idnmn the level 20 Halfling Annihilator by espeneko

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceHalfling
ClassAnnihilator
Level / Exp20 / 60%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength29 (base 24)
Dexterity42 (base 33)
Constitution45 (base 23)
Magic10 (base 10)
Willpower14 (base 10)
Cunning41 (base 26)

Resources

Life599/599
Steam106/106
Healing Factor1.6611689881047
Regeneration12.043475163759

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage28
Accuracy56
Crit Chance15%
APR9
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance12%
Speed1

Offense: Mind

Mindpower23
Crit Chance14%
Speed1

Offense: Damage Bonus

Physical+21%
Acid+9%
Temporal+3%
All0%

Offense: Damage Penetration

Darkness+5%
Fire+20%
All0%

Defense: Base

Armour (hardiness)54.08934837382 (100%)
Defense41
Ranged Defense45
Fatigue47
Physical Save37
Spell Save20
Mental Save26

Defense: Resistances

Lightning+ 18%( 70%)
Light+ 21%( 70%)
Cold+ 50%( 70%)
Nature+ 17%( 70%)
Physical+ 20%( 70%)
Fire+ 22%( 70%)
All+ 10%( 70%)

Defense: Immunities

Teleport Resistance100%
Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
1/5
1/5
0/5
Steamtech / Gadgets1.30
4/5
4/5
0/5
0/5
Steamtech / Mecharachnid1.30
3/5
1/5
2/5
0/5
Steamtech / Heavy weapons1.30
2/5
1/5
1/5
0/5
Steamtech / Magnetism1.30
1/5
1/5
1/5
1/5
Steamtech / Turrets1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
1/5
1/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
1/5
1/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
1/5
Wild-gift / Antimagic1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
3/5
3/5
0/5
5/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
done
active
done
active
active
active
done
done
active
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Antimagic! (Exploration mode) Completed antimagic training in the Ziguranth camp.
By idnmn the Halfling Annihilator level 19
47th Dusk 122nd year of Ascendancy at 01:12
see stats
Exterminator (Exploration mode) Killed 1000 creatures.
By idnmn the Halfling Annihilator level 19
60th Dusk 122nd year of Ascendancy at 08:33
see stats
Level 10 (Exploration mode) Got a character to level 10.
By idnmn the Halfling Annihilator level 10
10th Mirth 122nd year of Ascendancy at 16:55
see stats
Level 20 (Exploration mode) Got a character to level 20.
By idnmn the Halfling Annihilator level 20
64th Dusk 122nd year of Ascendancy at 09:54
see stats
The Arena (Exploration mode) Unlocked Arena mode.
By idnmn the Halfling Annihilator level 7
2nd Mirth 122nd year of Ascendancy at 20:01
see stats
Treasure Hunter (Exploration mode) Amassed 1000 gold pieces.
By idnmn the Halfling Annihilator level 16
21st Dusk 122nd year of Ascendancy at 15:41
see stats

Log

Learnt new tinker schematic: Acid Groove
Idnmn picks up (X.):
pair of hardened leather boots of invasion (0 def, 3 armour).
Idnmn picks up (Z.):
scouring hardened leather gloves of strength (+2) (0 def, 2 armour).
Idnmn picks up (U.):
cleansing steel mail armour of cold resistance (2 def, 6 armour).
Idnmn picks up (G.):
dwarven-steel greatsword of erosion (37-59 power, 2 apr).

Resting starts...

The unstable sand tunnel collapses!

Rested for 21 turns (stop reason: all resources and life at maximum).


The unstable sand tunnel collapses!


The unstable sand tunnel collapses!

Mecharachnid (servant of idnmn) speeds up.

Unstable sand tunnel hits Mecharachnid (servant of idnmn) for
202 physical damage.

The unstable sand tunnel collapses!

Unstable sand tunnel hits Mecharachnid (servant of idnmn) for
138 physical damage.

Mecharachnid (servant of idnmn) slows down.

The unstable sand tunnel collapses!


Resting starts...

The unstable sand tunnel collapses!

The unstable sand tunnel collapses!

Rested for 31 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).