 |
| Spell Save | 67 |
| Mental Save | 93 |
Defense: Resistances
| Acid | + 58%( 76%) |
| Blight | + 23%( 76%) |
| Arcane | + 29%( 76%) |
| Cold | + 50%( 76%) |
| All | + 15%( 76%) |
| Lightning | + 40%( 76%) |
| Light | + 50%( 76%) |
| Temporal | + 20%( 76%) |
| Darkness | + 76%( 76%) |
| Fire | + 76%( 76%) |
| Mind | + 28%( 76%) |
Defense: Immunities
| Stun Resistance | 83% |
| Confusion Resistance | 100% |
| Poison Resistance | 15% |
| Blind Resistance | 100% |
| Silence Resistance | 78% |
| Bleed Resistance | 15% |
| Teleport Resistance | 5% |
| Disarm Resistance | 25% |
| Pinning Resistance | 65% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 700 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 624 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 7/5 |
| Technique / Combat techniques | 1.10 |
| 3/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Corruption / Wrath | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 6/5 |
| Corruption / Heart of Fire | 1.20 |
| 3/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.20 |
| 6/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Corruption / Demonic strength | 1.30 |
| 6/5 |
| 3/5 |
| 7/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Flame of Urh'Rok |
| talent | Precise Strikes |
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Eternal Suffering |
| beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 170% Raging flames |
| beneficial effect | Do not try to resist it! Ogric Wrath |
| beneficial effect | Next 3 melee attacks are certain to critically strike, and this unit has 27% more critical power. Voracious Blade |
| detrimental effect | All damage done by the target will also hurt it for 39%. Martyrdom |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by Islolranor the giant black ant. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
A compliation of all your achievements earnt. Heroic AchievementsYou are 77% of the way to your next Rank. You have killed: 41 Uniques 18 Bosses 7 Elite Bosses 5 Veterans 5 Heroics 6 Legends 0 Destroyers 0 Epics 0 Elders 0 Ancients 0 Immortals 0 Demigods | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed black mamba head. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | Barelin the pair of drakeskin leather boots (7 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: -2% Changes stats: +3 Str / +3 Con Changes resistances: +12% mind Changes resistances penetration: +10% arcane / +10% mind Changes damage: +12% mind / +6% arcane Maximum encumbrance: +43 Physical save: +14 (+4 eff.) Silence immunity: +38% Confusion immunity: +32% Stun/Freeze immunity: +31% Spellpower: +6 (+1 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | SkywinnowPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Changes stats: +8 Mag / +7 Wil / +11 Cun Changes resistances: +6% light Changes resistances penetration: +10% lightning Critical mult.: +20.00% Mental save: +27 (+5 eff.) Blindness immunity: +100% Cut immunity: +15% Confusion immunity: +60% Pinning immunity: +35% Stun/Freeze immunity: +10% Knockback immunity: +5% Only die when reaching: -40.00 life Spellpower: +16 (+3 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +20% Light radius: +17 Infravision radius: +9 See stealth: +72 See invisible: +64 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 50 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Starwild (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 7 physical Changes stats: +18 Str / +13 Dex Changes resistances: +3% mind / +3% acid Changes resistances penetration: +5% acid / +5% light / +10% mind Changes damage: +3% light / +6% mind Stamina when hit: +1.20 Equilibrium when hit: +1.50 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1370.2 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| Tool | Chartaint [power 96] (7/15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +6% fire Changes resistances penetration: +15% blight Changes damage: +3% arcane Talents cooldown: Volcano (-4 turns) Strike (-2 turns) Talents granted: +7 Strike +8 Void Blast +9 Volcano Critical mult.: +15.00% Spell save: +20 (+5 eff.) Mana when firing critical spell: +4.00 Maximum mana: +40.00 Maximum vim: +17.00 It can be used to disarm traps (96 bonus disarm power, based on Magic) along a range 4 line, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 13 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | copper ring 'Bokiruigorn'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Armour: +2 Defense: +8 (+2 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +6% cold / +3% light / +3% darkness Spell save: +10 (+2 eff.) Mental save: +3 (+1 eff.) Silence immunity: +30% Stun/Freeze immunity: +22% Teleport immunity: +5% Life regen: +1.20 Mindpower: +6 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 101% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | Samathel the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +25 (+5 eff.) Armour: +4 Changes stats: +7 Str / +8 Dex / +28 Wil / +22 Cun / +7 Con Changes resistances: +6% temporal / +32% darkness / +6% arcane Changes resistances penetration: +10% arcane Changes damage: +15% arcane / +16% darkness / +7% all Mental save: +43 (+8 eff.) Blindness immunity: +25% Silence immunity: +10% Confusion immunity: +31% Knockback immunity: +10% Spellpower: +14 (+3 eff.) Mindpower: +36 (+8 eff.) Rings can have magical properties. |
| Around waist | DelymagarPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +37.0% Physical power: +24 (+5 eff.) Armour: +4 Defense: +17 (+4 eff.) Damage when hit (Melee): 16 acid / 8 physical Changes stats: +16 Dex / +6 Mag / +6 Wil / +12 Cun / +10 Lck Changes resistances: +10% acid / +13% light / +10% lightning / +10% fire / +10% cold / +15% darkness Critical mult.: +44.00% Trap disarming bonus: +30 Stealth bonus: +30 Spell crit. chance: +4% Mental crit. chance: +15% Infravision radius: +6 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
| In main hand | Cystsmasher the voratun greatmaul (73-109.5 power, 21 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 73.0 - 109.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +21 Crit. chance: +3.0% Attack speed: 111% On weapon hit: * Slows global speed by 52% * 20% chance to torment the target * Projects up to 10 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +84% Damage (Melee): +47 acid / +38 cold / +12 mind When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +2 Physical crit. chance: +4.0% Changes stats: +10 Dex Changes resistances: +6% arcane Changes resistances penetration: +24% acid / +20% darkness / +24% lightning / +23% cold / +21% mind / +23% fire Changes damage: +3% physical Life regen: +0.80 Equilibrium when hit: +0.08 Mental crit. chance: +3% Massive two-handed mauls. |
| On hands | Betibeth the Lighttrail (0 def, 8 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Armour: +8 Damage (Melee): 12 blight Changes stats: +14 Str / +8 Dex / +8 Cun Changes resistances: +9% blight / +12% light / +5% arcane Changes damage: +10% blight Talent cooldown: Double Strike (-2 turns) Physical save: +26 (+6 eff.) Spell save: +3 (+0 eff.) Mental save: +14 (+3 eff.) Poison immunity: +15% Maximum life: +61.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Duvosin the voratun mail armour (11 def, 10 armour)Requires: - Strength 48 - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +23 (+5 eff.) Armour: +10 Defense: +11 (+3 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +29% Changes stats: +16 Str / +8 Mag / +16 Wil / +7 Cun / +16 Con Changes resistances: +35% acid / -19% light / +11% fire / +17% lightning / +8% darkness Physical save: +19 (+5 eff.) Spell save: +9 (+2 eff.) Mental save: +65 (+12 eff.) Disarm immunity: +25% Pinning immunity: +10% Maximum life: +100.00 Spellpower: +19 (+4 eff.) Spell crit. chance: +9% Mindpower: +18 (+4 eff.) Mental crit. chance: +6% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A suit of armour made of mail. |
| Cloak | Glowbraid (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +28 (+5 eff.) Armour penetration: +30 Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to daze at end of turn * 34% chance to corrode armour by 30% * 30% chance to blind Damage when hit (Melee): 8 lightning / 4 light Changes stats: +4 Cun / +4 Dex Changes resistances: +3% acid / +18% darkness / +3% lightning Changes resistances penetration: +14% darkness / +22% arcane Changes damage: +17% darkness / +22% arcane / +12% light Critical mult.: +81.00% Stealth bonus: +39 Spell save: +21 (+5 eff.) Mental save: +21 (+4 eff.) Maximum mana: +126.00 Spellpower: +14 (+3 eff.) Spell crit. chance: +10% Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Eilinariama'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +33 (+6 eff.) Armour: +7 Defense: +43 (+11 eff.) Fatigue: -9% Changes stats: +12 Dex / +1 Mag / +9 Wil / +3 Cun / +6 Con / +34 Lck Changes resistances: +26% light / +26% fire / +20% darkness / +25% cold Changes resistances cap: +6% all Changes resistances penetration: +15% mind Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Physical save: +38 (+9 eff.) Mental save: +20 (+4 eff.) Blindness immunity: +44% Life regen: +6.40 Maximum life: +61.00 Maximum hate: +12.00 Mental crit. chance: +1% Reduce all damage from unseen attackers: 36% Amulets can have magical properties. |
Inventory
regeneration infusion of the duelist (heal 601 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 601 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 632 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 632 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 22%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune (29 cold damage; freeze 3 turns with power 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 29.25 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 15 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 18; power 57; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 57%, your defense is increased by 57 and all your resistances by 57%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 13; power 41; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the wizard (range 14; power 41; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.shielding rune of the wizard (absorb 808 for 8 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 808 damage for 8 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
BrandkillerPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +9 Dex / +5 Mag / +14 Cun / +9 Con Changes resistances: +6% temporal / +9% fire / +26% darkness / +19% light Changes resistances penetration: +5% fire / +5% temporal Changes damage: +7% lightning / +6% temporal / +33% fire / +13% blight / +6% cold / +12% nature / +7% acid Critical mult.: +17.00% Blindness immunity: +39% Life regen: +1.00 Stamina each turn: +0.90 Spellpower: +17 (+3 eff.) Spell crit. chance: +5% Movement speed: +10% Amulets can have magical properties. |
Toxinpower the voratun amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 nature Changes stats: +7 Dex / +6 Wil / +6 Cun / +21 Con Changes resistances: +20% light / +36% darkness / +6% nature Changes resistances penetration: +10% darkness / +5% nature Changes damage: +3% nature Physical save: +17 (+4 eff.) Mental save: +11 (+2 eff.) Blindness immunity: +33% Confusion immunity: +20% Life regen: +4.20 Stamina each turn: +1.20 Maximum life: +72.00 Mindpower: +7 (+2 eff.) Movement speed: +10% Amulets can have magical properties. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
This item will automatically be transmogrified when you leave the level.archmage's gold amulet of soulsearing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes damage: +7% acid / +11% blight / +18% fire / +6% lightning / +7% cold Critical mult.: +14.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
copper amulet 'Glorabeth'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Changes stats: +3 Str Changes resistances: +11% mind / +6% blight Talent masteries: +0.14 Technique / Combat veteran +0.14 Corruption / Oppression Confusion immunity: +22% Maximum life: +20.00 Healing mod.: +5% Amulets can have magical properties. |
voratun amulet 'Adytta'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Physical power: +10 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 arcane Changes stats: +5 Wil Changes resistances: +29% lightning / +12% temporal Changes resistances penetration: +10% arcane Changes damage: +10% physical / +9% arcane / +3% temporal Talent mastery: +0.40 Corruption / Heart of Fire Critical mult.: +17.00% Mental save: +12 (+2 eff.) Cut immunity: +70% Confusion immunity: +21% Stun/Freeze immunity: +34% Mindpower: +13 (+3 eff.) Combat speed: +10% Healing mod.: +28% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 372 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
voratun amulet 'Samystir'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Fatigue: -17% Changes stats: +16 Str / +25 Dex / +6 Wil / +17 Cun / +16 Con Changes resistances: +12% blight Talent mastery: +0.34 Technique / Combat training Critical mult.: +3.00% Physical save: +6 (+2 eff.) Poison immunity: +5% Stun/Freeze immunity: +5% Life regen: +2.20 Stamina each turn: +2.90 Movement speed: +20% Amulets can have magical properties. |
copper ring 'Glintmortal'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +21 (+4 eff.) Physical power: +8 (+2 eff.) Armour: +6 Fatigue: -17% Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 9 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Damage when hit (Melee): 8 light Changes stats: +17 Dex / +4 Mag / +25 Cun Changes resistances: +2% physical Changes resistances penetration: +31% light Changes damage: +5% all Maximum encumbrance: +71 Spell save: +6 (+1 eff.) Disarm immunity: +10% Confusion immunity: +10% Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Spellpower: +15 (+3 eff.) Mindpower: +8 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
copper ring 'Nugar'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +8 (+2 eff.) Defense: +6 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +6 Cun / +3 Mag Changes resistances: +3% temporal Changes damage: +6% blight / +9% temporal / +18% arcane / +5% all Maximum mana: +40.00 Spellpower: +14 (+3 eff.) Mindpower: +6 (+1 eff.) Rings can have magical properties. |
copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Rings can have magical properties. |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.Radiancequill the stralite battleaxe (64-96 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 64.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 24% chance to inflict 15% damage reduction * 20% chance to curse the target On weapon crit: * wounds the target for 7 turns: 23 bleeding, 73% reduced healing * cripple the target Damage (Melee): +70 insidious poison / +8 physical / +4 light / +35 cold Burst (radius 1) on hit: +4 acid / +20 fire When wielded/worn: Accuracy: +53 (+10 eff.) Armour penetration: +19 Physical crit. chance: +38.0% Physical power: +17 (+4 eff.) Armour: +12 Defense: +38 (+10 eff.) Ranged Defense: +3 (+0 eff.) Changes stats: +1 Con Changes resistances: +2% physical Changes resistances penetration: +19% physical Physical save: +3 (+1 eff.) Disarm immunity: +123% Only die when reaching: -20.00 life Maximum life: +10.00 Massive two-handed battleaxes. |
Stormminister the stralite battleaxe (55.5-83.25 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +27 insidious poison / +8 lightning When wielded/worn: Physical power: +19 (+4 eff.) Damage when hit (Melee): 8 blight Changes stats: +5 Mag / +7 Con Changes resistances penetration: +15% lightning / +17% physical / +15% arcane Changes damage: +6% blight Disarm immunity: +32% Mana when firing critical spell: +2.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +1% Massive two-handed battleaxes. |
Xanymina (22-33 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 22.0 - 33.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to disease Burst (radius 1) on hit: +4 blight When wielded/worn: Armour penetration: +9 Changes stats: +4 Wil / +4 Mag Changes resistances penetration: +9% physical Changes damage: +3% blight / +9% physical Reduces incoming crit damage: 10.00% Light radius: +1 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel battleaxe of phasing (30.5-45.75 power, 18 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +56% Burst (radius 1) on hit: +19 fire Massive two-handed battleaxes. |
Dagger of the Past (25-32.5 power, 20 apr)Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 50% Mag, 50% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+3 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+2 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
This item will automatically be transmogrified when you leave the level.elemental dwarven-steel dagger of amnesia (18-23.4 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +11% acid / +11% fire / +10% lightning / +11% cold Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.quick steel dagger of massacre (19.5-25.35 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 111% When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Sharp, short and deadly. |
Foggrinder (26.5-39.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Burst (radius 1) on hit: +8 mind / +10 fire When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +7 Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes resistances: +3% mind Changes resistances penetration: +9% physical Changes damage: +3% darkness Massive two-handed mauls. |
Issedondur the steel greatmaul (30.5-45.75 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * wounds the target for 7 turns: 23 bleeding, 73% reduced healing When wielded/worn: Accuracy: +18 (+4 eff.) Physical crit. chance: +13.0% Physical power: +9 (+2 eff.) Defense: +12 (+3 eff.) Changes resistances: +3% temporal / +3% cold Changes resistances penetration: +10% mind / +12% darkness Critical mult.: +9.00% Silence immunity: +5% Disarm immunity: +44% Maximum life: +10.00 Massive two-handed mauls. |
voratun greatmaul 'Duskarc' (68-102 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 48% chance to corrode armour by 30% * 28% chance to disease * 40% chance to cause random gloom * Projects up to 7 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * cripple the target Damage (Melee): +30 darkness / +26 blight / +8 mind Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +4 darkness Damage against: +28% Living When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +19 Physical crit. chance: +63.0% Changes resistances penetration: +20% acid / +21% physical / +10% mind / +33% darkness Changes damage: +9% darkness / +3% mind Disease immunity: +49% Life regen: +4.00 Massive two-handed mauls. |
Berogund (50-80 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * splashes the target with acid * wounds the target for 7 turns: 23 bleeding, 73% reduced healing * cripple the target Damage (Melee): +19 light / +20 acid Damage against: +28% Undead When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +16 Physical crit. chance: +62.0% Physical power: +26 (+5 eff.) Defense: +3 (+1 eff.) Ranged Defense: +3 (+0 eff.) Changes stats: +8 Str / +7 Mag / +7 Wil Changes resistances: +6% light / +9% darkness Changes damage: +14% physical Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +27.00% Disarm immunity: +15% Stamina when hit: +3.00 Maximum stamina: +15.00 Spellpower: +16 (+3 eff.) Massive two-handed swords. |
Heatwhisper (67.5-108 power, 8 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 67.5 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 56% chance to disease * 25% chance for lightning to arc to a second target * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +24 acid / +51 blight / +61 cold / +24 lightning Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +19 (+4 eff.) Physical crit. chance: +1.0% Defense: +14 (+4 eff.) Damage when hit (Melee): 4 fire Changes stats: +4 Cun Changes resistances penetration: +21% acid / +21% fire / +21% lightning / +21% cold Changes damage: +6% fire Critical mult.: +9.00% Disease immunity: +42% Disarm immunity: +53% Maximum hate: +10.00 Massive two-handed swords. |
Velylewyn the Sewerjustice (15-24 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12% chance to daze at end of turn Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +6 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +6% temporal Changes resistances penetration: +9% lightning Changes damage: +9% physical / +9% nature / +3% temporal Stamina when hit: +1.12 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed swords. |
iron greatsword 'Brightcrypt' (25.5-40.8 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). On weapon hit: * 9% chance to disease Damage (Melee): +10 blight When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +1 Wil Critical mult.: +10.00% Disease immunity: +18% Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 Maximum vim: +30.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.runic ash longbow of recursion Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +6 Mag Changes damage: +14% arcane Spellpower: +14 (+3 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.warden's ash longbow of true flight Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +14.0% Ammo reloads per turn: +5 Changes stats: +6 Mag Changes resistances penetration: +11% temporal / +12% physical Changes damage: +11% temporal / +14% physical Talent mastery: +0.30 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.arcing steel longsword of ruin (14.5-20.3 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +11 lightning When wielded/worn: Armour penetration: +9 Physical crit. chance: +9.0% Critical mult.: +14.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.dwarven-steel mace (25.5-35.7 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun mace of massacre (61.5-86.1 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 61.5 - 86.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +14 Changes resistances penetration: +15% physical Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.bloodlich's ash starstaff of wizardry (15-18 power, 3 apr, physical element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +3 Wil / +4 Cun / +5 Con Changes damage: +15% physical Talent granted: +1 Command Staff Critical mult.: +18.00% Vim when firing critical spell: +5.00 Maximum mana: +46.00 Maximum vim: +30.00 Maximum neg.energy: +30.00 Spellpower: +12 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magelord's elven-wood magestaff of channeling (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Damage (Melee): 36 arcane Changes damage: +25% fire Talent granted: +1 Command Staff Mana each turn: +0.34 Maximum mana: +100.00 Spellpower: +37 (+7 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.potent elm vilestaff of might (14-16.8 power, 2 apr, acid element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 14.0 - 16.8 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +14% acid Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Malazilanik the stralite waraxe (54-75.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 54.0 - 75.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 31% chance to inflict 15% damage reduction * 17% chance to disease * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +17 acid / +9 blight / +17 temporal When wielded/worn: Accuracy: +23 (+5 eff.) Armour penetration: +9 Damage when hit (Melee): 17 temporal Changes stats: +5 Str / +6 Dex Changes resistances: +12% blight / +17% temporal / +6% nature Changes resistances penetration: +10% temporal / +12% physical Changes damage: +6% temporal / +26% physical Reduces incoming crit damage: 10.00% Physical save: +20 (+5 eff.) Blindness immunity: +10% Disease immunity: +27% Silence immunity: +20% Stamina when hit: +2.10 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.steel waraxe 'Growthraven' (23-32.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) * Random elemental explosion Damage (Melee): +24 mind Burst (radius 2) on crit: +10 fire When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +27 Physical crit. chance: +9.0% Defense: +9 (+2 eff.) Changes stats: +3 Dex / +8 Wil / +11 Cun Changes resistances penetration: +11% acid / +18% physical / +11% lightning / +20% nature / +11% cold / +15% arcane / +20% fire Changes damage: +9% physical Grants telepathy: Demon/Minor Demon/Major Critical mult.: +14.00% Spell save: +12 (+3 eff.) Disarm immunity: +32% Spellpower: +14 (+3 eff.) Light radius: +2 Global speed: +3% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% One-handed war axes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium), costing 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
Lighttrail the drakeskin leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +15.0% Physical power: +25 (+5 eff.) Armour: +10 Damage when hit (Melee): 20 light Changes stats: +11 Str / +13 Dex / +6 Wil / +13 Cun / +12 Con Changes resistances: +3% blight / +30% fire / +6% light / +25% cold Changes resistances penetration: +15% light / +5% mind Physical save: +64 (+14 eff.) Spell save: +20 (+5 eff.) Mental save: +35 (+7 eff.) Maximum life: +69.00 Mindpower: +30 (+7 eff.) Mental crit. chance: +15% Size category: +1 A belt that goes around your waist. |
Ximinn the rough leather beltPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +3 Mag / +6 Wil Changes resistances: +21% fire / +5% arcane / +21% cold Changes resistances penetration: +20% blight Reduced damage from: +21% Summoned Critical mult.: +7.00% Spell save: +6 (+1 eff.) Mental save: +21 (+4 eff.) Mana each turn: +0.20 Maximum life: +162.00 Maximum mana: +28.00 Maximum vim: +40.00 Spellpower: +4 (+1 eff.) A belt that goes around your waist. |
hardened leather belt 'Eilinireriatha'Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +5 Dex / +5 Cun / +1 Con Changes resistances: +8% acid / +6% light / +18% fire / +15% cold / +7% lightning Reduced damage from: +60% Summoned Blindness immunity: +5% Pinning immunity: +15% Stun/Freeze immunity: +10% Knockback immunity: +10% Mental crit. chance: +11% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A belt that goes around your waist. |
rough leather belt 'Eilinomina'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Changes stats: +4 Mag / +4 Wil Changes resistances: +15% fire / +3% nature / +6% cold Physical save: +3 (+1 eff.) Spell save: +39 (+9 eff.) Mental save: +7 (+1 eff.) Teleport immunity: +5% Spellpower: +3 (+1 eff.) Spell crit. chance: +4% A belt that goes around your waist. |
rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +20 A belt that goes around your waist. |
Nerolaith the Sparkhunter (17 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +50 (+9 eff.) Armour penetration: +15 Defense: +17 (+4 eff.) Fatigue: -10% Damage when hit (Melee): 20 lightning / 16 blight Changes stats: +8 Str / +6 Dex / +9 Con Changes resistances: +25% darkness / +3% lightning Changes resistances penetration: +16% darkness Changes damage: +21% blight / +17% darkness / +15% lightning Talent mastery: +0.40 Technique / Combat training Critical mult.: +30.00% Stealth bonus: +38 Physical save: +28 (+7 eff.) Spell save: -30 (-8 eff.) Mental save: +14 (+3 eff.) Stamina each turn: +1.50 Mana each turn: -0.60 Only die when reaching: -50.00 life Maximum life: +160.00 Maximum stamina: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 13 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
This item will automatically be transmogrified when you leave the level.cashmere cloak (2 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.cashmere cloak of sorcery (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Mag / +4 Wil Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.dreamer's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +30% mind / +30% darkness Changes damage: +19% all Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +36 (+7 eff.) Spellpower: +20 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stargazer's woollen robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes resistances: +14% acid / +14% physical / +14% fire / +14% cold Changes damage: +9% acid / +9% physical / +11% light / +8% cold / +9% fire / +11% darkness Talent cooldown: Refit Golem (-4 turns) Spellpower: +7 (+1 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elirawe the pair of iron boots (0 def, 11 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +11 Fatigue: +2% Damage when hit (Melee): 8 physical Changes stats: +2 Cun / +3 Con Changes resistances: +7% fire / +7% cold Changes resistances penetration: +10% physical Changes damage: +3% physical Physical save: +12 (+3 eff.) Mental save: +13 (+3 eff.) Life regen: +0.60 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Issiharasin the pair of iron boots (6 def, 3 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +3 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +2% Changes stats: +1 Dex / +3 Mag / +3 Wil Changes resistances: +3% blight / +3% physical Changes damage: +6% blight Physical save: +5 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Silence immunity: +23% Confusion immunity: +23% Stun/Freeze immunity: +22% It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Voidwish (3 def, 11 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +11 Defense: +3 (+1 eff.) Ranged Defense: +3 (+0 eff.) Fatigue: +3% Changes stats: +9 Lck / +5 Dex Changes resistances: +16% lightning / +20% temporal / +6% acid / +6% blight Changes resistances penetration: +10% darkness / +9% physical Stealth bonus: +8 Poison immunity: +5% Cut immunity: +10% Stun/Freeze immunity: +5% A pair of boots made of leather. |
pair of drakeskin leather boots 'Belena' (22 def, 15 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +22 (+6 eff.) Fatigue: -5% Damage when hit (Melee): 12 mind Changes stats: +8 Str / +5 Wil / +14 Con Changes resistances: +9% mind / +3% darkness Changes resistances penetration: +10% physical Changes damage: +10% physical Reduces incoming crit damage: 15.00% Maximum encumbrance: +32 Physical save: +13 (+3 eff.) Silence immunity: +10% Mindpower: +8 (+2 eff.) Infravision radius: +3 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of drakeskin leather boots 'Polywyn' (14 def, 5 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +14 (+4 eff.) Ranged Defense: +20 (+5 eff.) Fatigue: -5% Changes stats: +10 Mag / +15 Wil / +6 Cun / +18 Con Changes resistances: +9% acid / +2% physical / +9% nature / +6% blight Changes resistances penetration: +20% physical Reduces incoming crit damage: 10.00% Maximum encumbrance: +38 Physical save: +69 (+15 eff.) Spell save: +18 (+4 eff.) Mental save: +39 (+8 eff.) Blindness immunity: +10% Silence immunity: +5% Stun/Freeze immunity: +10% Lowers spell cool-downs by: 10% Mindpower: +17 (+4 eff.) It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Arcpunish (0 def, 4 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Damage (Melee): 7 arcane / 6 cold Damage when hit (Melee): 4 blight Changes stats: +4 Mag / +4 Wil Changes resistances: +6% lightning / +6% cold / +4% arcane Changes resistances penetration: +5% lightning / +15% blight Changes damage: +15% lightning / +4% cold Mental save: +7 (+1 eff.) Maximum life: +48.00 It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Korechik the rough leather gloves (0 def, 1 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 darkness Changes stats: +3 Mag Changes resistances: +7% darkness Changes damage: +3% arcane / +5% darkness Critical mult.: +10.00% Life regen: +1.30 Stamina each turn: +0.70 Mana each turn: +0.08 Maximum stamina: +14.00 Maximum vim: +20.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.restful hardened leather gloves of sorrow (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 23 mind / 28 darkness Mental save: -10 (-2 eff.) Life regen: +2.50 Stamina each turn: +1.10 Maximum stamina: +28.00 Mindpower: +8 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Emabreba' (0 def, 5 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Changes stats: +3 Mag Changes damage: +3% arcane / +15% mind Mental save: +7 (+1 eff.) Equilibrium when hit: +0.04 Maximum life: +44.00 Maximum psi: +50.00 Heals friendly targets nearby when you use a nature summon: +20 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Poxlace' (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 Damage (Melee): 7 temporal Damage (Ranged): 7 temporal Changes stats: +5 Str / +3 Wil / +4 Cun / +3 Con Changes resistances: +7% temporal Changes damage: +4% temporal Talent mastery: +0.20 Technique / Grappling Disarm immunity: +23% Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +3.00 Maximum hate: +2.00 Mindpower: +8 (+2 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bealen the Abyssraptor (0 def, 8 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +4% Damage when hit (Melee): 8 fire Changes stats: +31 Str / +23 Dex / +8 Con Changes resistances: +11% lightning / +11% temporal / +6% darkness / +25% mind / +12% acid Changes resistances penetration: +20% fire Reduces incoming crit damage: 15.00% Physical save: +22 (+5 eff.) Mental save: +42 (+8 eff.) Confusion immunity: +45% Stun/Freeze immunity: +20% Infravision radius: +3 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bethyrata the iron helm (0 def, 3 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +2 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +2 Mag / +3 Con Changes resistances: +7% lightning / +6% temporal / +6% nature Spell save: +4 (+1 eff.) Life regen: +0.40 Maximum life: +40.00 Healing mod.: +21% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Unlightquill (25 def, 11 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +16 (+3 eff.) Armour: +11 Defense: +25 (+6 eff.) Fatigue: +4% Effects when hit in melee: * 29% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 darkness Changes stats: +17 Cun / +9 Wil Changes resistances: +11% blight / +6% light / +5% arcane / +5% all Changes resistances penetration: +25% darkness / +5% arcane Changes damage: +3% arcane Physical save: +11 (+3 eff.) Mental save: +9 (+2 eff.) Mindpower: +5 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap 'Ravenwolf' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 arcane Changes stats: +6 Str / +4 Dex / +6 Con Changes resistances: +12% darkness Changes resistances penetration: +10% arcane Changes damage: +15% darkness Infravision radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.cured leather armour (2 def, 4 armour) Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.nimble hardened leather armour of Toknor (10 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +6 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +8% Changes stats: +4 Dex Critical mult.: +16.00% Movement speed: +20% A suit of armour made of leather. |
Emeletta (3 def, 7 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Damage when hit (Melee): 5 light / 8 arcane Changes stats: +2 Mag / +2 Wil Changes resistances: +20% acid / +12% darkness / +12% blight Changes resistances penetration: +20% acid Life regen: +2.70 Stamina each turn: +0.80 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +10.00 Light radius: +2 A suit of armour made of metal plates. |
Lorygoneg (3 def, 12 armour)Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +15% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 blight / 4 temporal Changes stats: +2 Str / +4 Wil / +3 Cun / +2 Con Changes resistances: +5% acid / +6% physical / +6% cold / +6% lightning / +6% fire Changes resistances penetration: +5% arcane Changes damage: +6% temporal Talent cooldown: Rush (-5 turns) Physical save: +7 (+2 eff.) Mental save: +11 (+2 eff.) Disarm immunity: +22% Stun/Freeze immunity: +22% Knockback immunity: +22% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +24% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.acidic stralite shield of crushing (10 def, 2 armour, 147 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+2 eff.) Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Damage (Melee): 9 acid Damage when hit (Melee): 30 acid Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.elemental quiver of ash arrows of crippling (13/13, 20-28 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +15.5% Capacity: 13 On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.quiver of elm arrows of crippling (17/17, 14-19.6 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 14.0 - 19.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +12.0% Capacity: 17 On weapon crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
113 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Bethytta (dig speed 22 turns)Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Damage when hit (Melee): 8 blight Changes stats: +5 Str / +4 Wil / +2 Con Changes resistances: +11% nature Changes damage: +6% nature Physical save: +6 (+2 eff.) Stamina each turn: +0.40 Mental crit. chance: +7% Infravision radius: +2 Damage Shield penetration: +30% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of Reknor (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
BrightreekPowered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 39% chance to blind Damage when hit (Melee): 63 fire Changes stats: +12 Cun / +6 Mag Changes resistances: +9% lightning / +33% darkness / +24% fire / +36% blight / +9% cold / +6% mind / +11% light Changes resistances penetration: +10% light Changes damage: +11% darkness / +12% mind Damage affinity(heal): +5% darkness Hate when firing a critical mind attack: +2.00 Maximum stamina: +10.00 Spellpower: +28 (+6 eff.) Spell crit. chance: +15% Light radius: -5 Infravision radius: +25 See invisible: +33 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 48 blight damage or heals 57 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
HellvicePowered by arcane forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 29 fire Changes resistances: +7% darkness / +12% fire Changes resistances penetration: +20% nature / +15% fire Changes damage: +7% light / +6% fire Damage affinity(heal): +5% light Light radius: +4 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 79.61 light damage within radius 3. The damage done will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
LayubethPowered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Damage when hit (Melee): 20 fire / 12 temporal Changes stats: +3 Con Changes resistances: +10% blight / +11% fire / +15% darkness / +3% mind Changes damage: +10% light / +3% mind Damage affinity(heal): +5% light Mental save: +19 (+4 eff.) Blindness immunity: +20% Disarm immunity: +5% Life regen: +3.40 Psi when hit: +0.04 Mindpower: +7 (+2 eff.) Mental crit. chance: +8% Light radius: +4 See stealth: +17 See invisible: +13 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 79.61 light damage within radius 3. The damage done will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.2 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 190.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 190.16 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (147 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Cleansereek'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +11 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 nature Changes resistances: +6% blight Changes resistances penetration: +20% blight / +15% nature / +11% all Changes damage: +9% nature Physical save: +8 (+2 eff.) Mental save: +25 (+5 eff.) Light radius: +5 See stealth: +39 See invisible: +39 Healing mod.: +21% A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Voruriavea'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Fatigue: -2% Changes stats: +4 Str Changes damage: +9% arcane Grants telepathy: Dragon Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 17 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.pouch of stralite shots 'Unlightstun' (24/24, 65.5-78.6 power, 23 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Base power: 65.5 - 78.6 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +23 Crit. chance: +35.5% Capacity: 24 Turns elapse between self-loadings: 2 On weapon hit: * 40% chance to inflict 15% damage reduction * Slows global speed by 40% * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * 10% chance to create an air burst * 10% chance to crush the target On weapon crit: * cripple the target Travel speed: +800% Damage (Ranged): +41 insidious poison / +17 physical / +25 darkness / +14 temporal / +17 gravity / +29 mind Burst (radius 1) on hit: +20 darkness / +8 mind / +12 nature Burst (radius 2) on crit: +8 darkness Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.Elabrenor [power 225] (7/6 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 blight Changes resistances: +6% acid / +9% temporal Maximum wards: +7 physical / +11 mind / +11 darkness Changes resistances penetration: +20% blight / +5% acid Changes damage: +9% acid / +12% temporal Talents granted: +4 Telekinetic Blast +3 Ward Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to fire a blast of psionic energies in a range 9 beam dealing 131.63 to 263.25 mind damage, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 6 hate. 100% chance to regenerate 6 psi. Torques are made by powerful psionics to store psionic powers. |
Mayarewen [power 91] (7/20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 12 acid / 12 arcane / 20 mind Changes resistances: +5% arcane Maximum wards: +3 physical / +3 mind / +4 darkness Changes damage: +6% acid / +12% arcane / +6% mind Talent cooldown: Silence (-1 turn) Talents granted: +7 Telekinetic Blast +3 Silence +1 Ward It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 91 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 6 hate. 100% chance to regenerate 6 hate. Torques are made by powerful psionics to store psionic powers. |
iron torque of kinetic psionic shield [power 23] (7/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 23 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
Tempestwrither the ash totem of cure ailments [power 2] (7/10 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Physical power: +2 (+1 eff.) Changes stats: +2 Str Changes resistances: +3% physical Changes resistances penetration: +10% lightning Changes damage: +3% lightning Talents cooldown: Invoke Tentacle (+5 turn) Lay Web (-1 turn) Talents granted: +1 Invoke Tentacle +2 Lay Web Only die when reaching: -40.00 life Healing mod.: +5% It can be used to remove up to 2 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
Yvatta [power 1] (7/10 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Fatigue: -8% Changes stats: +4 Mag / +3 Wil / +6 Cun Grants telepathy: Dragon Talents cooldown: Invoke Tentacle (+10 turn) Rushing Claws (-1 turn) Lay Web (-1 turn) Talents granted: +2 Invoke Tentacle +2 Rushing Claws +2 Lay Web Reduces incoming crit damage: 17.00% It can be used to remove up to 1 poisons or diseases from a target within range 9 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level.forceful ash totem of thorny skin [power 31] (7/20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 31 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ce'Nothra the Ebonymistress [power 91] (7/10 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 4 darkness / 12 blight Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Changes resistances penetration: +15% darkness / +15% blight Changes damage: +3% blight Talent cooldown: Strike (-1 turn) Talents granted: +2 Strike +2 Void Blast +1 Ward It can be used to fire a bolt of a random element with (base) damage 46 to 91, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of clairvoyance 'Shockwasp' [power 9] (7/6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Physical crit. chance: +1.0% Effects on melee hit: * 30% chance to daze at end of turn Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Changes resistances penetration: +5% lightning Talent cooldown: Strike (-1 turn) Talents granted: +2 Strike +1 Ward Critical mult.: +6.00% Stamina each turn: +0.20 Only die when reaching: -20.00 life Healing mod.: +10% It can be used to reveal the area around you, dispelling darkness (radius 9, power 84 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of clairvoyance 'Bethenor' [power 14] (7/6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +9% mind / +15% acid Maximum wards: +5 lightning / +2 temporal / +4 blight / +3 fire / +1 cold Changes damage: +12% acid Talent granted: +1 Ward It can be used to reveal the area around you, dispelling darkness (radius 14, power 89 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Barfman the Ogre Doombringer level 76
36th Dusk 122nd year of Ascendancy at 19:34 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Barfman the Ogre Doombringer level 75
20th Dusk 122nd year of Ascendancy at 07:03 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Barfman the Ogre Doombringer level 21
9th Dusk 122nd year of Ascendancy at 02:12 see stats
Fast Curse Dispel (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Barfman the Ogre Doombringer level 76
36th Dusk 122nd year of Ascendancy at 19:34 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Barfman the Ogre Doombringer level 42
13rd Dusk 122nd year of Ascendancy at 06:39 see stats
Hell has no fury like a demon scorned! (Uniques)
Escaped the Searing Halls.By Barfman the Ogre Doombringer level 12
76th Pyre 122nd year of Ascendancy at 16:57 see stats
Level 10 (Uniques)
Got a character to level 10.By Barfman the Ogre Doombringer level 10
74th Pyre 122nd year of Ascendancy at 11:00 see stats
Level 20 (Uniques)
Got a character to level 20.By Barfman the Ogre Doombringer level 20
6th Dusk 122nd year of Ascendancy at 02:10 see stats
Level 30 (Uniques)
Got a character to level 30.By Barfman the Ogre Doombringer level 30
10th Dusk 122nd year of Ascendancy at 04:37 see stats
Level 40 (Uniques)
Got a character to level 40.By Barfman the Ogre Doombringer level 40
12nd Dusk 122nd year of Ascendancy at 22:48 see stats
Level 50 (Uniques)
Got a character to level 50.By Barfman the Ogre Doombringer level 50
18th Dusk 122nd year of Ascendancy at 03:14 see stats
Once bitten, twice shy (Uniques)
Escaped the Anteroom of Agony.By Barfman the Ogre Doombringer level 49
14th Dusk 122nd year of Ascendancy at 16:55 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Barfman the Ogre Doombringer level 47
14th Dusk 122nd year of Ascendancy at 07:12 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Barfman the Ogre Doombringer level 41
13rd Dusk 122nd year of Ascendancy at 05:18 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Barfman the Ogre Doombringer level 83
71st Haze 122nd year of Ascendancy at 17:56 see stats
The secret city (Uniques)
Discovered the truth about mages.By Barfman the Ogre Doombringer level 18
5th Flare 122nd year of Ascendancy at 08:21 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Barfman the Ogre Doombringer level 75
20th Dusk 122nd year of Ascendancy at 08:42 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Barfman the Ogre Doombringer level 18
10th Flare 122nd year of Ascendancy at 14:31 see stats
Log
Barfman's spell attains critical power!
Barfman's weapon surges with fire!
Barfman's spell attains critical power!
Barfman's spell attains critical power!
Barfman's spell attains critical power!
Barfman's weapon glows with critical power!
Barfman damages herself through Martyrdom!
Barfman hits Yvanne the skeleton warrior for 190 physical, 32 acid, 15 cold, 14 mind, 9 blight, 27 cold, 37 fire (324 total damage).
Yvanne the skeleton warrior hits Barfman for 14 physical, 1 acid, 1 cold, 1 mind, 1 blight, 3 acid, 6 light, 1 cold, 1 fire (29 total damage).
Barfman killed Yvanne the skeleton warrior!
Talent Fiery Grasp is ready to use.
Barfman picks up ( .): pouch of stralite shots 'Unlightstun' (24/24, 65.5-78.6 power, 23 apr).
Barfman picks up ( .): Elabrenor [power 225] (7/6 cooldown).
Barfman picks up (J.): arcing steel longsword of ruin (14.5-20.3 power, 3 apr).
Barfman picks up (J.): warden's ash longbow of true flight.
Barfman picks up ( .): quiver of elm arrows of crippling (17/17, 14-19.6 power, 5 apr).
Barfman picks up ( .): nimble hardened leather armour of Toknor (10 def, 6 armour).
Barfman picks up ( .): acidic stralite shield of crushing (10 def, 2 armour, 147 block).
Barfman picks up (M.): truestriking voratun mace of massacre (61.5-86.1 power, 6 apr).
Barfman's is no longer blazing.
Barfman deactivates Share the Pain.
Barfman is no longer influenced by martyrdom.
Barfman deactivates Flame of Urh'Rok.
Barfman deactivates Horrifying Blows.
Barfman calms down.
Barfman's weapon stops glowing.
Barfman deactivates Precise Strikes.
Barfman deactivates Eternal Suffering.




















































































































































