Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Plenum Tooltip: Enhanced actor tooltip display for TOME v2.4 1.3.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Steamtech UI 1.1.4 Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Archreaver 1.2.3Adds a new class-the Archreaver-that is a combination of Archmage and Reaver. The archreaver has 4 unique talent trees as well as a couple vanilla talent trees. More info at the forum thread. Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Inventory Sort Order 1.0.6Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Items Vault 1.3.0Donators/Buyers bonus! Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Transcendent Fist |
Level / Exp | 63 / 58% |
Size | big |
Lifes / Deaths | Killed by Aerema the weaver young at level 9 on the 29th Voratun 122nd year of Ascendancy at 16:41 / 35Killed by ritch flamespitter at level 9 on the 29th Voratun 122nd year of Ascendancy at 17:49 Killed by Eilinolrann the wolf at level 9 on the 29th Voratun 122nd year of Ascendancy at 19:11 Killed by war hound at level 14 on the 37th Profit 122nd year of Ascendancy at 00:33 Killed by war hound at level 14 on the 37th Profit 122nd year of Ascendancy at 01:45 Killed by Liitc the human at level 18 on the 36th Dearth 122nd year of Ascendancy at 16:04 Killed by Liitc the human at level 18 on the 36th Dearth 122nd year of Ascendancy at 17:22 Killed by Edeleumri the shalore at level 18 on the 36th Dearth 122nd year of Ascendancy at 18:37 Killed by Mathaleir the shalore at level 18 on the 36th Dearth 122nd year of Ascendancy at 19:52 Killed by Edeleumri the shalore at level 18 on the 36th Dearth 122nd year of Ascendancy at 21:27 Killed by armoured skeleton warrior at level 18 on the 12nd Loss 122nd year of Ascendancy at 10:02 Killed by shadowblade at level 22 on the 13rd Loss 122nd year of Ascendancy at 03:58 Killed by Mayaba the elven blood mage at level 24 on the 15th Loss 122nd year of Ascendancy at 10:02 Killed by Mayaba the elven blood mage at level 24 on the 15th Loss 122nd year of Ascendancy at 11:18 Killed by elven corruptor at level 26 on the 15th Loss 122nd year of Ascendancy at 18:40 Killed by Colyvi the human at level 53 on the 10th Shortage 122nd year of Ascendancy at 03:02 Killed by Mavajas the shalore at level 57 on the 5th Gold 123rd year of Ascendancy at 02:38 Killed by Anateg the shalore at level 58 on the 6th Gold 123rd year of Ascendancy at 03:18 Killed by Ellma the thalore at level 59 on the 18th Stralite 123rd year of Ascendancy at 16:01 Killed by skeleton warrior at level 59 on the 29th Stralite 123rd year of Ascendancy at 23:55 Killed by temporal hound at level 60 on the 25th Voratun 123rd year of Ascendancy at 04:46 Killed by Ellnd the thalore at level 60 on the 25th Voratun 123rd year of Ascendancy at 07:14 Killed by temporal hound at level 60 on the 18th Profit 123rd year of Ascendancy at 11:40 Killed by Dama the thalore at level 61 on the 18th Profit 123rd year of Ascendancy at 12:59 Killed by Dahimin the thalore at level 61 on the 10th Wealth 123rd year of Ascendancy at 04:37 Killed by Forgery of Haze (Dahimin the thalore) at level 61 on the 10th Wealth 123rd year of Ascendancy at 06:04 Killed by armoured skeleton warrior at level 61 on the 10th Wealth 123rd year of Ascendancy at 07:43 Killed by skeleton warrior at level 61 on the 3rd Dearth 123rd year of Ascendancy at 07:51 Killed by Elrio the shalore at level 61 on the 10th Dearth 123rd year of Ascendancy at 12:27 Killed by Uanit the human at level 61 on the 10th Dearth 123rd year of Ascendancy at 13:50 Killed by Elrio the shalore at level 61 on the 10th Dearth 123rd year of Ascendancy at 15:29 Killed by Rreon the human at level 62 on the 17th Dearth 123rd year of Ascendancy at 08:21 Killed by Faanzzron the shalore at level 62 on the 44th Dearth 123rd year of Ascendancy at 14:51 Killed by Chulro the thalore at level 62 on the 15th Steel 124th year of Ascendancy at 19:33 Killed by faithless arms dealer at level 63 on the 4th Stralite 124th year of Ascendancy at 19:49 |
Primary Stats
Strength | 79 (base 43) |
Dexterity | 66 (base 40) |
Constitution | 92 (base 36) |
Magic | 26 (base 10) |
Willpower | 105 (base 57) |
Cunning | 138 (base 67) |
Resources
Life | 2104/2104 |
Equilibrium | 0 |
Stamina | 592/592 |
Psi | 223/223 |
Healing Factor | 1.23 |
Regeneration | 11.7465 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 12 |
See Stealth | 25 |
See Invisible | 24 |
Offense: Barehand
Damage | 139 |
Accuracy | 86 |
Crit Chance | 63% |
APR | 9 |
Speed | 0.60 |
Offense: Spell
Spellpower | 31 |
Crit Chance | 56% |
Speed | 1 |
Offense: Mind
Mindpower | 87.84 |
Crit Chance | 53% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 79 (45%) |
Defense | 41.666666666667 |
Ranged Defense | 45 |
Fatigue | 1 |
Physical Save | 78.4125 |
Spell Save | 78.9125 |
Mental Save | 102.64166666667 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Confusion Resistance | 18% |
Fear Resistance | 0% |
Poison Resistance | 14% |
Blind Resistance | 34% |
Silence Resistance | 20% |
Teleport Resistance | 5% |
Instadeath Resistance | 100% |
Disarm Resistance | 90% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 10 turns. While Heroism is active, you will only die when reaching -597 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 174 with a minimum range of 15. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 712 life over 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 650 damage for 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Pugilism | 1.30 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
Psionic / Far fist | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.10 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Spit Poison (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed black mamba head. * You've found the needed faerlhing fang. * You've found the needed vial of elder vampire blood. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Boltbane (90.5-144.8 power, 4 apr) Boltbane (90.5-144.8 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 Base power: 90.5 - 144.8 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 40% chance to daze * 41% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +56 blight / +28 acid When wielded/worn: Accuracy: +21 (+4 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 12 blight Changes stats: +10 Str Changes resistances penetration: +15% blight / +10% temporal Changes damage: +6% blight / +12% temporal / +9% lightning / +21% physical Disease immunity: +98% Stamina when hit: +4.00 * Grants [Heavy Strike] Talent Massive two-handed swords. |
Light source | Lightwake LightwakeCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +18 (+6 eff.) Ranged Defense: +10 (+3 eff.) Changes resistances: +9% light Physical save: +35 (+7 eff.) Spell save: +20 (+4 eff.) Mental save: +45 (+8 eff.) Blindness immunity: +34% Silence immunity: +20% Confusion immunity: +27% Life regen: +1.20 Light radius: +9 See stealth: +25 See invisible: +24 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 57 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Murkbreak (2 def, 0 armour) Murkbreak (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +12 Cun / +11 Wil Changes resistances: +12% lightning / +6% darkness / +8% cold / +12% mind / +32% fire Changes resistances penetration: +15% darkness Changes damage: +11% mind / +16% fire Physical save: +9 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +29 (+5 eff.) Confusion immunity: -20% Stun/Freeze immunity: +5% Fear immunity: -20% Maximum psi: +28.00 Mindpower: +13 (+3 eff.) Mental crit. chance: +9% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 328 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Tool | Malimadig the dragonbone totem of thorny skin [power 117] (25 cooldown) Malimadig the dragonbone totem of thorny skin [power 117] (25 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 12 mind Changes resistances: +6% lightning Maximum wards: +4 blight / +5 fire / +5 cold Talents granted: +10 Rushing Claws +1 Ward +9 Lay Web Spell save: +21 (+4 eff.) Stun/Freeze immunity: +30% Teleport immunity: +5% Equilibrium when hit: +2.20 Heals friendly targets nearby when you use a nature summon: +10 It can be used to harden the skin for 6 turns increasing armour by 117 and armour hardiness by 70%, putting all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Singetooth the gold ring Singetooth the gold ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +14 (+3 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 20 fire Changes stats: +7 Dex / +6 Mag / +12 Wil / +12 Cun / +3 Con Changes resistances: +3% blight / +6% fire Changes resistances penetration: +5% blight Changes damage: +3% blight / +15% fire Spell save: +27 (+6 eff.) Maximum stamina: +19.00 Mindpower: +19 (+4 eff.) Rings can have magical properties. |
On fingers | copper ring 'Shimmerslice' copper ring 'Shimmerslice'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Effects on melee hit: * 30% chance to daze Changes stats: +7 Dex / +5 Wil / +10 Cun / +2 Con Changes resistances: +7% blight / +12% mind / +31% nature Changes resistances penetration: +15% physical Changes damage: +12% mind / +12% nature Maximum encumbrance: +20 Physical save: +3 (+1 eff.) Spell save: +11 (+2 eff.) Poison immunity: +14% Disease immunity: +14% Life regen: +0.80 Maximum life: +50.00 Maximum stamina: +30.00 Mindpower: +7 (+1 eff.) Infravision radius: +2 Healing mod.: +23% Rings can have magical properties. |
Around waist | Malumnir MalumnirPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +15.0% Physical power: +23 (+5 eff.) Armour: +11 Changes stats: +10 Dex / +4 Mag / +10 Cun / +2 Con / +16 Lck Changes resistances penetration: +5% arcane Critical mult.: +53.00% Reduces incoming crit damage: 10.00% Trap disarming bonus: +36 Stealth bonus: +22 Spell save: +11 (+2 eff.) Mana each turn: +0.08 Mana when firing critical spell: +3.00 Infravision radius: +10 Size category: +1 It can be used to create a temporary shield that absorbs 230 damage, putting all charms on cooldown for 30 turns. A belt that goes around your waist. |
Main armor | Healkarma the drakeskin leather armour (18 def, 17 armour) Healkarma the drakeskin leather armour (18 def, 17 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +18 (+6 eff.) Fatigue: +8% Effects on melee hit: * Slows global speed by 15% * 30% chance to corrode armour Damage when hit (Melee): 13 acid / 12 lightning / 13 cold / 8 nature / 12 fire Changes stats: +15 Cun / +8 Wil Changes resistances: +13% acid / +13% physical / +13% lightning / +9% mind / +24% cold / +25% nature / +23% fire Changes resistances penetration: +5% nature Changes damage: +6% nature / +9% acid Mental save: +71 (+12 eff.) Life regen: +7.30 Stamina each turn: +2.50 A suit of armour made of leather. |
On feet | Brightnigh the pair of dwarven-steel boots (0 def, 4 armour) Brightnigh the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 8 mind Changes stats: +3 Mag / +8 Wil / +4 Cun / +7 Con Changes resistances: +9% light Changes resistances penetration: +7% physical Changes damage: +3% mind Physical save: +29 (+6 eff.) Spell save: +9 (+2 eff.) Mental save: +26 (+4 eff.) Stamina each turn: +0.80 Mana each turn: +0.30 Maximum mana: +34.00 Maximum stamina: +19.00 Spell crit. chance: +3% Mindpower: +6 (+1 eff.) Light radius: +3 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | Smolderoozer the drakeskin leather gloves (0 def, 23 armour) Smolderoozer the drakeskin leather gloves (0 def, 23 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +19 (+4 eff.) Armour: +23 Armour Hardiness: +15% Effects on melee hit: * 48% chance to cause random gloom * 30% chance to corrode armour Damage (Melee): 65 darkness / 78 mind Changes stats: +5 Mag / +14 Con Changes resistances: +12% acid / +6% fire / +9% physical Changes resistances penetration: +5% acid Changes damage: +11% arcane / +12% fire Physical save: +20 (+4 eff.) Mental save: +1 (+0 eff.) Disarm immunity: +90% Mana each turn: +0.40 Spellpower: +16 (+8 eff.) Spell crit. chance: +9% Mindpower: +20 (+4 eff.) When used to modify unarmed attacks: Base power: 24.5 - 27.0 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +21 Armour Penetration: +5 Physical crit. chance: +5.0% Attack speed: 167% When this weapon hits: Reproach (20% chance level 5). When this weapon hits: Perfect Control (20% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Elemental bolt (10% chance level 5). Damage (Melee): +35 arcane / +12 acid Burst (radius 1) on hit: +8 acid Burst (radius 2) on crit: +13 arcane It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | linen cloak 'Ce'Nelaith' (1 def, 0 armour) linen cloak 'Ce'Nelaith' (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Dex Spell save: +7 (+2 eff.) Mental save: +15 (+2 eff.) Equilibrium when hit: +0.08 Heals friendly targets nearby when you use a nature summon: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | mindweaver's copper amulet mindweaver's copper amuletInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Wil Mental save: +6 (+1 eff.) Confusion immunity: +11% Mindpower: +6 (+1 eff.) Amulets can have magical properties. |
Inventory
regeneration infusion of the psychic (heal 841 over 5 turns) regeneration infusion of the psychic (heal 841 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 841 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
voratun amulet 'Stormsun' voratun amulet 'Stormsun'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Fatigue: -10% Effects on melee hit: * 44% chance to daze Changes stats: +10 Str / +27 Dex / +7 Wil / +8 Cun / +10 Con Changes resistances: +3% lightning / +30% temporal / +30% mind Changes resistances penetration: +15% nature Changes damage: +3% nature / +10% physical Critical mult.: +6.00% Reduces incoming crit damage: 5.00% Physical save: +25 (+5 eff.) Spell save: +24 (+5 eff.) Mental save: +25 (+4 eff.) Confusion immunity: +50% Pinning immunity: +43% Knockback immunity: +38% Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Combat speed: +10% Healing mod.: +15% Amulets can have magical properties. |
psionicist's copper ring of lightning (+22%) psionicist's copper ring of lightning (+22%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +22% lightning Changes damage: +11% lightning Mental save: +4 (+1 eff.) Rings can have magical properties. |
steel ring 'Hellssorrow' steel ring 'Hellssorrow'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +12 (+2 eff.) Effects on melee hit: * 30% chance to disease * 13% chance to cause random gloom Damage (Melee): 13 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +6 Dex / +8 Mag / +12 Cun Changes resistances: +18% acid / +45% fire / +19% lightning / +18% cold Changes resistances penetration: +5% blight / +5% fire Changes damage: +14% fire Physical save: +6 (+2 eff.) Disarm immunity: +47% Pinning immunity: +32% Knockback immunity: +32% Hate when firing a critical mind attack: +2.00 Only die when reaching: -40.00 life Maximum life: +32.00 Maximum hate: +9.00 Spellpower: +18 (+9 eff.) Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +27% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Ivovena IvovenaPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +45 (+9 eff.) Defense: +28 (+9 eff.) Fatigue: -10% Effects on melee hit: * 49% chance to corrode armour Damage when hit (Melee): 4 blight Changes stats: +10 Cun / +10 Dex Changes resistances: +36% acid / +38% light / +3% blight / +29% fire / +30% cold / +28% lightning Changes resistances penetration: +15% blight / +20% acid Changes damage: +19% light / +6% acid Maximum encumbrance: +40 Silence immunity: +50% Mana each turn: +0.39 Movement speed: +48% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
voratun ring 'Flarewind' voratun ring 'Flarewind'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +24 (+5 eff.) Armour penetration: +17 Physical power: +52 (+10 eff.) Defense: +17 (+6 eff.) Fatigue: -9% Effects on melee hit: * 35% chance to blind * 40% chance to gain 10% of a turn Effects on ranged hit: * 30% chance to blind Changes stats: +14 Str / +6 Dex / +3 Mag / +7 Wil / +19 Cun / +10 Con Changes resistances: +6% fire Changes damage: +16% all Grants telepathy: Humanoid/Orc Maximum encumbrance: +37 Spellpower: +37 (+15 eff.) Mindpower: +44 (+9 eff.) Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ereludar the Scorchreeve (56-84 power, 3 apr) Ereludar the Scorchreeve (56-84 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +1.6% crit.pwr / acc Accuracy bonus: +0.6% crit / acc Armour Penetration: +3 Physical crit. chance: +23.5% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 1) on hit: +4 fire When wielded/worn: Armour penetration: +19 Physical crit. chance: +19.0% Changes stats: +1 Wil Changes resistances penetration: +5% fire / +16% physical Changes damage: +14% physical Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +4.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +2% Massive two-handed battleaxes. |
Glowtrail the stralite battleaxe (50-75 power, 3 apr) Glowtrail the stralite battleaxe (50-75 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 50.0 - 75.0 Uses stat: 120% Wil Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 nature / +21 temporal When wielded/worn: Armour penetration: +13 Physical crit. chance: +30.0% Physical power: +33 (+7 eff.) Effects on melee hit: * 20% chance to disease Changes resistances penetration: +10% light / +16% physical Changes damage: +6% blight / +13% physical Light radius: +3 * Grants [Heavy Strike] Talent Massive two-handed battleaxes. |
Dagetogund the Shockblood (65.5-98.25 power, 6 apr) Dagetogund the Shockblood (65.5-98.25 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 65.5 - 98.3 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 40% chance to daze * 47% chance to corrode armour On weapon crit: * wounds the target reducing their healing Damage (Melee): +164 insidious poison / +26 temporal / +21 nature / +4 lightning Burst (radius 1) on hit: +12 lightning When wielded/worn: Accuracy: +27 (+5 eff.) Physical crit. chance: +21.0% Physical power: +21 (+4 eff.) Fatigue: -8% Changes stats: +6 Str / +12 Dex / +5 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances penetration: +20% acid / +19% lightning Changes damage: +6% lightning Life regen: +3.00 Massive two-handed battleaxes. |
voratun battleaxe 'Isalewe' (56.5-84.75 power, 4 apr) voratun battleaxe 'Isalewe' (56.5-84.75 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease On weapon crit: * cripple the target Damage (Melee): +28 blight / +42 cold When wielded/worn: Accuracy: +40 (+8 eff.) Physical crit. chance: +16.0% Physical power: +21 (+4 eff.) Armour: +4 Defense: +21 (+7 eff.) Changes stats: +9 Dex / +10 Con Changes resistances: +15% acid / +6% temporal Changes resistances penetration: +21% physical Reduces incoming crit damage: 10.00% Disease immunity: +48% Disarm immunity: +115% Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+3 eff.) Spell crit. chance: +1% * Grants [Sweeping Blows] Talent Massive two-handed battleaxes. |
Zanondur the voratun dagger (50-65 power, 9 apr) Zanondur the voratun dagger (50-65 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 50.0 - 65.0 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +16 lightning Burst (radius 2) on crit: +15 fire When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +23.0% Physical power: +12 (+2 eff.) Defense: +12 (+4 eff.) Changes resistances: +3% fire / +8% all Changes resistances penetration: +12% nature / +12% fire Changes damage: +9% mind Physical save: +20 (+4 eff.) Spell save: +6 (+1 eff.) Blindness immunity: +15% Poison immunity: +25% Disarm immunity: +37% Pinning immunity: +20% Global speed: +5% Sharp, short and deadly. |
Flashwill the elven-wood greatclub (50-75 power, 3 apr) Flashwill the elven-wood greatclub (50-75 power, 3 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 4 It must be held with both hands. Base power: 50.0 - 75.0 Uses stat: 120% Wil Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +8 cold / +8 temporal Damage against: +17% Undead When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +3 Wil Changes resistances: +6% light / +11% blight / +8% fire / +14% nature / +21% darkness Changes resistances penetration: +10% fire Changes damage: +4% acid / +8% cold / +8% darkness / +15% temporal Mental save: +20 (+3 eff.) Stamina when hit: +3.00 Equilibrium when hit: +2.08 Hate when firing a critical mind attack: +1.00 Mindpower: +8 (+2 eff.) Infravision radius: +4 Massive two-handed clubs. |
Relgydogas the elven-wood greatclub (56.5-84.75 power, 5 apr) Relgydogas the elven-wood greatclub (56.5-84.75 power, 5 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 4 It must be held with both hands. Base power: 56.5 - 84.8 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 35% chance to daze * 40% chance to cause random gloom Damage (Melee): +12 physical / +21 darkness / +9 fire Burst (radius 2) on crit: +4 physical Damage against: +17% Living When wielded/worn: Physical crit. chance: +2.0% Damage when hit (Melee): 4 physical Changes stats: +5 Str / +5 Dex / +5 Mag / +4 Wil / +14 Cun / +5 Con Changes resistances: +11% temporal / +10% darkness / +10% cold / +53% mind / +49% light Changes resistances penetration: +16% lightning Changes damage: +10% light / +11% fire Critical mult.: +24.00% Reduces incoming crit damage: 10.00% Physical save: +6 (+2 eff.) Maximum stamina: +20.00 Mindpower: +12 (+2 eff.) Light radius: +4 See stealth: +49 See invisible: +46 Massive two-handed clubs. |
Sundredge the dragonbone greatclub (68.5-102.75 power, 4 apr) Sundredge the dragonbone greatclub (68.5-102.75 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 5 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +4 Physical crit. chance: +25.0% Attack speed: 100% Damage Shield penetration (this weapon only): +10% Damage (Melee): +23 temporal / +23 nature slow Damage against: +36% Undead When wielded/worn: Changes stats: +9 Cun / +1 Wil Changes resistances: +30% darkness / +18% nature / +30% blight / +6% fire / +30% mind / +30% light Changes damage: +15% temporal / +18% nature / +18% fire Critical mult.: +29.00% Disease immunity: +30% Stamina when hit: +3.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +2% See stealth: +28 See invisible: +28 Massive two-handed clubs. |
Bill's Tree Trunk (30-51 power, 7 apr) Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 118% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
voratun greatsword 'Betawen' (84.5-135.2 power, 4 apr) voratun greatsword 'Betawen' (84.5-135.2 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.5 - 135.2 Uses stat: 120% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +1.2% crit.pwr / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +4 Physical crit. chance: +17.0% Attack speed: 100% On weapon hit: * 28% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Burst (radius 2) on crit: +8 acid When wielded/worn: Armour penetration: +21 Physical crit. chance: +58.0% Physical power: +20 (+4 eff.) Changes resistances: +9% acid Changes damage: +6% acid Critical mult.: +28.00% Reduces incoming crit damage: 16.00% Physical save: +15 (+3 eff.) Poison immunity: +15% Pinning immunity: +25% Massive two-handed swords. |
Hehad the Dimwend (67.5-94.5 power, 5 apr) Hehad the Dimwend (67.5-94.5 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 67.5 - 94.5 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.2% dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +14 lightning / +4 temporal / +8 darkness Burst (radius 1) on hit: +20 darkness Burst (radius 2) on crit: +4 temporal When wielded/worn: Physical crit. chance: +22.0% Physical power: +11 (+2 eff.) Changes resistances: +9% all Changes resistances penetration: +10% nature / +5% temporal Changes damage: +6% temporal Sharp, long, and deadly. |
Flashtrial the voratun longsword (58.5-81.9 power, 6 apr) Flashtrial the voratun longsword (58.5-81.9 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 58.5 - 81.9 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 26% chance to disease * 20% chance to gain 10% of a turn * 25% chance for lightning to arc to a second target * 20% chance to torment the target * 25% chance to put talents on cooldown Damage (Melee): +25 blight / +24 lightning Burst (radius 2) on crit: +8 lightning When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Damage when hit (Melee): 12 lightning Changes resistances: +3% lightning / +3% temporal / +9% all Changes resistances penetration: +10% lightning / +10% temporal / +15% darkness / +15% fire / +15% nature / +15% mind Changes damage: +9% temporal Critical mult.: +20.00% Sharp, long, and deadly. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+3 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 52.98 mind damage, 60.13 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.77 mind and 5.41 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
elven-wood magestaff 'Ulfarand' (25-30 power, 5 apr, arcane element) elven-wood magestaff 'Ulfarand' (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 temporal Burst (radius 2) on crit: +12 temporal When wielded/worn: Physical crit. chance: +13.0% Defense: +13 (+4 eff.) Effects on melee hit: * 17% chance to blind * 10% chance to gain 10% of a turn Damage (Melee): 30 arcane Changes stats: +7 Mag / +5 Wil Changes resistances: +12% arcane Changes damage: +25% arcane Talent granted: +1 Command Staff Spell save: +20 (+4 eff.) Mana each turn: +0.34 Vim when firing critical spell: +3.00 Maximum mana: +288.00 Spellpower: +31 (+13 eff.) Spell crit. chance: +4% Light radius: +5 Damage Shield penetration: +10% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 48.43 light damage. Staves designed for wielders of magic, by the greats of the art. |
Falurand the Corruptionrigor (14-22.4 power, 6 apr) Falurand the Corruptionrigor (14-22.4 power, 6 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stat: 120% Wil Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +6 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 43% * Random elemental explosion On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +4 nature / +4 fire When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +3 Str Changes resistances: +6% nature / +6% fire Changes resistances penetration: +38% acid / +38% fire / +39% lightning / +39% cold Changes damage: +3% arcane / +9% physical Stamina when hit: +1.26 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Amylin the Chargeglamour (61.5-86.1 power, 21 apr) Amylin the Chargeglamour (61.5-86.1 power, 21 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 61.5 - 86.1 Uses stat: 100% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +7.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to inflict damage reduction * 20% chance to disease * 20% chance to cause random gloom * 20% chance to curse the target Damage Shield penetration (this weapon only): +50% Damage (Melee): +20 light / +20 blight / +12 physical Burst (radius 2) on crit: +12 lightning Damage against: +22% Undead When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Physical crit. chance: +15.0% Changes stats: +7 Dex Changes resistances penetration: +15% physical Changes damage: +6% lightning / +3% physical Critical mult.: +20.00% Physical save: +6 (+2 eff.) Disease immunity: +35% One-handed war axes. |
Spine of the Spire (75-82.5 power, 10 apr) Spine of the Spire (75-82.5 power, 10 apr)Requires: - Willpower 48 - Dexterity 48 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 It must be held with both hands. Base power: 75.0 - 82.5 Uses stat: 120% Cun Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc This weapon will act as a psionic focus. Armour Penetration: +10 Attack speed: 125% When this weapon hits: Poisonous Bite (10% chance level 3). Damage (Melee): +40 mind / +40 darkness When wielded/worn: Changes resistances penetration: +20% physical / +20% darkness / +20% mind Talents cooldown: Frenzy (-4 turns) Shattering Charge (-3 turns) Bone Grab (-5 turns) Mindpower: +10 (+2 eff.) Mental crit. chance: +25% This macabre whip was crafted from the spine of an ancient Spire Dragon. It would be far too large to wield were it not animated by a portion of the dead dragon's psionic power and its enduring hatred. The vertebrae are connected by telekinetic bonds, and the skull's eye sockets glow with a dull venomous arrogance. |
Tyzor TyzorPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Fatigue: -8% Changes stats: +5 Dex / +1 Mag / +5 Cun Changes resistances penetration: +10% arcane Changes damage: +6% arcane / +3% blight Reduced damage from: +30% Summoned Maximum encumbrance: +28 Spell save: +9 (+2 eff.) Mental save: +7 (+1 eff.) Maximum life: +91.00 Maximum mana: +53.00 Maximum stamina: +30.00 Maximum hate: +14.00 Maximum psi: +30.00 Maximum vim: +31.00 Maximum pos.energy: +29.00 Maximum neg.energy: +29.00 Spellpower: +7 (+4 eff.) Spell crit. chance: +2% Mental crit. chance: +9% Defense after a teleport: +15 Resist all after a teleport: +8% New effects duration reduction after a teleport: +25% Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
Layolaith the Willowbrace Layolaith the WillowbracePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +18 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Mag / +5 Wil Changes resistances: +13% fire / +5% arcane / +11% cold Changes resistances penetration: +25% arcane / +10% nature Changes damage: +3% nature Reduced damage from: +29% Summoned Critical mult.: +13.00% Spell save: +14 (+3 eff.) Mental save: +14 (+2 eff.) Spellpower: +9 (+4 eff.) Spell crit. chance: +5% Size category: +1 A belt that goes around your waist. |
Flashsmash (10 def, 0 armour) Flashsmash (10 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +18 Defense: +10 (+3 eff.) Ranged Defense: +8 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +7 Str / +4 Dex / +10 Wil / +13 Cun / +7 Con Changes resistances: +9% darkness Changes resistances penetration: +15% lightning Critical mult.: +21.00% Stealth bonus: +11 Physical save: +11 (+3 eff.) Spell save: +21 (+4 eff.) Mental save: +11 (+2 eff.) Cut immunity: +20% Stun/Freeze immunity: +10% Maximum life: +73.00 Mental crit. chance: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zuborenor the Shockwarden (13 def, 0 armour) Zuborenor the Shockwarden (13 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +3 Str / +3 Dex / +6 Mag / +13 Wil / +7 Cun / +3 Con Changes resistances: +14% acid / +14% fire / +11% lightning / +8% cold Changes resistances penetration: +10% blight Physical save: +11 (+3 eff.) Spell save: +22 (+5 eff.) Blindness immunity: +20% Silence immunity: +5% Disarm immunity: +20% Knockback immunity: +20% Maximum mana: +117.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Boltgrit' (21 def, 7 armour) cashmere cloak 'Boltgrit' (21 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +21 (+7 eff.) Damage when hit (Melee): 12 blight Changes stats: +8 Str / +7 Dex / +1 Wil / +3 Cun / +8 Con Changes resistances: +8% acid / +19% light / +27% fire / +8% cold / +6% arcane / +8% lightning Changes resistances penetration: +5% lightning / +20% arcane / +15% blight Changes damage: +3% arcane Talent mastery: +0.40 Technique / Combat training Stealth bonus: +11 Physical save: +30 (+6 eff.) Spell save: -3 (-1 eff.) Mental save: +15 (+2 eff.) Stamina each turn: +1.00 Mana each turn: -0.40 Maximum life: +165.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloreriamira (11 def, 7 armour) Gloreriamira (11 def, 7 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +7 Defense: +11 (+4 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +12 Str / +12 Mag / +12 Wil / +5 Con Changes resistances: +18% lightning / +16% cold / +5% arcane / +21% acid Changes damage: +21% lightning / +18% physical / +22% cold / +10% nature / +14% acid Physical save: +42 (+9 eff.) Mental save: +31 (+5 eff.) Poison immunity: +42% Disease immunity: +27% Cut immunity: +10% Silence immunity: +20% Stun/Freeze immunity: +10% Teleport immunity: +10% Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Shockqueen the woollen robe (0 def, 0 armour) Shockqueen the woollen robe (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +2 Cun / +7 Mag Changes resistances: +3% lightning / +14% mind / +21% darkness Changes resistances penetration: +16% temporal / +10% mind / +18% physical Changes damage: +22% temporal / +22% physical / +23% mind / +14% darkness Critical mult.: +15.00% Mental save: +18 (+3 eff.) Mana each turn: +0.37 Equilibrium when hit: +0.08 Maximum mana: +121.00 Spellpower: +42 (+17 eff.) Spell crit. chance: +16% Reduces paradox anomalies(equivalent to willpower): +21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm (15 def, 0 armour) The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+10 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
elven-silk robe 'Ulforand' (10 def, 5 armour) elven-silk robe 'Ulforand' (10 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Armour: +5 Defense: +10 (+3 eff.) Changes stats: +7 Str / +16 Mag / +16 Wil / +30 Con Changes resistances: +15% lightning / +15% cold / +25% nature Changes resistances penetration: +10% acid Changes damage: +16% lightning / +15% physical / +75% nature / +17% cold Reduces incoming crit damage: 17.00% Physical save: +40 (+8 eff.) Poison immunity: +142% Disease immunity: +146% Stamina each turn: +0.60 Mana each turn: +0.28 Psi each turn: +0.40 Maximum life: +30.00 Healing mod.: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ce'Netta (0 def, 1 armour) Ce'Netta (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% temporal / +6% fire / +6% nature / +6% cold Physical save: +20 (+4 eff.) Stun/Freeze immunity: +20% Stamina each turn: +0.40 Maximum stamina: +12.00 A pair of boots made of leather. |
Sulfurspawn the pair of hardened leather boots (5 def, 3 armour) Sulfurspawn the pair of hardened leather boots (5 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +5 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +9 Lck / +5 Dex Changes resistances: +15% nature Changes damage: +6% nature / +6% darkness Stealth bonus: +8 Life regen: +2.50 Healing mod.: +15% A pair of boots made of leather. |
Gleamstreak the pair of drakeskin leather boots (0 def, 25 armour) Gleamstreak the pair of drakeskin leather boots (0 def, 25 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +25 Fatigue: +5% Effects on melee hit: * 15% chance to blind * 46% chance to corrode armour Damage when hit (Melee): 8 acid / 8 light Changes stats: +4 Mag / +4 Wil Changes resistances: +21% acid / +30% fire / +15% lightning / +27% cold Changes resistances penetration: +20% fire Changes damage: +6% light Silence immunity: +100% Confusion immunity: +92% Stun/Freeze immunity: +98% Stamina each turn: +1.30 Maximum stamina: +37.00 Infravision radius: +3 It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
alchemist's dwarven-steel gauntlets (0 def, 2 armour) alchemist's dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 acid / 5 fire / 4 cold / 5 lightning Changes stats: +4 Mag / +4 Wil When used to modify unarmed attacks: Base power: 20.5 - 28.7 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 125% Damage (Melee): +9 ice / +8 fire / +9 acid / +6 lightning Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Ulugorn the Scorpionminister (0 def, 9 armour) Ulugorn the Scorpionminister (0 def, 9 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +18 (+4 eff.) Armour: +9 Damage (Melee): 10 acid / 20 temporal / 18 light / 7 cold / 10 fire / 19 arcane / 10 lightning Damage (Ranged): 20 temporal Damage when hit (Melee): 12 nature Changes stats: +6 Dex / +14 Mag / +13 Wil Changes resistances: +14% temporal / +8% arcane / +15% light Changes damage: +11% light / +22% temporal Grants telepathy: Dragon Mental save: +15 (+2 eff.) Equilibrium when hit: +0.08 Maximum life: +64.00 Mindpower: +2 (+0 eff.) Heals friendly targets nearby when you use a nature summon: +10 When used to modify unarmed attacks: Base power: 38.5 - 53.9 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +18 Armour Penetration: +15 Physical crit. chance: +20.0% Attack speed: 125% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Manathrust (10% chance level 3). On weapon hit: * 59% chance to gain 10% of a turn * 14% chance to blind Damage (Melee): +14 ice / +29 acid / +23 lightning / +11 fire / +19 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Tularin' (0 def, 15 armour) voratun gauntlets 'Tularin' (0 def, 15 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Armour: +15 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 15 cold / 26 darkness / 40 mind Changes stats: +6 Str Changes resistances: +12% fire / +6% nature / +16% cold Changes damage: +6% mind / +11% cold Physical save: +26 (+6 eff.) Spell save: +29 (+6 eff.) Mental save: +21 (+4 eff.) Disarm immunity: +10% Pinning immunity: +10% Life regen: +12.00 Stamina each turn: +2.40 Psi each turn: +0.67 Hate when firing a critical mind attack: +3.00 Maximum life: +147.00 Mindpower: +10 (+2 eff.) When used to modify unarmed attacks: Base power: 57.5 - 80.5 Uses stats: 140% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +24 Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 125% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Second Wind (20% chance level 2). Burst (radius 2) on crit: +15 ice It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Omniscience (7 def, 0 armour) Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+4 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+4 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Emarenn (3 def, 24 armour) Emarenn (3 def, 24 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +24 Defense: +3 (+1 eff.) Fatigue: +18% Changes stats: +20 Str / +7 Mag / +13 Con Changes resistances: +10% acid / +40% physical / +42% darkness / +10% lightning / +10% cold / +21% fire / +3% mind / -16% light Changes resistances penetration: +5% blight / +10% mind Changes damage: +3% mind Critical mult.: +5.00% Physical save: +38 (+8 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Mana each turn: +0.12 Maximum life: +71.00 Spellpower: +6 (+3 eff.) Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
enlightening hardened leather armour of the deep (3 def, 8 armour) enlightening hardened leather armour of the deep (3 def, 8 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +8% Changes stats: +4 Cun / +4 Wil Changes resistances: +7% acid / +7% cold Allows you to breathe in: water Mental save: +15 (+2 eff.) A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) Healing mod.: -15% It can be used to turn yourself invisible (power 37, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
voratun shield 'Glimmermalice' (12 def, 23 armour, 433.5 block) voratun shield 'Glimmermalice' (12 def, 23 armour, 433.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +23 Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Effects when hit in melee: * 26% chance to blind Damage when hit (Melee): 40 fire Changes stats: +6 Str / +6 Mag / +21 Con Changes resistances: +25% lightning / +20% fire / +40% mind / +17% light Changes damage: +15% light / +3% temporal Talent granted: +5 Block Physical save: +29 (+6 eff.) Equilibrium when hit: +0.08 Handheld deflection devices. |
Eilinitta the marble wardstone Eilinitta the marble wardstoneRequires: - Magic 30 Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Effects on melee hit: * 49% chance to corrode armour Damage when hit (Melee): 50 lightning / 5 blindness / 8 arcane / 8 acid Changes stats: +5 Wil Changes resistances: +32% lightning / +35% temporal / +50% light / +11% nature / +34% acid / +14% physical / +35% mind / +20% cold / +31% arcane / +49% darkness Reduce damage by fixed amount: +5 all Maximum wards: +5 lightning / +5 temporal / +10 light / +3 nature / +5 acid / +3 physical / +4 mind / +5 cold / +5 arcane / +10 darkness Changes damage: +19% light / +3% mind / +17% cold / +3% arcane / +18% darkness Reduced damage from: +25% Horror Talent granted: +28 Ward Hate each turn: +0.50 Maximum hate: +24.00 See stealth: +15 Slows Projectiles: +30% Randomly fires a lightning bolt at a nearby enemy for 94 Handheld warding devices |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
4 obsidian 4 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
4 moonstone 4 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
3 black pearl 3 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Gems can be sold for money or used in arcane rituals. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Gems can be sold for money or used in arcane rituals. |
2 enormous geode 2 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
tanzanite tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
445 alchemist agate 445 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Strange Treasure Map Strange Treasure Map0.00 Encumbrance. Type: misc / misc ; tier 1 A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
Treasure Map: Ancient Cave Treasure Map: Ancient Cave0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to some ancient cave full of treasures and danger, which can be found inside the Old Forest. (*USE* it while being inside the Old Forest). |
Treasure Map: Cursed Tomb Treasure Map: Cursed Tomb0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a cursed tomb full of treasures, whose entrance seems to be located at the Last Hope Graveyard. (*USE* it while being inside the Last Hope Graveyard. Warning: This location is very, very deadly. Enemies are level 30 and higher.) |
Treasure Map: Pocket Dimension Treasure Map: Pocket Dimension0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a strange dimensional rift inside Daikara. (*USE* it while being inside Daikara. Warning: This location hosts two very, very deadly surprises.) |
Yarelin the iron pickaxe (dig speed 29 turns) Yarelin the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +8 Changes stats: +4 Str Changes resistances penetration: +20% arcane Life regen: +0.60 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.4 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +92 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of mindblast 'Manesta' [power 1637] (21 cooldown) voratun torque of mindblast 'Manesta' [power 1637] (21 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +3 Str / +2 Con Maximum wards: +3 physical / +5 mind / +5 darkness Changes damage: +6% physical Talents cooldown: Telekinetic Blast (+5 turn) Silence (+10 turn) Talents granted: +4 Telekinetic Blast +10 Silence +1 Ward Stamina each turn: +0.60 Maximum stamina: +5.00 Healing mod.: +20% It can be used to fire a blast of psionic energies in a range 10 beam (dam 818-1637), putting all charms on cooldown for 21 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged dragonbone totem of thorny skin [power 128] (26 cooldown) supercharged dragonbone totem of thorny skin [power 128] (26 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 6 turns increasing armour by 128 and armour hardiness by 70%, putting all charms on cooldown for 26 turns. Natural totems are made by powerful wilders to store nature power. |
Tarrotir the elven-wood wand of conjuration [power 673] (16 cooldown) Tarrotir the elven-wood wand of conjuration [power 673] (16 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +1 Con Changes resistances: +3% darkness / +9% temporal Maximum wards: +5 lightning / +4 temporal / +5 blight / +5 fire / +4 cold Talent cooldown: Void Blast (+6 turn) Talents granted: +1 Ward +5 Void Blast +5 Strike +5 Volcano Critical mult.: +3.00% Maximum encumbrance: +20 Spell save: +16 (+3 eff.) Blindness immunity: +10% Stun/Freeze immunity: +10% Teleport immunity: +20% Maximum pos.energy: +17.00 Maximum neg.energy: +17.00 Light radius: +3 Infravision radius: +3 It can be used to fire a bolt of a random element (dam 336-673), putting all charms on cooldown for 16 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Gosoiv the Dwarf Transcendent Fist level 17
18th Wealth 122nd year of Ascendancy at 21:10 see stats
By Gosoiv the Dwarf Transcendent Fist level 62
17th Dearth 123rd year of Ascendancy at 08:15 see stats
By Gosoiv the Dwarf Transcendent Fist level 10
30th Voratun 122nd year of Ascendancy at 03:59 see stats
By Gosoiv the Dwarf Transcendent Fist level 10
29th Voratun 122nd year of Ascendancy at 23:51 see stats
By Gosoiv the Dwarf Transcendent Fist level 20
12nd Loss 122nd year of Ascendancy at 16:34 see stats
By Gosoiv the Dwarf Transcendent Fist level 30
17th Loss 122nd year of Ascendancy at 01:31 see stats
By Gosoiv the Dwarf Transcendent Fist level 40
18th Loss 122nd year of Ascendancy at 17:58 see stats
By Gosoiv the Dwarf Transcendent Fist level 50
21st Loss 122nd year of Ascendancy at 04:32 see stats
By Gosoiv the Dwarf Transcendent Fist level 50
24th Loss 122nd year of Ascendancy at 08:32 see stats
By Gosoiv the Dwarf Transcendent Fist level 6
19th Voratun 122nd year of Ascendancy at 02:54 see stats
By Gosoiv the Dwarf Transcendent Fist level 14
3rd Acquisition 122nd year of Ascendancy at 01:04 see stats
By Gosoiv the Dwarf Transcendent Fist level 14
32nd Profit 122nd year of Ascendancy at 17:21 see stats
By Gosoiv the Dwarf Transcendent Fist level 56
12nd Iron 123rd year of Ascendancy at 14:59 see stats
By Gosoiv the Dwarf Transcendent Fist level 45
19th Loss 122nd year of Ascendancy at 16:39 see stats
Log
Gosoiv performs a melee critical strike against Faithless arms dealer!
Faithless arms dealer is not dazed anymore.
Gosoiv slows down.
Beyond the Flesh hits Faithless arms dealer for (76 parried), 147 physical, 10 blight, , , 6 acid, 11 darkness, 19 mind, (slow 15%), , , , (193 total damage).
Burning from Universal store protector hits Gosoiv for (4 to psi shield), (3 resist armour), 0 fire (0 total damage).
Acid Splash from Faithless arms dealer hits Gosoiv for (1 to psi shield), (1 resist armour), 0 acid (0 total damage).
Vitrification Poison from Faithless arms dealer hits Gosoiv for (8 to psi shield), (5 resist armour), 0 physical (0 total damage).
You are unable to move!
Gosoiv performs a melee critical strike against Faithless arms dealer!
Gosoiv hits Faithless arms dealer for 88 physical, 3 acid, 5 arcane, 11 darkness, 19 mind, (slow 15%), , , , , 2 acid, 2 arcane (130 total damage).
Acid Splash from Gosoiv hits Faithless arms dealer for 2 acid damage.
Faithless arms dealer uses Deadly Poison.
Faithless arms dealer performs a melee critical strike against Gosoiv!
You twist your body in complex ways mitigating the blow by 91.
Faithless arms dealer performs a melee critical strike against Gosoiv!
Faithless arms dealer hits Gosoiv for (122 to psi shield), (25 resist armour), 236 physical (236 total damage).
Gosoiv hits Faithless arms dealer for 3 lightning, 9 fire, 2 nature, 3 acid, 2 blight, 2 cold, 5 mind, 3 lightning, 9 fire, 2 nature, 3 acid, 2 blight, 2 cold, 5 mind (51 total damage).
Gosoiv the level 63 dwarf transcendent fist was minced to death by a faithless arms dealer on level 1 of Caravan.
Gosoiv deactivates Beyond the Flesh.
Gosoiv is free from the acid.
Gosoiv is not stunned anymore.
Gosoiv stops burning.
Gosoiv is no longer poisoned.
Gosoiv deactivates Thermal Shield.
Gosoiv is no longer pinned.
Gosoiv deactivates Striking Stance.
Gosoiv deactivates Kinetic Shield.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.