76 MK 1 the level 16 Yeek Mind Knight by freepaperclips

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceYeek
ClassMind Knight
Level / Exp16 / 83%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic47 (base 39)
Willpower49 (base 38)
Cunning27 (base 10)

Resources

Life289/289
Essence100/100
Steam0/100
Healing Factor1.0000003099961
Regeneration7.2500022474717

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth35
See Invisible36
Stealth37

Offense: Mainhand

Damage69
Accuracy15
Crit Chance22%
APR6
Speed1.00

Offense: Spell

Spellpower35
Crit Chance6%
Speed1

Offense: Mind

Mindpower44
Crit Chance13%
Speed1

Offense: Damage Bonus

Physical+10%
Acid+3%
Light+6%
Temporal+3%
Fire+6%
Arcane+7%
Mind+10%
Nature+3%

Offense: Damage Penetration

Arcane+5%
Acid+5%
Light+20%
Nature+10%

Defense: Base

Armour (hardiness)29 (30%)
Defense16
Ranged Defense16
Fatigue23
Physical Save36
Spell Save44
Mental Save31

Defense: Resistances

Acid+ 21%( 70%)
Lightning+ 18%( 70%)
Light+ 6%( 70%)
Darkness+ 14%( 66%)
Blight+ 15%( 70%)
Arcane+ 9%( 70%)
Mind+ 39%( 76%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Confusion Resistance69%
Disarm Resistance34%
Instadeath Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Mindstalking1.00
1/5
4/5
3/5
4/5
Psionic / Psychic Attack1.00
2/5
1/5
0/5
0/5
Psionic / Astral Projections1.00
3/5
1/5
3/5
0/5

Generic Talents

Steamtech / Physics1.00
1/5
1/5
1/5
0/5
Technique / Combat Casting1.00
2/5
2/5
2/5
1/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Technique / Weapons Master1.00
0/5
0/5
0/5
0/5
Technique / Flexible Combat Training1.00
3/5
3/5
2/5
1/5
Race / Yeek1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By 76 MK 1 the Yeek Mind Knight level 10
2nd Summertide 122nd year of Ascendancy at 08:20
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By 76 MK 1 the Yeek Mind Knight level 10
2nd Summertide 122nd year of Ascendancy at 08:21
see stats

Log

Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
76 MK 1 uses
Psychic Bolt.
76 MK 1 hits Emelossra the dire wolf for 105 mind damage.
76 MK 1 killed Emelossra the dire wolf!
76 MK 1 feels pain again.


76 MK 1 activates his
elm totem of healing!
76 MK 1 receives 110 healing.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Psychic Bolt is ready to use.
Talent Infusion: Healing is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


76 MK 1 picks up (E.):
rough leather belt of magery.
Learnt new tinker schematic:
Fiery Salve
76 MK 1 picks up (w.):
Forestwoe (113% power, 6 apr).
76 MK 1 picks up (B.):
truestriking iron longsword (101% power, 2 apr).
76 MK 1 picks up (R.):
acidic steel shield (0 def, 4 armour, 103% power, 41 block).
76 MK 1 picks up (P.):
impenetrable iron mail armour of stability (2 def, 11 armour).
76 MK 1 picks up (N.):
grounding pair of iron boots (0 def, 3 armour).
76 MK 1 picks up (Q.):
scouring dwarven-steel gauntlets (0 def, 2 armour).
76 MK 1 picks up (R.):
cleansing steel mail armour (2 def, 6 armour).
76 MK 1 picks up (4.):
survivor's brass lantern of clarity.
76 MK 1 picks up (D.):
windwalling steel steamsaw (65% power, 0 apr).
76 MK 1 picks up (D.):
swashbuckler's iron steamsaw (101% power, 0 apr).