












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Shadowblade |
| Level / Exp | 50 / 1586% |
| Size | medium |
| Lifes / Deaths | Killed by Poltergeist Drake's Bane at level 22 on the 9th Regrowth 123rd year of Ascendancy at 10:13 / 1 |
Primary Stats
| Strength | 89 (base 33) |
| Dexterity | 117 (base 60) |
| Constitution | 53 (base 12) |
| Magic | 96 (base 60) |
| Willpower | 66 (base 15) |
| Cunning | 116 (base 66) |
Resources
| Life | 1079/1079 |
| Mana | 369/369 |
| Stamina | 407/407 |
| Healing Factor | 1.78457841929 |
| Regeneration | 45.868967021999 |
Speed
| Mental | +18.24582049533% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | +18.24582049533% |
| Global | +126% |
Vision
| Sight | 10 |
| Lite | -996 |
| Infravision | 8 |
| See Stealth | 47.556973735291 |
| See Invisible | 71.556973735291 |
| Stealth | 44 |
Offense: Mainhand
| Damage | 204 |
| Accuracy | 80 |
| Crit Chance | 89% |
| APR | 42 |
| Speed | 0.85 |
Offense: Offhand
| Damage | 169 |
| Accuracy | 80 |
| Crit Chance | 101% |
| APR | 45 |
| Speed | 0.85 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 59% |
| Speed | 0.84569585276758 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +52% |
| Blight | +35% |
| Physical | +40% |
| Cold | +44% |
| All | +17% |
| Darkness | +77% |
| Temporal | +26% |
| Lightning | +77% |
| Nature | +47% |
Offense: Damage Penetration
| Darkness | +45% |
| Blight | +45% |
| Physical | +50% |
| Mind | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 37 (66.69962066283%) |
| Defense | 98 |
| Ranged Defense | 98 |
| Fatigue | 0 |
| Physical Save | 65 |
| Spell Save | 57 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 66%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 44%( 70%) |
| Cold | + 65%( 70%) |
| All | + 34%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 68%( 70%) |
| Physical | + 49%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Disarm Resistance | 41% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 71% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 580 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 222 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 321 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (85% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.00 |
| 4/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Chant of Fortress |
| talent | Phantasmal Shield |
| talent | Essence of Speed |
| talent | Premonition |
| talent | Shadow Combat |
| talent | Secrets of the Eternals |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.6 and stamina regeneration by 2.2. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 78% chance to deflect up to 40 damage from the next 3.1 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1860. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chyranik the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.crit +5.0% Spell.crit +4% Phys.pwr +5 (+1 eff.) Apr +8 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Armour +4 Fatigue +3% Resists +3% physical +5% arcane +6% cold Spell.save +12 (+3 eff.) Silence- +35% Confus- +34% Stun/Frz- +35% ---------- misc Mana/turn +0.40 Max.mana +35.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Arthadusta (24/24, 167% power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane Power 168% Range: 1.2x Uses 50% Cun, 50% Mag, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 24 Ranged+ +20 mind On Hit.r1 +20 mind +17 fire On Hit: 20% Curse of Defenselessness 5 On Hit: * 20% chance to reduce all saves and defense by 33 On Crit: * Splash the target with acid dealing 201 damage over 5 turns and reducing armor and accuracy by 26 Shots are used with slings to pummel your foes to death. |
| Light source | void-walker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Resists +7% blight +7% cold +10% darkness +7% temporal Def/telep +12 Res/telep +12% Dur/telep +18% ---------- misc Light +4 Infravis +4 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 1.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 32 blight damage or heals 35 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Borobers the voratun helm (0 def, 5 armour) =10con=3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Dex +10 Con ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +15% temporal +6% darkness +6% cold Spell.save +15 (+4 eff.) ---------- misc Infravis +1 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 715.2 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour) =3con=1.0 T4 hands armor [Ego++] Master While equipped: Stats +3 Str +4 Dex +3 Cun +3 Con ----- def ----- Armour +3 Phys.save +23 (+6 eff.) Spell.save +7 (+2 eff.) Mind.save +4 (+1 eff.) Disarm- +41% ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Islygatira (dig speed 17 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +12 Str +10 Wil +6 Con dps ---------- Phys.crit +15.0% Mind.crit +15% Mind.pwr +15 (+5 eff.) Dmg.mod +9% physical Res.pen +25% physical ----- def ----- Die.at -80.00 life ---------- misc Max.stam +30.00 See.Invis +18 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +1 Str +7 Dex +2 Wil +10 Cun dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 33 physical Ranged+ 35 physical Acc +17 (+3 eff.) Apr +17 On Hit (Melee): * 18% chance to reduce all saves and defense by 33 On Hit (Ranged): * 20% chance to reduce all saves and defense by 33 ----- def ----- Defense +17 (+3 eff.) Resists +3% nature Mind.save +14 (+3 eff.) Confus- +36% ---------- misc Stam/turn +2.00 Mana/turn +0.12 Hate/m.crit +3.00 Max.hate +15.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | stralite quartz ring0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +6 Cun +2 Mag dps ---------- Spell.pwr +11 (+3 eff.) Dmg.mod +12% acid +9% temporal +15% darkness ----- def ----- Resists +30% darkness +9% temporal Silence- +36% Stun/Frz- +30% ---------- misc Mana/turn +0.32 Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Stun/Frz- +120% Amulets make your neck look great! |
| In main hand | voratun dagger 'Ivowe' (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Psionic Power 147% Range: 1.3x Uses 50% Cun, 50% Mag, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 temporal On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +11 Str +7 Dex +4 Mag +11 Wil +11 Cun +8 Con dps ---------- Spell.crit +3% Res.pen +10% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Resists +5% temporal ---------- misc Mana/s.crit +2.00 Max.vim +30.00 Sharp, short and deadly. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Mandible of Ungolmor (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 65% Cun, 35% Dex, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Relgyrath (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Wil +4 Con dps ---------- Phys.crit +5.0% Crit.mult +5.00% Dmg.mod +25% darkness Res.pen +20% darkness +5% mind Acc +5 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +18% blight +21% darkness +20% nature Phys.save +24 (+6 eff.) Mind.save +11 (+2 eff.) Stealth +20 Die.at -70.00 life HP.reg +11.00 Heal.mod +19% ---------- misc Hate/m.crit +3.00 Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Zerifang the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Spell.pwr +35 (+8 eff.) Dmg.mod +60% lightning +14% physical +18% blight +27% cold +23% acid Res.pen +10% blight ----- def ----- Resists +60% lightning +17% blight +13% cold +34% acid +15% all Max.HP +85.00 HP.reg +4.90 Heal.mod +30% ---------- misc Mana/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the duelist (speed 863%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 863% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
stormshield rune (threshold 83; blocks 4; dur 4; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Nature While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Max.HP +85.00 HP.reg +19.00 Heal.mod +66% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
Kinetic Spike (147% power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 147% Range: 1.3x Uses 30% Wil, 40% Dex, 50% Mag 30% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 9 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Mercy (143% power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 144% Range: 1.3x Uses 45% Cun, 50% Mag, 55% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Moon (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 100% Range: 1.3x Uses 20% Dex, 20% Cun, 50% Mag Dmg Darkness Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Star (100% power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 100% Range: 1.3x Uses 20% Dex, 20% Cun, 50% Mag Dmg Light Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
plaguebringer's voratun dagger of corruption (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane Power 148% Range: 1.3x Uses 50% Dex, 50% Cun, 50% Mag Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 blight On Hit: 20% Curse of Death 5 On Hit: 20% Epidemic 5 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 33 While equipped: ----- def ----- Disease- +10% Sharp, short and deadly. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Cracklenight the dragonbone starstaff (150% power, 6 apr, light element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 150% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +1 Str dps ---------- Phys.crit +1.0% Spell.crit +5% Spell.pwr +28 (+6 eff.) Dmg.mod +6% lightning +40% temporal +40% light +40% physical +40% darkness Res.pen +10% lightning ----- def ----- Defense +15 (+3 eff.) Resists +14% darkness +13% temporal Def/telep +21 Res/telep +18% Dur/telep +25% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 66% Range: 1.2x Uses 50% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
drakeskin leather belt 'Xerydheda'1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Cun +9 Lck dps ---------- Dmg.mod +25% physical Res.pen +16% physical ----- def ----- Fatigue -9% Resists +3% acid +1% physical +12% darkness Crit.chn- 16.16% Stealth +15 Max.HP +107.70 Pinning- +10% ---------- misc T.Disarm +26 Max.enc +60 Infravis +6 A belt that goes around your waist. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+6 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Boltknight (37 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +15 Dex +3 Con dps ---------- Phys.crit +4.0% Melee Ret 4 physical ----- def ----- Armour +15 Defense +37 (+7 eff.) Fatigue +4% Resists +9% lightning Silence- +40% Confus- +49% Stun/Frz- +48% Evasion: (Instant) Puts all charms on 26 cooldown Level 3.9 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 51 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Manuthel (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Mag +11 Con dps ---------- Melee+ 15 blight Dmg.mod +23% blight ----- def ----- Armour +3 Resists +10% blight Phys.save +60 (+15 eff.) Spell.save +16 (+4 eff.) Mind.save +18 (+4 eff.) HP.reg +11.00 Disarm- +100% ---------- misc Stam/turn +1.70 Mana/turn +0.16 Max.stam +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Mayina' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Cun +2 Dex dps ---------- Phys.crit +5.0% Mind.pwr +7 (+3 eff.) Melee+ 24 darkness 13 light 31 mind Dmg.mod +6% darkness +6% light Res.pen +5% physical Apr +2 On Hit (Melee): * 15% chance to reduce all saves and defense by 33 ----- def ----- Armour +3 Resists +11% darkness +9% light Mind.save -10 (-3 eff.) ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +5 Cun dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 46, based on Cunning and Magic) for 10 turns. Uses 43 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
nimble reinforced leather armour of the void (21 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% Melee+ 8 darkness Ranged+ 7 darkness ----- def ----- Armour +7 Defense +21 (+4 eff.) Fatigue +8% Resists +15% darkness +11% temporal Def/telep +18 Res/telep +21% Dur/telep +20% Blink to a nearby random location (rad 11) Puts all charms on 22 cooldown A suit of armour made of leather. |
dwarven-steel pickaxe 'Shadeschism' (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +12% blight +6% darkness Res.pen +20% darkness Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Resists +9% acid Phys.save +9 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +70.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 68 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 52.71 cold damage and 51.24 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
15 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Urthydin the elven-wood wand of shielding [power 344] (17 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +4 Cun +3 Mag ----- def ----- Crit.chn- 15.00% Spell.save +9 (+3 eff.) Die.at -80.00 life Heal.mod +15% Create a shield absorbing up to 344 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Bodukda the Shalore Shadowblade level 32
56th Dusk 123rd year of Ascendancy at 07:03 see stats
A different point of view (Roguelike)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bodukda the Shalore Shadowblade level 26
68th Regrowth 123rd year of Ascendancy at 06:43 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Bodukda the Shalore Shadowblade level 32
28th Dusk 123rd year of Ascendancy at 02:17 see stats
Anti-Antimagic! (Roguelike)
Destroyed the Ziguranth camp with your Rhaloren allies.By Bodukda the Shalore Shadowblade level 25
56th Regrowth 123rd year of Ascendancy at 22:50 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By Bodukda the Shalore Shadowblade level 35
33rd Haze 123rd year of Ascendancy at 03:00 see stats
Are you out of your mind?! (Roguelike)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Bodukda the Shalore Shadowblade level 37
41st Haze 123rd year of Ascendancy at 09:50 see stats
Back and there again (Roguelike)
Opened a portal to the Far East from Maj'Eyal.By Bodukda the Shalore Shadowblade level 44
72nd Regrowth 124th year of Ascendancy at 16:43 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By Bodukda the Shalore Shadowblade level 35
30th Haze 123rd year of Ascendancy at 07:29 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By Bodukda the Shalore Shadowblade level 33
3rd Haze 123rd year of Ascendancy at 10:04 see stats
Clone War (Roguelike)
Destroyed your own Shade.By Bodukda the Shalore Shadowblade level 44
1st Time of Balance 124th year of Ascendancy at 21:20 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Bodukda the Shalore Shadowblade level 10
31st Dusk 122nd year of Ascendancy at 22:13 see stats
Destroyer of the creation (Roguelike)
Killed Slasul.By Bodukda the Shalore Shadowblade level 36
39th Haze 123rd year of Ascendancy at 16:26 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By Bodukda the Shalore Shadowblade level 34
11st Haze 123rd year of Ascendancy at 18:24 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Bodukda the Shalore Shadowblade level 49
5th Mirth 124th year of Ascendancy at 05:48 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Bodukda the Shalore Shadowblade level 18
6th Decay 122nd year of Ascendancy at 00:09 see stats
Evil denied (Roguelike)
Won ToME by preventing the Void portal from opening.By Bodukda the Shalore Shadowblade level 50
54th Dusk 124th year of Ascendancy at 14:51 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Bodukda the Shalore Shadowblade level 18
6th Decay 122nd year of Ascendancy at 10:52 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bodukda the Shalore Shadowblade level 23
25th Regrowth 123rd year of Ascendancy at 23:56 see stats
Fear of Fours (Roguelike)
Killed all four bosses of the Slime Tunnels.By Bodukda the Shalore Shadowblade level 50
48th Dusk 124th year of Ascendancy at 16:06 see stats
Flooder (Roguelike)
Defeated Ukllmswwik while doing his own quest.By Bodukda the Shalore Shadowblade level 37
39th Haze 123rd year of Ascendancy at 17:50 see stats
Gem of the Moon (Roguelike)
Completed the Master Jeweler quest with Limmir.By Bodukda the Shalore Shadowblade level 48
2nd Mirth 124th year of Ascendancy at 03:49 see stats
Guiding Hand (Roguelike)
Saved all escorted adventurers.By Bodukda the Shalore Shadowblade level 33
9th Haze 123rd year of Ascendancy at 23:49 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bodukda the Shalore Shadowblade level 26
68th Regrowth 123rd year of Ascendancy at 07:36 see stats
I cleared the room of death and all I got was this lousy achievement! (Roguelike)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Bodukda the Shalore Shadowblade level 39
42nd Haze 123rd year of Ascendancy at 10:28 see stats
Level 10 (Roguelike)
Got a character to level 10.By Bodukda the Shalore Shadowblade level 10
31st Dusk 122nd year of Ascendancy at 22:12 see stats
Level 20 (Roguelike)
Got a character to level 20.By Bodukda the Shalore Shadowblade level 20
9th Decay 122nd year of Ascendancy at 05:43 see stats
Level 30 (Roguelike)
Got a character to level 30.By Bodukda the Shalore Shadowblade level 30
21st Dusk 123rd year of Ascendancy at 23:01 see stats
Level 40 (Roguelike)
Got a character to level 40.By Bodukda the Shalore Shadowblade level 40
42nd Haze 123rd year of Ascendancy at 19:16 see stats
Level 50 (Roguelike)
Got a character to level 50.By Bodukda the Shalore Shadowblade level 50
6th Mirth 124th year of Ascendancy at 13:04 see stats
Oozemancer (Roguelike)
Destroyed the corrupted oozemancer.By Bodukda the Shalore Shadowblade level 45
41st Pyre 124th year of Ascendancy at 03:44 see stats
Orcrist (Roguelike)
Killed the leaders of the Orc Pride.By Bodukda the Shalore Shadowblade level 50
6th Dusk 124th year of Ascendancy at 21:26 see stats
Race through fire (Roguelike)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Bodukda the Shalore Shadowblade level 50
38th Dusk 124th year of Ascendancy at 09:46 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Bodukda the Shalore Shadowblade level 23
19th Regrowth 123rd year of Ascendancy at 08:47 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Bodukda the Shalore Shadowblade level 50
48th Dusk 124th year of Ascendancy at 15:13 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Bodukda the Shalore Shadowblade level 45
30th Pyre 124th year of Ascendancy at 12:50 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By Bodukda the Shalore Shadowblade level 34
11st Haze 123rd year of Ascendancy at 20:00 see stats
Tactical master (Roguelike)
Fought the two Sorcerers without closing any invocation portals.By Bodukda the Shalore Shadowblade level 50
54th Dusk 124th year of Ascendancy at 14:50 see stats
Tales of the Spellblaze (Roguelike)
Learned the eight chapters of the Spellblaze Chronicles.By Bodukda the Shalore Shadowblade level 26
68th Regrowth 123rd year of Ascendancy at 06:43 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Bodukda the Shalore Shadowblade level 12
72nd Dusk 122nd year of Ascendancy at 19:13 see stats
The Legend of Garkul (Roguelike)
Learned the five chapters of the Legend of Garkul.By Bodukda the Shalore Shadowblade level 26
68th Regrowth 123rd year of Ascendancy at 06:43 see stats
The Old Ones (Roguelike)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Bodukda the Shalore Shadowblade level 36
37th Haze 123rd year of Ascendancy at 16:38 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Bodukda the Shalore Shadowblade level 21
2nd Allure 123rd year of Ascendancy at 18:37 see stats
The Sun Still Shines (Roguelike)
Aeryn survived the last battle.By Bodukda the Shalore Shadowblade level 50
54th Dusk 124th year of Ascendancy at 14:51 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Bodukda the Shalore Shadowblade level 9
9th Flare 122nd year of Ascendancy at 06:06 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Bodukda the Shalore Shadowblade level 27
55th Pyre 123rd year of Ascendancy at 18:48 see stats
There and back again (Roguelike)
Opened a portal to Maj'Eyal from the Far East.By Bodukda the Shalore Shadowblade level 40
17th Regrowth 124th year of Ascendancy at 03:45 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Bodukda the Shalore Shadowblade level 21
1st Allure 123rd year of Ascendancy at 23:57 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Bodukda the Shalore Shadowblade level 30
24th Dusk 123rd year of Ascendancy at 23:21 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Bodukda the Shalore Shadowblade level 19
8th Decay 122nd year of Ascendancy at 07:42 see stats
Unstoppable (Roguelike)
Returned from the dead.By Bodukda the Shalore Shadowblade level 22
9th Regrowth 123rd year of Ascendancy at 10:13 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Bodukda the Shalore Shadowblade level 31
26th Dusk 123rd year of Ascendancy at 21:16 see stats
Log
Talent Shadow Grasp is ready to use.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 59th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:48.
Saving done.
Today is the 60th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Today is the 61st Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:11.
Today is the 62nd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 05:23.
Today is the 63rd Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
There is a Elvala (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Bought: The Spellblaze Chronicles(1): A Fateful Meeting for 100.23 gold.















































































































