76 FM Corn 1 the level 50 Cornac Firmamancer by freepaperclips

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassFirmamancer
Level / Exp50 / 2288%
Sizemedium
Lifes / Deaths

Primary Stats

Strength86 (base 37)
Dexterity24 (base 13)
Constitution101 (base 63)
Magic131 (base 63)
Willpower54 (base 15)
Cunning87 (base 62)

Resources

Life1602/1602
Positive184/197
Negative144/177
Steam91/100
Healing Factor2.3194472241591
Regeneration35.371570168426

Speed

Mental+17.05424990709%
Attack+17.05424990709%
Movement+157.40488241577%
Spell+95.363894150461%
Global+114.22622409232%

Vision

Sight10
Lite13
Infravision19
See Stealth49
See Invisible61
ESP Range10
ESP Kindsdemon/major, demon/minor

Offense: Mainhand

Damage81
Accuracy34
Crit Chance120%
APR14
Speed0.85

Offense: Offhand

Damage34
Accuracy34
Crit Chance125%
APR17
Speed0.85

Offense: Spell

Spellpower101
Crit Chance100%
Speed0.5118653087606
Cooldown Reduction73.244921065175

Offense: Mind

Mindpower74
Crit Chance100%
Speed0.85430473544851

Offense: Damage Bonus

Physical+45%
Lightning+80%
Light+80%
Darkness+99%
Cold+48%
Arcane+31%
Fire+52%
All+16%

Offense: Damage Penetration

Lightning+110%
Light+61%
Cold+61%
Darkness+55%
Physical+21%
Fire+26%
All+11%

Defense: Base

Armour (hardiness)131.75819238266 (100%)
Defense78
Ranged Defense78
Fatigue30
Physical Save56
Spell Save68
Mental Save50

Defense: Resistances

Acid+ 70%( 70%)
Blight+ 70%( 70%)
Arcane+ 67%( 70%)
Cold+ 70%( 70%)
All+ 59%( 70%)
Lightning+ 70%( 70%)
Light+ 70%( 70%)
Mind+ 70%( 70%)
Physical+ 67%( 70%)
Fire+ 70%( 70%)
Darkness+ 70%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance100%
Fear Resistance100%
Poison Resistance70%
Blind Resistance100%
Silence Resistance99%
Bleed Resistance70%
Teleport Resistance100%
Disarm Resistance100%
Pinning Resistance49%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Infusions
Runes
Implants
Runes

Class Talents

Celestial / Heavens1.30
4/5
1/5
5/5
2/5
Celestial / Calm1.30
1/5
1/5
1/5
2/5
Celestial / Dark clouds1.30
5/5
1/5
1/5
5/5
Celestial / Sunlight1.30
4/5
1/5
1/5
3/5
Celestial / Misty-night1.30
3/5
4/5
4/5
5/5
Celestial / Drought1.30
0/5
0/5
0/5
0/5
Celestial / Gale1.30
1/5
1/5
2/5
2/5
Celestial / Divine1.30
1/5
5/5
1/5
2/5
Celestial / Rainfall1.70
3/5
1/5
1/5
3/5

Generic Talents

Technique / Combat training1.00
5/5
3/5
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Celestial / Forecast1.30
5/5
1/5
5/5
1/5
Steamtech / Chemistry1.00
2/5
1/5
1/5
0/5
Celestial / Hymns1.20
5/5
1/5
1/5
4/5
Celestial / Light1.00
1/5
4/5
5/5
1/5
Celestial / Chants1.20
5/5
1/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect
beneficial effect

Quests

done
done
active
active
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
active
active
active
done
done
done
done
done
active
completed
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.


Achievements

A dangerous secret (Insane (Adventure) difficulty) Found the mysterious staff and told Last Hope about it.
By 76 FM Corn 1 the Cornac Firmamancer level 37
5th Flare 123rd year of Ascendancy at 13:33
see stats
Against all odds (Insane (Adventure) difficulty) Killed Ukruk in the ambush.
By 76 FM Corn 1 the Cornac Firmamancer level 36
3rd Flare 123rd year of Ascendancy at 19:24
see stats
Are you out of your mind?! (Insane (Adventure) difficulty) Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By 76 FM Corn 1 the Cornac Firmamancer level 46
16th Haze 123rd year of Ascendancy at 17:38
see stats
Bringer of Doom (Insane (Adventure) difficulty) Killed a Bringer of Doom.
By 76 FM Corn 1 the Cornac Firmamancer level 29
23rd Pyre 123rd year of Ascendancy at 19:19
see stats
Destroyer's bane (Insane (Adventure) difficulty) Killed Golbug the Destroyer.
By 76 FM Corn 1 the Cornac Firmamancer level 44
9th Haze 123rd year of Ascendancy at 18:56
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By 76 FM Corn 1 the Cornac Firmamancer level 35
78th Pyre 123rd year of Ascendancy at 11:13
see stats
Evil denied (Insane (Adventure) difficulty) Won ToME by preventing the Void portal from opening.
By 76 FM Corn 1 the Cornac Firmamancer level 50
38th Regrowth 124th year of Ascendancy at 00:41
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By 76 FM Corn 1 the Cornac Firmamancer level 24
41st Haze 122nd year of Ascendancy at 13:23
see stats
Fear of Fours (Insane (Adventure) difficulty) Killed all four bosses of the Slime Tunnels.
By 76 FM Corn 1 the Cornac Firmamancer level 50
36th Regrowth 124th year of Ascendancy at 10:35
see stats
Guiding Hand (Insane (Adventure) difficulty) Saved all escorted adventurers.
By 76 FM Corn 1 the Cornac Firmamancer level 35
2nd Flare 123rd year of Ascendancy at 10:43
see stats
Home sweet home (Insane (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By 76 FM Corn 1 the Cornac Firmamancer level 28
46th Haze 122nd year of Ascendancy at 04:54
see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty) Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By 76 FM Corn 1 the Cornac Firmamancer level 48
16th Haze 123rd year of Ascendancy at 17:55
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By 76 FM Corn 1 the Cornac Firmamancer level 10
1st Summertide 122nd year of Ascendancy at 11:02
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By 76 FM Corn 1 the Cornac Firmamancer level 20
2nd Haze 122nd year of Ascendancy at 04:36
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By 76 FM Corn 1 the Cornac Firmamancer level 30
24th Pyre 123rd year of Ascendancy at 06:46
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By 76 FM Corn 1 the Cornac Firmamancer level 40
13rd Dusk 123rd year of Ascendancy at 13:08
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By 76 FM Corn 1 the Cornac Firmamancer level 50
53rd Haze 123rd year of Ascendancy at 05:05
see stats
Lost in translation (Insane (Adventure) difficulty) Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By 76 FM Corn 1 the Cornac Firmamancer level 4
77th Pyre 122nd year of Ascendancy at 10:10
see stats
Orcrist (Insane (Adventure) difficulty) Killed the leaders of the Orc Pride.
By 76 FM Corn 1 the Cornac Firmamancer level 50
36th Regrowth 124th year of Ascendancy at 02:40
see stats
Overpowered! (Insane (Adventure) difficulty) Did over 6000 damage in one attack.
By 76 FM Corn 1 the Cornac Firmamancer level 50
4th Allure 124th year of Ascendancy at 19:10
see stats
Race through fire (Insane (Adventure) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By 76 FM Corn 1 the Cornac Firmamancer level 50
5th Allure 124th year of Ascendancy at 18:05
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By 76 FM Corn 1 the Cornac Firmamancer level 28
75th Regrowth 123rd year of Ascendancy at 14:42
see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty) Killed Shasshhiy'Kaish after letting her grow as powerful as possible.
By 76 FM Corn 1 the Cornac Firmamancer level 38
7th Flare 123rd year of Ascendancy at 12:28
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By 76 FM Corn 1 the Cornac Firmamancer level 29
22nd Pyre 123rd year of Ascendancy at 16:01
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By 76 FM Corn 1 the Cornac Firmamancer level 17
67th Dusk 122nd year of Ascendancy at 12:09
see stats
Sliders (Insane (Adventure) difficulty) Activated a portal using the Orb of Many Ways.
By 76 FM Corn 1 the Cornac Firmamancer level 45
9th Haze 123rd year of Ascendancy at 22:20
see stats
Tactical master (Insane (Adventure) difficulty) Fought the two Sorcerers without closing any invocation portals.
By 76 FM Corn 1 the Cornac Firmamancer level 50
38th Regrowth 124th year of Ascendancy at 00:40
see stats
That was close (Insane (Adventure) difficulty) Killed your target while having only 1 life left.
By 76 FM Corn 1 the Cornac Firmamancer level 21
15th Haze 122nd year of Ascendancy at 12:48
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By 76 FM Corn 1 the Cornac Firmamancer level 9
10th Mirth 122nd year of Ascendancy at 00:34
see stats
The Sun Still Shines (Insane (Adventure) difficulty) Aeryn survived the last battle.
By 76 FM Corn 1 the Cornac Firmamancer level 50
38th Regrowth 124th year of Ascendancy at 00:41
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By 76 FM Corn 1 the Cornac Firmamancer level 42
67th Dusk 123rd year of Ascendancy at 22:10
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By 76 FM Corn 1 the Cornac Firmamancer level 16
48th Dusk 122nd year of Ascendancy at 12:57
see stats
There and back again (Insane (Adventure) difficulty) Opened a portal to Maj'Eyal from the Far East.
By 76 FM Corn 1 the Cornac Firmamancer level 49
33rd Haze 123rd year of Ascendancy at 18:49
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By 76 FM Corn 1 the Cornac Firmamancer level 27
46th Haze 122nd year of Ascendancy at 04:09
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By 76 FM Corn 1 the Cornac Firmamancer level 19
1st Haze 122nd year of Ascendancy at 15:51
see stats
Vampire crusher (Insane (Adventure) difficulty) Destroyed the Master in its lair of the Dreadfell.
By 76 FM Corn 1 the Cornac Firmamancer level 35
3rd Flare 123rd year of Ascendancy at 05:30
see stats
Well trained (Insane (Adventure) difficulty) Deal one million damage to training dummies in a single training session.
By 76 FM Corn 1 the Cornac Firmamancer level 35
4th Mirth 123rd year of Ascendancy at 17:44
see stats

Log

You pickup 0.55 gold pieces.

You pickup 0.75 gold pieces.


76 FM Corn 1 picks up (C.):
manasurge rune (regen 1589% over 10 turns; mana 79; cd 15).

76 FM Corn 1 picks up (C.):
ethereal rune (power 24; resist 34%; move 63%; dur 5; cd 16).

76 FM Corn 1 picks up (U.):
schematic: Crystal Plating.

76 FM Corn 1 picks up ( .):
warbringer's voratun battleaxe (171% power, 4 apr).

Resting starts...

Rested for 22 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

76 FM Corn 1 casts
Transcendence.
76 FM Corn 1 is quickened by divine power!

76 FM Corn 1 uses a pain suppressor salve.

76 FM Corn 1 receives 290 healing from Nightruned drakeskin leather belt of containment .
76 FM Corn 1 casts
Indignation.
76 FM Corn 1 is filled with indignant fury!

The ominous pressure around 76 FM Corn 1 fades away and disappears.
76 FM Corn 1's spell attains critical power!
76 FM Corn 1 is surging arcane power.

A shield forms around 76 FM Corn 1.

The cruel winds around 76 FM Corn 1 weaken and disappear.
76 FM Corn 1 is no longer sustained by their light.
The iridescent rain around 76 FM Corn 1 fades away and disappears.