Elcalthath the level 7 Doomelf Doombringer by CrimsonWolf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDoomelf
ClassDoombringer
Level / Exp7 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 25)
Dexterity11 (base 10)
Constitution21 (base 16)
Magic23 (base 18)
Willpower12 (base 10)
Cunning14 (base 11)

Resources

Life322/322
Stamina133/133
Vim124/124
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage35
Accuracy18
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower21.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)14.46 (63.098591549296%)
Defense9.35
Ranged Defense9.35
Fatigue14
Physical Save15.75
Spell Save12.25
Mental Save9.1

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Silence Resistance20%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Corruption / Torture1.30
1/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
1/5
0/5
0/5
Corruption / Heart of Fire1.20
1/5
0/5
0/5
0/5
Corruption / Brutality1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
2/5
0/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
1/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
1/5
2/5
0/5

Effects

talent

Quests

active
done
active
done
active
active

Equipment

On feet
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Hell has no fury like a demon scorned! Escaped the Searing Halls.
By Elcalthath the Doomelf Doombringer level 5
79th Pyre 122nd year of Ascendancy at 08:11
see stats

Log

Elcalthath stops being poisoned.
Talent Draining Assault is ready to use.
Talent Rune: Reflection Shield is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 64 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 1.41 gold from the transmogrification of
reinforced iron shield of lightning resistance (+15%) (4 def, 7 armour, 45 block).
You gain 1.00 gold from the transmogrification of
iron plate armour (3 def, 7 armour).
You gain 0.47 gold from the transmogrification of
miner's rough leather cap (0 def, 2 armour).
You gain 2.30 gold from the transmogrification of
Hureharamnir (1 def, 0 armour).
You gain 1.58 gold from the transmogrification of
blighted iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 2.50 gold from the transmogrification of
psychokinetic pouch of iron shots of daylight (22/22, 14-16.8 power, 1 apr).
You gain 1.00 gold from the transmogrification of
Surefire.
You gain 2.04 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.13 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 49; turns 5; dispells darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.