Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 80 / 80% |
| Size | big |
| Lifes / Deaths | Killed by Beluba the lesser vampire at level 20 on the 22nd Dusk 122nd year of Ascendancy at 03:45 0 / 8Killed by Beluba the lesser vampire at level 20 on the 22nd Dusk 122nd year of Ascendancy at 05:20 Killed by snow giant boulder thrower at level 39 on the 45th Dusk 122nd year of Ascendancy at 12:53 Killed by Iselle the blade horror at level 57 on the 73rd Dusk 122nd year of Ascendancy at 02:09 Killed by Layalerin the ghoul at level 61 on the 75th Dusk 122nd year of Ascendancy at 08:49 Killed by ghoul at level 61 on the 75th Dusk 122nd year of Ascendancy at 12:10 Killed by skeleton magus at level 66 on the 39th Haze 122nd year of Ascendancy at 20:57 Killed by Polilranne the ghoul at level 80 on the 29th Regrowth 123rd year of Ascendancy at 02:20 |
| Antimagic | Follower |
Primary Stats
| Strength | 75 (base 32) |
| Dexterity | 56 (base 23) |
| Constitution | 56 (base 36) |
| Magic | 16 (base 18) |
| Willpower | 107.96176550967 (base 88) |
| Cunning | 134.84706203869 (base 88) |
Resources
| Life | -459/1823 |
| Psi | 198/198 |
| Equilibrium | 109 |
| Healing Factor | 1.32 |
| Regeneration | 19.074 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -68% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 17 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 36 |
| Crit Chance | 51% |
| APR | 72 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 119 |
| Accuracy | 36 |
| Crit Chance | 50% |
| APR | 56 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.3333333333333 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Mind
| Mindpower | 78 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| All | -85% |
Defense: Base
| Armour (hardiness) | 77.3 (66.666666666667%) |
| Defense | 41 |
| Ranged Defense | 46 |
| Fatigue | 6 |
| Physical Save | 65 |
| Spell Save | 73 |
| Mental Save | 77 |
Defense: Resistances
| All | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Confusion Resistance | 13% |
| Poison Resistance | 84% |
| Blind Resistance | 71% |
| Disarm Resistance | 21% |
| Bleed Resistance | 71% |
| Pinning Resistance | 24% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 427 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 4/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Eyal's fury | 1.30 |
| 2/5 |
| 4/5 |
| 6/5 |
| 6/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 6/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 6/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 6/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Antimagic | 1.60 |
| 3/5 |
| 5/5 |
| 3/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Unstoppable Nature |
| talent | Psiblades |
| talent | Wild Growth |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | The target is on fire, taking 123.00 fire damage per turn. Burning |
| beneficial effect | You gain 36% resistance against fire. Resolve |
| beneficial effect | Nature damage increased by 8%. Natural Acid |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is disabled, reducing movement speed by 68% and accuracy by 67. Disable |
| detrimental effect | The target has been harassed by its stalker, reducing damage by 85%. Harassed |
| beneficial effect | Acid damage increased by 6%. Corrosive Nature |
| detrimental effect | This character's flames are feeding the source, healing them for 5 per turn and giving them 3 vim. Devouring flames |
| beneficial effect | The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring 6.9 Equilibrium per turn. Natural Replenishment |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boridunaneg the Firewyrd (14 def, 4 armour) Boridunaneg the Firewyrd (14 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +14 (+5 eff.) Ranged Defense: +14 (+5 eff.) Fatigue: -13% Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 16 fire Changes stats: +7 Str / +4 Dex / +3 Wil / +8 Cun / +15 Con Changes resistances: +9% cold Changes resistances penetration: +5% mind Changes damage: +8% physical Critical mult.: +5.00% Maximum encumbrance: +74 Physical save: +39 (+10 eff.) Mental save: +19 (+5 eff.) Life regen: +3.80 Psi when hit: +0.16 Mindpower: +2 (+0 eff.) Healing mod.: +22% Size category: +1 It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (156 power, based on Willpower), costing 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Phoenixriver (0 def, 3 armour) Phoenixriver (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +3 Fatigue: +3% Damage when hit (Melee): 20 fire Changes stats: +19 Str / +11 Dex / +7 Wil / +4 Cun Changes resistances: +9% blight / +9% temporal Changes damage: +6% fire Mental save: +7 (+2 eff.) Life regen: +0.40 Stamina each turn: +0.80 A cap made of leather. |
| On hands | voratun gauntlets 'Dawnwake' (0 def, 13 armour) voratun gauntlets 'Dawnwake' (0 def, 13 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +18 (+4 eff.) Armour: +13 Effects on melee hit: * 23% chance to cause random gloom * 20 arcane resource burn Damage (Melee): 15 acid / 13 physical / 35 darkness / 40 mind Changes stats: +5 Str Changes resistances: +10% acid / +12% temporal / +17% darkness / +24% blight / +21% arcane Changes damage: +10% acid / +9% physical / +3% light Damage affinity(heal): +14% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +27 (+7 eff.) Mental save: -6 (-1 eff.) Life regen: +7.70 Stamina each turn: +3.30 Psi each turn: +0.34 Maximum stamina: +26.00 Mindpower: +8 (+2 eff.) Light radius: +2 It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Sulfurdream the dwarven-steel torque of kinetic psionic shield [power 49] (13 cooldown) Sulfurdream the dwarven-steel torque of kinetic psionic shield [power 49] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +3% temporal / +6% light / +3% blight / +6% cold / +3% nature Maximum wards: +3 physical / +4 mind / +3 darkness Changes damage: +15% acid Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +3 Telekinetic Blast +3 Silence +1 Ward Spell save: +3 (+1 eff.) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns, putting all charms on cooldown for 13 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | treant's copper ring of perseverance treant's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +7% nature / +7% blight Poison immunity: +13% Disease immunity: +14% Stun/Freeze immunity: +24% Life regen: +1.60 Rings can have magical properties. |
| On fingers | savior's copper ring of tenacity savior's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+1 eff.) Spell save: +7 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +21% Pinning immunity: +24% Knockback immunity: +21% Maximum life: +21.00 Rings can have magical properties. |
| Around neck | Barudukhad the Boggrinder Barudukhad the BoggrinderInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +7 (+7 eff.) Defense: +7 (+3 eff.) Changes stats: +2 Wil / +3 Cun / +7 Lck Changes resistances: +6% darkness / +9% temporal Changes resistances penetration: +5% fire Changes damage: +9% nature Spell save: +3 (+1 eff.) Mental save: +6 (+2 eff.) Confusion immunity: +13% Mindpower: +7 (+1 eff.) Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
| In main hand | Voreramina the pulsing mindstar (13-14.3 power, 66 apr, mind damage) Voreramina the pulsing mindstar (13-14.3 power, 66 apr, mind damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural frost should be returned to the wyrm. The set is complete. Base power: 13.0 - 14.3 Uses stats: 89% Wil, 50% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +66 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Damage when hit (Melee): 7 ice Changes stats: +14 Cun Changes resistances: +15% cold / +3% temporal Changes resistances penetration: +11% cold Changes damage: +33% lightning / +34% fire / +44% cold Talent masteries: +0.40 Psionic / Focus +0.40 Psionic / Projection Talents cooldown: Charged Aura (-1 turn) Thermal Aura (-1 turn) Frenzied Focus (-1 turn) Brain Storm (-1 turn) Pyrokinesis (-1 turn) Kinetic Aura (-1 turn) Critical mult.: +17.00% Spell save: +3 (+1 eff.) Mental save: +25 (+6 eff.) Equilibrium when hit: +0.16 Hate when firing a critical mind attack: +3.00 Maximum hate: +4.00 Mindpower: +34 (+7 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Turyrogar TuryrogarInfused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Changes stats: +1 Str / +15 Dex / +16 Cun / +1 Con / +22 Lck Changes resistances: +11% acid / +6% light / +8% blight Changes resistances penetration: +5% acid Trap disarming bonus: +46 Stealth bonus: +26 Infravision radius: +17 A belt that goes around your waist. |
| In off hand | thorny mindstar 'Eilinanor' (8.5-9.35 power, 50 apr, nature damage) thorny mindstar 'Eilinanor' (8.5-9.35 power, 50 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This honing mindstar will focus other psionic mindstars. The set is complete. Base power: 8.5 - 9.4 Uses stats: 79% Wil, 40% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +50 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +8 acid When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +2 Cun / +4 Wil Changes resistances: +4% blight / +4% physical Changes resistances penetration: +4% physical Changes damage: +5% nature / +2% physical Talents cooldown: Charged Aura (-1 turn) Thermal Aura (-1 turn) Frenzied Focus (-1 turn) Brain Storm (-1 turn) Pyrokinesis (-1 turn) Kinetic Aura (-1 turn) Disease immunity: +16% Life regen: +0.70 Maximum life: +20.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Unrista the cashmere cloak (12 def, 8 armour) Unrista the cashmere cloak (12 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +8 Defense: +12 (+4 eff.) Changes resistances: +8% acid / +2% physical / +8% lightning / +8% fire / +5% arcane / +8% cold Changes resistances penetration: +10% physical Maximum encumbrance: +60 Physical save: +40 (+10 eff.) Spell save: +29 (+7 eff.) Mental save: +38 (+8 eff.) Only die when reaching: -100.00 life Maximum life: +165.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | voratun mail armour 'Urthogoldil' (5 def, 34 armour) voratun mail armour 'Urthogoldil' (5 def, 34 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +34 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +9 Str / +1 Wil / +3 Con Changes resistances: +53% acid / +14% physical / +16% darkness / +6% blight / +25% cold Allows you to breathe in: water Critical mult.: +5.00% Reduces incoming crit damage: 15.00% Spell save: +10 (+3 eff.) Equilibrium when hit: +0.08 Psi when hit: +0.12 Mental crit. chance: +2% Light radius: +2 See invisible: +3 It can be used to activate talent Track, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 41 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (947% speed; 4 turns) movement infusion of the sneak (947% speed; 4 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 947% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 486 over 5 turns) regeneration infusion (heal 486 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 486 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the duelist (resist 22%; cure mental) wild infusion of the duelist (resist 22%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 25%; cure magical) wild infusion of the psychic (resist 25%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 26%; cure magical) wild infusion of the psychic (resist 26%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 18%; cure magical) wild infusion of the warrior (resist 18%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune of the psychic (range 22; power 62; dur 8)phase door rune of the psychic (range 22; power 62; dur 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 22. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 62%, your defense is increased by 62 and all your resistances by 62%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of dexterity (+2) copper amulet of dexterity (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Dex Amulets can have magical properties. |
copper amulet of willpower (+3) copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Amulets can have magical properties. |
steel amulet 'Unlightwrither' steel amulet 'Unlightwrither'Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 darkness Changes stats: +4 Cun Changes resistances: +6% nature / +12% light / +14% darkness Changes damage: +3% physical Physical save: +3 (+1 eff.) Blindness immunity: +29% Stamina each turn: +1.00 Only die when reaching: -40.00 life Maximum life: +20.00 Amulets can have magical properties. |
steel amulet of mastery (0.17 Wild-gift / Mucus) steel amulet of mastery (0.17 Wild-gift / Mucus)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent mastery: +0.17 Wild-gift / Mucus Amulets can have magical properties. |
steel amulet of vision steel amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Blindness immunity: +15% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
titan's copper ring of perseverance titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+1 eff.) Stun/Freeze immunity: +22% Life regen: +1.10 Rings can have magical properties. |
titan's copper ring of the mind (+11%) titan's copper ring of the mind (+11%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +11% mind Changes damage: +11% mind Physical save: +4 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel battleaxe (21-31.5 power, 2 apr)steel battleaxe (21-31.5 power, 2 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword (38-60.8 power, 2 apr)dwarven-steel greatsword (38-60.8 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
Scabhash the stralite longsword (46-64.4 power, 5 apr) Scabhash the stralite longsword (46-64.4 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target Damage (Melee): +16 nature / +17 temporal When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Physical power: +11 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Con Changes resistances: +9% cold / +9% nature / +6% temporal Changes resistances penetration: +18% physical / +12% mind / +11% darkness Critical mult.: +16.00% Disarm immunity: +25% Life regen: +0.60 Sharp, long, and deadly. |
Lelorain (2-2.2 power, 12 apr, mind damage) Lelorain (2-2.2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This natural mindstar calls for a summoner. This natural venom should be returned to the wyrm. Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 7 acid Changes stats: +1 Str / +1 Cun / +1 Con Changes resistances: +4% acid Changes resistances penetration: +8% acid / +4% fire / +2% physical / +4% cold Changes damage: +11% acid / +6% fire / +7% physical / +7% cold Life regen: +0.70 Mindpower: +5 (+1 eff.) Mental crit. chance: +1% Infravision radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 34.99 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
blooming thorny mindstar of slime (9-9.9 power, 24 apr, nature damage) blooming thorny mindstar of slime (9-9.9 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 2% Changes damage: +5% nature Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +19 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage) horrifying mossy mindstar of the jelly (2.5-2.75 power, 12 apr, nature damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 3 mind / 2 darkness Changes damage: +2% acid / +3% mind / +3% darkness Equilibrium when hit: +0.70 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of balance (9-9.9 power, 24 apr, mind damage) horrifying thorny mindstar of balance (9-9.9 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 4 darkness Changes damage: +5% mind / +4% darkness Physical save: +3 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +0.70 Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar (8.5-9.35 power, 24 apr, nature damage)nature's thorny mindstar (8.5-9.35 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% blight Changes damage: +7% nature Disease immunity: +18% Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar of resolve (7.5-8.25 power, 24 apr, nature damage) nature's thorny mindstar of resolve (7.5-8.25 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Wil Changes resistances: +6% blight Changes damage: +4% nature Physical save: +2 (+0 eff.) Disease immunity: +13% Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. resonating vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage)resonating vined mindstar of clarity (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This mindstar will resonate with other psionic mindstars. Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +4% mind Changes damage: +5% mind Mental save: +6 (+2 eff.) Psi when hit: +1.30 Maximum psi: +26.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Damage Resonance (when hit): +13% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+2 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Emiseth the elven-silk cloak (40 def, 10 armour) Emiseth the elven-silk cloak (40 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +37 (+27 eff.) Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +10 Defense: +40 (+14 eff.) Fatigue: -16% Changes stats: +5 Cun / +7 Dex Changes resistances: +3% acid / +25% light / +25% darkness / +5% arcane / +22% fire / +6% nature / +3% lightning Changes resistances penetration: +20% darkness Changes damage: +22% darkness / +3% physical Stealth bonus: +40 Physical save: +55 (+14 eff.) Spell save: +23 (+6 eff.) Mental save: +38 (+8 eff.) Only die when reaching: -50.00 life Maximum life: +97.00 Maximum stamina: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow linen cloak of mindcraft (1 def, 0 armour) shadow linen cloak of mindcraft (1 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances: +11% darkness Changes resistances penetration: +6% darkness Changes damage: +9% darkness Stealth bonus: +9 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick cashmere cloak of Iron Throne (2 def, 8 armour) thick cashmere cloak of Iron Throne (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Con Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Starreeve (2 def, 0 armour) Starreeve (2 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +1 Defense: +2 (+1 eff.) Damage when hit (Melee): 4 light Changes stats: +12 Str / +13 Mag / +12 Wil / +7 Con Changes resistances: +46% lightning / +21% cold / +18% acid Changes resistances penetration: +10% physical Changes damage: +41% lightning / +16% physical / +26% cold / +12% nature / +12% acid Maximum encumbrance: +40 Poison immunity: +34% Disease immunity: +38% Knockback immunity: +5% Only die when reaching: -60.00 life Healing mod.: +5% Defense after a teleport: +15 Resist all after a teleport: +8% New effects duration reduction after a teleport: +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe (0 def, 0 armour) mindwoven linen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Mental save: +16 (+4 eff.) Mindpower: +2 (+0 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven linen robe of protection (2 def, 3 armour) mindwoven linen robe of protection (2 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Physical save: +15 (+4 eff.) Mental save: +17 (+4 eff.) Mindpower: +3 (+0 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
slimy linen robe of the mind (+10%) (0 def, 0 armour) slimy linen robe of the mind (+10%) (0 def, 0 armour)Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn Changes resistances: +10% mind Changes damage: +10% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cyritha (0 def, 1 armour) Cyritha (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Effects on melee hit: * Slows global speed by 15% * 30% chance to corrode armour Damage when hit (Melee): 4 acid Changes resistances: +3% acid / +7% fire / +3% nature / +6% cold Changes resistances penetration: +15% acid Maximum encumbrance: +23 Physical save: +6 (+1 eff.) A pair of boots made of leather. |
Gyvea the Glintgrinder (25 def, 3 armour) Gyvea the Glintgrinder (25 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +3 Defense: +25 (+9 eff.) Ranged Defense: +7 (+2 eff.) Fatigue: +3% Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 light Changes stats: +3 Str / +3 Dex / +8 Cun / +8 Con Changes resistances: +11% lightning / +11% temporal / +9% blight / +9% cold / +5% arcane Changes resistances penetration: +10% physical / +5% fire Changes damage: +6% fire Physical save: +18 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +18 (+4 eff.) Light radius: +2 It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Lightningoracle the pair of hardened leather boots (36 def, 3 armour) Lightningoracle the pair of hardened leather boots (36 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +36 (+12 eff.) Fatigue: +3% Effects on melee hit: * 30% chance to daze Changes stats: +3 Cun / +4 Con Changes resistances: +9% lightning / +6% temporal / +3% light / +17% fire / +19% cold / +3% nature / +5% arcane Physical save: +17 (+4 eff.) Mental save: +18 (+4 eff.) It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 2.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 29 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Zuldil (0 def, 3 armour) Zuldil (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Str / +3 Wil / +2 Cun / +3 Con Changes resistances: +7% fire / +6% temporal / +6% cold Changes resistances penetration: +6% physical Grants telepathy: Demon/Minor Demon/Major Hate when firing a critical mind attack: +1.00 Mindpower: +4 (+1 eff.) It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 23 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 49.50 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. |
Spellhunt Remnants (4 def, 5 armour) Spellhunt Remnants (4 def, 5 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Defense: +4 (+2 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +4% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
dwarven-steel gauntlets 'Radiancerip' (0 def, 8 armour) dwarven-steel gauntlets 'Radiancerip' (0 def, 8 armour)Requires: - Talent Armour Training Infused by nature Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+16 eff.) Armour penetration: +10 Physical power: +9 (+2 eff.) Armour: +8 Damage (Melee): 10 fire Changes stats: +3 Con Changes resistances: +8% blight / +8% fire / +6% lightning Changes damage: +6% light / +8% fire Physical save: +50 (+12 eff.) Spell save: +23 (+6 eff.) Mental save: +11 (+3 eff.) Cut immunity: +10% Disarm immunity: +69% Life regen: +2.80 Stamina each turn: +0.70 Psi each turn: +0.28 Only die when reaching: -60.00 life Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Nerylaith' (0 def, 7 armour) iron gauntlets 'Nerylaith' (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +7 Damage (Melee): 6 physical Changes stats: +2 Con Changes damage: +5% physical Physical save: +12 (+3 eff.) Spell save: +4 (+1 eff.) Mental save: +5 (+2 eff.) Blindness immunity: +10% Silence immunity: +10% Disarm immunity: +22% Confusion immunity: +10% Teleport immunity: +20% Life regen: +1.40 Stamina each turn: +0.70 Maximum stamina: +16.00 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
scouring dwarven-steel gauntlets (0 def, 2 armour) scouring dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 19% chance to reduce powers by 20% * 17 arcane resource burn Spell save: +11 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Numira (0 def, 1 armour) Ce'Numira (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +1 Fatigue: +1% Damage when hit (Melee): 6 physical Changes stats: +3 Str Changes resistances: +6% nature / +9% blight Physical save: +38 (+9 eff.) Maximum life: +10.00 It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 132.3 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 18 power out of 30/30) : Effective talent level: 1.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 27.84 to 83.51 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
rough leather cap of trickery (0 def, 1 armour) rough leather cap of trickery (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +4 Armour: +1 Fatigue: +1% Changes stats: +3 Cun / +2 Dex A cap made of leather. |
hardened leather armour 'Relgerogen' (11 def, 6 armour) hardened leather armour 'Relgerogen' (11 def, 6 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +11 (+4 eff.) Ranged Defense: +11 (+4 eff.) Fatigue: +8% Changes stats: +4 Dex / +2 Wil / +1 Con Changes resistances: +47% lightning / +3% temporal / +12% cold / +8% mind / +3% fire Grants telepathy: Demon/Minor Demon/Major Mental save: +18 (+4 eff.) Movement speed: +20% A suit of armour made of leather. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
195 alchemist agate 195 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +49.00 Light radius: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 2.4 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. sentry's pouch of steel shots of torment (42/42, 26.5-31.8 power, 7 apr)sentry's pouch of steel shots of torment (42/42, 26.5-31.8 power, 7 apr) Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 26.5 - 31.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +4.5% Capacity: 42 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to torment the target Damage (Ranged): +11 mind / +11 darkness Shots are used with slings to pummel your foes to death. |
Prismsever the dwarven-steel torque of mindblast [power 321] (9 cooldown) Prismsever the dwarven-steel torque of mindblast [power 321] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +6% light / +9% mind / +3% darkness Changes resistances penetration: +5% light Changes damage: +3% light Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence Blindness immunity: +10% Stun/Freeze immunity: +15% Light radius: +3 It can be used to fire a blast of psionic energies in a range 10 beam dealing 23.49 to 46.98 mind damage, putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 10 hate. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. tentacled ash totem of thorny skin [power 33] (18 cooldown)tentacled ash totem of thorny skin [power 33] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to harden the skin for 7 turns increasing armour by 33 and armour hardiness by 40%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Uniques)
Completed antimagic training in the Ziguranth camp.By Snot the Thalore Oozemancer level 66
14th Regrowth 123rd year of Ascendancy at 03:16 see stats
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By Snot the Thalore Oozemancer level 41
48th Dusk 122nd year of Ascendancy at 03:13 see stats
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Snot the Thalore Oozemancer level 61
27th Haze 122nd year of Ascendancy at 21:26 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Snot the Thalore Oozemancer level 73
18th Regrowth 123rd year of Ascendancy at 17:26 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Snot the Thalore Oozemancer level 72
18th Regrowth 123rd year of Ascendancy at 14:07 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Snot the Thalore Oozemancer level 39
45th Dusk 122nd year of Ascendancy at 12:51 see stats
Level 10 (Uniques)
Got a character to level 10.By Snot the Thalore Oozemancer level 10
3rd Mirth 122nd year of Ascendancy at 03:32 see stats
Level 20 (Uniques)
Got a character to level 20.By Snot the Thalore Oozemancer level 20
21st Dusk 122nd year of Ascendancy at 23:11 see stats
Level 30 (Uniques)
Got a character to level 30.By Snot the Thalore Oozemancer level 30
30th Dusk 122nd year of Ascendancy at 02:27 see stats
Level 40 (Uniques)
Got a character to level 40.By Snot the Thalore Oozemancer level 40
45th Dusk 122nd year of Ascendancy at 14:47 see stats
Level 50 (Uniques)
Got a character to level 50.By Snot the Thalore Oozemancer level 50
71st Dusk 122nd year of Ascendancy at 15:32 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Snot the Thalore Oozemancer level 46
58th Dusk 122nd year of Ascendancy at 17:36 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Snot the Thalore Oozemancer level 58
73rd Dusk 122nd year of Ascendancy at 18:11 see stats
The Arena (Uniques)
Unlocked Arena mode.By Snot the Thalore Oozemancer level 14
5th Mirth 122nd year of Ascendancy at 16:44 see stats
The Restless Dead (Uniques)
Disturbed an old battlefield and survived the consequences.By Snot the Thalore Oozemancer level 66
39th Haze 122nd year of Ascendancy at 20:11 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Snot the Thalore Oozemancer level 42
58th Dusk 122nd year of Ascendancy at 09:27 see stats
Log
Polilranne the ghoul performs a melee critical strike against Snot!
Snot shrugs off the critical damage!
Snot is invigorated by the attack!
Snot's mind surges with critical power!
Snot is invigorated by the attack!
Polilranne the ghoul resists the mind attack!
Snot's mind surges with critical power!
Snot is invigorated by the attack!
Snot's mind surges with critical power!
Snot is invigorated by the attack!
Snot's Corrosive Seeds is disrupted!
Polilranne the ghoul shrugs off the effect 'Poison'!
Snot shares damage with her oozes!
Polilranne the ghoul hits Bloated ooze for 47 fire, 100 fire (147 total damage).
Polilranne the ghoul hits Snot for 72 physical, (8 antimagic), 0 acid, (17 antimagic), 0 fire, (44 antimagic), 0 fire, (24 antimagic), 0 fire, (70 antimagic), 0 fire, 117 physical, (8 antimagic), 0 acid, (17 antimagic), 0 fire, (18 antimagic), 0 fire, (70 antimagic), 0 fire (189 total damage).
Polilranne the ghoul hits Bloated ooze for 59 fire, 126 fire, 395 physical (580 total damage).
Snot hits Polilranne the ghoul for 8 acid, 9 fire, 0 mind, 2 cold, 8 acid, 9 fire, 0 mind, 2 cold (39 total damage).
Polilranne the ghoul killed Bloated ooze!
Polilranne the ghoul killed Bloated ooze!
Polilranne the ghoul receives 134 healing from Unnatural Body.
Snot is invigorated by the attack!
Talent Poisonous Spores is ready to use.
Talent Nourishing Moss is ready to use.
Burning from Polilranne the ghoul hits Snot for (76 antimagic), 0 fire (0 total damage).
Polilranne the ghoul receives 5 healing from Devouring flames from Polilranne the ghoul.
Something hits Polilranne the ghoul for 41 nature damage.
Polilranne the ghoul performs a melee critical strike against Snot!
Snot is no longer being stalked by Polilranne the ghoul.
Polilranne the ghoul is mimicking Snot. (+1 Strength, +1 Dexterity, +0 Magic, +2 Willpower, +3 Cunning, +1 Constitution)
Saving game...
