Walking Fortress the level 2 Skeleton Adventurer by mindrivet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp2 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity23 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning15 (base 15)

Resources

Life122/122
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage17
Accuracy17
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage17
Accuracy17
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (35.65183292883%)
Defense25
Ranged Defense25
Fatigue0
Physical Save11
Spell Save8
Mental Save9

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Implants
Runes

Class Talents

Steamtech / Demolition1.00
1/5
0/5
0/5
0/5
Steamtech / Gadgets1.00
2/5
0/5
0/5
0/5
Steamtech / Turrets1.00
2/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.00
0/5
0/5
0/5
0/5
Steamtech / Blacksmith1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Steamtech / Engineering1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Quiver
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Walking Fortress shoots!
Target out of range. Hold to force your weapon to fire at targets beyond its range (6).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Walking Fortress picks up (C.):
ametrine.
Walking Fortress casts
Rune: Shielding.
A shield forms around Walking Fortress.

Ran for 2 turns (stop reason: hostile spotted to the west (boney experiment)).


Walking Fortress shoots!
Walking Fortress's Shoot performs a ranged critical strike against Boney experiment!
Walking Fortress's Shoot hits Boney experiment for
56 physical damage.
Walking Fortress's Shoot killed Boney experiment!

Resting starts...

The shield around Walking Fortress crumbles.

Talent Grenade Launcher is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Walking Fortress casts
Rune: Shielding.
A shield forms around Walking Fortress.

Ran for 2 turns (stop reason: hostile spotted to the northwest (fleshy experiment)).


Walking Fortress shoots!
Walking Fortress's Shoot misses fleshy experiment.

Walking Fortress's Grenade Launcher hits Fleshy experiment for
39 physical damage.
Walking Fortress's Grenade Launcher killed Fleshy experiment!