Lydia the level 11 Thalore Archer by Zombie_Chomp

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceThalore
ClassArcher
Level / Exp11 / 51%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength19 (base 14)
Dexterity39 (base 30)
Constitution22 (base 21)
Magic8 (base 10)
Willpower14 (base 13)
Cunning17 (base 14)

Resources

Life297/297
Stamina120/120
Healing Factor1
Regeneration3.6

Speed

Mental+13.711528679869%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite0
Infravision7

Offense: Mainhand

Damage42
Accuracy40
Crit Chance0%
APR12
Speed0.70

Offense: Spell

Spellpower4
Crit Chance3%
Speed1

Offense: Mind

Mindpower16.6
Crit Chance3%
Speed1

Offense: Damage Bonus

Mind+3%
Light+6%
Physical+8%
Blight+4%
Arcane+6%
Fire+10%
All0%

Offense: Damage Penetration

Nature+7%
Physical+10%

Defense: Base

Armour (hardiness)29.73 (48.103448275862%)
Defense24.575
Ranged Defense24.575
Fatigue14
Physical Save22.675
Spell Save14.7
Mental Save16.85

Defense: Resistances

Cold+ 12%( 70%)
Fire+ 33%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
3/5
1/5
1/5
0/5
Technique / Combat veteran0.90
2/5
1/5
0/5
0/5
Technique / Archery excellence1.30
1/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
2/5
1/5
1/5
0/5
Technique / Archery training1.30
2/5
1/5
1/5
0/5

Generic Talents

Technique / Field control1.00
1/5
2/5
1/5
0/5
Wild-gift / Antimagic1.00
2/5
0/5
0/5
0/5
Cunning / Survival1.00
3/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
0/5
0/5

Effects

talent

Quests

failed
done
active
done
active
done
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
Cloak
In main hand

Inventory

Achievements

Antimagic! (Exploration mode) Completed antimagic training in the Ziguranth camp.
By Lydia the Thalore Archer level 10
2nd Haze 122nd year of Ascendancy at 10:56
see stats
Level 10 (Exploration mode) Got a character to level 10.
By Lydia the Thalore Archer level 10
1st Flare 122nd year of Ascendancy at 21:34
see stats
Poisonous (Exploration mode) Sided with the assassin lord.
By Lydia the Thalore Archer level 10
27th Dusk 122nd year of Ascendancy at 14:11
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By Lydia the Thalore Archer level 10
4th Flare 122nd year of Ascendancy at 22:52
see stats

Log

Your Eclipseknave is full.
Talent Pinning Shot is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Today is the 18th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a ladder to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!


You gain 2.82 gold from the transmogrification of
thought-forged quiver of elm arrows (11/11, 8-11.2 power, 5 apr).
You gain 1.03 gold from the transmogrification of
spiked rough leather armour (1 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.02 gold from the transmogrification of
miner's iron helm of constitution (+2) (0 def, 4 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of
rough leather belt of the mystic.
You gain 0.39 gold from the transmogrification of
insulating rough leather belt.
You gain 4.50 gold from the transmogrification of
Stormlash (17-18.7 power, 7 apr).
You gain 2.04 gold from the transmogrification of
surging elm vilestaff (10-12 power, 2 apr, acid damage).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 2.30 gold from the transmogrification of
Vorytha the Unlightreeve (5-5.5 power, 18 apr, nature damage).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 6; power 67; turns 4; dispells darkness).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.