Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 50 / 721% |
| Size | medium |
| Lifes / Deaths | Killed by armoured skeleton warrior at level 24 on the 20th Dusk 123rd year of Ascendancy at 23:09 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 68 (base 16) |
| Dexterity | 46 (base 17) |
| Constitution | 96 (base 60) |
| Magic | 42 (base 33) |
| Willpower | 131.61975216073 (base 60) |
| Cunning | 158.30987608036 (base 60) |
Resources
| Life | 1212/1212 |
| Equilibrium | 76 |
| Healing Factor | 1 |
| Regeneration | 4.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 209 |
| Accuracy | 80 |
| Crit Chance | 91% |
| APR | 114 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 217 |
| Accuracy | 80 |
| Crit Chance | 91% |
| APR | 116 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8.625 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Mind
| Mindpower | 86.712745623138 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +17% |
| Mind | +29% |
| Nature | +27% |
| Physical | +32% |
| Fire | +17% |
| All | +7% |
Offense: Damage Penetration
| Acid | +10% |
| All | 0% |
| Darkness | +5% |
| Physical | +10% |
| Mind | +35% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 52.1 (63.636363636364%) |
| Defense | 56.733333333333 |
| Ranged Defense | 56.733333333333 |
| Fatigue | 28 |
| Physical Save | 53.116666666667 |
| Spell Save | 52.905637752086 |
| Mental Save | 75.106342471096 |
Defense: Resistances
| Acid | + 54%( 77%) |
| Blight | + 82%( 87%) |
| Physical | + 57%( 77%) |
| Cold | + 61%( 82%) |
| All | + 28%( 77%) |
| Lightning | + 64%( 82%) |
| Mind | + 32%( 77%) |
| Temporal | + 33%( 77%) |
| Darkness | + 43%( 82%) |
| Arcane | + 21%( 47%) |
| Fire | + 68%( 82%) |
| Nature | + 60%( 82%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 56% |
| Blind Resistance | 100% |
| Silence Resistance | 15% |
| Bleed Resistance | 56% |
| Teleport Resistance | 5% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 25% for 6 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 674 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 30% for 7 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1329% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 28 for 9 turns. Also while Heroism is active, you will only die when reaching -1066 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.50 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Wild Growth |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1099. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 Armour: +20 Armour Hardiness: +20% Defense: +8 Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% physical / +15% acid Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +12 Cun / +12 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
| On head | cashmere wizard hat 'Goryyagorn' (2 def, 0 armour) cashmere wizard hat 'Goryyagorn' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 Defense: +2 Changes stats: +3 Str / +5 Wil / +17 Cun Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 4 physical Mental save: +16 Mindpower: +5 A pointy cloth hat, very wizardly... |
| On hands | archer's dwarven-steel gauntlets of war-making (0 def, 2 armour) archer's dwarven-steel gauntlets of war-making (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +7 Physical crit. chance: +10.0% Armour: +2 Changes stats: +4 Cun / +4 Dex Critical mult.: +17.00% Spell crit. chance: +13% Mental crit. chance: +14% It can be used to activate talent Steady Shot, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Guardian's Totem The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes stats: +10 Wil Damage when the wearer is hit: 18 nature slow Changes resistances: +20% arcane / +20% blight Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 Mindpower: +8 It can be used to call an antimagic pillar, costing 28 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Nodan NodanCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +4 Physical power: +6 Armour: +6 Defense: +36 Changes stats: +18 Cun / +7 Dex Changes resistances: +6% cold Mental save: +9 Disarm immunity: +50% Pinning immunity: +50% Stun/Freeze immunity: +50% Knockback immunity: +0% Life regen: +4.00 Maximum life: +50.00 Rings can have magical properties. |
| On fingers | Aduna the Obsidianglamour Aduna the ObsidianglamourCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +17 Physical power: +15 Defense: +17 Changes stats: +10 Str / +9 Con Damage when the wearer hits(melee): 2 light Changes resistances: +9% nature / +3% lightning Changes resistances penetration: +5% darkness / +15% mind Changes damage: +3% mind Mental save: +15 Disarm immunity: +50% Confusion immunity: +50% Pinning immunity: +50% Knockback immunity: +48% Maximum life: +42.00 It can be used to activate talent Disengage, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | Gleamtide GleamtideInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Armour: +8 Defense: +11 Changes stats: +2 Wil / +7 Cun / +11 Con Damage when the wearer hits(melee): 4 light Changes resistances: +6% lightning / +6% temporal Changes resistances cap: +7% all Changes resistances penetration: +10% mind Changes damage: +9% mind Critical mult.: +19.00% Physical save: +18 Stamina when hit: +1.90 Mana when hit: +4.30 Equilibrium when hit: +1.80 Psi when hit: +2.20 Hate when hit: +0.20 Infravision radius: +2 It can be used to forces nearby enemies to attack you (rad 12), placing all other charms into a 12 cooldown. Amulets can have magical properties. |
| In main hand | Eyal's Will (22-24.2 power, 78 apr, nature damage) Eyal's Will (22-24.2 power, 78 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 114% Wil, 38% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Cun / +19 Wil Changes resistances: +15% nature / +25% blight Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +38 Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 24 power out of 26/30) : Effective talent level: 3.0 Power cost: 24 out of 26/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 93.92 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Around waist | Druhell DruhellCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +5 Changes stats: +10 Dex / +10 Cun / +9 Lck Damage when the wearer hits(melee): 4 mind Critical mult.: +11.00% Trap disarming bonus: +13 Stealth bonus: +15 Silence immunity: +15% Disarm immunity: +5% Teleport immunity: +5% Hate when firing a critical mind attack: +4.00 Maximum psi: +20.00 Mental crit. chance: +14% Infravision radius: +5 A belt that goes around your waist. |
| In off hand | Core of the Forge (24-26.4 power, 80 apr, dreamforge damage) Core of the Forge (24-26.4 power, 80 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 116% Wil, 39% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +80 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +6 Cun / +12 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +27 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 19 power out of 25/30) : Effective talent level: 3.6 Power cost: 19 out of 25/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 58.25 mind damage, 52.83 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 5.24 mind and 4.75 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: -30% arcane / +20% fire / +20% cold / +20% lightning / +20% nature / +20% darkness Changes resistances cap: -30% arcane / +5% fire / +5% cold / +5% lightning / +5% nature / +5% darkness This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Tome of Wildfire Tome of WildfirePowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
serendipitous gold amulet of the fish serendipitous gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Defense: +10 Changes stats: +12 Lck Changes resistances: +15% cold Allows you to breathe in: water Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 156 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / black ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 158 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 20 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 24 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Oozemancer the Thalore Oozemancer level 27
28th Dusk 123rd year of Ascendancy at 12:54 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Oozemancer the Thalore Oozemancer level 15
70th Regrowth 123rd year of Ascendancy at 14:17 see stats
Against all odds
Killed Ukruk in the ambush.By Oozemancer the Thalore Oozemancer level 27
26th Dusk 123rd year of Ascendancy at 21:12 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Oozemancer the Thalore Oozemancer level 15
73rd Regrowth 123rd year of Ascendancy at 16:17 see stats
Arachnophobia
Destroyed the spydric menace.By Oozemancer the Thalore Oozemancer level 34
16th Regrowth 124th year of Ascendancy at 04:31 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Oozemancer the Thalore Oozemancer level 35
31st Pyre 124th year of Ascendancy at 10:44 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Oozemancer the Thalore Oozemancer level 47
61st Haze 125th year of Ascendancy at 05:33 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Oozemancer the Thalore Oozemancer level 41
9th Haze 124th year of Ascendancy at 19:46 see stats
Brave new world
Went to the Far East and took part in the war.By Oozemancer the Thalore Oozemancer level 34
12nd Regrowth 124th year of Ascendancy at 13:42 see stats
Clone War
Destroyed your own Shade.By Oozemancer the Thalore Oozemancer level 35
24th Pyre 124th year of Ascendancy at 11:11 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Oozemancer the Thalore Oozemancer level 9
80th Haze 122nd year of Ascendancy at 12:59 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Oozemancer the Thalore Oozemancer level 46
32nd Haze 125th year of Ascendancy at 17:49 see stats
Destroyer of the creation
Killed Slasul.By Oozemancer the Thalore Oozemancer level 42
69th Pyre 125th year of Ascendancy at 03:36 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Oozemancer the Thalore Oozemancer level 33
8th Regrowth 124th year of Ascendancy at 14:12 see stats
Don't mind the slimy smell
Have 400 walls on the sludgenest turn into hostile creatures.By Oozemancer the Thalore Oozemancer level 48
19th Regrowth 126th year of Ascendancy at 17:11 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Oozemancer the Thalore Oozemancer level 40
6th Haze 124th year of Ascendancy at 18:16 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Oozemancer the Thalore Oozemancer level 50
80th Regrowth 126th year of Ascendancy at 16:56 see stats
Exterminator
Killed 1000 creatures.By Oozemancer the Thalore Oozemancer level 15
29th Pyre 123rd year of Ascendancy at 13:17 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Oozemancer the Thalore Oozemancer level 21
4th Dusk 123rd year of Ascendancy at 00:29 see stats
Fear me not!
Survived the Fearscape!By Oozemancer the Thalore Oozemancer level 38
27th Dusk 124th year of Ascendancy at 04:21 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Oozemancer the Thalore Oozemancer level 48
68th Regrowth 126th year of Ascendancy at 07:57 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Oozemancer the Thalore Oozemancer level 42
66th Pyre 125th year of Ascendancy at 14:05 see stats
Guiding Hand
Saved all escorted adventurers.By Oozemancer the Thalore Oozemancer level 32
3rd Regrowth 124th year of Ascendancy at 13:19 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Oozemancer the Thalore Oozemancer level 15
70th Regrowth 123rd year of Ascendancy at 13:32 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Oozemancer the Thalore Oozemancer level 37
31st Pyre 124th year of Ascendancy at 13:04 see stats
In the company of slimes
Have 500 walls on the sludgenest turn into hostile creatures.By Oozemancer the Thalore Oozemancer level 48
42nd Regrowth 126th year of Ascendancy at 23:45 see stats
Level 10
Got a character to level 10.By Oozemancer the Thalore Oozemancer level 10
4th Allure 123rd year of Ascendancy at 01:20 see stats
Level 20
Got a character to level 20.By Oozemancer the Thalore Oozemancer level 20
7th Flare 123rd year of Ascendancy at 22:12 see stats
Level 30
Got a character to level 30.By Oozemancer the Thalore Oozemancer level 30
27th Haze 123rd year of Ascendancy at 16:24 see stats
Level 40
Got a character to level 40.By Oozemancer the Thalore Oozemancer level 40
68th Dusk 124th year of Ascendancy at 15:30 see stats
Level 50
Got a character to level 50.By Oozemancer the Thalore Oozemancer level 50
78th Regrowth 126th year of Ascendancy at 01:53 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Oozemancer the Thalore Oozemancer level 31
40th Haze 123rd year of Ascendancy at 04:17 see stats
Mad slime dash
Have 300 walls on the sludgenest turn into hostile creatures.By Oozemancer the Thalore Oozemancer level 48
18th Regrowth 126th year of Ascendancy at 13:06 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Oozemancer the Thalore Oozemancer level 31
50th Haze 123rd year of Ascendancy at 12:16 see stats
Orcrist
Killed the leaders of the Orc Pride.By Oozemancer the Thalore Oozemancer level 47
35th Haze 125th year of Ascendancy at 00:31 see stats
Pest Control
Killed 1000 reproducing vermin.By Oozemancer the Thalore Oozemancer level 48
16th Regrowth 126th year of Ascendancy at 14:46 see stats
Portal ender
Fought the two Sorcerers and closed three invocation portals.By Oozemancer the Thalore Oozemancer level 50
80th Regrowth 126th year of Ascendancy at 16:55 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Oozemancer the Thalore Oozemancer level 44
38th Dusk 125th year of Ascendancy at 11:58 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Oozemancer the Thalore Oozemancer level 10
4th Allure 123rd year of Ascendancy at 14:14 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Oozemancer the Thalore Oozemancer level 28
41st Dusk 123rd year of Ascendancy at 02:55 see stats
Size is everything
Did over 1500 damage in one attack.By Oozemancer the Thalore Oozemancer level 37
49th Pyre 124th year of Ascendancy at 20:19 see stats
Size matters
Did over 600 damage in one attack.By Oozemancer the Thalore Oozemancer level 21
8th Dusk 123rd year of Ascendancy at 15:47 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Oozemancer the Thalore Oozemancer level 33
8th Regrowth 124th year of Ascendancy at 17:48 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Oozemancer the Thalore Oozemancer level 48
17th Regrowth 126th year of Ascendancy at 09:10 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Oozemancer the Thalore Oozemancer level 48
16th Regrowth 126th year of Ascendancy at 05:20 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Oozemancer the Thalore Oozemancer level 15
70th Regrowth 123rd year of Ascendancy at 14:17 see stats
The Arena
Unlocked Arena mode.By Oozemancer the Thalore Oozemancer level 8
66th Haze 122nd year of Ascendancy at 02:46 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Oozemancer the Thalore Oozemancer level 15
70th Regrowth 123rd year of Ascendancy at 14:17 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Oozemancer the Thalore Oozemancer level 17
58th Pyre 123rd year of Ascendancy at 15:09 see stats
The Sun Still Shines
Aeryn survived the last battle.By Oozemancer the Thalore Oozemancer level 50
80th Regrowth 126th year of Ascendancy at 16:56 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Oozemancer the Thalore Oozemancer level 44
35th Dusk 125th year of Ascendancy at 04:59 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Oozemancer the Thalore Oozemancer level 38
6th Dusk 124th year of Ascendancy at 02:55 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Oozemancer the Thalore Oozemancer level 17
57th Pyre 123rd year of Ascendancy at 17:19 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Oozemancer the Thalore Oozemancer level 25
23rd Dusk 123rd year of Ascendancy at 19:18 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Oozemancer the Thalore Oozemancer level 17
34th Pyre 123rd year of Ascendancy at 19:02 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Oozemancer the Thalore Oozemancer level 25
25th Dusk 123rd year of Ascendancy at 10:01 see stats
Log
Today is the 3rd Pyre of the 126th year of the Age of Ascendancy of Maj'Eyal.
The time is 12:48.
Oozemancer wears: Eyal's Will (22-24.2 power, 78 apr, nature damage).
Oozemancer wears(offslot): Core of the Forge (24-26.4 power, 40 apr, dreamforge damage).
Resting starts...
Talent Ooze Spit is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).
You gain 0.27 gold from the transmogrification of Pouch of the Subconscious (10/10, 38-45.6 power, 15 apr).
