Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 62 / 35% |
| Size | big |
| Lifes / Deaths | Killed by snow giant chieftain at level 11 on the 78th Pyre 122nd year of Ascendancy at 17:11 0 / 9Killed by Ggele the halfling at level 18 on the 8th Flare 122nd year of Ascendancy at 12:04 Killed by Bethymina the dire wolf at level 19 on the 10th Flare 122nd year of Ascendancy at 03:28 Killed by Poloselle the large white snake at level 42 on the 9th Dusk 122nd year of Ascendancy at 13:25 Killed by Poloselle the large white snake at level 42 on the 9th Dusk 122nd year of Ascendancy at 17:03 Killed by Poloselle the large white snake at level 42 on the 9th Dusk 122nd year of Ascendancy at 20:43 Killed by assassin at level 57 on the 37th Dusk 122nd year of Ascendancy at 23:12 Killed by Oniu the halfling at level 62 on the 48th Dusk 122nd year of Ascendancy at 11:44 Killed by Oniu the halfling at level 62 on the 48th Dusk 122nd year of Ascendancy at 11:46 |
Primary Stats
| Strength | 87 (base 70) |
| Dexterity | 32 (base 27) |
| Constitution | 52 (base 31) |
| Magic | 87 (base 70) |
| Willpower | 29 (base 22) |
| Cunning | 48 (base 29) |
Resources
| Life | -952/2038 |
| Positive | 233/233 |
| Stamina | 367/376 |
| Healing Factor | 1.55 |
| Regeneration | 39.358024669014 |
Speed
| Mental | -30% |
| Attack | -30% |
| Movement | 0% |
| Spell | -30% |
| Global | +78.125% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 11 |
Offense: Mainhand
| Damage | 204 |
| Accuracy | 49 |
| Crit Chance | 48% |
| APR | 31 |
| Speed | 1.43 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 28% |
| Speed | 1.4285714285714 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 16% |
| Speed | 1.4285714285714 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 60 (48%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 28 |
| Physical Save | 65 |
| Spell Save | 57 |
| Mental Save | 39 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 18% |
| Confusion Resistance | 26% |
| Poison Resistance | 5% |
| Blind Resistance | 58% |
| Silence Resistance | 29% |
| Pinning Resistance | 10% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 489 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 324 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Celestial / Crusader | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 2/5 |
| Technique / Shield offense | 1.10 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 3/5 |
| Technique / Two-handed assault | 1.10 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Technique / Combat training | 1.10 |
| 3/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 2/5 |
| 4/5 |
| 3/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
| detrimental effect | Reduces global action speed by 28%. Slow |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 30%. Cripple |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Balytar the Duskwarden (0 def, 10 armour) Balytar the Duskwarden (0 def, 10 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: +3% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +2 Dex Changes resistances: +1% physical Critical mult.: +6.00% Physical save: +9 (+2 eff.) Spell save: +11 (+4 eff.) Mental save: +8 (+3 eff.) Silence immunity: +29% Confusion immunity: +26% Stun/Freeze immunity: +35% Life regen: +0.20 Stamina each turn: +0.40 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+4 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 377 cold damage (based on your Magic), costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Duatheltooth (9 def, 5 armour) Duatheltooth (9 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +2 (+1 eff.) Armour: +5 Defense: +9 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 13% chance to gain 10% of a turn Damage when hit (Melee): 12 darkness Changes stats: +7 Str / +7 Mag / +8 Wil / +10 Cun Changes resistances: +14% lightning / +15% temporal / +9% darkness / +1% physical Changes damage: +16% blight / +16% arcane Physical save: +23 (+5 eff.) Only die when reaching: -60.00 life Maximum stamina: +5.00 Spell crit. chance: +4% Healing mod.: +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Ragofast the Singemaim (0 def, 19 armour) Ragofast the Singemaim (0 def, 19 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +19 Armour Hardiness: +18% Changes stats: +16 Con / +6 Mag Changes resistances: +14% physical Changes damage: +6% arcane / +6% fire Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +4 (+2 eff.) Damage Shield penetration: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 9 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Blazeream the voratun ring Blazeream the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+5 eff.) Armour penetration: +19 Physical crit. chance: +1.0% Armour: +4 Defense: +15 (+5 eff.) Effects on melee hit: * 33% chance to blind Effects on ranged hit: * 27% chance to blind Changes stats: +5 Con Changes resistances: +6% lightning / +5% arcane / +34% light / +30% darkness Changes damage: +20% light / +15% darkness Physical save: +20 (+5 eff.) Spell save: +20 (+6 eff.) Poison immunity: +5% Maximum stamina: +40.00 Light radius: +2 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +20% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +21.00 Rings can have magical properties. |
| Around neck | Flashlace FlashlaceInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +3 Str Changes resistances: +6% physical Critical mult.: +15.00% Stamina each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Light radius: +3 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
| In main hand | Deepsraze (49.5-79.2 power, 3 apr) Deepsraze (49.5-79.2 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stats: 50% Mag, 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to disease * 25% chance for lightning to arc to a second target * 20% chance to torment the target On weapon crit: * cripple the target Damage (Melee): +20 lightning / +25 darkness Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +8 blight Damage against: +16% Living When wielded/worn: Physical crit. chance: +17.0% Damage when hit (Melee): 12 fire Changes resistances penetration: +19% mind / +12% darkness Changes damage: +9% blight / +6% darkness Massive two-handed swords. |
| Around waist | Ragiregodir the rough leather belt Ragiregodir the rough leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +7 (+2 eff.) Changes stats: +4 Dex / +1 Wil / +4 Cun / +6 Lck Critical mult.: +15.00% Trap disarming bonus: +8 Stealth bonus: +6 Physical save: +13 (+3 eff.) Life regen: +0.80 Infravision radius: +7 Healing mod.: +11% A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stats: 50% Mag, 140% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | cashmere cloak of backstabbing (2 def, 0 armour) cashmere cloak of backstabbing (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Defense: +2 (+0 eff.) Critical mult.: +22.00% Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Lelydorak the drakeskin leather armour (5 def, 8 armour) Lelydorak the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes stats: +4 Str / +2 Mag / +3 Cun Changes resistances: +23% lightning / +7% physical / +11% mind Changes damage: +9% mind Physical save: +25 (+6 eff.) Mental save: +22 (+7 eff.) Life regen: +21.00 Stamina each turn: +1.10 Infravision radius: +2 Healing mod.: +24% A suit of armour made of leather. |
Inventory
regeneration infusion of the psychic (heal 215 over 5 turns) regeneration infusion of the psychic (heal 215 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 215 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 334 over 5 turns) regeneration infusion of the sneak (heal 334 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 18%; cure mental, physical) wild infusion of the sneak (resist 18%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (329 fire damage) heat beam rune of the wizard (329 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 328.85 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 415 for 5 turns) shielding rune of the wizard (absorb 415 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 415 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 110) teleportation rune of the sneak (range 110)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (143% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 110 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rootbreaker RootbreakerInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Damage when hit (Melee): 12 nature Changes stats: +2 Wil Changes resistances: +11% cold / +13% fire Changes resistances penetration: +25% blight / +5% nature Changes damage: +3% nature / +6% physical Mental save: +6 (+2 eff.) Confusion immunity: +12% Mindpower: +6 (+3 eff.) Combat speed: +10% Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
insulating copper amulet of mastery (0.10 Celestial / Sun) insulating copper amulet of mastery (0.10 Celestial / Sun)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% cold / +12% fire Talent mastery: +0.10 Celestial / Sun Amulets can have magical properties. |
copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Confusion immunity: +22% Rings can have magical properties. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stats: 50% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Lavabloom (18.5-27.75 power, 1 apr) Lavabloom (18.5-27.75 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 18.5 - 27.8 Uses stats: 50% Mag, 120% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 9% chance to inflict damage reduction * 20% chance to curse the target Burst (radius 1) on hit: +4 fire Burst (radius 2) on crit: +4 fire When wielded/worn: Accuracy: +9 (+3 eff.) Defense: +9 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes resistances penetration: +15% temporal Changes damage: +3% temporal Disarm immunity: +29% Massive two-handed mauls. |
dwarven-steel greatmaul 'Lisuvea' (44.5-66.75 power, 3 apr) dwarven-steel greatmaul 'Lisuvea' (44.5-66.75 power, 3 apr)Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +10% Damage (Melee): +27 insidious poison When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +10.0% Physical power: +18 (+4 eff.) Changes stats: +5 Con / +2 Wil Changes resistances penetration: +9% physical Changes damage: +6% physical Critical mult.: +5.00% Maximum encumbrance: +40 Disarm immunity: +18% Healing mod.: +5% Massive two-handed mauls. |
arcing steel greatsword of projection (20.5-32.8 power, 2 apr) arcing steel greatsword of projection (20.5-32.8 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.5 - 32.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7 lightning / +13 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
Betariawen (11.5-16.1 power, 5 apr) Betariawen (11.5-16.1 power, 5 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage Shield penetration (this weapon only): +20% Damage (Melee): +6 light / +16 physical Damage against: +7% Undead When wielded/worn: Armour penetration: +2 Physical crit. chance: +7.0% Physical power: +6 (+2 eff.) Changes resistances: +3% mind Reduces incoming crit damage: 5.00% Maximum encumbrance: +20 One-handed war axes. |
Demonwreath (19.5-27.3 power, 4 apr) Demonwreath (19.5-27.3 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +8 temporal Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +8 (+2 eff.) Damage when hit (Melee): 13 temporal Changes stats: +3 Str Changes resistances: +9% temporal Changes resistances penetration: +10% acid / +10% darkness / +10% blight / +10% fire / +7% lightning / +9% cold Changes damage: +15% blight / +9% physical Stamina when hit: +0.80 One-handed war axes. |
Stormransom (23-32.2 power, 4 apr) Stormransom (23-32.2 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 23.0 - 32.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 11% chance to inflict damage reduction * 20% chance to curse the target * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Burst (radius 1) on hit: +16 lightning / +9 fire Burst (radius 2) on crit: +8 mind When wielded/worn: Changes stats: +2 Cun Mental save: +3 (+1 eff.) Mindpower: +2 (+1 eff.) Heals friendly targets nearby when you use a nature summon: +20 One-handed war axes. |
dwarven-steel waraxe 'Zubilaith' (18.5-25.9 power, 12 apr) dwarven-steel waraxe 'Zubilaith' (18.5-25.9 power, 12 apr)Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 18.5 - 25.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +12 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +35% Damage (Melee): +13 acid / +14 mind / +11 light Burst (radius 1) on hit: +4 physical Burst (radius 2) on crit: +12 physical Damage against: +20% Undead When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +2 Str Changes resistances penetration: +5% mind / +10% physical Physical save: +10 (+2 eff.) It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. One-handed war axes. |
Gedeneg the Dour's kiss Gedeneg the Dour's kissPowered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 16 blight Changes stats: +4 Con Changes resistances: +10% blight / +3% darkness Changes resistances penetration: +5% blight Changes damage: +6% darkness Physical save: +11 (+2 eff.) Mental save: +10 (+3 eff.) Life regen: +2.10 Mindpower: +11 (+6 eff.) Healing mod.: +16% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Kedunadodin the rough leather belt Kedunadodin the rough leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +7 Dex / +2 Mag / +1 Wil / +8 Cun / +6 Lck Changes resistances penetration: +5% mind Critical mult.: +10.00% Trap disarming bonus: +6 Stealth bonus: +7 Mental save: +20 (+7 eff.) Mana each turn: +0.15 Maximum mana: +24.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +6% Infravision radius: +4 Heals friendly targets nearby when you use a nature summon: +10 A belt that goes around your waist. |
rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.70 Healing mod.: +10% A belt that goes around your waist. |
regal linen cloak of Eldoral (1 def, 0 armour) regal linen cloak of Eldoral (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Dex / +2 Wil / +1 Cun Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Dawnwoe the pair of hardened leather boots (6 def, 3 armour) Dawnwoe the pair of hardened leather boots (6 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: -1% Damage when hit (Melee): 4 light Changes stats: +3 Cun / +3 Dex Changes resistances: +9% darkness / +3% mind / +3% light Changes resistances penetration: +15% mind Changes damage: +6% mind Maximum encumbrance: +30 Physical save: +8 (+2 eff.) Life regen: +3.10 Healing mod.: +17% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. A pair of boots made of leather. |
Eilinebrema the Arcwrest (10 def, 4 armour) Eilinebrema the Arcwrest (10 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +4 Defense: +10 (+3 eff.) Fatigue: +3% Effects on melee hit: * 30% chance to daze * 40% chance to corrode armour Changes stats: +3 Wil / +3 Mag Changes resistances penetration: +10% acid It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +21 Physical save: +5 (+1 eff.) A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) These gloves are coated with a thick, green liquid. |
Giliran the Forestoath (0 def, 3 armour) Giliran the Forestoath (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Cun / +8 Wil Changes resistances: +12% nature / +12% temporal Changes resistances penetration: +10% temporal Changes damage: +3% temporal Physical save: +15 (+3 eff.) Mindpower: +9 (+5 eff.) A cap made of leather. |
Xanoda the Woeminister (4 def, 8 armour) Xanoda the Woeminister (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Effects on melee hit: * 40% chance to inflict damage reduction Damage when hit (Melee): 8 mind / 14 physical Changes stats: +6 Cun / +7 Wil Changes resistances: +48% lightning / +6% mind / +17% light / +16% darkness Changes resistances penetration: +15% mind Changes damage: +18% darkness Mental save: +18 (+6 eff.) A suit of armour made of mail. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
64 alchemist agate 64 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal alchemist's lamp ethereal alchemist's lampPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Mag Spellpower: +8 (+3 eff.) Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bilesun the elm totem of thorny skin [power 15] (20 cooldown) Bilesun the elm totem of thorny skin [power 15] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 1 When wielded/worn: Changes resistances: +5% arcane / +3% nature Maximum wards: +1 acid / +2 nature / +2 light Talents granted: +2 Lay Web +1 Ward It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Sootwell [power 601] (21 cooldown) Sootwell [power 601] (21 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 16 darkness Changes resistances: +3% nature / +9% darkness Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +4 cold Changes resistances penetration: +10% nature Talent cooldown: Void Blast (+6 turn) Talents granted: +3 Void Blast +1 Ward It can be used to fire a bolt of a random element with (base) damage 300 to 601, putting all charms on cooldown for 21 turns. When used: 100% chance to regenerate 19 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of conjuration 'Aeradur' [power 139] (15 cooldown) elm wand of conjuration 'Aeradur' [power 139] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Damage when hit (Melee): 8 blight Changes resistances: +6% blight Changes resistances penetration: +15% mind Changes damage: +6% blight / +9% mind It can be used to fire a bolt of a random element with (base) damage 70 to 139, putting all charms on cooldown for 15 turns. When used: 100% chance to regenerate 2 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Fear me not! (Uniques)
Survived the Fearscape!By Sunbeef the Ogre Sun Paladin level 19
10th Flare 122nd year of Ascendancy at 03:28 see stats
Level 10 (Uniques)
Got a character to level 10.By Sunbeef the Ogre Sun Paladin level 10
78th Pyre 122nd year of Ascendancy at 06:11 see stats
Level 20 (Uniques)
Got a character to level 20.By Sunbeef the Ogre Sun Paladin level 20
10th Flare 122nd year of Ascendancy at 04:36 see stats
Level 30 (Uniques)
Got a character to level 30.By Sunbeef the Ogre Sun Paladin level 30
1st Dusk 122nd year of Ascendancy at 03:32 see stats
Level 40 (Uniques)
Got a character to level 40.By Sunbeef the Ogre Sun Paladin level 40
9th Dusk 122nd year of Ascendancy at 08:31 see stats
Level 50 (Uniques)
Got a character to level 50.By Sunbeef the Ogre Sun Paladin level 50
11st Dusk 122nd year of Ascendancy at 10:10 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Sunbeef the Ogre Sun Paladin level 62
38th Dusk 122nd year of Ascendancy at 15:57 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Sunbeef the Ogre Sun Paladin level 54
11st Dusk 122nd year of Ascendancy at 23:34 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Sunbeef the Ogre Sun Paladin level 35
2nd Dusk 122nd year of Ascendancy at 14:40 see stats
Take you with me (Uniques)
Killed a boss while already dead.By Sunbeef the Ogre Sun Paladin level 19
10th Flare 122nd year of Ascendancy at 03:28 see stats
The secret city (Uniques)
Discovered the truth about mages.By Sunbeef the Ogre Sun Paladin level 39
5th Dusk 122nd year of Ascendancy at 02:25 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Sunbeef the Ogre Sun Paladin level 56
12nd Dusk 122nd year of Ascendancy at 06:18 see stats
Unstoppable (Uniques)
Returned from the dead.By Sunbeef the Ogre Sun Paladin level 62
48th Dusk 122nd year of Ascendancy at 11:44 see stats
Log
Oniu the halfling's Beyond the Flesh hits Sunbeef for 266 physical, 52 physical, 48 lightning, 16 fire (381 total damage).
Oniu the halfling hits Kavdu the shalore for (6 to bones), 0 blight (0 total damage).
Sunbeef hits Oniu the halfling for 4 fire, , 4 blight, 11 darkness (18 total damage).
Weakness Disease from Kavdu the shalore hits Oniu the halfling for 59 blight damage.
Kavdu the shalore casts Curse of Death.
Sunbeef shrugs off the effect 'Curse of Death'!
Oniu the halfling uses Charged Strike.
Oniu the halfling's mind surges with critical power!
Oniu the halfling performs a melee critical strike against Sunbeef!
Sunbeef hits Oniu the halfling for 4 fire, , 4 blight, 11 darkness (18 total damage).
Oniu the halfling hits Sunbeef for 937 lightning, , 52 physical, 48 lightning, 402 lightning (1438 total damage).
Talent Shield Pummel is ready to use.
Talent Suncloak is ready to use.
Talent Fearless Cleave is ready to use.
Talent Absorption Strike is ready to use.
Talent Healing Light is ready to use.
Talent Crusade is ready to use.
Talent Block is ready to use.
Talent Bathe in Light is ready to use.
Talent Assault is ready to use.
Talent Judgement is ready to use.
Talent Execution is ready to use.
Talent Path of the Sun is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Brandish is ready to use.
Talent Barrier is ready to use.
Oniu the halfling uses Thermal Strike.
Oniu the halfling's mind surges with critical power!
Oniu the halfling performs a melee critical strike against Sunbeef!
Saving game...
