Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Brawler |
| Level / Exp | 110 / 5% |
| Size | huge |
| Lifes / Deaths | Killed by Samahtrazel the shalore at level 7 on the 2nd Mirth 122nd year of Ascendancy at 04:04 1 / 6Killed by Xanidabeth the ultimate gwelgoroth at level 26 on the 3rd Dusk 122nd year of Ascendancy at 13:15 Killed by Ce'Namina the copperhead snake at level 68 on the 14th Dusk 122nd year of Ascendancy at 12:08 Killed by shadowblade at level 71 on the 32nd Dusk 122nd year of Ascendancy at 12:04 Killed by Poleriatta the skeleton warrior at level 108 on the 74th Haze 122nd year of Ascendancy at 23:21 Killed by Poleriatta the skeleton warrior at level 108 on the 75th Haze 122nd year of Ascendancy at 01:57 |
Primary Stats
| Strength | 111 (base 61) |
| Dexterity | 125 (base 100) |
| Constitution | 83 (base 36) |
| Magic | 43 (base 15) |
| Willpower | 70 (base 45) |
| Cunning | 131 (base 100) |
Resources
| Life | 4411/4917 |
| Stamina | 547/547 |
| Equilibrium | 0 |
| Healing Factor | 1.53 |
| Regeneration | 28.521314427501 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | -50% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 15 |
| See Invisible | 13 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, demon/major |
Offense: Barehand
| Damage | 162 |
| Accuracy | 78 |
| Crit Chance | 59% |
| APR | 90 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 47% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 49% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +40% |
Defense: Base
| Armour (hardiness) | -33.17934718872 (68.619402985075%) |
| Defense | 86 |
| Ranged Defense | 90 |
| Fatigue | 7 |
| Physical Save | 56 |
| Spell Save | 60 |
| Mental Save | 57 |
Defense: Resistances
| All | + 22%( 75%) |
Defense: Immunities
| Pinning Resistance | 5% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 27% |
| Knockback Resistance | 25% |
| Stun Resistance | 36% |
| Poison Resistance | 15% |
| Blind Resistance | 83% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 575 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 455 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 460 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 7/5 |
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 9/5 |
| 4/5 |
| 4/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 8/5 |
| 5/5 |
| 5/5 |
| 6/5 |
| Technique / Pugilism | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.38 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.00 |
| 5/5 |
| 10/5 |
| 5/5 |
| 5/5 |
| Technique / Unarmed discipline | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 6/5 |
| 6/5 |
| 4/5 |
| 6/5 |
| Technique / Combat training | 1.10 |
| 8/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Chant of Fortitude |
| talent | Exploit Weakness |
| talent | Striking Stance |
| beneficial effect | Has a 60% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (2.5 throws remaining) Grappling Defensively |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | Countering melee attacks: Has a 60% chance to get an automatic counter attack when avoiding a melee attack. (2.5 counters remaining) Counter Attacking |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| detrimental effect | The target's armour and saves are broken, reducing them by 80. Sunder Armour |
| detrimental effect | Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage. Heady Scent |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You failed to protect the lost warrior from death by orc pyromancer. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Shinebreacher' (50 def, 5 armour) pair of drakeskin leather boots 'Shinebreacher' (50 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +5 Defense: +50 (+15 eff.) Fatigue: +5% Damage when hit (Melee): 8 light Changes stats: +10 Str / +8 Dex / +10 Mag / +8 Con / +15 Lck Changes resistances: +9% nature / +9% fire Changes damage: +10% acid / +10% physical / +6% arcane / +10% blight Stealth bonus: +13 Physical save: +15 (+4 eff.) Spell save: +26 (+6 eff.) Mental save: +15 (+5 eff.) Disease immunity: +50% Confusion immunity: +15% Knockback immunity: +25% Stamina each turn: +1.30 Maximum stamina: +40.00 Spellpower: +6 (+1 eff.) Size category: +1 It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 56 defense for 12 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| On hands | Spellhunt Remnants (6 def, 8 armour) Spellhunt Remnants (6 def, 8 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Spell save: +15 (+3 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +18 Physical crit. chance: +12.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 169.60 arcane damage and stunned), costing 89 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| On head | Flashpython (0 def, 1 armour) Flashpython (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +6 Str / +6 Dex Changes resistances: +15% temporal Changes damage: +3% temporal Stamina when hit: +1.00 Equilibrium when hit: +1.00 A cap made of leather. |
| Tool | Ragugen the Starthorn [power 705] (36/50 cooldown) Ragugen the Starthorn [power 705] (36/50 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to disease Changes resistances: +6% blight / +6% fire Maximum wards: +15 acid / +15 nature / +15 light Changes resistances penetration: +25% light Changes damage: +3% light / +6% fire Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +5 Lay Web +3 Ward Light radius: +1 It can be used to heal a target within range 9 (based on Willpower) for 705, putting all charms on cooldown for 50 turns. When used: 100% chance to regenerate 52 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's copper ring of power sneakthief's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +6 (+1 eff.) Changes stats: +5 Cun / +5 Dex Spellpower: +7 (+1 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | copper ring of perseverance copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +21% Life regen: +1.10 Rings can have magical properties. |
| Around neck | Camodehek CamodehekPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: -7% Changes stats: +7 Str / +7 Dex / +12 Mag / +8 Wil Changes resistances: +3% lightning / +6% temporal / +22% light / +25% darkness Changes resistances cap: +5% all Changes damage: +7% lightning / +7% blight / +18% fire / +7% cold / +6% acid Talent mastery: +0.28 Technique / Combat veteran Critical mult.: +16.00% Physical save: +42 (+11 eff.) Spell save: +19 (+4 eff.) Mental save: +19 (+6 eff.) Blindness immunity: +59% Poison immunity: +15% Pinning immunity: +5% Stun/Freeze immunity: +15% Life regen: +3.10 Mana each turn: +0.74 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +79.00 Spellpower: +14 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Amulets can have magical properties. |
| Main armor | Skymalice (32 def, 17 armour) Skymalice (32 def, 17 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +20 Armour: +17 Defense: +32 (+10 eff.) Ranged Defense: +20 (+4 eff.) Fatigue: +8% Effects on melee hit: * 57% chance to daze * 30% chance to corrode armour Damage (Melee): 10 acid / 10 lightning Damage (Ranged): 10 acid / 10 lightning Damage when hit (Melee): 12 lightning Changes stats: +2 Mag / +17 Wil / +24 Cun Changes resistances: +30% acid / +20% physical / +59% cold / +28% fire / +26% nature / +34% lightning Changes damage: +9% nature / +6% lightning Physical save: +45 (+12 eff.) Spell save: +20 (+5 eff.) Mental save: +71 (+19 eff.) Life regen: +7.80 Mana each turn: +0.08 Maximum life: +191.00 Spellpower: +2 (+0 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +41% A suit of armour made of leather. |
| Light source | Torchwalker the brass lantern Torchwalker the brass lanternCrafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +6% blight Changes resistances penetration: +5% blight / +10% fire Changes damage: +12% blight / +6% fire Mental save: +7 (+3 eff.) Blindness immunity: +24% Confusion immunity: +12% Light radius: +6 See stealth: +15 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak 'Blazegrinder' (1 def, 6 armour) linen cloak 'Blazegrinder' (1 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +7 Armour: +6 Defense: +1 (+0 eff.) Damage when hit (Melee): 16 lightning / 12 temporal Changes stats: +2 Mag / +2 Wil Changes resistances: +12% blight / +13% temporal / +13% darkness / +14% cold Changes damage: +6% blight / +6% lightning Critical mult.: +13.00% Stealth bonus: +7 Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Barydir the rough leather belt Barydir the rough leather beltInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +7% temporal / +3% mind Changes damage: +6% mind Grants telepathy: Dragon Demon/Major Demon/Minor Physical save: +7 (+2 eff.) Mental save: +9 (+3 eff.) Life regen: +1.20 Maximum life: +35.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Healing mod.: +12% A belt that goes around your waist. |
Inventory
regeneration infusion of the titan (heal 473 over 5 turns) regeneration infusion of the titan (heal 473 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 473 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 45%; cure physical) wild infusion of the sneak (resist 45%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 45% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 401 for 5 turns) Rune of Reflection (absorb and reflect 401 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 401 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shielding rune of the duelist (absorb 681 for 4 turns) shielding rune of the duelist (absorb 681 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 681 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 600 for 4 turns) shielding rune of the sneak (absorb 600 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 600 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the duelist (range 202) teleportation rune of the duelist (range 202)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 202 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 27 power out of 60/60) : Effective talent level: 2.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Pyrebane' copper amulet 'Pyrebane'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +8 Defense: +11 (+3 eff.) Fatigue: -5% Damage when hit (Melee): 16 fire Changes stats: +5 Dex / +6 Mag / +4 Cun / +9 Con Changes resistances: +12% mind Changes resistances cap: +6% all Changes resistances penetration: +25% nature Changes damage: +7% blight / +25% fire / +9% mind / +6% physical Critical mult.: +12.00% Physical save: +34 (+9 eff.) Spell save: +13 (+3 eff.) Mental save: +13 (+4 eff.) Life regen: +0.60 Stamina each turn: +0.50 Mana each turn: +0.17 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +26.00 Spellpower: +7 (+1 eff.) Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
wanderer's steel amulet of murder wanderer's steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +6 Physical crit. chance: +4.0% Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +6 Con Critical mult.: +12.00% Life regen: +0.80 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
gladiator's stralite ring of life gladiator's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+2 eff.) Changes stats: +9 Str / +8 Con Life regen: +1.70 Maximum life: +88.00 Healing mod.: +26% Rings can have magical properties. |
savior's copper ring of darkness (+22%) savior's copper ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% darkness Changes damage: +11% darkness Physical save: +7 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +7 (+3 eff.) Rings can have magical properties. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Rings can have magical properties. |
Urthalathagar (35-56 power, 2 apr) Urthalathagar (35-56 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 111% Damage (Melee): +14 cold Burst (radius 1) on hit: +8 temporal Burst (radius 2) on crit: +4 acid When wielded/worn: Accuracy: +30 (+6 eff.) Damage when hit (Melee): 8 acid / 4 temporal Changes stats: +6 Str / +6 Dex Changes resistances penetration: +10% acid / +5% temporal Changes damage: +9% acid / +13% physical Stamina when hit: +2.00 Massive two-handed swords. |
Corpathus (40-56 power, 12 apr) Corpathus (40-56 power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Voragatta the dwarven-steel longsword (29-40.6 power, 4 apr) Voragatta the dwarven-steel longsword (29-40.6 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +10 lightning / +13 cold / +12 blight When wielded/worn: Damage when hit (Melee): 8 blight Changes stats: +3 Cun Changes damage: +6% blight Spell save: +9 (+2 eff.) Mental save: +3 (+1 eff.) Mana each turn: +0.04 Mental crit. chance: +1% Sharp, long, and deadly. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
skylord's rough leather belt of the giants skylord's rough leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Wil / +3 Cun Physical save: +12 (+4 eff.) Spell save: +19 (+4 eff.) Mental save: +12 (+4 eff.) Size category: +1 A belt that goes around your waist. |
elven-silk robe 'Hathurin' (10 def, 4 armour) elven-silk robe 'Hathurin' (10 def, 4 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +4 Defense: +10 (+3 eff.) Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 blight Changes stats: +15 Cun / +19 Mag Changes resistances: +12% lightning / +20% temporal / +12% darkness / +31% fire / +20% acid / +20% physical / +12% blight / +31% cold / +11% light Changes resistances penetration: +20% acid / +30% temporal / +5% blight / +5% mind / +29% physical Changes damage: +60% temporal / +20% light / +12% fire / +30% acid / +49% physical / +12% blight / +14% cold / +6% mind / +13% darkness Talent cooldown: Refit Golem (-6 turns) Critical mult.: +20.00% Physical save: +50 (+13 eff.) Spell save: +40 (+10 eff.) Mental save: +49 (+13 eff.) Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +4.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Mindpower: +6 (+2 eff.) Mental crit. chance: +6% Reduces paradox anomalies(equivalent to willpower): +31 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Burnkiss (0 def, 1 armour) Burnkiss (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +4 Con Changes resistances: +3% fire Changes resistances penetration: +10% fire / +5% physical Changes damage: +15% physical Only die when reaching: -60.00 life Spellpower: +4 (+0 eff.) Movement speed: +20% It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 1.1 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
miner's pair of rough leather boots of tirelessness (0 def, 6 armour) miner's pair of rough leather boots of tirelessness (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +13.00 Infravision radius: +1 A pair of boots made of leather. |
pair of drakeskin leather boots 'Aroseda' (24 def, 13 armour) pair of drakeskin leather boots 'Aroseda' (24 def, 13 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Defense: +24 (+7 eff.) Fatigue: -5% Damage when hit (Melee): 4 temporal Changes stats: +8 Mag / +13 Wil / +12 Con Changes resistances: +30% temporal / +27% darkness / +12% blight / +15% fire / +13% cold Changes resistances penetration: +24% temporal / +20% darkness / +20% physical Changes damage: +3% blight Critical mult.: +5.00% Maximum encumbrance: +50 Physical save: +13 (+4 eff.) Spell save: +6 (+1 eff.) Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Mana when firing critical spell: +5.00 Lowers spell cool-downs by: 10% Mindpower: +16 (+4 eff.) Infravision radius: +3 Defense after a teleport: +29 Resist all after a teleport: +22% New effects duration reduction after a teleport: +40% It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
cinder rough leather gloves of dexterity (+2) (0 def, 1 armour) cinder rough leather gloves of dexterity (+2) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Damage (Melee): 6 fire Changes stats: +2 Dex Changes resistances: +5% fire Changes damage: +3% fire When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +6.0% Attack speed: 167% When this weapon hits: Fire Breath (10% chance level 1). Burst (radius 2) on crit: +5 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
naturalist's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour) naturalist's dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 (+2 eff.) Armour: +2 Damage (Melee): 10 nature Changes stats: +3 Dex Changes resistances: +6% nature Changes damage: +5% nature When used to modify unarmed attacks: Base power: 21.5 - 30.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +16.0% Attack speed: 125% When this weapon hits: Poison Breath (10% chance level 3). Burst (radius 2) on crit: +8 nature Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves 'Urulathaldir' (0 def, 1 armour) rough leather gloves 'Urulathaldir' (0 def, 1 armour)Infused by nature 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 fire Changes resistances: +5% arcane / +6% fire Changes damage: +4% fire Reduces incoming crit damage: 5.00% Spell save: +3 (+0 eff.) Life regen: +2.10 Stamina each turn: +0.40 Psi each turn: +0.15 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Fire Breath (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). Burst (radius 2) on crit: +7 fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Xerorialaith' (2 def, 1 armour) rough leather gloves 'Xerorialaith' (2 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Damage (Melee): 5 mind Changes resistances: +3% acid / +6% mind / +6% lightning Changes damage: +4% mind Reduces incoming crit damage: 15.00% Physical save: +12 (+4 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +24% When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% When this weapon hits: Perfect Control (10% chance level 1). When this weapon hits: Psychic Lobotomy (20% chance level 1). Burst (radius 2) on crit: +6 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm iron gauntlets (0 def, 1 armour) storm iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 lightning Changes resistances: +5% lightning Changes damage: +4% lightning When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 1). Burst (radius 2) on crit: +5 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Arebrebeth (0 def, 3 armour) Arebrebeth (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str / +5 Wil / +3 Cun Changes resistances: +6% blight / +7% cold / +3% temporal Changes resistances penetration: +20% blight Changes damage: +15% temporal Allows you to breathe in: water Mental save: +6 (+2 eff.) Mindpower: +4 (+1 eff.) Light radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat 'Stokewild' (2 def, 0 armour) cashmere wizard hat 'Stokewild' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +7 Mag Changes resistances: +12% fire Changes resistances penetration: +10% fire Changes damage: +5% acid / +4% lightning / +8% cold / +6% arcane / +26% fire Spell save: +8 (+2 eff.) Equilibrium when hit: +1.60 Psi when hit: +1.50 Hate when hit: +2.10 Light radius: +1 A pointy cloth hat, very wizardly... |
grounding rough leather cap of strength (+3) (0 def, 1 armour) grounding rough leather cap of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
Getotir the Flashtooth (2 def, 9 armour) Getotir the Flashtooth (2 def, 9 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +9 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 8 lightning / 12 physical Changes stats: +6 Str / +9 Wil / +10 Cun Changes resistances: +7% physical / +12% darkness / +30% fire / +6% mind / +6% arcane Changes damage: +6% light Physical save: +7 (+2 eff.) Mental save: +69 (+18 eff.) Poison immunity: +15% Pinning immunity: +20% Stun/Freeze immunity: +10% Maximum life: +28.00 Light radius: +2 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
dwarven-steel mail armour 'Airrage' (3 def, 24 armour) dwarven-steel mail armour 'Airrage' (3 def, 24 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +24 Defense: +3 (+1 eff.) Fatigue: +22% Damage (Melee): 16 acid / 17 fire Damage when hit (Melee): 13 acid / 13 fire Changes stats: +14 Wil / +14 Cun / +16 Con Changes resistances: +46% acid / +8% physical / -17% light / +30% lightning / +44% fire / +8% mind / +22% darkness Changes resistances penetration: +20% lightning Reduces incoming crit damage: 10.00% Physical save: +56 (+15 eff.) Spell save: +36 (+9 eff.) Mental save: +76 (+20 eff.) Stun/Freeze immunity: +10% Knockback immunity: +25% Life regen: +2.80 Maximum life: +76.00 Healing mod.: +22% A suit of armour made of mail. |
spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 10 physical A suit of armour made of mail. |
stralite mail armour 'Lightningwinnow' (4 def, 35 armour) stralite mail armour 'Lightningwinnow' (4 def, 35 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +9.0% Physical power: +20 (+4 eff.) Armour: +35 Defense: +4 (+1 eff.) Fatigue: -2% Effects on melee hit: * 15% chance to daze Damage (Melee): 18 acid / 16 fire Damage when hit (Melee): 15 acid / 14 fire Changes stats: +8 Str / +7 Mag / +9 Wil / +2 Cun Changes resistances: +65% acid / +10% physical / +12% cold / +30% lightning / +84% fire Changes resistances penetration: +20% mind Physical save: +26 (+7 eff.) Hate when firing a critical mind attack: +1.00 Spellpower: +22 (+4 eff.) Spell crit. chance: +8% Mindpower: +28 (+7 eff.) Mental crit. chance: +16% A suit of armour made of mail. |
Aroth the Glinthash (3 def, 6 armour) Aroth the Glinthash (3 def, 6 armour)Requires: - Strength 16 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to blind Damage (Melee): 14 acid / 13 fire Damage when hit (Melee): 10 acid / 11 fire Changes resistances: +10% acid / +16% fire / +6% nature / +19% lightning Changes resistances penetration: +10% nature / +15% light Changes damage: +6% light Critical mult.: +13.00% Light radius: +3 A suit of armour made of leather. |
Firelady the cured leather armour (6 def, 4 armour) Firelady the cured leather armour (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 8 lightning / 8 fire Changes stats: +5 Str / +4 Dex Changes resistances: +19% acid / +18% temporal / +12% fire Changes damage: +12% fire Physical save: +8 (+2 eff.) A suit of armour made of leather. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Zanuromithad the Galelore (18 def, 6 armour) Zanuromithad the Galelore (18 def, 6 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +11 Armour: +6 Defense: +18 (+5 eff.) Ranged Defense: +16 (+3 eff.) Fatigue: +7% Damage (Melee): 7 acid Damage (Ranged): 7 acid Damage when hit (Melee): 4 lightning Changes stats: +7 Dex Changes resistances: +27% acid / +18% nature / +46% fire / +6% mind / +9% cold Allows you to breathe in: water Reduces incoming crit damage: 10.00% Spell save: +31 (+7 eff.) Disarm immunity: +5% Confusion immunity: +25% Stun/Freeze immunity: +15% Life regen: +7.20 Maximum life: +36.00 Movement speed: +40% Healing mod.: +18% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A suit of armour made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
75 alchemist agate 75 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of predation (dig speed 30 turns) iron pickaxe of predation (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +1 Str / +2 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns) miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bethibremina the Willowsting Bethibremina the WillowstingPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +7 Changes stats: +4 Mag / +5 Cun / +2 Con Changes resistances: +6% acid / +6% temporal / +7% light / +7% blight / +6% nature / +3% physical Changes resistances penetration: +7% all Changes damage: +7% darkness Damage affinity(heal): +5% darkness Reduces incoming crit damage: 15.00% Spell save: +20 (+5 eff.) Mental save: +14 (+4 eff.) Confusion immunity: +15% Knockback immunity: +10% Life regen: +1.60 Maximum life: +48.00 Spellpower: +8 (+1 eff.) Light radius: -4 Infravision radius: +8 See stealth: +18 See invisible: +18 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 77.72 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cinderwrecker the alchemist's lamp Cinderwrecker the alchemist's lampInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +5 Wil Changes resistances: +5% arcane Changes resistances penetration: +20% fire Changes damage: +8% mind Physical save: +8 (+2 eff.) Light radius: +7 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (126 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of mindblast 'Borotar' [power 181] (36/6 cooldown) dwarven-steel torque of mindblast 'Borotar' [power 181] (36/6 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 8 acid Changes resistances: +5% arcane Maximum wards: +2 physical / +2 mind / +3 darkness Changes damage: +6% acid / +3% arcane Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +3 Telekinetic Blast +2 Silence +1 Ward It can be used to fire a blast of psionic energies in a range 9 beam dealing 90.50 to 181.00 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Burrrrr the Ogre Brawler level 72
46th Dusk 122nd year of Ascendancy at 13:51 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Burrrrr the Ogre Brawler level 23
2nd Dusk 122nd year of Ascendancy at 23:05 see stats
Fast Curse Dispel (Uniques)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Burrrrr the Ogre Brawler level 72
46th Dusk 122nd year of Ascendancy at 13:51 see stats
Level 10 (Uniques)
Got a character to level 10.By Burrrrr the Ogre Brawler level 10
6th Mirth 122nd year of Ascendancy at 20:11 see stats
Level 20 (Uniques)
Got a character to level 20.By Burrrrr the Ogre Brawler level 20
2nd Dusk 122nd year of Ascendancy at 17:54 see stats
Level 30 (Uniques)
Got a character to level 30.By Burrrrr the Ogre Brawler level 30
4th Dusk 122nd year of Ascendancy at 16:59 see stats
Level 40 (Uniques)
Got a character to level 40.By Burrrrr the Ogre Brawler level 40
8th Dusk 122nd year of Ascendancy at 16:23 see stats
Level 50 (Uniques)
Got a character to level 50.By Burrrrr the Ogre Brawler level 50
10th Dusk 122nd year of Ascendancy at 01:15 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Burrrrr the Ogre Brawler level 71
32nd Dusk 122nd year of Ascendancy at 14:43 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Burrrrr the Ogre Brawler level 25
3rd Dusk 122nd year of Ascendancy at 02:16 see stats
The Arena (Uniques)
Unlocked Arena mode.By Burrrrr the Ogre Brawler level 8
3rd Mirth 122nd year of Ascendancy at 18:39 see stats
The secret city (Uniques)
Discovered the truth about mages.By Burrrrr the Ogre Brawler level 18
10th Flare 122nd year of Ascendancy at 23:58 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Burrrrr the Ogre Brawler level 72
1st Time of Equilibrium 122nd year of Ascendancy at 20:38 see stats
Log
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger dashes quickly!
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger dashes quickly!
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Tiger misses Burrrrr.
Burrrrr's armour is more intact.
Burrrrr is not stunned anymore.
Burrrrr deactivates Striking Stance.
Burrrrr deactivates Precise Strikes.
Burrrrr deactivates Exploit Weakness.
Burrrrr deactivates Daunting Presence.
Burrrrr deactivates Chant of Fortitude.
