Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Paradox Mage |
| Level / Exp | 175 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Gumira the bandit lord at level 28 on the 7th Flare 122nd year of Ascendancy at 07:50 0 / 8Killed by war hound at level 38 on the 13rd Dusk 122nd year of Ascendancy at 17:09 Killed by Aerorawe the dredgling at level 109 on the 73rd Dusk 122nd year of Ascendancy at 13:20 Killed by Aerorawe the dredgling at level 109 on the 73rd Dusk 122nd year of Ascendancy at 14:13 Killed by Loopy at level 160 on the 19th Haze 122nd year of Ascendancy at 06:31 Killed by Loopy at level 170 on the 20th Haze 122nd year of Ascendancy at 14:31 Killed by Loopy's temporal clone at level 171 on the 43rd Haze 122nd year of Ascendancy at 01:05 Killed by Loopy's temporal clone at level 175 on the 43rd Haze 122nd year of Ascendancy at 10:56 |
Primary Stats
| Strength | 69 (base 40) |
| Dexterity | 79 (base 52) |
| Constitution | 97 (base 60) |
| Magic | 226 (base 100) |
| Willpower | 200 (base 100) |
| Cunning | 187 (base 100) |
Resources
| Life | -117/5913 |
| Mana | 2152/2152 |
| Paradox | 666 |
| Healing Factor | 1.86 |
| Regeneration | 32.457 |
Speed
| Mental | +58.513335222388% |
| Attack | +58.513335222388% |
| Movement | +20% |
| Spell | +58.513335222388% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 39.140708846885 |
| See Invisible | 107.97006507849 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 75 |
| Crit Chance | 130% |
| APR | 42 |
| Speed | 0.63 |
Offense: Spell
| Spellpower | 140 |
| Crit Chance | 100% |
| Speed | 0.6308617496421 |
Offense: Mind
| Mindpower | 96 |
| Crit Chance | 99% |
| Speed | 0.6308617496421 |
Offense: Damage Bonus
| All | +24% |
Defense: Base
| Armour (hardiness) | 129.67312216391 (40%) |
| Defense | 75 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 83 |
| Spell Save | 88 |
| Mental Save | 90 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 0% |
| Fear Resistance | 0% |
| Poison Resistance | 5% |
| Blind Resistance | 100% |
| Silence Resistance | 77% |
| Bleed Resistance | 100% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 28% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 400 damage for 8 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 838 damage for 8 turns. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Stasis | 1.30 |
| 5/5 |
| 13/5 |
| 16/5 |
| 4/5 |
| Chronomancy / Speed Control | 1.30 |
| 4/5 |
| 6/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Timeline Threading | 1.30 |
| 13/5 |
| 7/5 |
| 7/5 |
| 11/5 |
| Chronomancy / Gravity | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 7/5 |
| Chronomancy / Flux | 1.30 |
| 7/5 |
| 5/5 |
| 16/5 |
| 5/5 |
| Chronomancy / Matter | 1.30 |
| 7/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Timetravel | 1.30 |
| 8/5 |
| 7/5 |
| 5/5 |
| 8/5 |
| Chronomancy / Spellbinding | 1.30 |
| 14/5 |
| 0/5 |
| 12/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 4/5 |
| 5/5 |
| 7/5 |
| 4/5 |
| Chronomancy / Chronomancy | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 8/5 |
| 15/5 |
| 1/5 |
| 12/5 |
| Technique / Combat training | 1.00 |
| 8/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 9/5 |
| 5/5 |
| 6/5 |
| 9/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 6/5 |
| Spell / Divination | 0.80 |
| 7/5 |
| 10/5 |
| 2/5 |
| 10/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Matter Weaving |
| talent | Keen Senses |
| talent | Matrix |
| talent | Reality Smearing |
| talent | Disintegration |
| talent | Empower |
| talent | Premonition |
| talent | Energy Decomposition |
| beneficial effect | The target assumes the form of a telugoroth. Temporal Form |
| beneficial effect | You have an arcane eye observing for you in a radius of 9. Arcane Eye |
| detrimental effect | Your body is cauterizing, burning for 617.08 damage each turn. Cauterize |
| beneficial effect | Reduces temporal damage received by 59%. Premonition Shield |
| beneficial effect | Increases attack, spell, and mind speed by 59%. 3 Time Dilation |
| beneficial effect | The target's defense and saves have been increased by 27. 3 Spin |
| beneficial effect | The target's accuracy and power have been increased by 27. 3 Fateweaver |
| beneficial effect | The target's spellpower has been increased by 93. Spellsurge |
| detrimental effect | Damage received in the past is returned as 348.14 paradox damage per turn. Reality Smearing |
| detrimental effect | The target is taking 101% of all damage dealt to other braided targets. Braided |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You failed to protect the repented thief from death by Xanathra the skeleton archer. Escort: repented thief (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by Loopy's temporal clone. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved talent Foresight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Glintgrit' (16 def, 23 armour) pair of drakeskin leather boots 'Glintgrit' (16 def, 23 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +23 Defense: +16 (+4 eff.) Fatigue: +5% Damage when hit (Melee): 20 light Changes resistances: +11% acid / +12% fire / +15% cold / +13% lightning Changes damage: +12% nature / +18% light Life regen: +8.70 Light radius: +3 Infravision radius: +3 Healing mod.: +46% It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 34 defense for 19 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (211 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Cloudbrawn the cashmere wizard hat (2 def, 0 armour) Cloudbrawn the cashmere wizard hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 8 acid / 4 nature Changes stats: +25 Mag / +28 Wil / +24 Cun / +6 Con Changes resistances: +6% acid / +14% physical / +13% darkness / +16% blight / +3% nature Changes resistances penetration: +25% acid Changes damage: +15% acid / +36% physical / +22% light / +33% darkness / +16% blight / +22% temporal / +11% arcane / +12% lightning Spell save: +11 (+3 eff.) Mental save: +32 (+6 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +3.40 Equilibrium when hit: +1.90 Psi when hit: +2.10 Hate when hit: +1.90 Maximum hate: +9.00 Spellpower: +10 (+2 eff.) Mindpower: +18 (+4 eff.) Mental crit. chance: +11% Damage Shield Power: +10% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown : Effective talent level: 4.0 Power cost: 6 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Gorudir (dig speed 12 turns) Gorudir (dig speed 12 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +9.0% Fatigue: -14% Changes stats: +14 Str / +12 Wil Changes resistances: +3% blight Changes damage: +11% mind / +11% fire Mental save: +6 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +40.00 Spellpower: +2 (+1 eff.) Mental crit. chance: +8% Damage Shield penetration: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Blastglory BlastgloryPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -7% Effects on melee hit: * 46% chance to daze Damage when hit (Melee): 16 nature / 4 lightning Changes stats: +29 Mag / +6 Wil / +19 Cun Changes resistances: +15% nature Changes resistances penetration: +5% nature / +10% lightning Changes damage: +3% lightning Maximum encumbrance: +28 Spell save: +8 (+2 eff.) Spellpower: +45 (+6 eff.) Rings can have magical properties. |
| On fingers | rogue's copper ring of perseverance rogue's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +3 Cun Stun/Freeze immunity: +20% Life regen: +0.80 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Mardudradrakan the Brightfear (35-42 power, 5 apr, temporal element) Mardudradrakan the Brightfear (35-42 power, 5 apr, temporal element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 blight When wielded/worn: Accuracy: +25 (+5 eff.) Physical crit. chance: +31.0% Physical power: +26 (+6 eff.) Armour: +21 Armour Hardiness: +10% Defense: +33 (+7 eff.) Damage (Melee): 11 % chance of confusion / 28 fire Changes stats: +5 Mag / +5 Wil Maximum wards: +3 temporal Changes resistances penetration: +15% fire Changes damage: +6% fire / +35% temporal Talents granted: +5 Ward +1 Command Staff Critical mult.: +89.00% Physical save: +10 (+2 eff.) Mana each turn: +0.34 Equilibrium when hit: +0.12 Psi when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +9 Hate when firing a critical mind attack: +4.00 Maximum mana: +81.00 Spellpower: +74 (+10 eff.) Spell crit. chance: +12% Mindpower: +6 (+1 eff.) See invisible: +17 Heals friendly targets nearby when you use a nature summon: +50 Damage Shield penetration: +42% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Sunbore the hardened leather gloves (0 def, 2 armour) Sunbore the hardened leather gloves (0 def, 2 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Physical power: +14 (+3 eff.) Armour: +2 Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 6 lightning / 14 temporal / 24 darkness / 7 acid / 27 mind / 6 cold / 26 arcane / 7 fire Damage (Ranged): 14 temporal Damage when hit (Melee): 4 arcane Changes stats: +13 Str / +7 Dex / +23 Mag / +28 Wil / +11 Cun / +15 Con Changes resistances: +11% temporal / +8% darkness / +9% cold / +16% arcane / +8% light Changes damage: +8% temporal Talent mastery: +0.40 Technique / Grappling Physical save: +44 (+8 eff.) Spell save: +49 (+10 eff.) Mental save: +7 (+1 eff.) Blindness immunity: +5% Poison immunity: +5% Silence immunity: +5% Disarm immunity: +145% Life regen: +2.80 Stamina each turn: +1.10 Maximum stamina: +28.00 Mindpower: +8 (+2 eff.) Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 313.01 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Torygorn the cashmere robe (6 def, 4 armour) Torygorn the cashmere robe (6 def, 4 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +4 (+1 eff.) Armour: +4 Defense: +6 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +22 Mag / +12 Wil / +10 Cun Changes resistances: +24% darkness / +24% light Changes resistances penetration: +22% physical / +22% temporal Changes damage: +25% temporal / +30% light / +27% physical / +30% darkness / +15% arcane / +24% all Critical mult.: +16.00% Reduces incoming crit damage: 15.00% Physical save: +43 (+8 eff.) Mental save: +13 (+2 eff.) Silence immunity: +72% Spellpower on spell critical (stacks up to 3 times): +10 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Maximum mana: +46.00 Maximum hate: +4.00 Maximum vim: +40.00 Spellpower: +68 (+9 eff.) Spell crit. chance: +8% Mental crit. chance: +3% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Reduces paradox anomalies(equivalent to willpower): +26 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | cashmere cloak 'Eilinathra' (2 def, 0 armour) cashmere cloak 'Eilinathra' (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +33 (+7 eff.) Armour penetration: +6 Defense: +2 (+0 eff.) Fatigue: -7% Changes stats: +4 Str / +7 Dex / +8 Mag / +7 Cun / +4 Con Changes resistances: +24% acid / +3% temporal / +33% darkness / +24% fire / +24% lightning / +24% cold Changes resistances penetration: +28% darkness / +10% arcane Changes damage: +29% darkness / +3% blight Critical mult.: +10.00% Stealth bonus: +33 Physical save: +33 (+6 eff.) Mental save: +22 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Only die when reaching: -100.00 life Maximum life: +199.00 Maximum mana: +20.00 Maximum stamina: +28.00 Spell crit. chance: +3% Damage Shield penetration: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Starsquall the steel amulet Starsquall the steel amuletPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +11 Physical crit. chance: +10.0% Fatigue: -14% Effects on melee hit: * 30% chance to blind Damage (Melee): 9 darkness / 9 light Effects when hit in melee: * 8% chance to inflict damage reduction * 9% chance to blind Damage when hit (Melee): 8 lightning / 8 arcane Changes stats: +12 Dex / +12 Mag / +3 Wil / +12 Cun / +12 Con Changes resistances: +17% temporal / +6% light / +7% arcane Changes resistances penetration: +10% lightning / +5% arcane Changes damage: +6% physical / +24% light / +15% darkness / +18% blight / +18% fire / +9% arcane / +6% temporal Critical mult.: +54.00% Mental save: +9 (+2 eff.) Confusion immunity: +16% Pinning immunity: +32% Knockback immunity: +28% Life regen: +1.50 Stamina each turn: +1.60 Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +31.00 Spellpower: +22 (+3 eff.) Spell crit. chance: +5% Mindpower: +9 (+2 eff.) Light radius: +1 Movement speed: +20% Amulets can have magical properties. |
Inventory
regeneration infusion of the titan (heal 844 over 5 turns) regeneration infusion of the titan (heal 844 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 844 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 828 over 5 turns) regeneration infusion of the wizard (heal 828 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 828 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 29%; cure magical, physical) wild infusion (resist 29%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 29% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (950.00 temporal damage, removed from time 4 turns) Rune of the Rift (950.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Inflicts 2479.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (64 fire damage) heat beam rune (64 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 63.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 10 for 7 turns) invisibility rune (power 10 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to become invisible (power 10) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 12; power 38; dur 4) phase door rune of the warrior (range 12; power 38; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (63% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 12. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Borimas BorimasPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +16 Physical crit. chance: +12.0% Armour: +8 Defense: +12 (+3 eff.) Fatigue: -30% Changes stats: +20 Dex / +12 Mag / +21 Wil / +18 Cun / +31 Con Changes resistances: +3% acid / +3% physical / +6% blight / +27% mind / +8% arcane Changes resistances cap: +7% all Changes resistances penetration: +5% arcane / +10% acid Changes damage: +15% blight / +15% fire / +6% arcane / +3% acid Talent masteries: +0.40 Spell / Divination +0.40 Technique / Combat training Critical mult.: +57.00% Physical save: +102 (+19 eff.) Spell save: +48 (+10 eff.) Mental save: +78 (+14 eff.) Disease immunity: +20% Confusion immunity: +90% Stun/Freeze immunity: +10% Knockback immunity: +15% Teleport immunity: +15% Life regen: +12.40 Stamina each turn: +3.00 Mana each turn: +1.03 Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +150.00 Maximum mana: +111.00 Spellpower: +15 (+2 eff.) Mindpower: +30 (+6 eff.) Movement speed: +20% Amulets can have magical properties. |
grounding copper amulet grounding copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
conjurer's steel ring of arcana(+0.22/turn) conjurer's steel ring of arcana(+0.22/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Mag / +6 Wil Silence immunity: +30% Mana each turn: +0.22 Spellpower: +9 (+2 eff.) Rings can have magical properties. |
gold ring of life gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +1.40 Maximum life: +65.00 Healing mod.: +22% Rings can have magical properties. |
painweaver's steel ring of warding painweaver's steel ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +11 (+2 eff.) Changes resistances: +15% acid / +18% fire / +18% cold / +16% lightning Changes damage: +6% all Spellpower: +11 (+2 eff.) Mindpower: +11 (+2 eff.) Rings can have magical properties. |
wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Rings can have magical properties. |
wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+1 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. warbringer's steel greatmaul of purging (28-42 power, 2 apr)warbringer's steel greatmaul of purging (28-42 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.0 - 42.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +16 nature When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +5 Con Changes resistances penetration: +13% physical Disarm immunity: +28% Massive two-handed mauls. |
Gleamblood the yew vilestaff (27-32.4 power, 4 apr, blight element) Gleamblood the yew vilestaff (27-32.4 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 27.0 - 32.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 56% chance to blind Damage (Melee): +8 light When wielded/worn: Physical crit. chance: +33.0% Effects on melee hit: * 45% chance to blind Damage (Melee): 29 arcane / 81 fire Damage when hit (Melee): 28 light / 28 darkness Changes stats: +24 Con Changes resistances penetration: +10% darkness / +5% fire Changes damage: +27% blight / +6% light Talent granted: +1 Command Staff Critical mult.: +122.00% Physical save: +11 (+2 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+2 eff.) Life regen: +5.10 Mana each turn: +0.50 Maximum mana: +152.00 Spellpower: +90 (+12 eff.) Spell crit. chance: +9% Light radius: +2 See invisible: +35 Healing mod.: +75% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
Gorathel (15-18 power, 3 apr, temporal element) Gorathel (15-18 power, 3 apr, temporal element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armour Burst (radius 1) on hit: +4 temporal When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 acid Changes stats: +3 Mag / +3 Cun / +4 Con Changes resistances: +3% acid Changes resistances penetration: +10% temporal Changes damage: +15% temporal Talent granted: +1 Command Staff Critical mult.: +13.00% Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +28.00 Maximum neg.energy: +29.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Pustide (35-42 power, 5 apr, lightning element) Pustide (35-42 power, 5 apr, lightning element)Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +44 (+9 eff.) Effects on melee hit: * 17% chance to disease * Slows global speed by 60% * 14% chance to blind Damage (Melee): 10 % chance of confusion Changes stats: +3 Dex / +12 Mag / +7 Wil / +8 Cun / +8 Con Changes resistances: +18% lightning / +18% cold / +18% arcane / +18% fire Maximum wards: +3 lightning / +3 cold / +3 arcane / +3 fire Changes resistances penetration: +25% nature Changes damage: +35% lightning / +35% cold / +35% arcane / +35% fire Grants telepathy: Humanoid/Orc Talents granted: +1 Command Staff +5 Ward Critical mult.: +22.00% Physical save: +13 (+2 eff.) Spell save: +13 (+3 eff.) Mental save: +33 (+6 eff.) Mana each turn: +0.34 Equilibrium when hit: +0.08 Vim when firing critical spell: +12.00 Spellpower on spell critical (stacks up to 3 times): +19 Hate when firing a critical mind attack: +2.00 Maximum mana: +157.00 Maximum vim: +68.00 Maximum neg.energy: +44.00 Spellpower: +47 (+6 eff.) Spell crit. chance: +11% Mindpower: +4 (+1 eff.) Light radius: +5 Damage Shield penetration: +42% It can be used to conjure elemental energy in a radius 8 cone, dealing 158.16 to 189.79 lightning damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff 'Korekor' (25-30 power, 5 apr, fire element) elven-wood magestaff 'Korekor' (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Changes resistances penetration: +10% blight / +12% fire Changes damage: +6% arcane / +25% fire Talent granted: +1 Command Staff Critical mult.: +18.00% Spell save: +23 (+5 eff.) Mana when firing critical spell: +2.00 Spellpower: +39 (+5 eff.) Spell crit. chance: +15% It can be used to project a bolt elemental energy from the staff (to range 9) dealing 141.59 to 169.91 fire damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff of blasting (30-36 power, 6 apr, temporal element) ethereal dragonbone starstaff of blasting (30-36 power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +15 (+3 eff.) Damage (Melee): 10 % chance of confusion Changes damage: +30% temporal Talent granted: +1 Command Staff Spellpower: +29 (+4 eff.) Spell crit. chance: +12% Damage Shield penetration: +27% It can be used to unleash an elemental blastwave, dealing 150.21 to 180.26 temporal damage in a radius 6 around the user, putting all charms on cooldown for 6 turns. Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Stokelore' (36-43.2 power, 4 apr, fire element) yew magestaff 'Stokelore' (36-43.2 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 3 Base power: 36.0 - 43.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +8 physical Burst (radius 1) on hit: +8 fire When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +1 Physical crit. chance: +27.0% Physical power: +22 (+5 eff.) Armour: +7 Defense: +24 (+5 eff.) Damage (Melee): 52 fire / 31 arcane / 8 % chance of confusion Changes stats: +8 Mag / +8 Wil / +4 Cun / +3 Con Maximum wards: +2 fire Changes resistances penetration: +10% mind Changes damage: +36% fire / +6% physical Talents granted: +1 Command Staff +3 Ward Critical mult.: +82.00% Physical save: +21 (+4 eff.) Spell save: +11 (+3 eff.) Mental save: +11 (+2 eff.) Disease immunity: +5% Confusion immunity: +5% Mana each turn: +0.77 Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +2.00 Maximum mana: +357.00 Spellpower: +101 (+13 eff.) Spell crit. chance: +34% Mindpower: +4 (+1 eff.) See invisible: +28 Healing mod.: +15% Damage Shield penetration: +31% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
balancing hardened leather belt of magery balancing hardened leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +5 Dex / +5 Mag / +5 Wil / +5 Cun Spell crit. chance: +5% Mental crit. chance: +11% A belt that goes around your waist. |
elven-silk cloak 'Zarab' (36 def, 0 armour) elven-silk cloak 'Zarab' (36 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +13 Defense: +36 (+8 eff.) Ranged Defense: +6 (+1 eff.) Damage when hit (Melee): 16 physical Changes stats: +13 Str / +10 Dex / +6 Wil / +9 Cun / +10 Con Changes resistances: +16% acid / +9% temporal / +25% darkness / +10% fire / +79% blight / +10% cold / +79% nature / +10% lightning Changes resistances penetration: +19% darkness Changes damage: +25% darkness Talent mastery: +0.40 Technique / Combat training Critical mult.: +25.00% Stealth bonus: +33 Maximum encumbrance: +20 Physical save: +45 (+9 eff.) Spell save: -30 (-6 eff.) Mental save: +15 (+3 eff.) Poison immunity: +15% Cut immunity: +10% Stun/Freeze immunity: +15% Life regen: +11.50 Stamina each turn: +1.00 Mana each turn: -0.55 Only die when reaching: -50.00 life Maximum life: +111.00 Mental crit. chance: +8% Healing mod.: +118% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of sorcery (1 def, 7 armour) thick linen cloak of sorcery (1 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +7 Defense: +1 (+0 eff.) Changes stats: +3 Mag / +3 Wil Changes resistances: +14% cold Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glarestinger (2 def, 0 armour) Glarestinger (2 def, 0 armour)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Defense: +2 (+0 eff.) Damage when hit (Melee): 12 light Changes stats: +10 Str / +7 Mag / +7 Wil / +20 Cun Changes resistances: +11% lightning / +24% light / +22% darkness / +11% cold / +22% mind / +24% nature Changes resistances penetration: +14% mind / +5% physical Changes damage: +10% lightning / +10% physical / +16% light / +14% cold / +16% nature / +14% mind Critical mult.: +46.00% Physical save: +25 (+5 eff.) Spell save: +16 (+4 eff.) Mental save: +53 (+10 eff.) Stamina each turn: +0.20 Psi each turn: +0.72 Hate when firing a critical mind attack: +12.00 Psi when firing a critical mind attack: +11.00 Only die when reaching: -20.00 life Maximum psi: +24.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +8% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Nerek' (0 def, 0 armour) linen robe 'Nerek' (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 1 When wielded/worn: Damage when hit (Melee): 4 mind Changes resistances: +17% acid / +12% physical / +12% darkness / +12% cold / +14% mind / +11% fire Changes resistances penetration: +20% acid / +5% mind Changes damage: +9% acid / +7% physical / +6% cold / +7% fire Talent cooldown: Refit Golem (-3 turns) Physical save: +11 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +23 (+4 eff.) Mana each turn: +0.14 Maximum mana: +46.00 Spellpower: +17 (+3 eff.) Spell crit. chance: +6% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of light (+15%) (0 def, 0 armour) spellwoven linen robe of light (+15%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% light Changes damage: +10% light Spell save: +15 (+3 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hettyfast the pair of rough leather boots (0 def, 7 armour) Hettyfast the pair of rough leather boots (0 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Physical power: +12 (+3 eff.) Armour: +7 Fatigue: -10% Changes stats: +3 Str / +4 Dex / +6 Wil / +1 Cun / +6 Con / +7 Lck Changes resistances: +7% lightning / +7% temporal / +6% arcane Changes resistances penetration: +13% physical Stealth bonus: +7 Maximum encumbrance: +26 Physical save: +7 (+1 eff.) Mental save: +23 (+4 eff.) Stamina each turn: +0.30 Maximum life: +36.00 Maximum hate: +6.00 Maximum psi: +10.00 Mindpower: +7 (+1 eff.) Infravision radius: +2 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Blindside, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Obsidianbreeze (25 def, 9 armour) Obsidianbreeze (25 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +9 Defense: +25 (+6 eff.) Fatigue: +2% Changes resistances: +14% temporal / +6% light / +6% cold / +3% mind / +14% darkness Changes resistances penetration: +17% darkness / +12% temporal Changes damage: +12% blight Reduces incoming crit damage: 10.00% Mental save: +29 (+6 eff.) Silence immunity: +35% Confusion immunity: +26% Stun/Freeze immunity: +31% Spellpower: +4 (+1 eff.) Infravision radius: +2 Defense after a teleport: +14 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 34 defense for 19 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Splendourmonster (13 def, 1 armour) Splendourmonster (13 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +13 (+3 eff.) Fatigue: +1% Changes damage: +3% light Critical mult.: +10.00% Spell save: +3 (+1 eff.) Life regen: +1.50 Healing mod.: +13% Damage Shield penetration: +40% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 39% chance to completely evade them and granting you 58 defense for 19 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
pair of voratun boots 'Xossra' (66 def, 15 armour) pair of voratun boots 'Xossra' (66 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +13 Physical crit. chance: +11.0% Physical power: +12 (+3 eff.) Armour: +15 Defense: +66 (+14 eff.) Ranged Defense: +16 (+4 eff.) Fatigue: -12% Damage when hit (Melee): 8 arcane Changes stats: +8 Dex / +6 Wil / +11 Cun / +6 Con Changes resistances: +14% lightning / +75% temporal / +58% darkness / +3% light / +1% physical Changes resistances penetration: +36% temporal / +40% darkness / +24% physical Changes damage: +9% arcane / +9% physical Maximum encumbrance: +50 Physical save: +37 (+7 eff.) Spell save: +13 (+3 eff.) Mental save: +14 (+3 eff.) Silence immunity: +58% Confusion immunity: +50% Stun/Freeze immunity: +50% Life regen: +5.40 Stamina each turn: +1.30 Only die when reaching: -20.00 life Maximum stamina: +40.00 Spellpower: +6 (+1 eff.) Mindpower: +9 (+2 eff.) Infravision radius: +3 Healing mod.: +28% Defense after a teleport: +55 Resist all after a teleport: +40% New effects duration reduction after a teleport: +60% It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 1.0 Power cost: 9 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Charwisp the iron gauntlets (0 def, 17 armour) Charwisp the iron gauntlets (0 def, 17 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +16.0% Physical power: +8 (+2 eff.) Armour: +17 Armour Hardiness: +7% Effects on melee hit: * 30% chance to daze Damage (Melee): 8 light / 24 temporal Damage (Ranged): 24 temporal Damage when hit (Melee): 8 lightning / 8 fire Changes stats: +12 Str / +9 Dex / +2 Mag / +11 Cun / +9 Con Changes resistances: +6% physical / +13% light / +21% temporal / +3% fire / +3% mind / +6% darkness Changes resistances penetration: +15% fire Changes damage: +15% temporal / +5% light / +9% mind Talent cooldown: Double Strike (-3 turns) Critical mult.: +14.00% Physical save: +35 (+7 eff.) Spell save: +5 (+1 eff.) Mental save: +19 (+4 eff.) Disarm immunity: +26% Maximum life: +96.00 Spell crit. chance: +16% Mental crit. chance: +16% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 313.01 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Ebonyoracle the voratun gauntlets (0 def, 9 armour) Ebonyoracle the voratun gauntlets (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +25 (+5 eff.) Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +9 Effects on melee hit: * 15% chance to inflict damage reduction Damage (Melee): 27 blight / 18 arcane Damage when hit (Melee): 8 darkness / 8 physical Changes stats: +5 Str / +11 Dex / +10 Mag / +9 Wil / +5 Cun Changes resistances: +20% blight / +9% arcane / +9% darkness Changes damage: +22% blight / +6% physical / +3% darkness Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+3 eff.) Mental save: +12 (+2 eff.) Life regen: +4.80 Stamina each turn: +1.30 Psi each turn: +0.36 Maximum life: +47.00 It can be used to activate talent Disperse Magic, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Layylravena the voratun gauntlets (0 def, 21 armour) Layylravena the voratun gauntlets (0 def, 21 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +45 (+9 eff.) Armour penetration: +13 Physical crit. chance: +9.0% Physical power: +20 (+5 eff.) Armour: +21 Damage (Melee): 12 blight / 20 darkness Changes stats: +25 Str / +23 Dex / +7 Mag / +5 Wil / +24 Cun / +6 Con Changes resistances: +9% blight / +10% light / +24% darkness Changes damage: +11% blight / +11% darkness Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-2 turns) Critical mult.: +15.00% Physical save: +40 (+8 eff.) Mental save: +85 (+16 eff.) Disarm immunity: +94% Life regen: +9.00 Stamina each turn: +3.30 Psi each turn: +0.38 Equilibrium when hit: +0.12 Maximum life: +239.00 Maximum stamina: +40.00 Spell crit. chance: +20% Mental crit. chance: +24% Infravision radius: +2 It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
Spellhunt Remnants (2 def, 3 armour) Spellhunt Remnants (2 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+0 eff.) Spell save: +6 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +2% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
Adyrita (0 def, 3 armour) Adyrita (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str / +6 Con Changes resistances: +9% acid Physical save: +29 (+5 eff.) Mental save: +18 (+3 eff.) Blindness immunity: +5% Silence immunity: +5% Disarm immunity: +15% It can be used to activate talent Battle Cry, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Huradig the Glowstreak (1 def, 0 armour) Huradig the Glowstreak (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +20% temporal Changes damage: +6% light Mental save: +12 (+2 eff.) Confusion immunity: -20% Fear immunity: -20% Mental crit. chance: +5% Light radius: +3 It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 321 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. dragonslayer's hardened leather cap (0 def, 3 armour)dragonslayer's hardened leather cap (0 def, 3 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +11% acid / +10% fire / +11% cold / +11% lightning A cap made of leather. |
drakeskin leather cap 'Skyfame' (0 def, 11 armour) drakeskin leather cap 'Skyfame' (0 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +16 Physical power: +17 (+4 eff.) Armour: +11 Fatigue: +5% Changes stats: +26 Str / +21 Dex / +5 Wil / +19 Cun / +35 Con Changes resistances: +30% acid / +15% temporal / +29% fire / +62% lightning / +30% cold Changes resistances penetration: +20% light Changes damage: +6% light / +9% arcane Reduces incoming crit damage: 15.00% Physical save: +25 (+5 eff.) Mindpower: +4 (+1 eff.) Infravision radius: +6 A cap made of leather. |
Swampspike the drakeskin leather armour (18 def, 13 armour) Swampspike the drakeskin leather armour (18 def, 13 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +14 Armour: +13 Defense: +18 (+4 eff.) Ranged Defense: +13 (+3 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 30% Damage (Melee): 9 acid Damage (Ranged): 9 acid Changes stats: +2 Str / +5 Dex / +2 Con Changes resistances: +42% acid / +42% cold / +26% nature / +9% mind Allows you to breathe in: water Reduces incoming crit damage: 10.00% Mental save: +21 (+4 eff.) Infravision radius: +2 See invisible: +6 Movement speed: +20% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Blazevagrant (4 def, 9 armour)Blazevagrant (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Damage (Melee): 13 acid / 14 fire Damage when hit (Melee): 12 acid / 10 fire / 4 arcane / 8 temporal Changes stats: +4 Cun / +1 Wil Changes resistances: +18% acid / +18% fire Changes resistances penetration: +35% light / +5% mind Changes damage: +6% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 Mindpower: +2 (+0 eff.) Light radius: +1 Heals friendly targets nearby when you use a nature summon: +30 A suit of armour made of metal plates. |
stralite plate armour 'Smearwasp' (7 def, 23 armour) stralite plate armour 'Smearwasp' (7 def, 23 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +23 Defense: +7 (+1 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 light Changes stats: +10 Str / +13 Wil / +8 Cun / +12 Con Changes resistances: +78% acid / +40% physical / +26% darkness / +22% blight / +25% fire / +52% cold / +53% lightning Changes damage: +6% physical Talent cooldown: Rush (-10 turns) Allows you to breathe in: water Critical mult.: +3.00% Reduces incoming crit damage: 19.00% Physical save: +22 (+4 eff.) Mental save: +19 (+4 eff.) Disarm immunity: +69% Stun/Freeze immunity: +69% Knockback immunity: +64% Life regen: +2.80 Stamina each turn: +0.20 Maximum life: +120.00 Maximum stamina: +10.00 Light radius: +2 Healing mod.: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Glarewilter the dwarven-steel shield (17 def, 33 armour, 164 block)Glarewilter the dwarven-steel shield (17 def, 33 armour, 164 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +33 Armour Hardiness: +16% Defense: +17 (+4 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +12% Effects on melee hit: * 30% chance to corrode armour * 11% chance to cause random gloom Effects when hit in melee: * 25% chance to cause random gloom * 31% chance to daze Damage when hit (Melee): 4 blight / 16 temporal / 12 light / 32 nature Changes stats: +8 Dex / +5 Con Changes resistances: +51% lightning / +16% temporal / +11% light / +20% fire / +32% nature / +20% acid / +32% physical / +31% blight / +91% cold / +11% darkness Maximum wards: +4 lightning / +4 temporal / +4 blight / +4 fire / +4 cold Changes resistances penetration: +5% light Changes damage: +9% light Talents granted: +3 Block +1 Ward Physical save: +11 (+2 eff.) Maximum life: +160.00 Light radius: +3 Deflect projectiles away: +13% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 18 cooldown : Effective talent level: 5.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (785) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
143 alchemist agate 143 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Strikebait (dig speed 12 turns) Strikebait (dig speed 12 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +1 Str Changes resistances: +3% acid Changes damage: +6% acid / +3% lightning Maximum life: +24.00 Maximum stamina: +17.00 Lowers spell cool-downs by: 10% Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Beladil' (dig speed 6 turns) voratun pickaxe 'Beladil' (dig speed 6 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +8 Physical power: +10 (+2 eff.) Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +9 Cun / +3 Str Changes resistances: +27% nature Changes damage: +20% nature Critical mult.: +17.00% Reduces incoming crit damage: 5.00% Physical save: +19 (+3 eff.) Spell save: +14 (+3 eff.) Mental save: +24 (+5 eff.) Blindness immunity: +10% Disarm immunity: +15% Equilibrium when hit: +0.04 Maximum life: +84.00 Mental crit. chance: +5% Infravision radius: +11 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of illusion brass lantern of illusionInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +7 (+1 eff.) Physical save: +12 (+2 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+2 eff.) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 6 power out of 9/9) : Effective talent level: 2.0 Power cost: 6 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 508.64 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +2 Con / +4 Wil Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Aerynor [power 41] (20 cooldown) Aerynor [power 41] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 1 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +2 Dex / +1 Con Changes damage: +6% physical Stamina each turn: +0.20 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 41 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Brenekhad [power 85] (6 cooldown) Brenekhad [power 85] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 1 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 12 blight Changes damage: +12% blight Talent granted: +2 Volcano Maximum encumbrance: +20 Maximum stamina: +15.00 It can be used to fire a bolt of a random element with (base) damage 42 to 85, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 1 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Xulrama [power 11] (4 cooldown) Xulrama [power 11] (4 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes stats: +4 Wil Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Changes damage: +6% physical Talents granted: +7 Volcano +1 Ward Life regen: +0.40 Maximum stamina: +15.00 Healing mod.: +10% It can be used to reveal the area around you, dispelling darkness (radius 11, power 123 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 4 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Best album ever! (Uniques)
Removed 89 beneficial effects from enemies via Disintegration.By Loopy the Shalore Paradox Mage level 128
5th Haze 122nd year of Ascendancy at 17:48 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Loopy the Shalore Paradox Mage level 109
73rd Dusk 122nd year of Ascendancy at 12:48 see stats
Eye of the storm (Uniques)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Loopy the Shalore Paradox Mage level 71
27th Dusk 122nd year of Ascendancy at 06:02 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Loopy the Shalore Paradox Mage level 115
74th Dusk 122nd year of Ascendancy at 18:20 see stats
Level 10 (Uniques)
Got a character to level 10.By Loopy the Shalore Paradox Mage level 10
78th Pyre 122nd year of Ascendancy at 01:03 see stats
Level 20 (Uniques)
Got a character to level 20.By Loopy the Shalore Paradox Mage level 20
6th Flare 122nd year of Ascendancy at 02:21 see stats
Level 30 (Uniques)
Got a character to level 30.By Loopy the Shalore Paradox Mage level 30
7th Flare 122nd year of Ascendancy at 22:16 see stats
Level 40 (Uniques)
Got a character to level 40.By Loopy the Shalore Paradox Mage level 40
13rd Dusk 122nd year of Ascendancy at 21:21 see stats
Level 50 (Uniques)
Got a character to level 50.By Loopy the Shalore Paradox Mage level 50
14th Dusk 122nd year of Ascendancy at 08:34 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Loopy the Shalore Paradox Mage level 117
4th Haze 122nd year of Ascendancy at 16:08 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Loopy the Shalore Paradox Mage level 80
50th Dusk 122nd year of Ascendancy at 12:16 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Loopy the Shalore Paradox Mage level 87
70th Dusk 122nd year of Ascendancy at 22:03 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Loopy the Shalore Paradox Mage level 54
14th Dusk 122nd year of Ascendancy at 23:26 see stats
Take you with me (Uniques)
Killed a boss while already dead.By Loopy the Shalore Paradox Mage level 170
20th Haze 122nd year of Ascendancy at 14:31 see stats
The Arena (Uniques)
Unlocked Arena mode.By Loopy the Shalore Paradox Mage level 11
1st Mirth 122nd year of Ascendancy at 05:54 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Loopy the Shalore Paradox Mage level 109
73rd Dusk 122nd year of Ascendancy at 18:14 see stats
The secret city (Uniques)
Discovered the truth about mages.By Loopy the Shalore Paradox Mage level 18
4th Flare 122nd year of Ascendancy at 19:30 see stats
The sky is falling! (Uniques)
Saw a huge meteor falling from the sky.By Loopy the Shalore Paradox Mage level 96
71st Dusk 122nd year of Ascendancy at 10:07 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Loopy the Shalore Paradox Mage level 160
19th Haze 122nd year of Ascendancy at 09:06 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Loopy the Shalore Paradox Mage level 80
50th Dusk 122nd year of Ascendancy at 12:16 see stats
Wibbly Wobbly Timey Wimey Stuff (Uniques)
Killed the weaver queen and the temporal defiler.By Loopy the Shalore Paradox Mage level 10
78th Pyre 122nd year of Ascendancy at 06:09 see stats
Log
Loopy shrugs off the critical damage!
Loopy converts damage to paradox!
Loopy hits Adywen the Guardian for 7 temporal, 2 lightning, 11 temporal, 0 light, 11 temporal, 1 nature, , 4 temporal, 1 acid, , 4 temporal, 0 blight, 7 temporal, 1 arcane, 7 temporal, 2 lightning, 11 temporal, 0 light, 11 temporal, 1 nature, , 4 temporal, 1 acid, , 4 temporal, 0 blight, 7 temporal, 1 arcane (98 total damage).
Shield of Light hits Loopy for (14 dissipated), (10 converted), 24 light, (30 dissipated), (21 converted), 48 light, (20 dissipated), (14 converted), 32 darkness, (3 dissipated), (2 converted), 5 light, (3 dissipated), (2 converted), 5 darkness (113 total damage).
Adywen the Guardian hits Loopy for (56 dissipated), (39 converted), 91 physical, (1 dissipated), (1 converted), 2 blight, , (10 dissipated), (7 converted), 16 light, (7 dissipated), (5 converted), 11 darkness (119 total damage).
Shield of Light hits Adywen the Guardian for 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing, 62 healing (0 total damage) [1244 healing].
Adywen the Guardian rushes out!
Adywen the Guardian performs a melee critical strike against Loopy!
Loopy is wreathed in flames on the brink of death!
The shattering blow creates a shockwave!
Adywen the Guardian's spell attains critical power!
Shield of Light performs a melee critical strike against Loopy!
Loopy shrugs off the critical damage!
Loopy shrugs off the critical damage!
Loopy converts damage to paradox!
Loopy hits Adywen the Guardian for 7 temporal, 2 lightning, 11 temporal, 0 light, 11 temporal, 1 nature, , 4 temporal, 1 acid, , 4 temporal, 0 blight, 7 temporal, 1 arcane, 7 temporal, 2 lightning, 11 temporal, 0 light, 11 temporal, 1 nature, , 4 temporal, 1 acid, , 4 temporal, 0 blight, 7 temporal, 1 arcane (98 total damage).
Shield of Light hits Loopy for (15 dissipated), 0 light, (30 dissipated), 0 light, (20 dissipated), 0 darkness, (3 dissipated), 0 light, (3 dissipated), 0 darkness (0 total damage).
Adywen the Guardian hits Loopy for (127 dissipated), (110 converted), 0 physical, (1 dissipated), 0 blight, , (10 dissipated), 0 light, (7 dissipated), 0 darkness (0 total damage).
Shield of Light hits Adywen the Guardian for 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing, 176 healing (0 total damage) [3528 healing].
Something hits Loopy for (72 dissipated), 0 physical, (127 dissipated), 0 temporal (0 total damage).
You feel the edges of spacetime begin to ripple and bend!
Loopy casts Stop.
Loopy's spell attains critical power!
Adywen the Guardian's beneficial effect was stripped!
Loopy hits Something for 4309 temporal damage.
Something performs a melee critical strike against Loopy!
The shattering blow creates a shockwave!
Shield of Light performs a melee critical strike against Loopy!
Saving game...
