Avierbay the level 6 Cornac Wanderer by theshim

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWanderer
Level / Exp6 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity15 (base 12)
Constitution12 (base 12)
Magic31 (base 29)
Willpower15 (base 12)
Cunning12 (base 12)

Resources

Life180/180
Mana125/125
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1
See Invisible2

Offense: Mainhand

Damage15
Accuracy21
Crit Chance2%
APR15
Speed1.00

Offense: Spell

Spellpower29
Crit Chance10%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Darkness+10%
Blight+15%
Arcane+3%
Fire+10%
Mind+7%

Defense: Base

Armour (hardiness)6 (30%)
Defense7
Ranged Defense7
Fatigue7
Physical Save8
Spell Save16
Mental Save9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Phantasm1.00
5/5
3/5
0/5
0/5
Technique / Warcries1.00
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.00
0/5
0/5
0/5
0/5
Steamtech / Dread1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Avierbay deactivates
Phantasmal Shield.
Avierbay activates
Phantasmal Shield.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 1.72 gold from the transmogrification of
impenetrable iron mail armour of lightning resistance (2 def, 9 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of dexterity (+2) (0 def, 1 armour).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18-26 power, 2 apr).
You gain 2.47 gold from the transmogrification of
balanced iron longsword (10-14 power, 2 apr).
You gain 2.71 gold from the transmogrification of
steady elm longbow of fire.
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).