Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 13 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 31 (base 25) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 21 (base 17) |
| Willpower | 14 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 167/315 |
| Mana | 93/168 |
| Stamina | 120/146 |
| Positive | 22/86 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 26 |
| Crit Chance | 9% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.4 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 24.1 (74.530927835052%) |
| Defense | 11.7 |
| Ranged Defense | 11.7 |
| Fatigue | 32 |
| Physical Save | 18.952821590509 |
| Spell Save | 14.846644007613 |
| Mental Save | 10.29010339313 |
Defense: Resistances
| All | + 4%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| In off hand | Coral Spray (8 def, 8 armour, 48 block) Coral Spray (8 def, 8 armour, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
| Main armor | This item will automatically be transmogrified when you leave the level. fortifying iron plate armour of thunder (3 def, 7 armour)fortifying iron plate armour of thunder (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Physical crit. chance: +5.0% Physical power: +11 Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +6 Str / +4 Mag / +4 Wil / +2 Con Changes resistances: +11% lightning Maximum life: +30.00 Spellpower: +11 Spell crit. chance: +5% Mindpower: +11 Mental crit. chance: +4% A suit of armour made of metal plates. |
| In main hand | Demonhunt the steel waraxe (18.5-25.9 power, 3 apr) Demonhunt the steel waraxe (18.5-25.9 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +4 darkness When wielded/worn: Changes resistances: +6% darkness One-handed war axes. |
Inventory
Achievements
Log
Talent Throw Bomb is ready to use.
Talent Infusion: Wild is ready to use.
BOOM ROCKS stops regenerating health quickly.
Golem (servant of BOOM ROCKS) casts Eye Beam.
Golem (servant of BOOM ROCKS) hits Something for 69 fire damage.
BOOM ROCKS uses Gift of the Highborn.
BOOM ROCKS starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
BOOM ROCKS is dazed!
Lisyba the giant eel hits BOOM ROCKS for 54 physical damage.
BOOM ROCKS casts Throw Bomb.
BOOM ROCKS's spell attains critical power!
Lisyba the giant eel is on fire!
BOOM ROCKS hits Lisyba the giant eel for 59 fire, 12 arcane (72 total damage).
Burning from BOOM ROCKS hits Lisyba the giant eel for 19 fire damage.
Lisyba the giant eel uses Shield Pummel.
Lisyba the giant eel performs a melee critical strike against BOOM ROCKS!
BOOM ROCKS is not dazed anymore.
Character control switched to golem (servant of BOOM ROCKS).
Lisyba the giant eel hits BOOM ROCKS for 43 physical, 20 light, 34 physical, 19 light (118 total damage).
Lisyba the giant eel killed BOOM ROCKS!
Water imp casts Phase Door.
Can not give orders to this creature.
