Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
| Addons | Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Items Vault 1.3.0Donators/Buyers bonus! Bastion 1.4.6A complete rework for Bulwark. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 76 / 39% |
| Size | big |
| Lifes / Deaths | Killed by Lisyldath the elven tempest at level 12 on the 9th Mirth 122nd year of Ascendancy at 19:14 0 / 8Killed by Velavea the anaconda at level 21 on the 12nd Dusk 122nd year of Ascendancy at 01:38 Killed by Poraletha the skeleton magus at level 24 on the 14th Dusk 122nd year of Ascendancy at 06:43 Killed by Glabeth the Guardian at level 71 on the 64th Dusk 122nd year of Ascendancy at 11:40 Killed by Dooeyle the human at level 71 on the 79th Dusk 122nd year of Ascendancy at 17:29 Killed by ruin banshee at level 71 on the 3rd Haze 122nd year of Ascendancy at 13:33 Killed by ruin banshee at level 73 on the 3rd Haze 122nd year of Ascendancy at 17:41 Killed by Belatta the snow giant boulder thrower at level 76 on the 14th Haze 122nd year of Ascendancy at 23:32 |
Primary Stats
| Strength | 111 (base 83) |
| Dexterity | 49 (base 17) |
| Constitution | 46 (base 43) |
| Magic | 113 (base 83) |
| Willpower | 69 (base 28) |
| Cunning | 73 (base 25) |
Resources
| Life | -10/2730 |
| Mana | 902/902 |
| Vim | 315/402 |
| Healing Factor | 0.964 |
| Regeneration | 3.615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 12 |
| Lite | 5 |
| Infravision | 16 |
| See Stealth | 24 |
| See Invisible | 33 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 230 |
| Accuracy | 64 |
| Crit Chance | 55% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 159 |
| Accuracy | 64 |
| Crit Chance | 59% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 76 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Defense: Base
| Armour (hardiness) | 21 (30%) |
| Defense | 45 |
| Ranged Defense | 45 |
| Fatigue | 4 |
| Physical Save | 45 |
| Spell Save | 58 |
| Mental Save | 49 |
Defense: Resistances
| All | + 36%( 70%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Confusion Resistance | 43% |
| Disarm Resistance | 41% |
| Knockback Resistance | 38% |
| Instadeath Resistance | 100% |
| Blind Resistance | 70% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 580 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 820 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 182 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| Corruption / Bone | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 7/5 |
| Corruption / Plague | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Corruption / Reaving combat | 1.30 |
| 6/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Corruption / Rot | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Corruption / Vim | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| Corruption / Sanguisuge | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Curses | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Willful Tormenter |
| talent | Bone Shield |
| detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 22% feedback damage from all damage done. Empathic Hex |
| detrimental effect | The target is cursed, taking 90.74 darkness damage per turn and preventing natural life regeneration. Curse of Death |
| detrimental effect | Huge cut that bleeds, doing 16.80 physical damage per turn and decreasing all heals received by 34%. Deep Wound |
| beneficial effect | The target is out of phase with reality, increasing defense by 30, resist all by 26%, and reducing the duration of detrimental timed effects by 39%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 31. Bloodlust |
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Bleakbait the pair of rough leather boots (0 def, 1 armour) Bleakbait the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 darkness Changes stats: +4 Dex / +3 Mag / +3 Wil / +6 Lck Changes resistances penetration: +10% darkness Changes damage: +9% mind / +3% darkness Stealth bonus: +6 It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | Adorialaith the brass lantern Adorialaith the brass lanternPowered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +6% temporal / +6% cold Changes resistances penetration: +10% mind Changes damage: +3% mind Critical mult.: +10.00% Hate when firing a critical mind attack: +1.00 Mental crit. chance: +1% Light radius: +5 Defense after a teleport: +11 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap 'Satyrbrace' (0 def, 3 armour) hardened leather cap 'Satyrbrace' (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +5.0% Physical power: +9 (+2 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 arcane Changes stats: +21 Str / +11 Dex / +4 Wil / +4 Cun / +10 Lck Changes resistances: +5% arcane / +10% physical Changes resistances penetration: +10% blight Changes damage: +12% nature Critical mult.: +5.00% Physical save: +10 (+3 eff.) Spell save: +20 (+6 eff.) Maximum vim: +40.00 Spell crit. chance: +5% Mental crit. chance: +5% A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Blastmarrow' (0 def, 5 armour) dwarven-steel gauntlets 'Blastmarrow' (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Damage (Melee): 13 arcane / 10 temporal Damage (Ranged): 10 temporal Changes stats: +5 Wil / +6 Mag Changes resistances: +9% lightning / +7% temporal / +10% arcane Changes resistances penetration: +10% lightning Changes damage: +6% temporal Mental save: +8 (+3 eff.) Maximum life: +46.00 When used to modify unarmed attacks: Base power: 26.5 - 37.1 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). On weapon hit: * 10% chance to gain 10% of a turn Damage (Melee): +9 arcane Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +4 lightning It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | solipsist's copper ring of blinding strikes solipsist's copper ring of blinding strikesPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to blind Effects on ranged hit: * 15% chance to blind Changes stats: +5 Cun / +5 Wil Mindpower: +7 (+2 eff.) Rings can have magical properties. |
| On fingers | voratun ring 'Droregogas' voratun ring 'Droregogas'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Physical power: +20 (+3 eff.) Changes stats: +9 Dex / +10 Mag / +17 Cun Changes resistances: +28% acid / +27% fire / +30% cold / +30% lightning Changes damage: +6% blight / +6% mind / +7% all Critical mult.: +5.00% Mental save: +10 (+3 eff.) Blindness immunity: +50% Disarm immunity: +41% Confusion immunity: +43% Pinning immunity: +50% Knockback immunity: +38% Maximum life: +40.00 Spellpower: +42 (+9 eff.) Mindpower: +18 (+6 eff.) Mental crit. chance: +6% Infravision radius: +6 See stealth: +24 See invisible: +21 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
| Around neck | stralite amulet 'Goryneg' stralite amulet 'Goryneg'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+5 eff.) Defense: +16 (+6 eff.) Fatigue: -8% Changes stats: +3 Dex / +9 Cun / +14 Lck Changes resistances penetration: +15% physical Changes damage: +12% physical Physical save: +6 (+2 eff.) Blindness immunity: +20% Life regen: +3.50 Maximum life: +10.00 Infravision radius: +7 Sight radius: +2 See invisible: +12 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
| In main hand | plaguebringer's stralite mace (36.5-51.1 power, 5 apr) plaguebringer's stralite mace (36.5-51.1 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 9% chance to disease Damage (Melee): +5 blight When wielded/worn: Disease immunity: +17% Blunt and deadly. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Deepsspawn the stralite waraxe (28.5-39.9 power, 5 apr) Deepsspawn the stralite waraxe (28.5-39.9 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 16% chance to daze * 27% chance to cause random gloom On weapon crit: * wounds the target reducing their healing Damage (Melee): +13 mind Burst (radius 1) on hit: +8 arcane Burst (radius 2) on crit: +13 fire / +8 temporal When wielded/worn: Armour penetration: +9 Physical crit. chance: +13.0% Physical power: +13 (+2 eff.) Damage when hit (Melee): 4 arcane / 4 darkness Changes stats: +3 Str / +4 Dex / +3 Mag / +9 Wil / +8 Cun / +3 Con Changes resistances penetration: +9% lightning / +13% physical / +9% fire Changes damage: +6% temporal / +3% arcane / +11% physical Global speed: +5% One-handed war axes. |
| Cloak | Elirissra the Tempesttitan (2 def, 0 armour) Elirissra the Tempesttitan (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Str / +2 Dex / +6 Mag / +5 Wil Changes resistances: +13% darkness / +17% temporal Changes damage: +9% lightning Grants telepathy: Dragon Spell save: +8 (+3 eff.) Maximum mana: +57.00 Infravision radius: +3 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +16% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Camarig the Boltprophet (4 def, 12 armour) Camarig the Boltprophet (4 def, 12 armour)Requires: - Strength 18 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Armour: +12 Defense: +4 (+2 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to gain 10% of a turn * 15% chance to daze Damage when hit (Melee): 16 lightning Changes stats: +3 Cun / +6 Wil Changes resistances: +13% acid / +13% cold / +3% lightning Changes resistances penetration: +15% lightning Changes damage: +3% temporal Allows you to breathe in: water Critical mult.: +14.00% Mental save: +16 (+5 eff.) Maximum life: +36.00 A suit of armour made of leather. |
Inventory
regeneration infusion of the psychic (heal 554 over 5 turns) regeneration infusion of the psychic (heal 554 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 554 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 279 over 5 turns) regeneration infusion of the titan (heal 279 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 563 over 5 turns) regeneration infusion of the titan (heal 563 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 563 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 588 over 5 turns) regeneration infusion of the warrior (heal 588 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 588 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 10; power 43; dur 3) phase door rune of the titan (range 10; power 43; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 43%, your defense is increased by 43 and all your resistances by 43%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 140) teleportation rune of the psychic (range 140)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 140 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 205) teleportation rune of the sneak (range 205)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 205 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 122) teleportation rune of the sneak (range 122)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 122 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Shimmerhunt ShimmerhuntCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 lightning Changes stats: +5 Dex / +5 Cun / +5 Con Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Changes damage: +12% fire Life regen: +0.40 Stamina each turn: +0.70 Movement speed: +10% Amulets can have magical properties. |
insulating copper amulet of dexterity (+3) insulating copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% cold / +11% fire Amulets can have magical properties. |
marksman's copper ring of tenacity marksman's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings can have magical properties. |
wizard's copper ring of sensing wizard's copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Blindness immunity: +22% Infravision radius: +3 See stealth: +6 See invisible: +7 Rings can have magical properties. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Tarronarirach the dwarven-steel dagger (16-20.8 power, 7 apr) Tarronarirach the dwarven-steel dagger (16-20.8 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 18% chance to cause random gloom * Random elemental explosion Damage Shield penetration (this weapon only): +10% Damage (Melee): +17 mind When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +4 (+1 eff.) Changes stats: +4 Wil / +3 Cun / +1 Con Changes resistances: +3% physical Changes resistances penetration: +9% acid / +10% fire / +10% cold / +11% lightning Changes damage: +3% arcane / +6% physical It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
Flarewinnow (16.5-26.4 power, 1 apr) Flarewinnow (16.5-26.4 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 111% Damage (Melee): +21 insidious poison / +4 fire Burst (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +2 Str / +3 Dex Changes resistances: +9% darkness / +12% fire Changes resistances penetration: +5% fire Changes damage: +3% fire / +6% darkness / +10% physical Stamina when hit: +0.84 Massive two-handed swords. |
insidious stralite greatsword of projection (51-81.6 power, 3 apr) insidious stralite greatsword of projection (51-81.6 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +24 mind / +55 insidious poison It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
stralite longsword of massacre (40.5-56.7 power, 5 apr) stralite longsword of massacre (40.5-56.7 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.5 - 56.7 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
Hathirathad the elm starstaff (10-12 power, 2 apr, blight element) Hathirathad the elm starstaff (10-12 power, 2 apr, blight element)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 4 arcane Maximum wards: +5 blight Changes resistances penetration: +15% arcane / +5% mind Changes damage: +10% blight Talents granted: +1 Command Staff +4 Ward Critical mult.: +8.00% Mental save: +3 (+1 eff.) Vim when firing critical spell: +1.00 Maximum mana: +60.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% Mindpower: +2 (+0 eff.) Staves designed for wielders of magic, by the greats of the art. |
Layelrawyn the Boltvengeance (25-30 power, 5 apr, fire element) Layelrawyn the Boltvengeance (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to daze * 40% chance to disease When wielded/worn: Physical crit. chance: +28.0% Effects on melee hit: * 30% chance to daze Damage (Melee): 60 arcane Damage when hit (Melee): 8 lightning Changes resistances penetration: +10% lightning / +12% fire / +5% blight Changes damage: +25% fire Talent granted: +1 Command Staff Critical mult.: +14.00% Maximum mana: +139.00 Spellpower: +29 (+7 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Radiancemortal the ash vilestaff (15-18 power, 3 apr, acid element) Radiancemortal the ash vilestaff (15-18 power, 3 apr, acid element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +2 Wil / +2 Cun / +1 Con Changes damage: +15% acid Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Physical save: +6 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +7 (+2 eff.) Maximum mana: +21.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% It can be used to project a bolt elemental energy from the staff (to range 7) dealing 131.96 to 158.35 acid damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Pitchlord' (30-36 power, 6 apr, temporal element) dragonbone starstaff 'Pitchlord' (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to corrode armour Damage (Melee): +8 acid Burst (radius 2) on crit: +12 acid When wielded/worn: Physical crit. chance: +29.0% Effects on melee hit: * 30% chance to corrode armour * 15% chance to inflict damage reduction Damage (Melee): 35 fire Changes stats: +6 Wil / +3 Mag Changes resistances: +3% darkness Changes resistances penetration: +10% darkness / +15% temporal Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +80.00% Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +104.00 Spellpower: +63 (+13 eff.) Spell crit. chance: +5% See invisible: +16 It can be used to conjure elemental energy in a radius 10 cone, dealing 163.38 to 196.06 temporal damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of fate (40-48 power, 6 apr, arcane element) potent dragonbone magestaff of fate (40-48 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +40% arcane Talent granted: +1 Command Staff Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +9 (+3 eff.) Spellpower: +19 (+5 eff.) Spell crit. chance: +11% Staves designed for wielders of magic, by the greats of the art. |
River's Fury (23-32.2 power, 8 apr) River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+3 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 21.53 cold damage and 26.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
quick blue-steel trident of massacre (32-51.2 power, 8 apr) quick blue-steel trident of massacre (32-51.2 power, 8 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 32.0 - 51.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +2.0% Attack speed: 111% When wielded/worn: Accuracy: +13 (+4 eff.) Changes stats: +5 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Loridrarek (11.5-16.1 power, 2 apr) Loridrarek (11.5-16.1 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target On weapon crit: * splashes the target with acid Damage (Melee): +7 lightning / +8 temporal / +7 acid When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +1 Mag / +1 Wil Changes resistances: +7% temporal Changes resistances penetration: +15% mind Changes damage: +6% mind Reduces incoming crit damage: 5.00% Infravision radius: +2 See invisible: +3 One-handed war axes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
grounding rough leather belt of the giants grounding rough leather belt of the giantsInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +5% lightning / +6% temporal Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +5% fire A belt that goes around your waist. |
monstrous rough leather belt of containment monstrous rough leather belt of containmentPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +4 Str / +4 Con Physical save: +7 (+2 eff.) Maximum life: +63.00 Maximum mana: +39.00 Maximum stamina: +33.00 Maximum hate: +12.00 Maximum psi: +24.00 Maximum vim: +23.00 Maximum pos.energy: +24.00 Maximum neg.energy: +24.00 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +12 A belt that goes around your waist. |
rough leather belt of the giants rough leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Spell save: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
thick linen cloak of Iron Throne (1 def, 5 armour) thick linen cloak of Iron Throne (1 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Eilinuna' (0 def, 1 armour) pair of rough leather boots 'Eilinuna' (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes stats: +2 Wil / +3 Mag Changes resistances: +6% mind Maximum encumbrance: +26 Physical save: +7 (+2 eff.) Blindness immunity: +15% Disease immunity: +10% Silence immunity: +15% Knockback immunity: +20% It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
traveler's pair of iron boots of uncanny dodging (2 def, 3 armour) traveler's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -3% Maximum encumbrance: +23 Physical save: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eleniyadas the iron gauntlets (0 def, 1 armour) Eleniyadas the iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 7 lightning / 7 cold Changes resistances: +6% lightning / +6% cold / +9% mind Changes damage: +4% lightning / +4% cold Life regen: +2.20 Stamina each turn: +0.50 Psi each turn: +0.13 When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Ice Breath (10% chance level 1). When this weapon hits: Lightning Breath (10% chance level 1). When this weapon hits: Second Wind (10% chance level 1). On weapon hit: * 20% chance to gain 10% of a turn * 20% chance to cause random gloom Damage (Melee): +8 temporal / +4 mind Burst (radius 2) on crit: +7 lightning / +7 ice Metal gloves protecting the hands up to the middle of the lower arm. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 68.98 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Gilegund the rough leather gloves (0 def, 1 armour) Gilegund the rough leather gloves (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Changes stats: +3 Str Changes resistances: +12% blight Life regen: +1.00 Stamina each turn: +0.70 Maximum stamina: +13.00 When used to modify unarmed attacks: Base power: 10.5 - 11.6 Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 1). Damage (Melee): +4 mind Burst (radius 1) on hit: +8 mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
spellstreaming voratun gauntlets of the juggernaut (0 def, 3 armour) spellstreaming voratun gauntlets of the juggernaut (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +6 Con Physical save: +30 (+10 eff.) Spell save: +9 (+3 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +43% Mana each turn: +0.33 Spellpower: +16 (+4 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Base power: 26.5 - 37.1 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 83% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Elemental Bolt (10% chance level 5). Damage (Melee): +19 arcane / +27 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +1 Physical save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +21% When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +7 Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Perfect Control (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather cap 'Menik' (0 def, 5 armour) drakeskin leather cap 'Menik' (0 def, 5 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +8 Str / +3 Wil / +1 Cun / +10 Con Changes resistances: +14% blight / +14% fire / +15% darkness / +15% cold Changes damage: +9% mind Grants telepathy: Dragon Allows you to breathe in: water Critical mult.: +10.00% Spell save: +11 (+3 eff.) Mental save: +19 (+6 eff.) Hate when firing a critical mind attack: +4.00 Mindpower: +2 (+0 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. A cap made of leather. |
hardened leather cap 'Eilinenne' (5 def, 9 armour) hardened leather cap 'Eilinenne' (5 def, 9 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +5 (+2 eff.) Fatigue: +3% Damage when hit (Melee): 8 arcane Changes stats: +4 Dex / +5 Wil / +3 Cun Changes resistances: +9% cold / +10% fire / +4% all Physical save: +10 (+3 eff.) Spell save: +9 (+3 eff.) Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Mindpower: +5 (+1 eff.) A cap made of leather. |
rough leather cap 'Glowguile' (0 def, 1 armour) rough leather cap 'Glowguile' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 16 light Changes stats: +3 Str / +3 Wil Changes resistances: +12% blight / +3% light Changes resistances penetration: +5% blight Mental save: +7 (+2 eff.) Light radius: +3 A cap made of leather. |
thaloren iron helm (0 def, 3 armour) thaloren iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Wil Changes resistances: +5% blight Mental save: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron mail armour (2 def, 10 armour) impenetrable iron mail armour (2 def, 10 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
impenetrable stralite mail armour (4 def, 18 armour) impenetrable stralite mail armour (4 def, 18 armour)Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +18 Defense: +4 (+2 eff.) Fatigue: +16% A suit of armour made of mail. |
iron plate armour 'Flashhunt' (3 def, 7 armour) iron plate armour 'Flashhunt' (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Effects on melee hit: * 40% chance to corrode armour Changes stats: +4 Cun / +4 Wil Changes resistances: +17% lightning / +3% light Changes resistances penetration: +10% acid Changes damage: +6% acid Mental save: +11 (+4 eff.) A suit of armour made of metal plates. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
112 alchemist agate 112 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
soldier's iron pickaxe (dig speed 20 turns) soldier's iron pickaxe (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Changes stats: +1 Str Changes resistances: +6% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shadeclamor the brass lantern Shadeclamor the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 darkness Changes resistances: +9% darkness Changes resistances penetration: +10% darkness Mental save: +6 (+2 eff.) Light radius: +2 See stealth: +9 See invisible: +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Isliramira the Bleakfist [power 29] (11/20 cooldown) Isliramira the Bleakfist [power 29] (11/20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 darkness / 12 temporal Changes resistances: +6% temporal / +6% mind / +9% darkness Changes resistances penetration: +10% mind Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 29 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Gross the Ogre Reaver level 58
33rd Dusk 122nd year of Ascendancy at 11:06 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gross the Ogre Reaver level 54
24th Dusk 122nd year of Ascendancy at 00:46 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Gross the Ogre Reaver level 18
11st Dusk 122nd year of Ascendancy at 06:15 see stats
Level 10 (Uniques)
Got a character to level 10.By Gross the Ogre Reaver level 10
8th Mirth 122nd year of Ascendancy at 04:36 see stats
Level 20 (Uniques)
Got a character to level 20.By Gross the Ogre Reaver level 20
11st Dusk 122nd year of Ascendancy at 12:44 see stats
Level 30 (Uniques)
Got a character to level 30.By Gross the Ogre Reaver level 30
15th Dusk 122nd year of Ascendancy at 09:45 see stats
Level 40 (Uniques)
Got a character to level 40.By Gross the Ogre Reaver level 40
18th Dusk 122nd year of Ascendancy at 08:27 see stats
Level 50 (Uniques)
Got a character to level 50.By Gross the Ogre Reaver level 50
23rd Dusk 122nd year of Ascendancy at 01:25 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Gross the Ogre Reaver level 66
61st Dusk 122nd year of Ascendancy at 13:04 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Gross the Ogre Reaver level 43
22nd Dusk 122nd year of Ascendancy at 14:46 see stats
The Arena (Uniques)
Unlocked Arena mode.By Gross the Ogre Reaver level 8
2nd Mirth 122nd year of Ascendancy at 13:55 see stats
The secret city (Uniques)
Discovered the truth about mages.By Gross the Ogre Reaver level 42
21st Dusk 122nd year of Ascendancy at 02:56 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Gross the Ogre Reaver level 58
25th Dusk 122nd year of Ascendancy at 09:08 see stats
Log
Girawen the dredge casts Phase Door.
Deep Wound from Girawen the dredge hits Gross for 14 physical damage.
Curse of Death from Belatta the snow giant boulder thrower hits Gross for 72 darkness damage.
Gross damages herself through Martyrdom!
Something hits Gross for 0 acid, 1 darkness (2 total damage).
A part of Gross's bone shield regenerates.
Deep Wound from Girawen the dredge hits Gross for 14 physical damage.
Curse of Death from Belatta the snow giant boulder thrower hits Gross for 72 darkness damage.
Your bone shield absorbs the damage!
Gross damages herself through Martyrdom!
Something hits Gross for (0 to bones), 0 acid, 1 darkness (1 total damage).
Gross is no longer cursed.
Deep Wound from Girawen the dredge hits Gross for 14 physical damage.
Curse of Death from Belatta the snow giant boulder thrower hits Gross for 72 darkness damage.
Gross damages herself through Martyrdom!
Something hits Gross for 1 acid, 2 darkness (2 total damage).
Gross is free from the corrosive worm.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 205.
Deep Wound from Girawen the dredge hits Gross for 14 physical damage.
Curse of Death from Belatta the snow giant boulder thrower hits Gross for 72 darkness damage.
Something hits Carrion worm mass for 559 acid damage.
Something hits Gross for 508 acid damage.
Gross damages herself through Martyrdom!
Something hits Gross for 2 darkness damage.
Saving game...
